Space Giraffe es un juego arcade de acción abstracta que transcurre en una serie de bonitos entornos generados por un avanzado sintetizador gráfico. En principio es un shooter pero a medida que juegas vas descubriendo complejas estrategias ocultas que lo convierten en una experiencia muy rica y satisfactoria.
Análisis de usuarios:
Global:
Variados (43 análisis) - El 69% de los 43 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 19 mar. 2009

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Space Giraffe es un juego arcade de acción abstracta que transcurre en una serie de bonitos entornos generados por un avanzado sintetizador gráfico. En principio es un shooter pero a medida que juegas vas descubriendo complejas estrategias ocultas que lo convierten en una experiencia muy rica y satisfactoria. Es la evolución más atrevida del shooter-trance, creado por la compañía que ayudó a definir el género con el revolucionario “Tempest 2000”.

  • 200 niveles de acción trance-tástica.
  • Bonitos gráficos abstractos que responden a la entrada de audio.
  • Compleja jugabilidad que recompensa el juego estratégico y meditado.
  • Suficientemente accesible para divertir a los nuevos jugadores, pero lo bastante profundo para satisfacer al experto en arcades.
  • Intensa, satisfactoria acción sinestésica a la que volverás una y otra vez buscando puntuaciones cada vez más altas.

Requisitos del sistema

    • SO: Microsoft Windows® XP SP2 / Windows Vista ™
    • Procesador: Intel® o AMD™ a 1.9 Ghz o superior
    • Memoria: 256MB
    • Gráficos: Tarjeta compatible con DirectX 9.0c y 256MB RAM ( Shader Model 2.0 )
    • DirectX®: DirectX 9.0c
    • Disco Duro: 80MB de espacio libre
    • Sonido: Tarjeta de sonido 100% compatible con DirectX 9.0c
    • Soporte de Controladores: Controlador HID Genérico compatible con DirectX, Contorlador XBOX 360 para Windows, teclado
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Variados (43 análisis)
Publicados recientemente
merry marx
( 0.5 h registradas )
Publicado el 28 de mayo
Probably the best shoot 'em up on Steam.

Probably the best shoot 'em up released in the last decade.
¿Es útil? No Divertido
Jakebob-Smegheneghan
( 1.1 h registradas )
Publicado el 26 de abril
I don't recall when I got this game, in all honesty. I think it was in a bundle of some kind. But I got reminded of its existence through a weird set of events and wanted to give it another go.

The tutorial is alright - it tells you how things work, which is quite essential for something like this, and the playing field on which you experience things lets you mess around with things for the sake of practice. I came away from the tutorial with a vague sense of how to play - run into basic enemies, shoot flowers and bullets. The gameplay is rather interesting, with a neat premise that can prove rewarding if you can put the time into it.

The main issue I have is that the entire game's aesthetic is a god damn mess. Visuals are psychedelic, which might be some folks' cup of tea, but I found myself dying more often than not due to one of the things I was meant to shoot getting lost in the overwhelming visuals. And this is coming from someone who can play Beat Hazard on Suicidal. The audio makes me think I'm shooting up some bizarre children's toy that communicates in barnyard animal calls, random phone noises, and the occasional phrase repeated to the point of annoyance. Not to mention the weird kid at the start screen reading out numbers in Welsh. The text of the game is just as "wacky" and "random", with references to older games dotted around, intentional misspellings, and the word "goat" being shoved into other words for seemingly no reason.

There's certainly a good game to be had from this, but the nonsensical art direction and reliance on random humour can easily grate if you aren't into that sort of thing. After ten levels (which I understand is less than a tenth of the actual game) I had to turn the game off for fear of giving myself a migraine. It's got a niche appeal, and unfortunately it's not for me.
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DriveByShooter
( 1.6 h registradas )
Publicado el 14 de abril
Another good game for people with good taste. If you don't own a PS Vita and can't enjoy the glory of Jeff Minter's TxK, then this is as close as you'll get on PC. It's a great time.
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The Quill Guy
( 0.1 h registradas )
Análisis de preestreno
Publicado el 1 de febrero
Deliberately weird, and not really much fun (I found). Perhaps more suitable to play if you want to blast your eyes with colour. Nice enough for a play through, but I didn't really see much here to play beyond a few forays into the weird light mechanics of this slightly awkward shoot-em-up.

