Deadbreed® is a creepy-themed, hardcore team arena brawler with unique hero customization and RPG gameplay features.
User reviews:
Overall:
Mixed (2,110 reviews) - 61% of the 2,110 user reviews for this game are positive.
Release Date: Apr 14, 2016

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Recent updates View all (31)

May 1

New update and winners of the April 2016 season announced!

Login now and check out the latest update and see how much the game has improved! We've made a lot of improvements to the general game play mechanics.

General
  • Play is now “general” mode (for both practice and PvP games) and Ranked is the default PvP competitive mode, featuring the Ranked level (Gravestone) system and integrated with the Leaderboard.
  • We’ve implemented a bad language filter in the chat and a report option (which can ban players from using the chat).
  • You are now able to use your Keys on everything for the first two weeks of playing.
  • You can now set your camera preference options in the settings.
  • You are now able to set graphical options, like disable shadows in the settings.
  • Players are anonymous in the loading screen (to prevent match skipping).
  • You are now able to turn the animated portrait on the HUD on/off in the settings (extra FPS).
  • Fixed a bug with preset duplication.
  • Fixed a bug with Artifact subscriptions not showing after login.
Gameplay
  • Improved navigation and action prediction (improved general gameplay responsiveness).
  • Consecutive deaths gold value decreased (to balance out snowballing of single player frequent deaths).
  • Consecutive kills gold value decreased (to balance out snowballing of single player consecutive kills).
  • Balance pass on ALL Artifact Game Gold Costs (in general ~10% more expensive). Idea is that an Artifact is an "end-game" item and we are trying to limit the possibility to "rush" several high-tier items.
  • Updated Mana Cost and Damage bonus for Demonata’s Shadow Blend.
  • Added active time for Frost Gemini’s Glacial Walls.
  • Fixed a bug where Pyre Gemini’s Firestorm could knock away allies.
  • Cinder’s Toxinate now provide flat Critical Chance instead of a bonus.
  • Balanced active time for Brimstone’s Deflect Ability.
  • Balanced stun time for Brimstone’s Sacred Light Ability.
  • Balanced range for Brimstone’s Thrust Ability.
  • Balanced Undertow and Woe Stun times.
  • General balancing pass on all AoE Abilities.
  • Balance pass on Archaic Sword, Leech Bow and Osseus Bow Abilities.
  • Added Sound to Behemoth stage 2 & 3.
  • Tweaked Creep’s click capsule (little easier to target).
  • Fixed issue with Behemoth rotating.
  • Fixed issue with Cinder seemingly being invulnerable in some scenarios.
  • Synced Hitframe when attacking in Demonata Beast Form.
  • Corrected Monolith consecutive hit damage math.
  • Corrected which creatures dropping spirit on death.
  • Corrected attack animation when equipping shield and a melee weapon.
  • Fixed a bug with the Penetrate Ability not capping at 100%.
  • Fixed a bug where you could “spam-activate” potions.
  • Corrected text for points given per banner burnt (6 is correct).
  • Match loot table drops (from Barrels and Chests) updated.

Season winners April 2016

AMERICAS
1. trinknblink, US: 837 points (Awarded 6 000 Copper Coins)
2. Orca, US: 836 points (Awarded 4 000 Copper Coins)
3. Caltinor, US: 721 points (Awarded 2 000 Copper Coins)

EUROPE
1. Galleas, RU: 992 points (Awarded 6 000 Copper Coins)
2. NeoPoliDron, UA: 979 points (Awarded 4 000 Copper Coins)
3. Cielu1, PL: 877 points (Awarded 2 000 Copper Coins)

ASIA & OCEANIA
1. BloodGodKorne, AU: 569 points (Awarded 6 000 Copper Coins)
2. muckguppy, AU: 487 points (Awarded 4 000 Copper Coins)
3. Bwarner, AU: 464 points (Awarded 2 000 Copper Coins)

The May 2016 Season is live now, login and play!

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April 11

Deadbreed®, the free-to-play Gothic RPG Online Battle Arena, launches on Steam on April 14, 2016.

