Deadbreed® is a creepy-themed, hardcore team arena brawler with unique hero customization and RPG gameplay features.
User reviews:
Recent:
Mixed (136 reviews) - 63% of the 136 user reviews in the last 30 days are positive.
Overall:
Mixed (2,366 reviews) - 61% of the 2,366 user reviews for this game are positive.
Release Date: Apr 14, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (32)

June 4

Huge update available now!

Login now and check out the latest update and see how much the game has improved!

Mega update to the Armory! Added 36 items to the basic Armory and 26 Artifacts! All new artifacts are added to the Armory Super Value pack available as DLC on Steam.

General

  • Increased Copper Rewards for PvP Games.

  • Updated Metagame Awards.

  • Updated Release Dates for Breed and Items, for sorting purposes.

  • Block Chance & Repel Stats now explained in Help Center.

  • Added settings to turn Breed VO on/Off.

  • Added more Starting keys for new registered players.

Gameplay

  • Decreased points awarded for kills.

  • Nerfed Brood "lord of Flies" Blind Duration.

  • Nerfed Brood "Stomp" Stun Duration.

  • Added "popup" text for the Block Chance Stat Description.

  • Increased Archaic Sword's reset Ability Cost to 2 Nectar.

  • Increased Demonata's Bloodchill Power Damage to +45 per LvL up.

  • ncreased Demonata's Necromastery Stats Buff to +30% base and +2.5% per LvL up.

  • Nerfed Brimstone's Thrust Power Damage to + 20 per LvL up

  • Nerfed Brimstone's Deflect Duration to + 0.2 seconds per LvL up

  • Nerfed Brood's Stomp Damage Power Damage to +75 per LvL up

  • Nerfed Brood's Putrified skin Health "shield" to 10% base

  • Nerfed Brood Lord Of the Flies Power Damage to +25 per LvL up

  • Decreased Brutal Bow's Armor Pierce to 8 and added +5 Attack Damage.

  • Decreased Spur Bow's Armor Pierce to 10 and Gold Cost to 800.

  • Decreased Auerole Bow's Armor Pierce to 10 and Gold Cost to 1480.

  • Decreased Nimbus Bow's Bulls' Eye Ability Armor Pierce bonus scale from Power to 5% + 5% per LvL up.

  • Decreased Nimbus Bow's Armor Pierce to 15.

  • Decreased Haunted Blade's Haunt Ability Flee Duration to 1 second + 0,2 seconds per LvL up.

  • Decreased Haunted Blade's Damage to 50 and Life Steal Stats to 20%

  • Decreased Rod of Terror's Power to 75 and Power Pierce Stats to 50.

  • Increased Osseus Bow's Mindfire Ability Mana Drain to 5% + 2% per LvL up

  • Increased Corpus ShockLink and Jolt Power Damage Bonus scaling to 100%

  • Fixed a bug with Brimstone's Deflect if cast on an Ally (had no damage immunity).

  • Added, warnings for ranked banned system. "Warning, you failed to lock in a Breed this will get you banned in PvP Matches!" Message if below Rank 2. "You failed to lock in a Breed, you have been banned from playing PvP Matches for one hour!" If above Rank 2 you get a 1 hour ban from PvP.

  • Added "Repel" Base Stat. Repel reduces the duration of stuns, slows, fears, silences, blinds by a % value.

  • Fixed Autoupgrade break if you buy potion.

  • Default camera is moved slightly further out for a more tactical overview.

  • Fixed issue with dash from center map in mirage to the banner stand.

  • Fixed the Stop key command function.

  • Fixed issue with dash through the dungeon door you stay underground.

  • Fixed Forge text update, ref to wrong hotkey.

  • Decreased the experience gained from Enemy Breed kills, from 75% to 65% of the total experience required for a Breed to go from the slain Breed's current level to the next level up.

  • XP reward for Breed Kills is now modified with 10% instead of 5%; upwards PER LVL difference if target is of HIGHER LVL or downwards if target is of LOWER LVL.