I imagine more effort would unlock what this game really could do - I didn't want to give that effort. X-Type is my heritage!
¿Es útil? No Divertido
DOOMJESUS
( 2.0 h registradas )
Publicado el 4 de enero
great psychedelic retro arcade action. if you are waiting for it to go on sale, don't hold your breath because i have owned this game on steam for six years and not once in that time do i ever recall seeing this game sold at a discounted price.

also i think they ditched the leaderboards like five years ago so don't expect that part of the game to work if you buy it today.
¿Es útil? No Divertido
Firehead
( 0.2 h registradas )
Publicado el 24 de diciembre de 2015
Jeff Minter's a genius and it saddens me we'll never get to experience TxK on the PC.
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JoeSpar89
( 4.6 h registradas )
Publicado el 8 de noviembre de 2015
It's Giraffetastic!
¿Es útil? No Divertido
II8JD
( 1.3 h registradas )
Publicado el 25 de octubre de 2015
The visual style of this game is amazing (I can still see it when I blink... like its reprogrammed my mind... I might be writing this review under hypnosis).

I found it difficult to begin with because I dont like reading instructions, but when I got used to the bull and jump mechanics I found it to be a great twitch game with a nice risk/reward system which lets you get into the zone.
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txster
( 0.3 h registradas )
Publicado el 3 de septiembre de 2015
I do like Tempest. And it has to be weird when the first thing I read opening this is THIS IS NOT TEMPEST.

Darn right, cuz in Tempest you could actually see what you were doing.

Too much neon too much particules, too much EVERYTHING. But the game area takes a relatively small part of the screen, increasing the problem or not seeing crap.

Pass.
¿Es útil? No Divertido
OLDr! Tabloids
( 0.6 h registradas )
Publicado el 10 de agosto de 2015
This game deserves to be remembered for the incredible classic it is.

Its old school shooter ramped up to the ridiculous by one of the greats of the genre.

The only problem with this game, and probably the reason for the mixed scores, is that the game doesn't do a great job of explaining how to play it well. Sure you can blitz through the levels and enjoy the insanity, but you need to master 'bulling' (ramming enemies) if you want to be top of your leaderboard.

This is a game I so desperately want to see re-discovered and become the success it deserves.

If you know what Tempest 2000 is, if you played Centipede and enjoyed it. Heck if you ever wanted a more psychedelic space invaders or Galaga then buy this game. You will love it.
¿Es útil? No Divertido
Soulja Boy
( 18.9 h registradas )
Publicado el 18 de julio de 2015
This game is incredibly misunderstood. It is perfect at what it tries to be, an abstract visual experience. The gameplay is fun, but the graphics along with the sound/music is what makes this game an absolutely surreal experience.
¿Es útil? No Divertido
tenshi_a
( 6.9 h registradas )
Publicado el 22 de mayo de 2015
This is the greatest game that Jeff Minter ever made. And hardly anyone realises this because they don't know how to play it, because they try to play it like some other game.

Let me tell you how to play Space Giraffe, and let that explain why this game is so good.

You need to relax, and pay attention to the game. Give it your full focus. What you do in this game is you don't shoot the basic enemies much, just enough to keep the power zone going, and then ram into the side of them as they reach the rim of the grid. That's the basic idea.

When you ram into enemies like this, it's called "bulling". Try to ram through as many as you can at once. It builds up your score, the multiplier, gives you extra lives... it's the main thing you want to try to do.

The power bar is the horizontal line that keeps coming towards you. You want to keep it away from you, otherwise you can't ram into enemies side-on and they kill you instead. The space between the power bar and you is called the power zone. You can also briefly make the power zone get big by collecting a "pod" power-up and jumping.

You can use the right stick of your joypad to aim your bullets through the power zone - just wiggle it a little and you'll probably hit a few enemies, enough to keep the power bar going. In later levels, you'll be specifically trying to aim for flowers, or spheres, or the other annoying enemies.

