Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding.
ユーザーレビュー: 賛否両論 (34 件のレビュー)
リリース日: 2009年3月19日
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"Largely misunderstood on its release, this is Jeff Minter at his eccentric best - and it's quite possibly the best game of his illustrious career."
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Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding. This is the boldest evolution of the trance-shooter, created by the company that helped to define the genre with the groundbreaking “Tempest 2000”.

  • 200 levels of trancetastic action.
  • Beautiful abstract graphics that respond to audio input.
  • Deep gameplay that rewards strategic and thoughtful play.
  • Accessible enough to entertain a novice player, but deep enough to satisfy the arcade expert.
  • Intense, satisfying, synaesthesiac shooting action that you'll return to again and again in search of ever higher scores.

システム要件

    • OS: Microsoft Windows® XP SP2 / Windows Vista ™
    • Processor: Intel® or AMD™ Processor 1.9 Ghz or higher
    • Memory: 256MB
    • Graphics: DirectX 9.0c compliant video card with 256MB RAM ( Shader Model 2.0 )
    • DirectX®: DirectX 9.0c
    • Hard Drive: 80MB of free space
    • Sound: 100% DirectX 9.0c compliant sound card
    • Controller Support: Generic HID controller DirectX compatible, XBOX 360 for Windows Controller, keyboard
参考になったカスタマーレビュー
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 4.4 時間
投稿日: 5月22日
This is the greatest game that Jeff Minter ever made. And hardly anyone realises this because they don't know how to play it, because they try to play it like some other game.

Let me tell you how to play Space Giraffe, and let that explain why this game is so good.

You need to relax, and pay attention to the game. Give it your full focus. What you do in this game is you don't shoot the basic enemies much, just enough to keep the power zone going, and then ram into the side of them as they reach the rim of the grid. That's the basic idea.

When you ram into enemies like this, it's called "bulling". Try to ram through as many as you can at once. It builds up your score, the multiplier, gives you extra lives... it's the main thing you want to try to do.

The power bar is the horizontal line that keeps coming towards you. You want to keep it away from you, otherwise you can't ram into enemies side-on and they kill you instead. The space between the power bar and you is called the power zone. You can also briefly make the power zone get big by collecting a "pod" power-up and jumping.

You can use the right stick of your joypad to aim your bullets through the power zone - just wiggle it a little and you'll probably hit a few enemies, enough to keep the power bar going. In later levels, you'll be specifically trying to aim for flowers, or spheres, or the other annoying enemies.

Now, this game throws a lot at you. So much that you can hardly see. But the thing is - that is what makes this game so amazing and different. This is a shooter that you don't play by shooting, and this is a game with visuals so intense that you need to play it by ear. Turn the volume up if you need to! Wear headphones if it helps!

Each enemy, each bullet, each power up, each collision has a different and distinct audio sound. Pay attention, listen to the game. Record the sound of each one in your brain.

Turn down the music and turn up the SFX if the music's getting in the way. You can't play this game without sound effects.

For levels where there's too much distortion on screen, you're going to feel your way through the level by sound. Listen for the announcement of each enemy, each bullet. You are endlessly auto-shooting, so you can hear when you've hit a flower, how far away it is, and when it "pings" off its stalk to come towards you.

The overall effect of playing this game with heightened sonic awareness, semi-blinded by the lights, racking up high scores, is that you end up with a feeling that is the nearest thing to "using the Force" you have ever, and possibly will ever feel. At least, that's how it is for me.

This is why this game is so good, so important. It is completely different, but it totally works. You just need to be receptive to the game and let it teach you how to play it, how to improve.

And good luck when you get to level 64. It's going to really mess your brain up and you're going to love it for that. :)
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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.3 時間
投稿日: 3月22日
Atari missed their chance to be mad at the TxK developer in 2009 with this, nearly identical, release.

Does it have some differences to Tempest? Sure. Significant ones? No, it is a psychedlic nightmare, sounds and all, just like the old days. Do not take drugs before playing this. Or take a lot. No middle ground.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 4月6日
Very good game for the first 20 or so levels but eventually overloads you with so much that you don't know what's going on, much like the original Tempest 2000. Maybe there's something I'm missing, IDK. I would very much like to be good at this game but it tests my patience a bit with how suddenly you can die from a stray bullet - a quicker death screen would've helped alleviate this somewhat.

Still worth a go anyways, it's blast once you get the hang of it and maybe you'll get to be good at this, I mean to be fair I was never very good at Tempest 2000.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
投稿日: 8月10日
This game deserves to be remembered for the incredible classic it is.

Its old school shooter ramped up to the ridiculous by one of the greats of the genre.

The only problem with this game, and probably the reason for the mixed scores, is that the game doesn't do a great job of explaining how to play it well. Sure you can blitz through the levels and enjoy the insanity, but you need to master 'bulling' (ramming enemies) if you want to be top of your leaderboard.

This is a game I so desperately want to see re-discovered and become the success it deserves.

If you know what Tempest 2000 is, if you played Centipede and enjoyed it. Heck if you ever wanted a more psychedelic space invaders or Galaga then buy this game. You will love it.
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7 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 2014年1月1日
まったく面白さが伝わってこない。
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