Check the bottom for my updates! (Newest update, 12/16/14)
As this game is still in early access, my review will be in my early stages of the early access.
This MOBA has a lot of excellent, innovative ideas. Some ideas are implemented to perfection, while others are extremely lackluster. I'll shine some light on a handful of ideas that I love, while I go into detail about some of the things that could use some work.
- Ridiculous number of in-game items: Not only do have a choice of a number of different items, but the items are placed on your character straight away. You can dual wield two different weapons and look like a bad ♥♥♥! Your helms, shoulder armor and body armor will all appear on your character, which could make you look like an intimidating specimen. Some armor and weapons are so cool that you need to unlock them before you can use them, which brings me to my next point.
- Keys and currencies: Keys (which are separated by copper, silver and gold) are for a number of different purposes. You can use keys to unlock playable characters (for one match, one day or even one week), unlock items/insignia, or even enter a dungeon in-game for a chance at obtaining even more keys and loot! The currency is very similar to other MOBAs, as you have silver coins, which is purchased with real money, and you have copper coins, which you gather from playing in-game. Of course, you can use either currency for character, weapon/item or insignia purchases.
- General characters: Although I have only played with a few characters, I can tell you that I really enjoy each particular creature's unique talents. The detail on each Breed or Sentinel is fantastic and the dark, horrific scheme that is given to each character is different from your everyday MOBA. Although the character details and skills are different from one another, you can customize your character in-game to play any way that you wish, as your items will generally determine what type of class you are (this doesn't change your skills, only the power of your basic attacks)
- Boss fights: This is an interesting twist on the MOBA genre. In general, the end of a 3v3 or 5v5 game in a MOBA ends with one team destroying a large tower or power source. In Deadbreed, the object is to defeat a gigantic boss, which is voted upon before entering the game. Theses bosses can have multiple health bars and could take time defeating, depending on how early your team makes it through the Crux (the door leading to the boss room). These bosses add an extra challenge and spin to the genre, and I prefer that to simply beating on a dead, worthless pillar for 30 seconds.
These are the more positive things that I have gathered from my short playing time thus far. I am sure I will continue to update my post as I play more often and add to my (short) hour count.
Here are the ideas and implementations that I am hoping the developers could take a look at, and possibly change.
- In-game shop and filtering: Although I am extremely pleased with the amount of items, weapons and armor that is available via the in-game shop, I grew increasingly frustrated with how much time it was taking to find particular items that I was searching for. You can filter by the item type or by the effect of the item, but it does not seem that you can filter by the cost of the item. I like to spend pretty much all my gold at the shop, and would love to use it all on one item, but I have to sift through a number of randomly priced items in order to find the one I'm looking for.
- Shop location and purchasing: Probably my biggest issue with this game thus far, is the fact that you cannot purchase items while you are in the process of respawning. As a matter of fact, you cannot purchase items unless you are in an extremely precise location in your home base. At one point, I had to basecamp while standing in my home base, because I was not in the correct spot to purchase items. We should be able to purchase items while respawning, as it will keep the game moving quickly. We should also increase the size of the area in which purchases are allowed (maybe at the top of the steps on each side of the base?).
- Creepers: I thoroughly enjoy the creepers in this game. They can be troublesome early on, but I have found them to be more annoying then anything. In most MOBAs, you can stand behind your creepers and let them take the punishment. In general, the enemy creepers won't attack you unless you're the first person they see or all the friendly creepers have died. In Deadbreed, you can be attacked by creepers at any moment, regardless of how many friendly creepers are attacking them. I don't like this idea. I feel like creepers should be used as decoys so champions can go toe-to-toe without having to worry about getting their butts smoked by little creeps.
- Community/Player base: I haven't had any issues with the community in general, but I will say that it does take quite a bit of time to get a PvP game going. Perhaps, it's because there isn't a large community of players? Either way, it's frustrating when you pay $9.99 for a game (I got the Undertaker version) and you have to wait long periods of time to get into a game. I am hoping this game either goes free-to-play, or makes the appropriate changes to increase it's player base.
Again, I will continue to update this as I go along. I have really enjoyed this game and will continue to play. I am hoping the developers will take a look at these suggestions and at least acknowledge what could be used to help make this game even better! Until then, I will add to my current record total (in terms of hours played) and see what else I can find during my gameplay. Thanks for reading!
UPDATE (12/16/2014): The developers implemented a new patch on December 12th and a number of the concerns/issues I had with the game have been addressed!
- You can now open up the shop while you are in the process of respawning.
- You no longer have to stand in that one specific spot in your home base in order to purchase items. As long as you're in the general vicinity of your home base, you are good!
- You can now practice with one or two friends, instead of just yourself.
- There is an auto purchase feature that allows you to purchase items much faster.
- There are now breakable barrels scattered throughout the map with gold inside to use for in-game purchases.
- The banners (used to obtain team points by capturing and burning the other team's banner) have been moved to opposite sides of the map, which proves a bit more challenging than before.
- AI is more intelligent than before, but can still be pretty stupid. They generally don't try to avoid getting killed from turrets and they only start running from human players when they are extremely close to dying.
- I find it difficult to hide in the grass. You kind of have to stand there for a few seconds before going invisible and when you try to base camp, you are no longer invisible. You should be invisible in the grass even when you are trying to base camp.
- Would like if you could open up the shop at any point in time. Would make it easier to purchase items if I could open up the shop in the process of base camping.