Deadbreed® provides the player unprecedented character customizability and RPG gameplay features as the items you equip, not only decide the way the character looks in game, but dictate the way it moves and attacks to.

Launch Trailer

Equipping a sword and a shield will make you character a close range melee fighter, while re-equipping the same character as an archer, change the way it attacks and its range to that of bow and arrow. You are able to play any character as any class, may it be fighter, mage, tank or assassin and change equipment mid-game, you decide. This opens up totally new ways to explore custom item builds best suited for each character’s abilities, opponents and game scenarios.

Master three different arenas, where the overall goal is to break the crux on the gates to gain access to the citadel and defeat the enemy team’s massive Sentinel end boss. Each arena offers unique tactical choices that change the way the game is played; may it be a troll that can be summoned to fight for your team, transforming into a giant golem or ringing the bell of bones to call upon an army of the undead.

Each arena also features dungeons, which should feel familiar to hack’n slash fans.

Deadbreed is available for Windows PC on Steam on April 14th, 2016.

Steam Page

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About Deadbreed

The Deadbreed team is based in Stockholm, Sweden.

Contact

Deadbreed

Website


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About This Game

Deadbreed® is a creepy-themed, hardcore multiplayer online battle arena with unique hero customization and RPG gameplay features.

The game will appeal to those that want a deep, hardcore gaming experience and greater influence on how their character looks but more importantly plays.
The character customization factor is a major strategic and tactical game play element as you’ll figure out what equipment and play style/s work best for each of your characters – should you play her/him as a melee warrior, ranged archer or perhaps a wizard, or are you skillful enough to adapt your character build during the matches to counter what the enemy team is building?

Features

  • 3 vs 3 PvP (player versus player) battles online.
  • Different maps with different strategic objectives (summon a troll from its cave to fight for your team, ring the Bell of Bones to call an undead horde to fight at your side or transform into a might volcanic Golem!)
  • A new, darker breed of Characters. Each character has its own unique set of abilities but plays differently depending on the way you equip them.
  • Breed level up with games. Earn experience to rank up the character you favor.
  • Artifacts can be socketed with gems that level up and wear down with games.
  • Summon totem creatures to aid you in battle.
  • PvE (player versus environment) features like quests, dungeons with malicious creatures, mini-bosses and loot.
  • A team chosen Sentinel becomes the endgame boss challenge. The outcome of each game affects each player’s standing with the Sentinels and their power.
  • A 'Ranked' mode where games allow you to test your skills against opponents of comparable skill.
  • 'Free-to-play' Keys that drop as in-game loot allows you to try out Heroes, Artifacts and Totems you don’t own.
  • Leaderboard for PvP games with monthly seasons and rewards for the top 3 players of each region.
  • Ranked PvP mode where you are able to challenge the best players and climb the Ranked league.

Game Description

A Dark Breed of Heroes

Deadbreed® features a new, dark breed of Heroes. Choose from three distinct types of breed, depending on your personal taste in look and style of play, may it be Nightbreed, Halfbreed or Daybreed. There are just too many unique aspects that differentiate the breeds to list here, but keep in mind that the sight range of Night- and Daybreed varies with the day cycles and that some items can be limited to a specific breed.

Customization, Armory and Artifacts

Deadbreed® features a player centric customization feature, meaning the player has greater influence over his Hero’s look and capabilities. The items you equip not only shape the way the hero looks while playing, they dictate the way he/she moves and attacks to.

Equipping a sword and a shield will make your hero a melee fighter with the sword’s range, while re-equipping the same hero as an archer changes your range and attack to bow and arrow. This opens up totally new ways to explore custom items builds best suited for that particular hero’s abilities, opponents and game scenarios.

In addition to the possibility to adapt and remodel your favorite hero’s equipment choosing from a vast base armory, Deadbreed® features Artifacts. Artifacts are built during games like “normal” items, however they are unique meaning there can only be one in play at any given time during a game, adding an additional layer of strategy and tactical planning to hero item builds. In addition to this, Artifacts level up with games, unlocking relic slots that open up further customization opportunities for you to tune specific items for your favorite heroes. For fans of RPGs, the concept of “socketing” items should feel very familiar and for MOBA fans, you could really simplify this by saying we have moved the “runes” stats modifications associated with the player to individual items instead, and added unique effects on top to make these items really stand out in gameplay.