Now, this game throws a lot at you. So much that you can hardly see. But the thing is - that is what makes this game so amazing and different. This is a shooter that you don't play by shooting, and this is a game with visuals so intense that you need to play it by ear. Turn the volume up if you need to! Wear headphones if it helps!

Each enemy, each bullet, each power up, each collision has a different and distinct audio sound. Pay attention, listen to the game. Record the sound of each one in your brain.

Turn down the music and turn up the SFX if the music's getting in the way. You can't play this game without sound effects.

For levels where there's too much distortion on screen, you're going to feel your way through the level by sound. Listen for the announcement of each enemy, each bullet. You are endlessly auto-shooting, so you can hear when you've hit a flower, how far away it is, and when it "pings" off its stalk to come towards you.

The overall effect of playing this game with heightened sonic awareness, semi-blinded by the lights, racking up high scores, is that you end up with a feeling that is the nearest thing to "using the Force" you have ever, and possibly will ever feel. At least, that's how it is for me.

This is why this game is so good, so important. It is completely different, but it totally works. You just need to be receptive to the game and let it teach you how to play it, how to improve.

And good luck when you get to level 64. It's going to really mess your brain up and you're going to love it for that. :)
¿Es útil? No Divertido
Uncle Fass
( 4.6 h registradas )
Publicado el 6 de abril de 2015
Very good game for the first 20 or so levels but eventually overloads you with so much that you don't know what's going on, much like the original Tempest 2000. Maybe there's something I'm missing, IDK. I would very much like to be good at this game but it tests my patience a bit with how suddenly you can die from a stray bullet - a quicker death screen would've helped alleviate this somewhat.

Still worth a go anyways, it's blast once you get the hang of it and maybe you'll get to be good at this, I mean to be fair I was never very good at Tempest 2000.
¿Es útil? No Divertido
DaavPuke
( 0.3 h registradas )
Publicado el 22 de marzo de 2015
Atari missed their chance to be mad at the TxK developer in 2009 with this, nearly identical, release.

Does it have some differences to Tempest? Sure. Significant ones? No, it is a psychedlic nightmare, sounds and all, just like the old days. Do not take drugs before playing this. Or take a lot. No middle ground.
¿Es útil? No Divertido
[SAB] Dr. Sack
( 2.0 h registradas )
Publicado el 21 de febrero de 2015
Based off of Tempest 2000, Space Giraffe is one of the only games that is as close as you can get to an acid trip, while staying completly legal.
Graphics are amazing.
Mechanics work great.
Made by Jeff Minter.
100000000000/10 - A masterpiece, why don't you own this yet?
¿Es útil? No Divertido
Dagoth Tullus
( 8.3 h registradas )
Publicado el 30 de enero de 2015
I fought enemies spawning out of an anthropomorphic Fox's ♥♥♥♥♥♥ in a level called CUBE IS NOT FOR YIFFING

10/10
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Beatnik-Filmstar
( 0.2 h registradas )
Publicado el 4 de diciembre de 2014
Total Dig-Dug rip off.
¿Es útil? No Divertido
The Wasteland Warrior
( 0.1 h registradas )
Publicado el 15 de octubre de 2014
What is there to tell about Space Giraffe? Well you'll be controlling a weird thing, i guess it should be a Space Giraffe... you will be shooting all kinds of other weird things who also shoot back at you. You don't even have to press a button to shoot because the Space Giraffe shoots out of its own and the only thing you'll be doing is moving left and right.

To be fairly this isn't my kind of game and I knew it wasn't before I even started the game. I'm sure there are some people who enjoy shooting things in a trippy space kind of environment with spacey trance music on the background but I'm not one of them.

Also, the current Steam price is 9,- Euro which is way too much for a game like this.
¿Es útil? No Divertido
paulmarrable
( 35.4 h registradas )
Publicado el 19 de septiembre de 2014
Just friggin awesome!

Have been playing for years on the 360 but bought the PC version recently as my ancient Xbox is having issues.
The PC version is way better (and I love the 360 version) playing in 1080p makes everything so much clearer.

As for the actual game, well it's one of the greatest twitch games of all time.
At first it can be really daunting with all the effects and deliberate obstructions but when it all starts to flow there's nothing like it.

It's all about the sound effects! In most games SFX are there as punctuation to the gameplay to just have something to accompany the explosions. With Space Giraffe the effects blend with the gameplay to really immerse you.
The ping as a flower leaves its stork can fill you with dread.

Also once it all starts to come together and you get into 'Bulling' there's nothing like it, probably the single most satisfying gameplay mechanic I have come across.

Basically it's just wonderful, give it a fair crack and you'll find something really special!

¿Es útil? No Divertido
Diopside
( 0.2 h registradas )
Publicado el 21 de agosto de 2014
literally what
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0.5 h registradas
Publicado el 28 de mayo
Probably the best shoot 'em up on Steam.

Probably the best shoot 'em up released in the last decade.
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0.2 h registradas
Publicado el 24 de diciembre de 2015
Jeff Minter's a genius and it saddens me we'll never get to experience TxK on the PC.
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A 3 de 3 personas (100%) les ha sido útil este análisis
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2.0 h registradas
Publicado el 4 de enero
great psychedelic retro arcade action. if you are waiting for it to go on sale, don't hold your breath because i have owned this game on steam for six years and not once in that time do i ever recall seeing this game sold at a discounted price.

also i think they ditched the leaderboards like five years ago so don't expect that part of the game to work if you buy it today.
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7.2 h registradas
Publicado el 29 de noviembre de 2013
alta girafa
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6.9 h registradas
Publicado el 22 de mayo de 2015
This is the greatest game that Jeff Minter ever made. And hardly anyone realises this because they don't know how to play it, because they try to play it like some other game.

Let me tell you how to play Space Giraffe, and let that explain why this game is so good.

You need to relax, and pay attention to the game. Give it your full focus. What you do in this game is you don't shoot the basic enemies much, just enough to keep the power zone going, and then ram into the side of them as they reach the rim of the grid. That's the basic idea.

When you ram into enemies like this, it's called "bulling". Try to ram through as many as you can at once. It builds up your score, the multiplier, gives you extra lives... it's the main thing you want to try to do.

The power bar is the horizontal line that keeps coming towards you. You want to keep it away from you, otherwise you can't ram into enemies side-on and they kill you instead. The space between the power bar and you is called the power zone. You can also briefly make the power zone get big by collecting a "pod" power-up and jumping.

You can use the right stick of your joypad to aim your bullets through the power zone - just wiggle it a little and you'll probably hit a few enemies, enough to keep the power bar going. In later levels, you'll be specifically trying to aim for flowers, or spheres, or the other annoying enemies.

Now, this game throws a lot at you. So much that you can hardly see. But the thing is - that is what makes this game so amazing and different. This is a shooter that you don't play by shooting, and this is a game with visuals so intense that you need to play it by ear. Turn the volume up if you need to! Wear headphones if it helps!

Each enemy, each bullet, each power up, each collision has a different and distinct audio sound. Pay attention, listen to the game. Record the sound of each one in your brain.

Turn down the music and turn up the SFX if the music's getting in the way. You can't play this game without sound effects.

For levels where there's too much distortion on screen, you're going to feel your way through the level by sound. Listen for the announcement of each enemy, each bullet. You are endlessly auto-shooting, so you can hear when you've hit a flower, how far away it is, and when it "pings" off its stalk to come towards you.

The overall effect of playing this game with heightened sonic awareness, semi-blinded by the lights, racking up high scores, is that you end up with a feeling that is the nearest thing to "using the Force" you have ever, and possibly will ever feel. At least, that's how it is for me.

This is why this game is so good, so important. It is completely different, but it totally works. You just need to be receptive to the game and let it teach you how to play it, how to improve.

And good luck when you get to level 64. It's going to really mess your brain up and you're going to love it for that. :)
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A 21 de 29 personas (72%) les ha sido útil este análisis
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0.2 h registradas
Publicado el 15 de mayo de 2014
It's Tempest 2000 on LSD. What's not to like?

