Space Giraffe est un jeu d'arcade abstrait qui vous emmène dans des endroits merveilleux. Le jeu est présenté comme un jeu de tir mais plus vous y jouerez, plus vous découvrirez sa profondeur. Il s'agit d'un jeu radicalement original qui nous vient du studio qui a réalisé “Tempest 2000”. 200 niveaux d'action surréaliste.
Évaluations des utilisateurs : Variable (30 évaluation(s))
Date de parution: 19 mar 2009
Tags populaires des utilisateurs pour ce produit :

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Space Giraffe

 

Recommandé par les curateurs

"Largely misunderstood on its release, this is Jeff Minter at his eccentric best - and it's quite possibly the best game of his illustrious career."
Lire la critique complète ici.

À propos de ce jeu

Space Giraffe est un jeu d'arcade abstrait qui vous emmène dans des endroits merveilleux. Le jeu est présenté comme un jeu de tir mais plus vous y jouerez, plus vous découvrirez sa profondeur. Il s'agit d'un jeu radicalement original qui nous vient du studio qui a réalisé “Tempest 2000”.

  • 200 niveaux d'action surréaliste.
  • Graphismes abstraits qui correspondent à l'audio.
  • Jouabilité profonde qui récompense les mouvements stratégiques et la réflexion.
  • Facile d'accès : convient aux novices comme aux experts.
  • Intense, gratifiant, action et tirs synthétiques qui vous feront vouloir dépasser vos scores précédents.

Configuration requise

    • Interface : Microsoft Windows® XP SP2 / Windows Vista ™
    • Processeur : Intel® ou AMD™ Processeur 1.9 Ghz ou supérieur
    • Mémoire : 256Mo
    • Graphismes : DirectX 9.0c compatible Carte vidéo avec 256Mo RAM ( Shader Model 2.0 )
    • DirectX® : DirectX 9.0c
    • Disque dur : 80Mo d'espace disque
    • Son : 100% compatible DirectX 9.0c
    • Contrôleur : Contrôleur compatible DirectX, Contrôleur Windows XBOX 360
Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.4 heures en tout
Posté le : 22 mai
This is the greatest game that Jeff Minter ever made. And hardly anyone realises this because they don't know how to play it, because they try to play it like some other game.

Let me tell you how to play Space Giraffe, and let that explain why this game is so good.

You need to relax, and pay attention to the game. Give it your full focus. What you do in this game is you don't shoot the basic enemies much, just enough to keep the power zone going, and then ram into the side of them as they reach the rim of the grid. That's the basic idea.

When you ram into enemies like this, it's called "bulling". Try to ram through as many as you can at once. It builds up your score, the multiplier, gives you extra lives... it's the main thing you want to try to do.

The power bar is the horizontal line that keeps coming towards you. You want to keep it away from you, otherwise you can't ram into enemies side-on and they kill you instead. The space between the power bar and you is called the power zone. You can also briefly make the power zone get big by collecting a "pod" power-up and jumping.

You can use the right stick of your joypad to aim your bullets through the power zone - just wiggle it a little and you'll probably hit a few enemies, enough to keep the power bar going. In later levels, you'll be specifically trying to aim for flowers, or spheres, or the other annoying enemies.

Now, this game throws a lot at you. So much that you can hardly see. But the thing is - that is what makes this game so amazing and different. This is a shooter that you don't play by shooting, and this is a game with visuals so intense that you need to play it by ear. Turn the volume up if you need to! Wear headphones if it helps!

Each enemy, each bullet, each power up, each collision has a different and distinct audio sound. Pay attention, listen to the game. Record the sound of each one in your brain.

Turn down the music and turn up the SFX if the music's getting in the way. You can't play this game without sound effects.

For levels where there's too much distortion on screen, you're going to feel your way through the level by sound. Listen for the announcement of each enemy, each bullet. You are endlessly auto-shooting, so you can hear when you've hit a flower, how far away it is, and when it "pings" off its stalk to come towards you.

The overall effect of playing this game with heightened sonic awareness, semi-blinded by the lights, racking up high scores, is that you end up with a feeling that is the nearest thing to "using the Force" you have ever, and possibly will ever feel. At least, that's how it is for me.

This is why this game is so good, so important. It is completely different, but it totally works. You just need to be receptive to the game and let it teach you how to play it, how to improve.

And good luck when you get to level 64. It's going to really mess your brain up and you're going to love it for that. :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 22 mars
Atari missed their chance to be mad at the TxK developer in 2009 with this, nearly identical, release.

Does it have some differences to Tempest? Sure. Significant ones? No, it is a psychedlic nightmare, sounds and all, just like the old days. Do not take drugs before playing this. Or take a lot. No middle ground.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.3 heures en tout
Posté le : 30 janvier
I fought enemies spawning out of an anthropomorphic Fox's ♥♥♥♥♥♥ in a level called CUBE IS NOT FOR YIFFING

10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
3.1 heures en tout
Posté le : 6 avril
Very good game for the first 20 or so levels but eventually overloads you with so much that you don't know what's going on, much like the original Tempest 2000. Maybe there's something I'm missing, IDK. I would very much like to be good at this game but it tests my patience a bit with how suddenly you can die from a stray bullet - a quicker death screen would've helped alleviate this somewhat.

Still worth a go anyways, it's blast once you get the hang of it and maybe you'll get to be good at this, I mean to be fair I was never very good at Tempest 2000.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
18 personne(s) sur 25 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.2 heures en tout
Posté le : 15 mai 2014
It's Tempest 2000 on LSD. What's not to like?

11 ⅓ / 10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante