ATTENTION - This game, engine and associated modding tools are incomplete and under constant iteration. Do not buy this game unless you are interested in supporting the work we are doing and are prepared to deal with all the flaws of an early alpha game.
User reviews: Mostly Positive (339 reviews)
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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Recommended By Curators

"The Ultimate Goat. It's Minecraft 2.0. It's going to be amazing."
Read the full review here.

Recent updates View all (23)

December 3

11/7/2014 Updates to In Dev Branch

Fixes
  • Added optimizations to generation
  • Added Cats with Cubs
  • Cub flee and follow AI added to the game
  • Optimized existing AI scripts for multiplayer
  • Fixed alchemy conversion recipe for forked sticks
  • Clamped the size of the max stack of voxel clump objects
  • Temporarily removed encumbrance calculations
  • Added alchemy recipe to convert leaves into vines
  • Adjusted stack sizes for all objects
  • Adjusted placement rules for tables and large decor items
  • Seeds are now edible as well as can be planted
  • Adjusted planting rules for seeds to ignore “Vegetation” category of items
  • Increased durability values for all tools
  • Mysterious changes to the Mushroom Man
  • Added crude tool rock drops from boulders
  • Fixed a rare crash when travelling across terrain
  • Fixed a crash with fully grown cabbage traps crashing games on load
  • Fixed an issue with fruit fruit trees over-producing fruit

Work in Progress
  • Converting and testing all existing game mechanics into multiplayer

5 comments Read more

December 2

TUG News 12/2/2014

Hey all, apologies for the silence over the past several weeks. We are still alive and well, and are chugging along smashing multiplayer into TUG and in the process of testing. Suffice it to say, all things are looking great with the game and we have made some huge strides. We cannot give a release date JUST yet, but know that it will be coming soon - the goal being before the holiday break. If it does not come as an official release it will come as indev, so watch for my spamming it on teh twitters @inoritewtf.

As for the state of our team and project as a whole, things are looking VERY bright. As mentioned in our infamous update where we announced our cutting down the team, we had been speaking to several outside groups to step in as financial partners to get us over some large upcoming milestones. We have since cut that discussion down to one group in particular, who is excited about our game, appreciates our drive to create, and our forward transparency with our community, for better or worse. While nothing is “officially” signed to close any deal, we have been through a lot diligence and dialog to make sure everything lines up with our mission.

And like anyone else we bring onto our team, we have taken a lot of time to research who they are, what they want, and what they are all about. With these partners, we still retain independent freedom and the ability to experiment and remain open & transparent with you, our community. We are fortunate that these investors see in us, what you all have, and we are anxious to bring this project to entirely new levels. But what is most important to us in getting this deal hashed out is that we get to bring back the team that we had to let go and now offer a bit more security to the team. However, from everything I have learned in the world of technology startups, it won't mean a thing until “the deal is signed and money is in the bank”, so save your party poppers for our announce on this (or your tissues if it goes south on us).

Another reminder - we will be increasing the price of TUG to $19.99 with the “official” update with multiplayer. This has very little to do with trying to capitalize to make more money on the project, as always its about us translating what we think the work we have done so far, is worth. We will do our best to give a reasonable heads up on this update, and will likely discount the game 50% for a few days at (off of the new price point $19.99), so last minute buyers can pick it up for the original $9.99 (did that make sense? idk…)

Some of us will be attending Pax South to hang about, possibly do our own table (in the parking lot) at the event (because moneys). So if any of you are gonna go, drop us a line and we can meet up for a jumping *high five* (80s style with freeze frame).

As usual, if you have any complaints about how TERRIBLE this game is, tweet our producer @brennanpriest42. If you think its fantastic and want to shower praise and cookie bouquets, you can get at me @inoritewtf.

8 comments Read more
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About This Game

TUG sits at the crossroads where survival sandbox and multiplayer RPGs meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. The gameplay focuses on crafting, exploration, pvp, and role-playing, with an emphasis on immersion and player freedom.

Begin your journey as a Seedling, a race of humanoid beings with special crystals on their hands enabling them to interface with the strange energies and ancient secrets in the world around them. TUG offers a massive procedurally-generated world to explore, full of mystery and danger. How will you and your friends harness these powerful tools to build a new world?

Game Modes

We currently offer 3 game modes in our current alpha state. Currently, survival mode is our main development focus and we will be adding a lot of content and features in the upcoming months.


  • Survival Mode: This is our traditional survival mode which allows you to gather resources, build shelter, hunt, and farming. This is our current development focus as we plan to add many of the key features.
  • Creative Mode: This single and multiplayer mode gives you the freedom to build and manipulate the terrain, craft, break, and control all aspects of the world at your own pace.
  • Proving Grounds: Compete in limited PVP arena matches! Spawn as a helpless Seedling and collaborate or compete with others to gather resources and tools. Will you be the last Seed standing? (Under construction)

Key Features

We want TUG to immerse you in it’s world. We are dedicated to bringing you that experience even if we have to build an engine from the ground up.


  • Eternus Game Engine: We are building our very own game engine from the ground up. Are we crazy? Yes, but we feel that building an engine to support advanced terrain generation and modding support was very important to our vision.
  • Dynamic Crafting: TUG’s intuitive, crafting interface allows creation of a constantly expanding set of tools, weapons, and armor.
  • Biomes: Procedural generated biomes - Explore the biomes of TUG, from forests to deserts, including complex cave systems with many more to come.
  • Lore and Mythos: Uncover the secrets of TUG’s world through exploration and gameplay, including an entire original language to translate and decode.
  • Player-driven design: How you play will directly influence what Nerd Kingdom prioritizes in development.

Released & Testing Phase Features (Updated 9/16/2014)

These features have been updated into our game for you to play and provide feedback since our launch on Early Access. We will continue to improve these current features and implement new ones.


  • Projectile Weapons: Physics-based projectile weapons to throw at people's faces!
  • Prey Critters: Goats are are in and more are in the works.
  • Cooking: Create a fire pit and cook your goat meat.
  • Farming System: Craft a shovel and hoe to prepare your own farm. Gather fruits and vegetables, extract the seeds, and grow your way into a self-sustainable state. Build a fences to protect your food source.
  • Modding: Full Lua script integration for more robust modding.
  • Predator Critters: Hostile cats are in and more are in the works.
  • Apothecary: Early stages of apothecary are introduced with 5 potions for you to craft.
  • Crafting Refinement: Tools, items, and objects durability now take effect. For example, you can hit trees multiple time with a tiny sharp rock or craft a crude axe to increase gathering efficiency.
  • Metallurgy: Move forward into the Bronze Age with new tools and weapons. First iteration of mining is introduced to feed your digging addiction.

Upcoming Features

TUG have been in development for over a year and we realize that building our own game engine takes up a lot of time. We wish to implement these features before we launch TUG early next year in 2015. We decided to release this early because your feedback, ideas, and thoughts means everything to us in this early stage. We wouldn't be here without the community so please get involve and let us know how we can make TUG fun for you. We are committed to launching gameplay updates every 4-6 weeks and hotfix patches occasionally.


  • Alchemy System: Transmute item and sacrifice your energy for some sweet magic.
  • Higher Tier Recipes: More crafting and recipe variations, as well as traps and armor!
  • Multiplayer: Host your own dedicated server, or host a game session within the game itself. Only survival mode is single player and we are working on a new network code for better multiplayer experience. (Under construction)
  • Pets and Companions: A pet that follows roams the world with you. Golems you can build, find within the world, and program!
  • Terrain Generation v2: Our new generation will pave the way for more immersion with our biomes while allowing us to step away from block placements to smooth blocks.
  • Dynamic Voxel Manipulation: Voxel placement, block smoothing, and the ability to push and pull within them.
  • Sub-Biomes: A biome inception! Sub-biomes will allow larger biomes to be more immersive by allowing more variation.
  • Dynamic Character Progression: Characters that physically change and grow as a result of how you play them! Eat too much and become heavy, run great distances and become lean, or swing heavy weapons and watch your muscles grow over time!
  • Dynamic Skill Progression: Skill and health system based on your Seed’s actions. The more you do something, the better you’ll get at it.
  • Higher Tier Tools: More building tools, like terrain smoothing and shape variations.
  • Logic System: Programmable “magic” abilities and effects, traps, companions, and more!
  • Dynamic Combat: Advance combat mechanics inspired by such games as Monster Hunter and Skyrim. A system that requires proper timing and skills to delivery to death blows to your foes!
  • Unique Worship System: Perform tasks and rituals to gain blessings and boons from mysterious beings.
  • Official Dedicated Servers: Dedicated servers that is hosted by us for the players. You can still host your own and have full control over on your own server.
  • Water: It's hard to survive in a world without some H20!
  • More to be listed as we continue development

About Nerd Kingdom


We are a team of game designers, artists, programmers, and academic scientists--the game is intended to serve as a platform for social science research of player interactions within virtual worlds. This ongoing research will be used to continuously improve the game, as well as further our academic understanding of how people interact in online spaces. TUG is an experiment in collaborative game design.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    Recommended:
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
17 of 18 people (94%) found this review helpful
36.6 hrs on record
Posted: November 26
Early Access Review
So here is how my experience has been so far. When I started the game, I first spawned in the desert. I had no clue what to do next. Some of the rocks were obvious they could be picked up and used and I liked when you hovered over it , you got a description. I had no clue what to do, there was no food, no trees. I think at some point of running around and not sure what to do, I went out of the game and tried to get some tips what to do, like what I could eat. Not much in the desert except the cactus, then I ran into a pumkin or the goard and ate those too.

So I took off running ( after I learned how to run ) and kept going till I got into the forest. Yay!!! trees and more food. Of course I heard those little fairies or sprites, cool sound effects but wasn't sure what to do. ( At some point in my adventure I chased one down with my sword and killed it only to have it turn mushroom chunks- is that it? ) I started wacking things with my stones till I got a tree down, and then tried a bunch of random things to see if I could craft something. Nope, I'm too dumb, so back out to the web to see what I missed. Again Yaa!, I only looked till I could see some of the basics- didn't want to spoil it too much. So back in the game I went.

I started gathering food, hunted some goats and got some meat and some hides, planting crops, building my shelter. ( What no doors, windows, bars no protection? If this was minecraft I would be toast. What if the tiger comes snooping around? Yes I saw a couple and even killed one with a spear. At this point in the game they seem to be easy ) Crap I can't make a fire and I can't make a bed. Back out to Steams discussion board to look up tips again. ( really could use in game references and tips ). So back in the game. Still other than stone I haven't started mining yet. A couple times I started to explore and I got lost, had to create some large stone pillars as a guide to get back. Okay now there are more things I want to craft and I can't remember how. Back out to the discussion board to look things up. (Awsome video tutorials BTW.. thanks for those Skaduush) I was thinking it would be easier going back out to the desert for mining. Okay where was the desert again?? More big pillars to lead me back home. I also learned from the videos I just have to dig down deep to mine. At least I can stay aroung my base camp for now.

Okay I learned a few more things on the main site. I am ready to craft more things and now start mining. See how good my memory is before I go back out to figure out the rest of the crafting.

I can deal with the game getting laggy after playing long periods. I can deal with some glitchy AI with the goats and tigers ( right now that seeems to be it ) who on occasion will merge with their environment or run in place ( go around things you silly animals, go around ) I might need more protagonists in this game, keep it challenging. The game has a prehistoric type feel to it, can we add dinosaurs?? Pretty please? Can I tame and ride one? What does the blue gem on my hand do? So many questions. How about laddders and bridges for being up in the trees. Some looked huge where you cannot cut them down, perfect for a treehouse.

I think once I am the master of my domain, I am gong to stock up on supplies and just head out exploring. ( Still haven't figured out how to make the backpack I crafted work so I can store more, the default inventory is small- unless you want to carry rocks, seems you can carry alot of cobblestone )

Oh and don't be surprised if you go to look at your seed ( character ) and you change sex and size..haha I was trying to make myself all muscular ( read if I carry heave loads my character will get bigger. I seeemed to be at a young man/boy stage, but when I jumped back in the game I was a young girl..funny.

At this point I am keeping my thumbs up as far as my review. Things are going good. I am learning the game, not finding too many faults. I do hope with some of the upcoming updates I can get an idea where the game is going.
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1 of 1 people (100%) found this review helpful
34.4 hrs on record
Posted: December 19
Early Access Review
This game will undoubtably surpass Minecraft given time. The steam EA version is rock solid one of the best EA titles I've ever played, and already one of the most fun sandbox games I've ever played. Note I've played MC, and several interations of the mod packages for MC, planet explorers, starforge (cringe), space engineers. What it is TUG is an open world exploration sandbox survival adventure, Your primary foes will be aquiring resources to progress throug the bronze age (currently only 2 tiers of tools are available, but the crafting system is awesome and can take some time to get going) There is only 1 enemy ai in the steam EA version (though the indev version turns one of the other roaming ai's hostile. My favorite aspect atm although limited in scope due to a very limited block sellection is building. This game trumps mc in that sense my first house on TUG looked more like my FTB ultimte residence - exterior decor because of the afore mentioned reason. My first house on vanilla minecraft was a block of dirt/cobble/wood. Whats more is the way the terrain morphs to accomidate your constructs if you start building something there isnt a jarring sudden change in texture, but rather they mold together. Currently I'm playing the indev version on steam multiplayer is looming on the horizon sometime soon. As i stated earlier this is one of the BEST sandbox survival games I have played and i have played many of them. I also have played through the avilable content on the EA and INDEV versions several times. The EA version is deffinitely more stable, but the indev build for me is relatively stable as well. 10/10 from me if you love this genre then you will love this game, get it now before it goes up to 20 following the multiplayer patch.
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2 of 3 people (67%) found this review helpful
4.0 hrs on record
Posted: December 4
Early Access Review
I'm so in love with the developer's plans for this game. Six minutes into one youtube video and I was sold on it.

Like just the fact that you craft items by placing them on the ground, or in some cases on a crafting workspace, rather than it all happening in your inventory is charming. It's hardly revolutionary but design features like this (and future ones) are all oriented at providing a more immersive in-the-game rather than in-the-ui experience.

At the moment it's slightly bare. You can build well enough and the crafting and farming systems are good. The game looks gorgeous. If you enjoy games like minecraft just for the pleasure of building then you could already get a lot of satsifaction out of this game. Otherwise you might to hold off a little. The devs say multiplayer should arrive soon. And presently you can't customise your character at all. It just randomly changes every time you load the same game. Bit weird that. But their ultimate plans for character appearance customisation are very interesting.

So I'm very happy to recommend the game but it may not be for everyone in its current state.
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4 of 7 people (57%) found this review helpful
0.3 hrs on record
Posted: November 22
Early Access Review
Really good game buggy on direct x at the moment but it happens still great
Was this review helpful? Yes No
180 of 218 people (83%) found this review helpful
30.6 hrs on record
Posted: July 2
Early Access Review
This game is SUPER early... probably not a good idea to buy it if you are looking to get a clean smooth play experience. The game is in early access to ACTUALLY get feedback to not just help the game progress in design, but also to get some help troubleshooting/testing the engine to stabilize it.

Updated Review:

- AI is CRAZY dumb
- Crafting is a bit clunky
- LOTS of performance issues
- WTF why do gourdes glow? Thats dumb.
- Needs more non blocks in terrain stuff for building
- I'd really like more mob variety
- where the caves at, yo?
- those little chuckling goblin things scare and annoy me to ♥♥♥♥
- needs more pewpew, less QQ

Game is 10$, but increasing after next couple of updates to 20$... stupid greedy devs and all their stupid moneys!

Well, better get back to fixing all these problems in the game so I can write a better review of it...

(anyone not reading into this clearly, im a dev on the game *high five*)
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34 of 36 people (94%) found this review helpful
15.0 hrs on record
Posted: October 26
Early Access Review
Tug, in it's really, really early stage in development, is already a really interesting game. Within minutes of playing, you'll see how early in development the game is. The scenery is already very impressive, the quality in graphics is already pretty good. The controls are easy and simple to work with and gameplay is pretty good as well. The AI is extremely basic right now though... it's easy to out maneuver the only enemy creatures out there, and they're also easy to kill once you have a weapon. There's a creature in the game in which is very creepy and can scare the pants off of anyone with their screams (I know this because it takes a lot to scare me even slightly), but they seem to be completely harmless. There isn't too much content yet to keep a person busy for a long time like other similar games which are further in development obviously, but there is enough to see and do to keep a person busy for about 10 hours or more depending on play style, and I'm sure as this very young game develops further, we'll see a lot more content making the game all that much better giving us hundreds more hours of content. There's plenty of glitches and occasional crashes here and there as well as the potential to corrupt the save file (unlikely though it did happen to me once while I suicided off a mountain clipping through the terrain upon death and spawning inside the terrain falling and dying again). The crashes are more than tolerable because the game automatically saves all the time and you can also manually save after doing something if you're nervous of a crash, though I kind of wish it had multi save files in case it corrupted itself again.

One thing I will say is you WILL get permanently lost a lot while exploring because there is no compass or map and the foliage and terrain is very thick and difficult to see at a decent range while in the forest. I recommend crafting a bed asap and build towers everywhere around your base to help prevent yourself from getting lost (though you'll likely still get lost anyways if your base is in the forest, lol). The best place to build a base would probably be at the edge of a forest biome near another biome so you have that edge to follow and isn't hidden inside the forest but is near the forest so you can collect all the trees needed.

I paid the full $11 for this game and I have zero regrets so far. The dev team seem honest and delivering updates regularly, the direction the game is going looks great so far, next big update potentially being multiplayer support. The only thing I can suggest is for ppl to research a little more into it before buying so that they're not surprised by how early in development the game is in.

Will update this review as I play it more. Current review is based off of v0.6.5
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25 of 35 people (71%) found this review helpful
2.1 hrs on record
Posted: October 19
Early Access Review
Let me start by saying that this is a great game, Id give it a 9/10, but I was really ♥♥♥♥ed off when I first got it. It said on the store page "Co-op" and "Multiplayer" I bought it for those reasons, no review had said there wasnt any co-op or multiplayer. I bought 2 copies of the game for $10 each and thought itd be fun to play with my friend, but when we opened it, it said Multiplayer was "under construction" and the button was shaded and wouldnt do anything. That really ♥♥♥♥ed me off, as I had bought the game specifically for co-op. I just wanted to write this to tell others about that, and so no one wastes money on a game they probably wont play for a while.
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22 of 34 people (65%) found this review helpful
2.3 hrs on record
Posted: August 7
Early Access Review
(UPDATED! 0.6.4 update below)

10/04/2014 -=see conclusions below=-
Since a very professional reply from a developer was posted to this review. I have decided to amend my previous review with a few things that I LIKE about this game.

LIKES:
Innovative logic based crafting system: Stick+Rock+String = Axe
Ambitious coming feature set
procedural maps with lots of biomes (ala minecraft)
One of the best examples of how Voxel based worlds SHOULD be built.

DISLIKES:
Low poly models and low quality textures - addressed by Developer below in comments
NO resolution control - No Fullscreen option (see developer comment below)
Not a whole lot to do at the moment
Slow updates - Nerd Kingdom has started to put out more updates since my original review and plans on opening up Opt-in development builds. This is a HUGE step in the right direction, as many backers just want to see that the game is being actively developed.

------------------------------------------------------------
Update 0.6.4 - 08/29/14

Terrain generation is MUCH improved with a lot less terrain rips (you can run now for more than 10 seconds without falling into a pit). However still some floaties here and there (objects and/or land suspended in air).

Crafting recipes have been expanded. Feels more like I am doing something in the game besides running around looking for rocks and sticks.

Goats are atill dumb as a brick, running into walls and getting stuck on plant life. The new predator cat, I never seen in the game. I ran at night/day and into multiple biomes with no luck.

NO CRASHING! Since the EA game hit steam, my game had crashed consistantly. I am pleased to say with this update I am no longer crashing.

Fall damage was added this update. Which will quikly remind you that you are playing a child (Seed) with the addition of a vocalization of pain and further helps to immerse you in the world.

Performance fixes have increased how well the game runs. I am receiving a much smoother experience. However there is a LOT more work that needs to be done in this area, as my experience varies. Screen tearing and low framerates are still a nagging problem, low end machines would still have a very hard time running TUG at this stage.

Overall 0.6.4 update is a WIN for TUG and Nerd Kingdom. I hope to see many more updates like this one!

---------------------------------------------------------
Conclusions -

However, Bottom line, Personally, I cannot recommend TUG at this current early access state as of 10/04/2014 especially since the recent news that NerdKingdom has fired half of its staff as a result of of a deal gone bad. What ever the reason (bad deal, running out of money - what ever) it does not bode well for the future and my confidence in the development of this game has dropped greatly. I can only hope TUG is not headed the same route as Starforge - that fired its staff and quickly went to full release, thus releasing a half finished game and stamping it "done".

HOWEVER negativity aside, I AM inclined to recommend that you keep a SHARP eye on this title. If Nerd Kingdom keeps up the updates and recovers from this latest blunder, my review is destined to become an overall "positive" one day - but that day is not today.
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8 of 9 people (89%) found this review helpful
31.4 hrs on record
Posted: October 18
Early Access Review
For what it seems, Nerd Kingdom have made a rather fun game. Dispite my graphics card whining and complaining that Direct X 11 is a pain in its backside, the game chugs along at what appears to be similar to a similar pace to most survival games in the vein of Minecraft. You start with nothing, and you have to work your way up.

You'll need to build a place or make a base as quickly as possible, and not to survive the night. The cats come out to play and the suprise of the giggling children know as Kinokojin(Those things scared the everliving daylights out of me).

As the game progresses, you'll uncover methods of making the shiny new weapons that arrive to greet you only to introduce them to the wildlife (just cats right now) in the most unfriendly manor while trying to live.

Does it have potential? Yes, it definately does. Keep an eye on their Trello page for some interesting information as well as thier YouTube channel. It is always intersting to see what they are going to add next.

Edit: I've re-written the review after a few more hours of gameplay.
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12 of 19 people (63%) found this review helpful
4.4 hrs on record
Posted: September 21
Early Access Review
It could -potentially- be a great game. It has all the right ingredients... it just needs a _lot_ more time in the oven. The crafting bits are rudimentary at best, there are plenty of beasts in the way, but little means of defending yourself. The AI of the beasts is so brain dead, if they don't kill themselves first, they'll just pop out of nowhere and kill you instead.

The guides for this are fairly uncommon. Receipes are NOT intuitive. Day/Night cycle is too short, and while there's tons of great screen shots, half of the things IN them don't even function (chests, backpacks, etc. don't work). You have a atrociously low inventory, and things that you think would stack easily doesn't. For instance, you can only carry 3 Bamboo Sticks in a stack. Need to carry more? Use up more inventory slots for another three.

Not to mention, the game updates for this are coming too slowly. Little has been added in the last few months, and while I applaud the effort by the devs, frankly, at this rate this game won't be finished for another 2-3 years.

Save your money and get this on a Steam Sale when it finally releases (hopefully before the universe implodes).
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5 of 6 people (83%) found this review helpful
22.1 hrs on record
Posted: November 2
Early Access Review
As of Alpha 0.6.5....
Pros:
Somewhat unique crafting system (pro/con? Too early to tell if it will be vast and realistic, or hindered and backward thinking in hopes to keep item numbers or crafting recipes to a nominal amount (and/or to cater to simplicity). Depending on how high the tech tree can go will be how challenging it will be for the dev team to keep it realistic, genesis of bronze age for now. But with magic it can be forgiving.. It's kind of a writer's convenience in games anyway.

Character developement remeniscent of Fable series. If you spend a lot of time in the sun your hair blondes. If you spend most of your time mining your hair is darker. You sit around half the day messing with your base and overeating you become a fat slob. You have a balanced diet and spend a little time exploring you stay fit.

Excellent world gen., biomes transition fairly well

Overall Graphics are good.. If you can run them.

Not sure if this is out in the 0.6.5 build but you are(will be) able to place terrain in voxel or block shapes which makes a big difference when you're trying to make something look good.

Cons:
Very demanding even with a high end pc. I've seen reviews of this with dream setups and their PCs just couldn't handle it at mid-high settings. Could be due to the new engine they are using and bugs need to be worked out. 2012 Asus Republic of Gamers laptop and it runs smooth for 10 out of every 30 seconds in game. Legacy as well as New Terrain Gen seem to be the culprit.

It's not done yet :). With the recent financial setbacks delaying TUG I find myself yanking more hair out than I can afford. Greatly anticipated this game nearly a year before Alpha release. As much as I hate to say it, I'd rather it take much longer to complete than anticipated and not compromise it.

Overall:
It's just too early to tell and opinions should be taken with a grain of salt for now (especially this one O.o) Even if the crafting system is a flop its saving grace could be character developement. Who knows what direction they'll go. If I had it to do again I would wait on a purchase of this game until they move toward fine tuning that Eternus engine a bit to make it play nice with voxel, or whatever the issues are. For now their updates, as far as I can tell, are mostly new content. Wary but hopeful. I wish the entire team at Nerd Kingdom the best of luck with this monumental task.
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4 of 5 people (80%) found this review helpful
7.5 hrs on record
Posted: October 6
Early Access Review
At the current moment TUG seems promising, an interesting crafting system, pretty good grafics, and it is enjoyable to play despite the fact that it is still in alpha. HOWEVER, I am a bit weary of the game. It could turn out to be something like "The Stomping Land" or "Starforge" where the devs screwed the community over. OR it could turn out like Mojang's "MineCraft." One can only hope for the latter. It seems to be leaning towards the way of Minecraft with involved devs and community created content. I recommend this game due to its potential, although I have no idea if it will live up to it.
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4 of 5 people (80%) found this review helpful
52.0 hrs on record
Posted: October 16
Early Access Review
Great game, even from only being in the early stages. I enjoy it a lot. It has almost every element I want in a game and the future of it looks bright. Ive spent most of my time since buying it, playing and I dont regret it at all. Very promising future for this one! Keep up the good work <3
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4 of 5 people (80%) found this review helpful
5.9 hrs on record
Posted: November 18
Early Access Review
Very fun game, I could play this stuff for days without stop, just need some more stuff once it is out of early access, Stuff like a bow and arrow would make hunting a bit easier, And maybe elements such as needing to slice up and stitch/create a small animal fur coat, make yourself look like an eskimo! <3 Maybe some armor, Other than it being in early access, This game has quite a few features! Such as a Unique crafting system, Pretty good hunting, Nice animations, And in my honest opinion, I love the character models, Hell, I DONT KNOW WHAT THEY ARE! But i like them! Strongly Reccomend!
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5 of 7 people (71%) found this review helpful
4.1 hrs on record
Posted: October 2
Early Access Review
Very cool game! Love the idea. A bit buggy, it crashed a few times, but that's to be expected. Really looking foreward to seeing how it progresses!

Would love to see a more clean cut presentation when building/mining. Was building my house with one big block of wood at a time, then half way through it decided to change to smaller blocks. Not too sure how to mine either. Wouldn't let me use the pick axe on surfaces other than boulders.

Love the vairety in flaura! I hope there's as much variety in fauna too.
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5 of 7 people (71%) found this review helpful
3.9 hrs on record
Posted: October 30
Early Access Review
Although I had early problems getting the game to work, the devs quickly responded to my issues. I've now spent several hours in game, and I can't wait for the next few updates. TUG reminds me of the early Minecraft and Terraria days. If you want to explore for yourself and figure out the various crafting recipes, you'll have plenty of opportunity to do so.

However, the similarities between TUG and Minecraft/Terraria aren't complete. It has a unique crafting model, where you place the ingredients together on the ground rather than combining them into a particular shape.

This game is still early beta, but it has a LOT of potential. I'm looking forward to more.
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16 of 29 people (55%) found this review helpful
20.9 hrs on record
Posted: September 13
Early Access Review
I've only had this game for about 4 days and Already have almost 17 hours on the game, that is how much fun this is. I just can't get enough. The crafting system is great, a little buggy, but great and original. Making your home is just too fun, and exploring is just amazing. Walking aimlessly killing every Goat, and Tiger you see. For being in early alpha, I rate it 9/11.
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3 of 4 people (75%) found this review helpful
1.3 hrs on record
Posted: November 12
Early Access Review
When I came across this game I got excited for the fact that it was extremely cheap, and it looked really well graphic wise. But for some unknown reason, I can't run it. I should have no problem running it. But it just spikes my cpu to the point of the game crashing, or me closing it out myself due to me pulling like 5 fps. I can just feel my computer's pain. I do however hope that one day I will be able to play it. And for some reason it's just a fluke.
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3 of 4 people (75%) found this review helpful
24.0 hrs on record
Posted: October 10
Early Access Review
This is a really good game, I got pretty addicted to it (though I'm definitely a fan of the genre). I really like the vibe and the direction the devs are going. There are a few "early" elements, but I hope enough people get the game to give the devs the $ they'll probably need to take it over the finish line.

Environment is awesome - one of the most "lush" and varied games I've played - meaning, none of the biomes feel sparse, they feel very, very real, at least in terms of "real" for the games world (which is great as well, in terms of it's art style). Exploration is a blast. When I started finding new biomes I was really happy, and I don't think many of them are featured in the videos and some of them are breathtaking.

Crafting is amazing, though you pretty much have to depend on the wiki right now for recipes, unless you are willing to really experiment. There's no tutorial (yet? maybe there never will be, not sure). All of the recipes make sense, but for whatever reason I couldn't figure many of them out on my own - there's a lot of possible combinations. My only gripe right now with crafting is that it is "automatic", meaning, whatever ingredients you are experimenting with will become SOMETHING if it could be a combination, so you sometimes don't end up with what you want. In other words, if you are trying to create a crafting table which needs vines, branches and chopped wood, you might end up with a "vine club" if you don't have exactly the right amount of the various ingredients, and then you've wasted a vine and branch (at least until you DO get the table done, and then you can de-construct the club). Also, sometimes you've got stuff lying on the ground nearby that gets mixed into your attempts. The best "lore-friendly" suggestion I have is after you've made something once, maybe your character thinks "I already have an X" and you get a chance to proceed or not create the thing (wow I went into a ton of detail on that....)

Progression feels really good right now, going from crude stuff into bronze is fun.

Base building or just choosing a good base (like in a series of caves or something) is pretty good - I prefer caves or other already-existing structures since building an actual base is a little pointless right now (at least from what I've played) and slightly tedious.

Haven't messed with alchemy yet but I suspect it's fun.

Stuff that is kinda meh right now:

The interface/control feels funky in places and needs some work (if the devs read this, I posted one suggestion already on the forum [user 503geek] and probably will post a couple more)

The AI, particularly pathing, is not good right now, but I suspect this will be fixed. So, combat is not really much of the game yet. Getting prowled by or ambushed by a tiger IS exciting though, even in it's current state. And I did get killed once, so I guess it's not THAT bad ;)

No NPCs, also something that will probably be added.

No story/quests, also will probably be added.

In summary, I think this is a great game, I definitely hope people will buy it so the community grows and the devs can have more resources. After the recent announcement about how they had to reduce the size of the dev team, rather than thinking "uh oh, this game is sinking." I bought it. So hopefully more will do the same, because I do trust them when they say that they're going to finish it. Frankly I've already gotten my monies worth if you use the $1/hr valuation. Last thing: I think multiplayer is going to be really, really fun when it comes out.
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3 of 4 people (75%) found this review helpful
0.9 hrs on record
Posted: September 4
Early Access Review
As it stands, i love the developer for keeping up on so many things! i realllllllly like that you make responses to reviews, or try to make the game better.

For the review, it is, at first comfusing, once figured out, than, the fun starts, crafting is very different. And i like it alot, i recommend it. Ill keep updated with this game for sure :D! Thank you for being alive!
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