  • Fixed issue with Cinder spawning without weapons."

  • Fixed issue with Cinder "Teleport Behind" Function should be "Teleport in front" when used on Behemoth.

  • Fixed issue with Pyre Gemini’s "Firestorm" stun.

  • Fixed issue with Nekros’s Reanime (ulti) not matching up items etc.

  • New default distance on game camera.

4 comments Read more

May 1

New update and winners of the April 2016 season announced!

Login now and check out the latest update and see how much the game has improved! We've made a lot of improvements to the general game play mechanics.

General
  • Play is now “general” mode (for both practice and PvP games) and Ranked is the default PvP competitive mode, featuring the Ranked level (Gravestone) system and integrated with the Leaderboard.
  • We’ve implemented a bad language filter in the chat and a report option (which can ban players from using the chat).
  • You are now able to use your Keys on everything for the first two weeks of playing.
  • You can now set your camera preference options in the settings.
  • You are now able to set graphical options, like disable shadows in the settings.
  • Players are anonymous in the loading screen (to prevent match skipping).
  • You are now able to turn the animated portrait on the HUD on/off in the settings (extra FPS).
  • Fixed a bug with preset duplication.
  • Fixed a bug with Artifact subscriptions not showing after login.
Gameplay
  • Improved navigation and action prediction (improved general gameplay responsiveness).
  • Consecutive deaths gold value decreased (to balance out snowballing of single player frequent deaths).
  • Consecutive kills gold value decreased (to balance out snowballing of single player consecutive kills).
  • Balance pass on ALL Artifact Game Gold Costs (in general ~10% more expensive). Idea is that an Artifact is an "end-game" item and we are trying to limit the possibility to "rush" several high-tier items.
  • Updated Mana Cost and Damage bonus for Demonata’s Shadow Blend.
  • Added active time for Frost Gemini’s Glacial Walls.
  • Fixed a bug where Pyre Gemini’s Firestorm could knock away allies.
  • Cinder’s Toxinate now provide flat Critical Chance instead of a bonus.
  • Balanced active time for Brimstone’s Deflect Ability.
  • Balanced stun time for Brimstone’s Sacred Light Ability.
  • Balanced range for Brimstone’s Thrust Ability.
  • Balanced Undertow and Woe Stun times.
  • General balancing pass on all AoE Abilities.
  • Balance pass on Archaic Sword, Leech Bow and Osseus Bow Abilities.
  • Added Sound to Behemoth stage 2 & 3.
  • Tweaked Creep’s click capsule (little easier to target).
  • Fixed issue with Behemoth rotating.
  • Fixed issue with Cinder seemingly being invulnerable in some scenarios.
  • Synced Hitframe when attacking in Demonata Beast Form.
  • Corrected Monolith consecutive hit damage math.
  • Corrected which creatures dropping spirit on death.
  • Corrected attack animation when equipping shield and a melee weapon.
  • Fixed a bug with the Penetrate Ability not capping at 100%.
  • Fixed a bug where you could “spam-activate” potions.
  • Corrected text for points given per banner burnt (6 is correct).
  • Match loot table drops (from Barrels and Chests) updated.

Season winners April 2016

AMERICAS
1. trinknblink, US: 837 points (Awarded 6 000 Copper Coins)
2. Orca, US: 836 points (Awarded 4 000 Copper Coins)
3. Caltinor, US: 721 points (Awarded 2 000 Copper Coins)

EUROPE
1. Galleas, RU: 992 points (Awarded 6 000 Copper Coins)
2. NeoPoliDron, UA: 979 points (Awarded 4 000 Copper Coins)
3. Cielu1, PL: 877 points (Awarded 2 000 Copper Coins)

ASIA & OCEANIA
1. BloodGodKorne, AU: 569 points (Awarded 6 000 Copper Coins)
2. muckguppy, AU: 487 points (Awarded 4 000 Copper Coins)
3. Bwarner, AU: 464 points (Awarded 2 000 Copper Coins)

The May 2016 Season is live now, login and play!

0 comments Read more

About This Game

Deadbreed® is a creepy-themed, hardcore multiplayer online battle arena with unique hero customization and RPG gameplay features.

The game will appeal to those that want a deep, hardcore gaming experience and greater influence on how their character looks but more importantly plays.
The character customization factor is a major strategic and tactical game play element as you’ll figure out what equipment and play style/s work best for each of your characters – should you play her/him as a melee warrior, ranged archer or perhaps a wizard, or are you skillful enough to adapt your character build during the matches to counter what the enemy team is building?

Features

  • 3 vs 3 PvP (player versus player) battles online.
  • Different maps with different strategic objectives (summon a troll from its cave to fight for your team, ring the Bell of Bones to call an undead horde to fight at your side or transform into a might volcanic Golem!)
  • A new, darker breed of Characters. Each character has its own unique set of abilities but plays differently depending on the way you equip them.
  • Breed level up with games. Earn experience to rank up the character you favor.
  • Artifacts can be socketed with gems that level up and wear down with games.
  • Summon totem creatures to aid you in battle.
  • PvE (player versus environment) features like quests, dungeons with malicious creatures, mini-bosses and loot.
  • A team chosen Sentinel becomes the endgame boss challenge. The outcome of each game affects each player’s standing with the Sentinels and their power.
  • A 'Ranked' mode where games allow you to test your skills against opponents of comparable skill.
  • 'Free-to-play' Keys that drop as in-game loot allows you to try out Heroes, Artifacts and Totems you don’t own.
  • Leaderboard for PvP games with monthly seasons and rewards for the top 3 players of each region.
  • Ranked PvP mode where you are able to challenge the best players and climb the Ranked league.

Game Description

A Dark Breed of Heroes

Deadbreed® features a new, dark breed of Heroes. Choose from three distinct types of breed, depending on your personal taste in look and style of play, may it be Nightbreed, Halfbreed or Daybreed. There are just too many unique aspects that differentiate the breeds to list here, but keep in mind that the sight range of Night- and Daybreed varies with the day cycles and that some items can be limited to a specific breed.

Customization, Armory and Artifacts

Deadbreed® features a player centric customization feature, meaning the player has greater influence over his Hero’s look and capabilities. The items you equip not only shape the way the hero looks while playing, they dictate the way he/she moves and attacks to.

Equipping a sword and a shield will make your hero a melee fighter with the sword’s range, while re-equipping the same hero as an archer changes your range and attack to bow and arrow. This opens up totally new ways to explore custom items builds best suited for that particular hero’s abilities, opponents and game scenarios.

In addition to the possibility to adapt and remodel your favorite hero’s equipment choosing from a vast base armory, Deadbreed® features Artifacts. Artifacts are built during games like “normal” items, however they are unique meaning there can only be one in play at any given time during a game, adding an additional layer of strategy and tactical planning to hero item builds. In addition to this, Artifacts level up with games, unlocking relic slots that open up further customization opportunities for you to tune specific items for your favorite heroes. For fans of RPGs, the concept of “socketing” items should feel very familiar and for MOBA fans, you could really simplify this by saying we have moved the “runes” stats modifications associated with the player to individual items instead, and added unique effects on top to make these items really stand out in gameplay.

The Sentinels

The Sentinels are ancient guardians of the Deadbreed® bloodlines – arbitrators of the infernal battlegrounds where dead breed strive to break their undead bonds and lay to final rest. These immortal deities have been charged solely with construction of and ruling over the battlegrounds of death and decay as a punishment for their doings in the real world, but behind the façades, they vie for power while swaying the dead breeds to their philosophy – an eternal conflict among themselves for the right to lead an uprise from this hell and reclaim their rightful place in the cosmos.

As you progress in the game, you’ll uncover the cabal of the Sentinels and learn more about their individual weaknesses and strengths and how they fit your heroes and play style. You prove your Zeal for a Sentinel by choosing it as your Guardian in a match. Then the outcome of that game will modify your Standing with that particular Sentinel, affecting its strengths, abilities and enhancements in coming games making it a more formidable last boss for the enemy team to conquer in order to win (and the other way around). As your Zeal increases, you’ll open up further paths of the cabal and gain access to older and more powerful Sentinels to devote to. Will you stay loyal to a specific breed lineage or even a single Sentinel? There are strategic decisions to be made and rewards to be claimed on a daily basis as your loyalty to the Sentinels are put to the test.

Maps, Dungeons and PvE Features


The practice game kicks off with The Graveyard. At its core, the Graveyard is a 3vs3 two-lane map with a Citadel at each end protected by monoliths. The overall goal of the map is to break the crux on the gates to gain access to the Citadel and defeat the enemy team’s Sentinel.

The Graveyard also features a Troll Cave where you can summon a Troll to fight for your side, two smaller dungeons on each team’ s side of the map and an entrance to a larger Dungeon placed dead center of the map. The concept of Dungeons is familiar to all hack’n slash fans – and our game has plenty of monsters and loot, however the big difference being that our Dungeons are much, much smaller in size and offer no way out than the way you went in, leaving you vulnerable to the enemy team. So, dungeons are our “mini-adventure” version of other MOBA’s monster nests.

Once you are more familiar with the core gameplay you should give the other two maps a try.

The Mirage Map features a Stone where you are able to socket Mirage Resources found in the map to transform into a Massive Golem while The Zodiac Map features the Bell of Bones where you are able to socket Zodiac Resources found in the map to ring the Bell and summon an undead horde to fight for your team.

Leaderboards

Every game you play in PvP will give you a score and a placement at the monthly Leaderboard. Winning and losing matches change this score and ending up in the top three at the end of the month will earn you special rewards.

Ranked Mode

Ranked mode allows you to test your skills against opponents of comparable skill and earn special ranks to reflect your skill. Winning and losing matches can gain or lose rank, and special rewards, like custom Insignia, gravestones etc. Each player's rank is reflected in their Gravestone and plaque. There are currently 5 divisions ranging from Bronze up to Diamond, with each division split in 5 series.

System Requirements

    Minimum:
    • OS: 32-bit: Windows Vista
    • Processor: Intel Core 2 Duo, 2.4 GHz | AMD Athlon X2, 2.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT | AMD Radeon HD2600/3600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Windows XP and below not supported
    Recommended:
    • OS: 64-bit: Windows 7, Windows 8
    • Processor: Intel Core i5 750, 2.67 GHz | AMD Phenom II X4 965, 3.4GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Windows XP and below not supported
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (136 reviews)
Overall:
Mixed (2,366 reviews)
Recently Posted
Vojoo
( 0.5 hrs on record )
Posted: June 27
Pay 2 win
Helpful? Yes No Funny
crazyeyes98
( 0.5 hrs on record )
Pre-Release Review
Posted: June 25
Trash like every other MOBA
Helpful? Yes No Funny
TheBloodSwiper
( 0.7 hrs on record )
Posted: June 25
Thought it was an RPG and not an RPG MOBA, its okay but you are realy locked with what to chose since some items costs IRL money or hard-workings for gathering of points to buy them, and the system is a rental system, and i realy dont like rental systems since i only play few times a day, and rental equipments are not working for me, aka rental Heroes/Breeds.
I would say its a ok game, not bad, but they could definetly fix some animation issues for the minions, same goes for button-mashing combos, just looks weird.
Ive just played about 1 Hour, but that was enought for me to understand the game's promising view.

Would recomend, unless you want quality game, since this game is still Work In progress (WIP), maybe, i hope so at least.
Helpful? Yes No Funny
Unfarm2
( 6.9 hrs on record )
Posted: June 24
Nice concept, not worked out very well.
Helpful? Yes No Funny
Ju Ju
( 7.3 hrs on record )
Pre-Release Review
Posted: June 24
Its nice
Helpful? Yes No Funny
gap_8
( 53.6 hrs on record )
Pre-Release Review
Posted: June 24
♥♥♥♥
Helpful? Yes No Funny
gap_7
( 45.3 hrs on record )
Pre-Release Review
Posted: June 24
ffff
Helpful? Yes No Funny
adyy78
( 1.8 hrs on record )
Posted: June 23
Nice game, but lacks content.Too few characters,with too few maps.For me, it doesn't worth invest time to play it free,and since the community is rather small and the game lacks content, it doesn't worth to pay for it.But it art style and theme, it's sooo awesome, all those monsters and gothic stuff, my heart seriously bleeds for games like this.
Helpful? Yes No Funny
danakc
( 3.9 hrs on record )
Posted: June 22
I played the game earlier on and saw promise. Though the animations seemed clunky and the seemingly pay to win structure discouraged me slightly, the game had nearly just released, and these things could have been changed. Month's later, the game is buggier, less fun, and just as much of a cash grab. No problems have been fixed, and the game is worse than it was early on. Such a dissapointment, because this game had a great theme and potential.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 15 people (73%) found this review helpful
Recommended
5.7 hrs on record
Posted: May 29
Review made on 29.05.2016.
---Short review---
Pros :
1.Items affect champion looks and attacks
2.Interesting map creeps and additional events in maps
3.Well made champions
4.Game is not as much as destruction as tactical play, objective - based maches
Cons :
1. It can be some while, before you get your second champ permamently
2.Low population
3.Some mechanics aren't intuitve and player needs to get used to.
---Long review---
This game is mix of traditional MOBA like Dota 2 or League of Legends and roguelike dungeon crawlers like Path of Exile. Maps are only for 3v3 or 2 v 2. Interesting part of this game, is that items that you buy for your champion actually affect their looks and abilities, like auto attacking. UI isn't really intuitive, but if you can read, you will manage. Champion rooster isn't really big, but each one of them is really made. Maps have interesting affects and objectives, like in Zodiac map you can spawn additional hordes of undead skeletons and such.Also, if you really like a champion, you can add stars to upgrade their stats. It works like runes in League of Legends.
The game has really interesting and different pay model, for theese kind of games. Firstly, every champion can be bought by ingame currency or real life money. The campions are pretty expensive around 8k ingame money. At start you get one free, which isn't as bad. But to ceck out others, you can use keys - bronze, silver and gold keys. They unlock champions for a limitted time - 1game, 1day or 1week.
The game has progression, but it actually makes new players lose more. Many objectives or artifacts (unique epic items, that reallly change the flow of the game) can only be bought on high profile levels. This really puts new players in disadvantage.
The population isn't really big, but if you got free time on your hands, usually you can get match in 2-7 minutes. The match length is 25 minutes.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: June 22
I played the game earlier on and saw promise. Though the animations seemed clunky and the seemingly pay to win structure discouraged me slightly, the game had nearly just released, and these things could have been changed. Month's later, the game is buggier, less fun, and just as much of a cash grab. No problems have been fixed, and the game is worse than it was early on. Such a dissapointment, because this game had a great theme and potential.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.1 hrs on record
Posted: June 18
I recommend this game since it is alot of fun and the graphics are basically ok but the wait time for a macth is ong so i suggest you get the game and wait to see if they do an update to fix it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: June 25
Thought it was an RPG and not an RPG MOBA, its okay but you are realy locked with what to chose since some items costs IRL money or hard-workings for gathering of points to buy them, and the system is a rental system, and i realy dont like rental systems since i only play few times a day, and rental equipments are not working for me, aka rental Heroes/Breeds.
I would say its a ok game, not bad, but they could definetly fix some animation issues for the minions, same goes for button-mashing combos, just looks weird.
Ive just played about 1 Hour, but that was enought for me to understand the game's promising view.

