Deadbreed is a creepy-themed, hardcore Multiplayer Online Battle Arena (MOBA) with unique hero customization and RPG gameplay features.
User reviews: Mixed (249 reviews)
Release Date: Jul 1, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An Early Access Beta Pack is your chance to experience and have an impact on Deadbreed® as it progress through the final stages of development. Be aware that, while our Early Access offer is already a great representation of the game, it’s still work in progress and therefore contains bugs, unfinished features and some unpolished content.

New features and improvements will be added regularly. We strongly advise you not to buy and play the game at this stage unless you understand what Early Access means and are ready to accept possible interruptions or flaws in your gaming experience. It makes most sense to play an Early Access game if, for instance, you want to support the development of the game, influence the development with your feedback or just want to get a taste of things.

The game will be available in several languages, but the Early Access version will only be in English.

Player feedback is very important to us, so we'd love to hear from you. Let us know what you think could be improved, what bugs you encounter and what we did right so far. The more you tell us, the better we can make the game.”

How long will this game be in Early Access?

“Our current target is to complete the closed Beta phase by the end of the summer and move into open Beta.”

How is the full version planned to differ from the Early Access version?

“The Early Access closed Beta is already a great representation of the game, however it’s still work in progress and therefore contains bugs which will gradually be fixed as we move through the Beta stages. In addition to this we also plan to add a couple of features and maps plus a set of Heroes, Artifacts, Totems and Sentinels to the full version of the game. We are also targeting several additional language versions of the game for the full version.”

What is the current state of the Early Access version?

“We are at the initial stages of the Beta phase.”

Will the game be priced differently during and after Early Access?

“No. However, there will be a "free-to-play" full version of the game.”

How are you planning on involving the Community in your development process?

“We've already gotten great feedback from the Steam Community in our Greenlight campaign and we hope this will evolve now that players get a chance to participate hands-on and help us improve the game by letting us know about any bugs encountered and hopefully providing constructive feedback and suggestions.”
Read more

Packages that include this game

Buy Deadbreed® – Undertaker Beta Pack

Includes 2 items: Deadbreed®, Deadbreed® – Undertaker Beta Pack

Buy Deadbreed® – Bare Bones Pack

Includes 2 items: Deadbreed®, Deadbreed® – Bare Bones Pack

Buy Deadbreed® – Daybreed Beta Pack

Includes 2 items: Deadbreed®, Deadbreed® – Daybreed Beta Pack

Buy Deadbreed® – Nightbreed Beta Pack

Includes 2 items: Deadbreed®, Deadbreed® – Nightbreed Beta Pack

Buy Deadbreed® – Death Deluxe Beta Pack

Includes 2 items: Deadbreed®, Deadbreed® – Death Deluxe Beta Pack


Recent updates View all (6)

September 10

Big update live now!

Thanks for playing and supporting our Early Access, please continue to provide us with feedback and suggestions on what needs improvement as we continue to work towards the full version of the game.

As a token of our gratitude and the fact that we are bestowing 4 Artifacts with Abilities in this update, we will award all current accounts (per the 10th of September) with 200 Silver Coins each so you can try one out!

Here are the major changes in today’s update.

  • Targeting has been improved so you are only able to target what can be affected, so we are finally rid of the annoying fact that dead Heroes and Creeps “occluded” what you really wanted to target.

  • The match Chat window/functionality is now updated and working as intended.

  • Mana Cost and Cooldown stats are now displayed in the Ability info popup.

  • The "line" type ability width has been increased slightly meaning that ALL "line" type abilities (like Corpus Bone Toss and Nekros Shatter Spirit for example) should have greater chance of hitting what you intended.

  • Heroes have improved movement/turn control.

  • Heroes are more responsive in auto-attacking.

  • The general Stun state now has a specific sound (playing when you get stunned).

  • All 1.5 range Melee weapons have had their range reduced to 1.25

  • Behemoth’s normal Smash Attack/Ability is now working better.

  • Behemoth’s AoE Slam Ability is now working as intended.

  • Behemoth’s ranged Demolish (throws boulder) Ability is now working better.

  • Behemoth’s Ability stats have been changed.

  • The Give order functionality was removed for Creeps.

  • Equipping a Two-handed (2H) weapon now "disables" the "second" hand equipment slot.

  • Ability Stats now level up correctly.

  • Artifact Ability shortcut buttons (1-7) are now displayed correctly.

  • Artifact Abilities now have Icons.

  • Issue with getting a “random” (of the ones you have equipped) Ability
    activated when sporting multiple Artifacts fixed.

  • The Screaming Woe Artifact now has an Ability: Woe
    You discharge a 10 unit range mesmerizing scream that deals 100 (+20 per ability level +20% of Hero's Power) Power Damage and cause affected Enemy Heroes to move towards you for 2 (+0,2 per ability level) seconds.
    16 seconds Cooldown, 75 Mana Cost.

  • The Haunted Blade Artifact now has an Ability: Haunt
    Your unleash a swarm of restless souls that haunt all Enemy unit's within 8 units range, causing them to turn away and Flee for 1.5 (+0.25 per ability level) seconds.
    20 seconds Cooldown, 80 Mana Cost.

  • The Malign Dagger Artifact now has an Ability: Aggrandize
    You augment your weapon and gain +3% (+2% per ability level) Attack Damage bonus and +3% (+2% per ability level) Critical Chance bonus for every Nectar you hold.
    10 seconds Cooldown, 10 Mana Cost + 10 Mana Cost per second.

  • The Grim Sword Artifact now has an Ability: Bore
    You hurl your weapon and it cuts through the air in a line boring through all Enemies, dealing 150 (+50 per ability level) Power Damage (+30% of Hero's Power) and then returns to your hand.
    20 seconds Cooldown, 75 Mana Cost.

  • The Grimsword model has been updated.

  • Domini’s Apocalypse Ability has improved from a visual/experience standpoint.

  • Domini’s Bloodscent Ability is now working correctly (i.e. gives effect).

  • Monoliths, the Troll and Behemoth now have segmented Health Bars.

  • Playing Nekros and failing to get any spirits within the AoE of Bind and as a result summon nothing, was breaking the ability for the rest of the match. This has now been fixed.

  • Pre-match chat (Hero pick and Shop stages) removed for now.

  • All Hero's Health Regen Level Up Stat increase have been modified (balanced).

  • All Hero's Mana Regen Level Up Stat increase have been modified (balanced).

  • The Troll will now pursue Enemy Heroes if the Enemy's Monoliths and Crux have fallen.

  • The Glowing Orb in the Monolith is now extinguished when the Monolith has fallen.

  • Issues with being unable to purchase Silver Coins on the NA Servers are resolved.

1 comments Read more

August 23

Major update live now!

Thanks for playing and providing feedback and allowing us to focus on the continued development of the game. We are now about 7 weeks into the Beta and our Early Access.

As we are a newly released indie Early Access multi-player title, there’s naturally a small player population and you won’t be able to find players at all times during the day/night until we go full release and ramp up. You are welcome to play Deadbreed whenever you like, but we suggest you try to log on at the times indicated below to increase your chance to get a game going.

SUGGESTED PLAYTIMES (subject to change, please let us know what you prefer)

Europe 19:00 – 22:00 CET (Central European Time) Thursday to Sunday

Americas 5 pm – 10 pm PDT (Pacific Daylight Time) Thursday to Sunday

Here are the major changes in today’s update.

  • The In-game Shop interface has had its first much needed functionality update.
  • Heroes now have improved movement control (general navigation and navigation prediction).
  • Font sizes in the HUD have been increased.
  • Destroying a Crux now only awards the Team that destroyed the Crux with 20 points.
  • Creeps no longer accidentally spawn at the player starting area.
  • All Heroes have had Move Speed balancing.
  • Most Melee Weapons have had Range balancing.

  • You are now able to do other things (like enter the group chat or browse the lobby) while in the match queue and searching for a game.
  • You should get a notification from the game when a match is found, even if you are in another application.
  • Silver Coins price should now be displayed in your local (Steam) currency.
  • The 400 Silver Coins award when reaching Player Level 4 is now working (if you already passed Player Level 4, this award has now been added to you account).
  • The Gold Key award when reaching Player Level 8 is now working (if you already passed Player Level 8, this award has now been added to you account).

  • NA Server match queuing (issue with matches not starting) should now work properly (both practice and PvP).
  • The Match making Player Level span has been increased to allow players of greater level difference to queue up for a match.
  • Purchasing Silver Coins should now work on the NA Server.

10 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Deadbreed® is a creepy-themed multiplayer online battle arena (MOBA) game with RPG features. The game will appeal to gamers that want a deep, hardcore gaming experience and greater influence on how their character looks but more importantly plays. The hero customization factor is a major strategic and tactical game play element as you’ll figure out what equipment and play style/s work best for each of your heroes – should you play her/him as a melee warrior, ranged archer or perhaps a wizard, or are you skillful enough to adapt your hero build during the matches to counter what the enemy team is building?

Get instant access and play today by purchasing one of our Early Access Beta Packs or sign up now at for your chance to be one of the first to play Deadbreed®!



  • 3vs3 PvP (player versus player) battles online.
  • A new, dark breed of Heroes. Each Hero has its own unique set of abilities but plays differently depending on the way you equip them.
  • Heroes level up with games. Earn experience to rank up the heroes you favor.
  • Artifacts can be socketed with gems that level up and wear down with games.
  • Summon totem creatures to aid you in battle.
  • PvE (player versus environment) features like quests, dungeons with malicious creatures, mini-bosses and loot.
  • A team chosen Sentinel becomes the endgame boss challenge. The outcome of each game affects each player’s standing with the Sentinels and their power.
  • A 'Ranked' mode where games allow you to test your skills against opponents of comparable skill.
  • 'Free-to-play' Keys that drop as in-game loot allows you to try out Heroes, Artifacts and Totems you don’t own.

Deadbreed® Bare Bones Beta Package

  • Instant access to the Deadbreed® Closed Beta.
  • Special “Bare Bones” Insignia Icon to prove you Early Access status.
  • The leviathan Halfbreed Sentinel: Behemoth.
  • The Friday the 13th Bare Bones bonus Hero Corpus.
  • 5 Gold Keys that each will give you access to a locked object for 1 Week.
  • Weekly gain of Keys that each will give you access to locked objects.
  • 200 Silver Coins to get you started on whatever you like: new Heroes, Artifacts, Totems, Sentinels or Insignia – the choice is yours.

Deadbreed® Daybreed Beta Package

  • Instant access to the Deadbreed® Closed Beta.
  • The leviathan Halfbreed Sentinel: Behemoth.
  • A Deadly Trio of Heroes: Ivy, Corpus (Friday the 13th bonus) and Domini.
  • Special “Daybreed” Insignia Icon.
  • Weekly gain of Keys that each will give you access to locked objects.

Deadbreed® Nightbreed Beta Package

  • Instant access to the Deadbreed® Closed Beta.
  • The leviathan Halfbreed Sentinel: Behemoth.
  • A Deadly Trio of Heroes: Nekros,Corpus (Friday the 13th bonus)and Demonata.
  • Special “Nightbreed” Insignia Icon.
  • Weekly gain of Keys that each will give you access to locked objects.

Deadbreed® Death Deluxe Beta Package

  • Instant access to the Deadbreed® Closed Beta.
  • The leviathan Halfbreed Sentinel: Behemoth.
  • A Deadly mix of Heroes: Ivy, Nekros,Corpus (Friday the 13th bonus), Demonata and Domini.
  • The Wings of Death Artifact.
  • Special “Death Deluxe” Insignia Icon to prove you Early Access status.
  • 400 Silver Coins to get you started on whatever you like: new Heroes, Artifacts, Totems, Sentinels or Insignia – the choice is yours.
  • Weekly gain of Keys that each will give you access to locked objects.

Deadbreed® Undertaker Beta Package

  • Instant access to the Deadbreed® Closed Beta.
  • The leviathan Halfbreed Sentinel: Behemoth.
  • The Friday the 13th Bare Bones bonus Hero Corpus.
  • Weekly gain of Keys that each will give you access to locked objects.

Game Description

A Dark Breed of Heroes

Deadbreed® features a new, dark breed of Heroes. Choose from three distinct types of breed, depending on your personal taste in look and style of play, may it be Nightbreed, Halfbreed or Daybreed. There are just too many unique aspects that differentiate the breeds to list here, but keep in mind that the sight range of Night- and Daybreed varies with the day cycles and that some items can be limited to a specific breed.

Customization, Armory and Artifacts

Deadbreed® features a player centric customization feature, meaning the player has greater influence over his Hero’s look and capabilities. The items you equip not only shape the way the hero looks while playing, they dictate the way he/she moves and attacks to.

Equipping a sword and a shield will make your hero a melee fighter with the sword’s range, while re-equipping the same hero as an archer changes your range and attack to bow and arrow. This opens up totally new ways to explore custom items builds best suited for that particular hero’s abilities, opponents and game scenarios.

In addition to the possibility to adapt and remodel your favorite hero’s equipment choosing from a vast base armory, Deadbreed® features Artifacts. Artifacts are built during games like “normal” items, however they are unique meaning there can only be one in play at any given time during a game, adding an additional layer of strategy and tactical planning to hero item builds. In addition to this, Artifacts level up with games, unlocking relic slots that open up further customization opportunities for you to tune specific items for your favorite heroes. For fans of RPGs, the concept of “socketing” items should feel very familiar and for MOBA fans, you could really simplify this by saying we have moved the “runes” stats modifications associated with the player to individual items instead, and added unique effects on top to make these items really stand out in gameplay.

The Sentinels

The Sentinels are ancient guardians of the Deadbreed® bloodlines – arbitrators of the infernal battlegrounds where dead breed strive to break their undead bonds and lay to final rest. These immortal deities have been charged solely with construction of and ruling over the battlegrounds of death and decay as a punishment for their doings in the real world, but behind the façades, they vie for power while swaying the dead breeds to their philosophy – an eternal conflict among themselves for the right to lead an uprise from this hell and reclaim their rightful place in the cosmos.

As you progress in the game, you’ll uncover the cabal of the Sentinels and learn more about their individual weaknesses and strengths and how they fit your heroes and play style. You prove your Zeal for a Sentinel by choosing it as your Guardian in a match. Then the outcome of that game will modify your Standing with that particular Sentinel, affecting its strengths, abilities and enhancements in coming games making it a more formidable last boss for the enemy team to conquer in order to win (and the other way around). As your Zeal increases, you’ll open up further paths of the cabal and gain access to older and more powerful Sentinels to devote to. Will you stay loyal to a specific breed lineage or even a single Sentinel? There are strategic decisions to be made and rewards to be claimed on a daily basis as your loyalty to the Sentinels are put to the test.

Maps, Dungeons and PvE Features

The Early Access kicks off with The Graveyard. At its core, the Graveyard is a 3vs3 two-lane map with a Citadel at each end protected by monoliths. The overall goal of the map is to break the crux on the gates to gain access to the Citadel and defeat the enemy team’s Sentinel.

The Graveyard also features a Troll Cave where you can summon a Troll to fight for your side, two smaller dungeons on each team’ s side of the map and an entrance to a larger Dungeon placed dead center of the map. The concept of Dungeons is familiar to all hack’n slash fans – and our game has plenty of monsters and loot, however the big difference being that our Dungeons are much, much smaller in size and offer no way out than the way you went in, leaving you vulnerable to the enemy team. So, dungeons are our “mini-adventure” version of other MOBA’s monster nests.