The Sentinels

The Sentinels are ancient guardians of the Deadbreed® bloodlines – arbitrators of the infernal battlegrounds where dead breed strive to break their undead bonds and lay to final rest. These immortal deities have been charged solely with construction of and ruling over the battlegrounds of death and decay as a punishment for their doings in the real world, but behind the façades, they vie for power while swaying the dead breeds to their philosophy – an eternal conflict among themselves for the right to lead an uprise from this hell and reclaim their rightful place in the cosmos.

As you progress in the game, you’ll uncover the cabal of the Sentinels and learn more about their individual weaknesses and strengths and how they fit your heroes and play style. You prove your Zeal for a Sentinel by choosing it as your Guardian in a match. Then the outcome of that game will modify your Standing with that particular Sentinel, affecting its strengths, abilities and enhancements in coming games making it a more formidable last boss for the enemy team to conquer in order to win (and the other way around). As your Zeal increases, you’ll open up further paths of the cabal and gain access to older and more powerful Sentinels to devote to. Will you stay loyal to a specific breed lineage or even a single Sentinel? There are strategic decisions to be made and rewards to be claimed on a daily basis as your loyalty to the Sentinels are put to the test.

Maps, Dungeons and PvE Features


The practice game kicks off with The Graveyard. At its core, the Graveyard is a 3vs3 two-lane map with a Citadel at each end protected by monoliths. The overall goal of the map is to break the crux on the gates to gain access to the Citadel and defeat the enemy team’s Sentinel.

The Graveyard also features a Troll Cave where you can summon a Troll to fight for your side, two smaller dungeons on each team’ s side of the map and an entrance to a larger Dungeon placed dead center of the map. The concept of Dungeons is familiar to all hack’n slash fans – and our game has plenty of monsters and loot, however the big difference being that our Dungeons are much, much smaller in size and offer no way out than the way you went in, leaving you vulnerable to the enemy team. So, dungeons are our “mini-adventure” version of other MOBA’s monster nests.

Once you are more familiar with the core gameplay you should give the other two maps a try.

The Mirage Map features a Stone where you are able to socket Mirage Resources found in the map to transform into a Massive Golem while The Zodiac Map features the Bell of Bones where you are able to socket Zodiac Resources found in the map to ring the Bell and summon an undead horde to fight for your team.

Leaderboards

Every game you play in PvP will give you a score and a placement at the monthly Leaderboard. Winning and losing matches change this score and ending up in the top three at the end of the month will earn you special rewards.

Ranked Mode

Ranked mode allows you to test your skills against opponents of comparable skill and earn special ranks to reflect your skill. Winning and losing matches can gain or lose rank, and special rewards, like custom Insignia, gravestones etc. Each player's rank is reflected in their Gravestone and plaque. There are currently 5 divisions ranging from Bronze up to Diamond, with each division split in 5 series.

System Requirements

    Minimum:
    • OS: 32-bit: Windows Vista
    • Processor: Intel Core 2 Duo, 2.4 GHz | AMD Athlon X2, 2.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT | AMD Radeon HD2600/3600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Windows XP and below not supported
    Recommended:
    • OS: 64-bit: Windows 7, Windows 8
    • Processor: Intel Core i5 750, 2.67 GHz | AMD Phenom II X4 965, 3.4GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Windows XP and below not supported
Helpful customer reviews
18 of 23 people (78%) found this review helpful
4 people found this review funny
1.7 hrs on record
Posted: April 30
Pre-Release Review
I can't really complain about this game being pay2win since in the couple matches I played I achieved a stellar k/d/a despite running around like a scrub with a starter bow and arrow. This was pretty boring and didn't exactly compel me to play more, get better, earn more gear, etc. There's also something about this game that just feels generic or creatively shallow, like they thought the dark aesthetic would be enough to convince players that the game is cool, or hardcore, or whatever. It was all just instantly forgettable. Then I looked around a bit more and saw how much content actually costs if you want even a minimal amount and I couldn't help but roll my eyes and cynically chuckle. This game isn't horrible by any means but still serves as another example of a type of game development and subsequent marketing that most of us are just hoping will finally die off soon. If you're really inspired by cosmetically dark themes and really into mobas then you might want to putter around with Deadbreed on a rainy day. Otherwise you can safely pass this up and do something cool like your laundry or taxes. :P
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13 of 17 people (76%) found this review helpful
0.5 hrs on record
Posted: May 1
Pre-Release Review
Free to play after I bought it?
Now what do I get?A refund or what?
I don't recommend.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: April 26
Pre-Release Review
Completely wasted trash. And that explains why devs force this ♥♥♥♥ into every second giveaway - nobody wants to buy it obviously.
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168 of 192 people (88%) found this review helpful
5 people found this review funny
4.1 hrs on record
Posted: April 14
This is NOT a free to play game. This should just be a demo. I like that they let you rent gear, and try stuff out, but you need every key they give you just to unlock enough gear to play a single game. If you go in as a free player, you will not have access to the highest tier of upgraded gear. Which means in end game, on equal skill level, you have no chance. The time it takes to unlock anything as a free player is ludicrous.

That being said, I love the theme and style of the game. I'll leave it installed in hope that there's some balancing to happen. I would gladly play a little money to play a game where there's no major team disadvantages than to play a free game where I have to hope there are no free players on my team.
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48 of 56 people (86%) found this review helpful
2 people found this review funny
57.9 hrs on record
Posted: April 23
Ok, so.. I have 48hours on this game and I'm like 20th on the leaderboard.
Where to start... When I first began playing this game, I kind of understood the concept with keys and stuff. It was a bit harsh, but farmable even in practice mode. But after the "Beginner week" everything fell apart.
Artifacts (OP items you unlock/buy out of your games) and Breeds are locked behind rotations. You can't even unlock them with keys if they are not in the rotation.
For starters, making pay to win items that modifies greatly the gameplay has NEVER been a great idea. But "keys rotations" and breed rotations are just bad. The game is already behind a thick enough paywall with the keys. Yes, you can farm keys and drop some crates, but if you're not lucky, you actually gain 50 copper coin per game won; the cheapest artifact is 3015, cheapest breed is 6667. And you can't complete quests unless you can win the games, which means you need artifacts and good breeds.
Some heroes concept are okay, but some spells are badly tweaked : for example, you shouldn't upgrade your stealth skill with demonata because each level adds 10mana/sec (and a few %damage on first hit). To compare, you have around 600 mana pool with 6mp/sec at level 10, which means you can't hold this 2sec cast time stealth invis for long if you level it. I'm not talking about the smart cast and the AoE of Pyre Gemini which is not the same as the animations. Some other heroes have the same problem, but not as drastic as this breed.
Oh and I forgot, the "you can build your breed how you want" is ♥♥♥♥♥♥♥t. there's mostly two ways to build your breed : dps/mage, and then you add some tanky items or artifacts here and there. Or just have artifacts all socketed in hp. You can reach 6*240 hp with all sockets in hp, and a breed late game has around 2000hp. So, yes. Artifacts matter.
A lot of little details makes you feel like the developpers are too busy rubbing their hands together to actually fix the game, like the botlane creepwave on Mirage which splits in two for no reasons (and then the ranged creep sneak attack your monolith and you then lose half exp/gold), or the global unresponsiveness of the actions. Everything feels a bit delayed.
This game could be much better by using common sense, I would play it only for the dark fantasy style, but basically, apart from the base idea, the development of the game is a big disappointment. I've never seen such waste of an idea in my entire life, and I can't even begin to understand the reasoning behind every new ♥♥♥♥ ideas the developpers are coming up with, while there's still only 12 breeds, 27 artifacts with half of them useless, 2 endbosses and no sign of the third we can see in the sentinel selection screen.
These mistakes were acceptable when the game was in pre-release, but now that it is officially released, I can officially say : you are failures, DB devs. Do you even care about your game ? I've yet to see a bigger update than 5mo in 2 months.
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