Would recomend, unless you want quality game, since this game is still Work In progress (WIP), maybe, i hope so at least.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
195 of 237 people (82%) found this review helpful
8 people found this review funny
Not Recommended
4.1 hrs on record
Posted: April 14
This is NOT a free to play game. This should just be a demo. I like that they let you rent gear, and try stuff out, but you need every key they give you just to unlock enough gear to play a single game. If you go in as a free player, you will not have access to the highest tier of upgraded gear. Which means in end game, on equal skill level, you have no chance. The time it takes to unlock anything as a free player is ludicrous.

That being said, I love the theme and style of the game. I'll leave it installed in hope that there's some balancing to happen. I would gladly play a little money to play a game where there's no major team disadvantages than to play a free game where I have to hope there are no free players on my team.
Was this review helpful? Yes No Funny
209 of 275 people (76%) found this review helpful
17 people found this review funny
Not Recommended
39.0 hrs on record
Early Access Review
Posted: December 18, 2014
Good points :
- Excellent and dark athmosphere
- Nice design
- Potentially an excellent good moba gameplay
- seems there will be more than one map

Bad points :
-Still plenty of bugs (crash, or heroes do not always respond very well to your command, like e.g. movement, spell cast)
-Not much heroes

Worst point:
-VERY EXPENSIVE game (or I hope only early access)!! even with the 40 EUR pack, you have nothing (4 heroes/9 and 1 artefact)... You must pay additionnal heroes/weapons/sentinel if you want to have a reasonable content in game...
I started with the 8 euros pack then I went to the 40 EUR pack because the game was too poor with only one hero... Then I added some silver coins 2x 20 EUR. So I spent about 88 EUR for this game and I have the 9-8 available heroes (they removed one in the meanwhile but should come back), 2 skins, 2 sentinels and a bit more than one third of the artefacts.
I could afford that, but
1) many friends don t or just don t want to spend so much for such a game (even if they spend without counting dota2 heores skins)
2) I consider the game still in a very early stage and expect much more content, (aretfact/breed/sentinel/map). But presently it also means much more content to pay... Will I finish to spend more than 500 EUR to get a complete game?
When you are used to other games like dota2 where only skins are not free (and god knows how much i spent in dota2 skins) you can only get disgusted by the deabreed approach of making money.

Ok people could tell that I could get these stuff for free with copper coins...
Indeed you can either pay with real money (silver coins) or by farming copper coins without end... For example the cheapest weapon is a bit more than 1000 copper coins. Without quests achievement, you get about 80 copper coins per game (about 20 min per game) You can get some 100 coins more per quest and you have 3 quest per day.
So if you have plenty of time and you are very patient you can get one or two cheap item per day.

So in conclusion Deadbreed is potentially an excellent game that could even put dota2 in the grave. But it will never happend with such a stinky payment system (kind of pay to play or even pay to win), and I would not recommend this game for this reason.

My recommendation to the guy who make this stinky system:
How are you going to attract sufficient people to handle good equilibrium in matchmaking and without waiting for ages?
Please consider instead a dota2 or even starcraft2 model.
Was this review helpful? Yes No Funny
96 of 115 people (83%) found this review helpful
6 people found this review funny
Recommended
39.2 hrs on record
Posted: May 8
Something that really bothers me with this game is that almost all of the people who gave it a negative review, didn't even take the time to understand how the game works.

First off, there is 2 types of currency, copper coins and silver coins. Copper coins can be earned by completing games, opening chests during matches inside the dungeons and opening chest outside matches as you progress with different breeds. Silver coins can be purchased for real life money and allow you to buy breeds/artifacts/chest without grinding for the copper coins.

Pretty common system, but along with the normal currencies their are keys (bronze, silver gold) you can unlock breeds and artifacts for a certain amount of time depending on the key (bronze=1 game, silver=1 day, gold=1 week) Now here is where people say the game is pay 2 win, they say that the only way to earn artifacts and breeds is with real life money or that you have to grind to get keys to try them out, but most people dont even play the game long enough to realize that while in game and you break a chest/barrel you have a chance to get a bronze key, so as long as you break these things you will always be able to play any breed and any artifact. On top of that you start with 8 of each type of key and gain 2 of each type of key everyweek.

So for the people complaining about the developpers being greedy and that the game is pay 2 win, its not. Just play the game, you will have acess to every artifact just like everyone else who actaully took the time to understand the game. Its worth a try, it has a really unique end fight and each map as its own different play style and strategies.
Was this review helpful? Yes No Funny
86 of 106 people (81%) found this review helpful
4 people found this review funny
Not Recommended
58.2 hrs on record
Posted: April 23
Ok, so.. I have 48hours on this game and I'm like 20th on the leaderboard.
Where to start... When I first began playing this game, I kind of understood the concept with keys and stuff. It was a bit harsh, but farmable even in practice mode. But after the "Beginner week" everything fell apart.
Artifacts (OP items you unlock/buy out of your games) and Breeds are locked behind rotations. You can't even unlock them with keys if they are not in the rotation.
For starters, making pay to win items that modifies greatly the gameplay has NEVER been a great idea. But "keys rotations" and breed rotations are just bad. The game is already behind a thick enough paywall with the keys. Yes, you can farm keys and drop some crates, but if you're not lucky, you actually gain 50 copper coin per game won; the cheapest artifact is 3015, cheapest breed is 6667. And you can't complete quests unless you can win the games, which means you need artifacts and good breeds.
Some heroes concept are okay, but some spells are badly tweaked : for example, you shouldn't upgrade your stealth skill with demonata because each level adds 10mana/sec (and a few %damage on first hit). To compare, you have around 600 mana pool with 6mp/sec at level 10, which means you can't hold this 2sec cast time stealth invis for long if you level it. I'm not talking about the smart cast and the AoE of Pyre Gemini which is not the same as the animations. Some other heroes have the same problem, but not as drastic as this breed.
Oh and I forgot, the "you can build your breed how you want" is ♥♥♥♥♥♥♥t. there's mostly two ways to build your breed : dps/mage, and then you add some tanky items or artifacts here and there. Or just have artifacts all socketed in hp. You can reach 6*240 hp with all sockets in hp, and a breed late game has around 2000hp. So, yes. Artifacts matter.
A lot of little details makes you feel like the developpers are too busy rubbing their hands together to actually fix the game, like the botlane creepwave on Mirage which splits in two for no reasons (and then the ranged creep sneak attack your monolith and you then lose half exp/gold), or the global unresponsiveness of the actions. Everything feels a bit delayed.
This game could be much better by using common sense, I would play it only for the dark fantasy style, but basically, apart from the base idea, the development of the game is a big disappointment. I've never seen such waste of an idea in my entire life, and I can't even begin to understand the reasoning behind every new ♥♥♥♥ ideas the developpers are coming up with, while there's still only 12 breeds, 27 artifacts with half of them useless, 2 endbosses and no sign of the third we can see in the sentinel selection screen.
These mistakes were acceptable when the game was in pre-release, but now that it is officially released, I can officially say : you are failures, DB devs. Do you even care about your game ? I've yet to see a bigger update than 5mo in 2 months.
Was this review helpful? Yes No Funny
67 of 83 people (81%) found this review helpful
4 people found this review funny
Recommended
6.9 hrs on record
Early Access Review
Posted: April 10, 2015
So this is an early access review as of 4/10/15 of this neat little diamond in the rough, soon before a large patch that might solve a lot of issues that are in game, and my hopes are that the patch will be a reliable gateway to the official release. Anyways, let's begin.