Ranked Mode

Ranked mode allows you to test your skills against opponents of comparable skill and earn special ranks to reflect your skill. Winning and losing matches can gain or lose rank, and special rewards, like custom Insignia, gravestones etc. Each player's rank is reflected in their Gravestone and plaque. There are currently 5 divisions ranging from Bronze up to Diamond, with each division split in 5 series.

System Requirements

    • OS: 32-bit: Windows Vista
    • Processor: Intel Core 2 Duo, 2.4 GHz | AMD Athlon X2, 2.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT | AMD Radeon HD2600/3600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Windows XP and below not supported
    • OS: 64-bit: Windows 7, Windows 8
    • Processor: Intel Core i5 750, 2.67 GHz | AMD Phenom II X4 965, 3.4GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Windows XP and below not supported
Helpful customer reviews
54 of 75 people (72%) found this review helpful
6.0 hrs on record
Early Access Review
Hello all,

This game has so many amazing MOBA ideas!!! Wow I can't wait for it to go to full launch.
As it stands I can only lay it out in Pros and Cons.

-Fantastic Art -The idea of customizing a hero to that depth is amazing -This game has the potential to create giant waves in the MOBA community

CONS (yes, it's beta or alpha i dunno. I'm forgivable)
-Everything is really really clunky - I just about smahed my keyboard looking for a way out of the equipment vendor
-you can't use minimap for directing your character. It feels like my hands are in cuffs while playing. It hurts!!!

I will be keeping this review up to date because I really want to follow this game and see it rise.
Good luck Devs!!!
Posted: July 1
Was this review helpful? Yes No
29 of 40 people (73%) found this review helpful
9.7 hrs on record
Early Access Review
Game is still in its earlier stages clearly, the store interface needs to be improved for one as well as some of the wonky abilities. There are a few balancing issues for sure but overall it's a really fun game with tons of potential.
Posted: July 2
Was this review helpful? Yes No
13 of 15 people (87%) found this review helpful
83.8 hrs on record
Early Access Review
thought i would write an honest review as someone who has over 70 hours ingame rather than people with less than 2.

first thing you need to know is this game is in early access thus has all the relivent problems you find in any early acces the game is not a fully polished model. currently there are only 2 server 1 is eu other is an na/sa server you will automaticly be placed into your relivant server other regions are currently blocked ( this should change in the future but i have no date on this )

the best time to currently play is in the evenings when most people are on. The comunity atm is quite small so dont expect game after game at the moment im sure this will improve as with every update the game becomes more polished.

you will need to play atleast 5 bot games before you look for a normal match just to get yourself used to the way you buy items test skills and get the general flow of the game this is quite easy to pick up you may not even need 5.

All artifacts and breeds ( heroes whatever you want to call them ) in game can be purchased with silver ( premium paid for ) coins or copper coins that you can earn from daily quests and playing in matches though not required to win a game will help. you can unlock these for a set amount of time with keys copper for 1 game silver for 1 day and gold for 1 week you get a set amount of these keys per week and they are replenished every week. i would suggest while in bot games you use the copper keys to unlock artifacts/breeds to try so you can find which ones fit your play style and so you know what to buy 1st, you can get copper keys as a random drop from chests in dungeons inside the game weather your in a bot or normal game.

if you get a beta key you will start with 1 breed there are currently 9 to choose from.

when you buy a piece of armour or a weapon ingame you can see it on you breed skins and other bits of customasation will become available at a later date.

this game has alot of potential and i would highly recommend it if you will take the game as it is currently ( early access ) if you want a 100% polished game then i would suggest you wait till later in its development when more of the kinks are polished.

Posted: August 6
Was this review helpful? Yes No
41 of 69 people (59%) found this review helpful
2.4 hrs on record
Early Access Review

I am very sorry, this game has A TON of potential. But in it's current state I do not recommend this, at all. There are a TON of bugs, a very user-unfriendly interface (Both in-game and in the lobby) and no tutorial (Atleast have a tutorial when you're selling a MOBA)

Another reason being is the lack of players. The average amount of players is around 5. No I did not miss a 0 behind the 5. Literally 5 people. On a side note, I have bought the Beta Deluxe pack which is far from the value you would consider getting for 35 Euro's.

