So this is an early access review as of 4/10/15 of this neat little diamond in the rough, soon before a large patch that might solve a lot of issues that are in game, and my hopes are that the patch will be a reliable gateway to the official release. Anyways, let's begin.
● A very unique take on MOBAs, without feeling like a rehash
We all know what it's like when we see another rehash of a popular genre; we look, we scoff, and we turn our heads without looking back. Well in this case, I'm glad I went beyond looking. Deadbreed brings forth a lot of new ideas and unique features such as dungeon crawling, resource management (beyond life+gold+mana), and a variety of interesting objectives along with a wonderful assortment of neat features like character building that I'll discuss in a bit.
● It looks wonderful
Deadbreed has a dark and gritty theme, unlike it's competitors, and it pulls it off very well. It reminds me of Diablo 3 mixed with the darker netural tones of Dark Souls. Whatever you want to call it, it looks and feels genuinely good to play, and the feeling good part will only get better as it develops.
● Great concept for character building
In most MOBAs, you pick your character with a set of moves and you build them in very particular ways. With each character in this game (called Breeds), you have multiple ways to build them. Each breed has four class presets, which change their base-stats to reflect your playstyle. You can unlock artifacts as well to build unique powerful items to compliment your breeds and classes.
○ Small community/Player-base
This seems to be where half of the complaints are focused. It's hard to get into a game at the moment because the player base is so small and split amongst servers. I think it was a bad decision to create regional servers at this stage, because now there are not enough players to compensate. But that can be fixed just by getting more players to play.
○ Glitches/Bugs are still frequent
This game is early access, and that means you should expect problems. The devs have said many times that they are fixing everything they can, and they are working hard to make this game great. That said, the glitches and bugs can be game-breaking and very annoying, but it's best to log them and report them when you see them. This game isn't done, and you should treat it like you would a beta: report any bugs, contribute to the community, and critique its development. If we can look past the bugs/glitches, and we can see them fixed, the game will reach its full potential much faster. That said, if you don't want to deal with it, wait for the release.
○ Game balance isn't too much of a thing right now
First the glitches have to be fixed, then the game balance can be a primary goal. In its current state, things can be slightly chaotic or snowball-ey or flat out wrong. I don't blame anyone who thinks that is an issue (because it is), but I want to remind you guys yet again that this is in early access. The devs are trying to get this game into a playable state before managing breed balance- which in my honest opinion, isn't too far off as it stands.
Overall, I like this game. A lot. I want to see it become a big name, and I want to see it flourish because it deserves to. The devs have a lot of wonderful ideas, and a lot of the active community so far has been really positive and helpful. If this game's glitches were alleviated, I think it could go far- and I think it will go far, but only if we can start looking past the issues and at the game itself (and if those issues are all we CAN see, then please be helpful and report them. CONTRIBUTE to the game instead of instantly dropping it because you don't like the fact that it's early access).
Thanks guys for looking at my review. I want this game to succeed, and if you give it a chance and help with the development, I really believe we can make Deadbreed a great game.