August 25th, 2014
It’s just about that time again, and we are preparing to launch some major content and engine updates... New terrain system, performance enhancements, predators, apothecary, alchemy, and more in development.
The Awesome News/Update:
We are in the final testing phases for the next update, which should be ready to go really soon. But we have a way to get you guys access to even MORE broken things, much faster than the traditional update schedule. These “Indev Builds” will go up quite a bit more frequently and will be all kinds of not working sometimes, but it will let you all see what we are working on, as we are working on it. This way, we can take what we have from these “Indev Branches”, and push to the main game, as it becomes more stable.
So, what’s coming in the next update?
In The Works:
- Crafting refinement
Item and objects durability now take effect. What does this mean? You can hit trees with a rock but you’ll have to use a whole bunch of rocks, or you can craft a crude axe and chop it down in a few swings. The choice is yours.
- Tool Tips & Name Plates
Tool tips are back and refined so you can see durability/health status of objects now. Oh yea! Name plates!
We showed you the art concepts about 6 weeks ago. Now they are in the world of TUG. We cannot guarantee your safety any more as we accumulated over 1000s of deaths just testing it. Good luck!
Early stages of apothecary are in the next update. The Pumpkin cauldron and everything needed to make the potions are in. With an important one, you’ll need to consume to sprint your way out of danger. There are 5 potions being added, but we will leave it up to you to figure out what they do.
- Mod Support
We have exposed more of our API engine and it is now easier than ever to mod. Mods can now be installed by simply copying it to your mod directory. More information will be posted on our forums soon. Be sure to check out the Eternus API here.
Here are the latest work in progress videos if you missed it.
Apothecary and more
Potions and Predator
Alchemy & Terrain Gen v2
The Not-So-Awesome News, but added typical PR spin to negate potential rage!
The new terrain is NOT going into the main build with this update, HOWEVER since we are going to be pushing “Indev Builds” out, as well as this major update, you guys will be able to explore the new terrain and see what is going on. And as usual, you guys are free to stream and post videos on this branch as well, we just ask that you make it VERY clear that you are working off an exceptionally unstable build we use to work from, internally.
Importantly, you guys rock (OMG did we just say that?) and thank you for supporting TUG and Nerd Kingdom. We will try to make sure these news and updates are out more frequently (bi-weekly).
Shoot us an email at firstname.lastname@example.org if you still haven’t claimed your TUG early access key on Steam. They have been sent out since April :-p
To follow our development go to our 2014 Dev Board on Trello
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