THE GOOD:
● A very unique take on MOBAs, without feeling like a rehash
We all know what it's like when we see another rehash of a popular genre; we look, we scoff, and we turn our heads without looking back. Well in this case, I'm glad I went beyond looking. Deadbreed brings forth a lot of new ideas and unique features such as dungeon crawling, resource management (beyond life+gold+mana), and a variety of interesting objectives along with a wonderful assortment of neat features like character building that I'll discuss in a bit.
● It looks wonderful
Deadbreed has a dark and gritty theme, unlike it's competitors, and it pulls it off very well. It reminds me of Diablo 3 mixed with the darker netural tones of Dark Souls. Whatever you want to call it, it looks and feels genuinely good to play, and the feeling good part will only get better as it develops.
● Great concept for character building
In most MOBAs, you pick your character with a set of moves and you build them in very particular ways. With each character in this game (called Breeds), you have multiple ways to build them. Each breed has four class presets, which change their base-stats to reflect your playstyle. You can unlock artifacts as well to build unique powerful items to compliment your breeds and classes.

THE BAD:
○ Small community/Player-base
This seems to be where half of the complaints are focused. It's hard to get into a game at the moment because the player base is so small and split amongst servers. I think it was a bad decision to create regional servers at this stage, because now there are not enough players to compensate. But that can be fixed just by getting more players to play.
○ Glitches/Bugs are still frequent
This game is early access, and that means you should expect problems. The devs have said many times that they are fixing everything they can, and they are working hard to make this game great. That said, the glitches and bugs can be game-breaking and very annoying, but it's best to log them and report them when you see them. This game isn't done, and you should treat it like you would a beta: report any bugs, contribute to the community, and critique its development. If we can look past the bugs/glitches, and we can see them fixed, the game will reach its full potential much faster. That said, if you don't want to deal with it, wait for the release.
○ Game balance isn't too much of a thing right now
First the glitches have to be fixed, then the game balance can be a primary goal. In its current state, things can be slightly chaotic or snowball-ey or flat out wrong. I don't blame anyone who thinks that is an issue (because it is), but I want to remind you guys yet again that this is in early access. The devs are trying to get this game into a playable state before managing breed balance- which in my honest opinion, isn't too far off as it stands.

Overall, I like this game. A lot. I want to see it become a big name, and I want to see it flourish because it deserves to. The devs have a lot of wonderful ideas, and a lot of the active community so far has been really positive and helpful. If this game's glitches were alleviated, I think it could go far- and I think it will go far, but only if we can start looking past the issues and at the game itself (and if those issues are all we CAN see, then please be helpful and report them. CONTRIBUTE to the game instead of instantly dropping it because you don't like the fact that it's early access).
Thanks guys for looking at my review. I want this game to succeed, and if you give it a chance and help with the development, I really believe we can make Deadbreed a great game.
Was this review helpful? Yes No Funny
58 of 74 people (78%) found this review helpful
4 people found this review funny
Recommended
16.5 hrs on record
Early Access Review
Posted: July 22, 2015
PROS.
-Fun and addictive.
-Available heroes looks good. Each has their sets of unique skills.
-Each heroes has 4 class for you to play style. (assassin,mage,fighter,tank)
-Amount of key drops and reward is good enough.
-Play to level up and level up to unlock more feature. (Play not pay)
-Easy to learn, easy to master.
-Trading card and badge looks awesome.

CONS.
-Not enough player. (0 people in chats)
-Need more content, maps and heroes.
-Takes some time to collect coins to buy heroes, artifacts and insignia.
-Some artifact need to be unlocked in the lobby before you can use in battle.
-All heroes is customized with same set of artifacts. Some artifacts looks ugly when equipped.
-Time limit is pretty much stupid.
-No steam achievement.
-If you are on a slow network, DO NOT try this game. (the lag almost kills me)
-If you disconnected from the game, all your heroes skills would be lost although your opponent is still same. Sometime you can't unlock it back for the rest of the game.
Was this review helpful? Yes No Funny