11 ⅓ / 10
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A 10 de 12 personas (83%) les ha sido útil este análisis
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0.5 h registradas
Publicado el 4 de abril de 2014
A novel and innovative sequel of sorts to the legendary Tempest 2000 (T2K) that was a system seller on the Atari Jaguar and returned on the original PSX as Tempest X.

In Space Giraffe players are rewarded for getting into the zone and using not just visual cues but also the rich audio to survive.

Recommended.
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A 11 de 14 personas (79%) les ha sido útil este análisis
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Recomendado
6.1 h registradas
Publicado el 27 de febrero de 2013
Space Giraffe is a game I've spent six years both loving and hating the hell out of.

On one hand, its iterative take on Tempest 2000/3000 is super engaging and satisfying. While it may invoke those older games on the surface, the bulling and Power Zone mechanics really make Space Giraffe feel like more of it's own game than the rehash it's often accused of being. The shooting and dodging are tight and satisfying and the risk vs reward elements make for some crazy intense shooty action. When all that comes together with the visuals and audio in the way that it's supposed to, Space Giraffe is simply astoudning to play and you can almost feel like you're in a trance when you're on a roll.

When it doesn't work however, the game just feels plain unfair and frustrating. Far too often, the emphasis on eye-searing visuals over gameplay can and will cause many unnecessary deaths due to how obscured the playfield can get. A large chunk of stages also to alter the game's rules subtly without telling the player, which just seems like a cheap and sloppy way to prohibit progress.

There will inevitably be frustration with this game, but I highly suggest at least trying the demo. It's something I've stuck with since its release and if you can manage to get over its initial quirks and don't mind some frustration later, Space Giraffe feels about as satisfying as Portal can be once you finally "get it."
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A 7 de 7 personas (100%) les ha sido útil este análisis
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Recomendado
0.3 h registradas
Publicado el 22 de marzo de 2015
Atari missed their chance to be mad at the TxK developer in 2009 with this, nearly identical, release.

Does it have some differences to Tempest? Sure. Significant ones? No, it is a psychedlic nightmare, sounds and all, just like the old days. Do not take drugs before playing this. Or take a lot. No middle ground.
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A 6 de 7 personas (86%) les ha sido útil este análisis
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8.3 h registradas
Publicado el 30 de enero de 2015
I fought enemies spawning out of an anthropomorphic Fox's ♥♥♥♥♥♥ in a level called CUBE IS NOT FOR YIFFING

10/10
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A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
0.6 h registradas
Publicado el 10 de agosto de 2015
This game deserves to be remembered for the incredible classic it is.

Its old school shooter ramped up to the ridiculous by one of the greats of the genre.

The only problem with this game, and probably the reason for the mixed scores, is that the game doesn't do a great job of explaining how to play it well. Sure you can blitz through the levels and enjoy the insanity, but you need to master 'bulling' (ramming enemies) if you want to be top of your leaderboard.

This is a game I so desperately want to see re-discovered and become the success it deserves.

If you know what Tempest 2000 is, if you played Centipede and enjoyed it. Heck if you ever wanted a more psychedelic space invaders or Galaga then buy this game. You will love it.
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A 6 de 8 personas (75%) les ha sido útil este análisis
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0.2 h registradas
Publicado el 21 de agosto de 2014
literally what
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35.4 h registradas
Publicado el 19 de septiembre de 2014
Just friggin awesome!

Have been playing for years on the 360 but bought the PC version recently as my ancient Xbox is having issues.
The PC version is way better (and I love the 360 version) playing in 1080p makes everything so much clearer.

As for the actual game, well it's one of the greatest twitch games of all time.
At first it can be really daunting with all the effects and deliberate obstructions but when it all starts to flow there's nothing like it.

It's all about the sound effects! In most games SFX are there as punctuation to the gameplay to just have something to accompany the explosions. With Space Giraffe the effects blend with the gameplay to really immerse you.
The ping as a flower leaves its stork can fill you with dread.

Also once it all starts to come together and you get into 'Bulling' there's nothing like it, probably the single most satisfying gameplay mechanic I have come across.

Basically it's just wonderful, give it a fair crack and you'll find something really special!