At the moment the choices in Breeds (Champions, Heroes, however you would like to call them) is very minimal. The ideas behind the Breeds is very good and innovative, having Daybreeds and Nightbreeds, depending on your Breed of choice this might, or might not, impact your abilities and/or game.

The thing I liked the most about the game is the ability to see what you have bought. By that, I mean that if you buy an axe for example, you are wearing that exact same axe in your hand, or both of your hands if you like to dual wield.

Despite of this game having alot of potential, having to pay atleast around 20 Euro's to get into the closed Beta is ridiculous, I understand it is Early Access but this has gone a bit too far.

You can also level up and gain Rank Points which you can spend to Upgrade your artifact, an in-game item which you have to buy with Silver Coins (Premium Currency) or the currency you gain by playing games, which is hard to do with a lack of players. You can also spend them on your breeds to increasy their stats such as Vitality, Strength etc.

People might say that the lack of players doesn't really matter this much because you can play against bots. There are 2 main problems with this. #1: Eventually you would like to play this game against people, if people have to play bot matches to give feedback, they might take the bots into consideration without noticing because a game with bots is far from the same as a game with actual players. #2: The bots are so damn easy, I have literally seen this a dozen times, an ally/enemy Breed attacks an enemy/ally breed while they are at 50 HP and the opposing breed is at Full-HP, this should be basic programming and should already be fixed.They also appear to not care about any Creep aggro what so ever since they will most likely die to Creeps more than to enemy Breeds. Instead of trying to kill you, they will ignore you when you are on low HP rather than chasing you a bit and trying to actually kill you.

Below I will list the pros and cons (My personal opinion) of this Early Access game (I am not a professional reviewer, I just like to write these. I am just a gamer with an opinion):


- Appearance changing depending on the items you buy.
- Interesting Breed "System".
- Cool theme, dark and creepy-ish.
- Good graphics, runs well on low-end PC's as well.
- Good concept with having PvE mixed in your PvP match, altough this needs alot of updates to be fun and good (For now it's just killing skeletons by clicking on them and waiting for them to die.
- The Behemoth, when you destroy the enemy Crux (Nexus, Ancient etc.) a doorway opens which leads to a Behemoth, which I have yet failed to kill because of the timer (!) on the one and only map available, for now.


- A ton of bugs, this can be forgiven by it being in an Early Access state, I am just stating reasons for why not to buy this game at THIS moment.
- A serious lack in players, ranging from 3-9 daily.
- A lack in Breeds.
- A clunky and non-immersive combat.
- Poor hitboxes, I have often see myself throwing my ability into someone's face and not hitting which is extremely frustrating.
- No tutorial, you have to hover over an item or object to have an indication of what it does or what it's purpose is.
- The difference in prices between the Barebones Pack and the Beta Deluxe Pack is too much for what it offers. Even though this isn't a direct influence of the game, I like to review the game for Price-Performance.
- Frustrating UI. You will be banging your keyboard trying to find your way out of the shop, trying to sell an item or trying to find that 1 item you want.
- It's worse than the F2P MOBA's out there in it's currrent state. But I do think that in the long-run this will be better.
Posted: July 13
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
4.3 hrs on record
Early Access Review
This game does look nice, but it is so ♥♥♥♥ing annoying.
Having to wait half a day just to play my first match, because players keep entering and leaving the "Match Players" system sucks. So basically you just have to wait a ♥♥♥♥load of time to play. And when you finally have a match, you have to wait again for the 6 people to accept the match if its 3v3, which sucks, if someone doesnt accept the match, it goes off and you have to restart it all over again.

Menus are all very old looking, gameplay isnt smooth. Just do not buy, not worth it , mostly, if you dont want to wait 1 hour to play a match.

I understand that this is early access, but thats no excuse for having to wait 1 hour to play the game on matchmaking.

Im glad I didnt buy this game (it was offered to me), cause If I had bought it (since I cant even try it), Id be mad as hell.
Posted: July 24
Was this review helpful? Yes No