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A 9 de 15 personas (60%) les ha sido útil este análisis
Recomendado
Publicado el 6 de julio de 2013
Space Giraffe by Jeff Minter is a game where the player controls Elfie - the first giraffe to ever be sent into space. The game begins by quickly going through the two decade’s worth of intensive education which Elfie must first undergo before he can become the first space giraffe. Completing many assignments and even making a few friends along the way. At the end of the first level, Elfie is awarded a space giraffe diploma, and there is a beautiful shot where the player can see Elfie’s parents in the audience at the ceremony. Since the game is made with the same graphics engine that powered Sony’s Afrika on the Playstation 3, the level of emotion that Elfie’s parents are able to display was quite impressive at the time. Elfie finally boards a rocket in level 2 and is shot into the vast vacuum of space, wherein for the first time in his life, Elfie comes to the realization that he will have to spend the rest of his life alone. Over the course of a year, the player gets to witness Elfie’s descent into madness, and as he loses his mind, the universe around him starts to change in colour.

The rest of the game just rips off the end of 2001: A Space Odyssey, but instead of a space baby, we get to see the ghost of J. Allard.
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A 5 de 8 personas (63%) les ha sido útil este análisis
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3.0 h registradas
Publicado el 27 de diciembre de 2011
The did-slightly-♥♥♥♥ of Space Giraffe is one of the biggest crimes against videogames known to man.

Reaching way higher than it has any right to and, give or take the odd OH MY, pretty much getting there, this is the sort of videogame I could only dream of for many years.

Just about everything about it is absolute compressed videogame brilliance. The ♥♥♥♥♥♥♥ stepchild of Theurer's Tempest jettisoned into the Doctor Who title sequence. Which Doctor Who title sequence? All of them. At once. At the same time. Except it's not Tempest. Don't play it like Tempest. I mean, you can play it like Tempest but you'll end up with a really, tremendously rubbish score and look a bit silly missing out the clench-everything-hope-for-massive-score of a bullrun, throwing enemies off the web en masse for all the points, all the lives, all the things, the bullet juggling, the flower containment and on.

Progressive, smart, incredible to look at when all manner of hells shuffle forth onto the screen. Webs spin, explosions explode, things scream at you. Your giraffe sneezes into space. How many games feature a flying abstract giraffe that sneezes into space? Just this one? Thought so.

Don't touch the NUXX, take it raw as nature intended and it's a beautiful piece of futurism made game. I Adore My 64 is the stuff of legend and rightly so. You know you've nailed it when you can just shut your eyes and listen, knowing that the game gives you everything you need to survive in sound alone.

Just get it. It's incredible. Minter's masterwork and the sort of vision of videogames that so few have the technical ability to pull off, never mind the sheer gloriousness of the arcade-of-the-future design. Such a thing. Such a beautiful thing.
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A 6 de 10 personas (60%) les ha sido útil este análisis
Recomendado
9.2 h registradas
Publicado el 15 de septiembre de 2012
You can't handle the awesome. Get it and prove me wrong.
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4.6 h registradas
Publicado el 6 de abril de 2015
Very good game for the first 20 or so levels but eventually overloads you with so much that you don't know what's going on, much like the original Tempest 2000. Maybe there's something I'm missing, IDK. I would very much like to be good at this game but it tests my patience a bit with how suddenly you can die from a stray bullet - a quicker death screen would've helped alleviate this somewhat.

Still worth a go anyways, it's blast once you get the hang of it and maybe you'll get to be good at this, I mean to be fair I was never very good at Tempest 2000.
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8.3 h registradas
Publicado el 13 de julio de 2012
Do you really want a game called Space Giraffe by a company called Llamasoft? The anwer is yes, yes you ♥♥♥♥ing do.
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0.5 h registradas
Análisis de preestreno
Publicado el 27 de noviembre de 2010
I like to pretend this game is Polybius.
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No recomendado
0.3 h registradas
Publicado el 3 de septiembre de 2015
I do like Tempest. And it has to be weird when the first thing I read opening this is THIS IS NOT TEMPEST.

Darn right, cuz in Tempest you could actually see what you were doing.

Too much neon too much particules, too much EVERYTHING. But the game area takes a relatively small part of the screen, increasing the problem or not seeing crap.

Pass.
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