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TUG is a multiplayer, open-world, sandbox-RPG using social sciences to allow players to impact how the game evolves. TUG is about exploration, discovery, crafting, survival, role-playing, adventure, and science. We call it The Untitled Game because this is yours, and you have yet to name it.
Release Date: Mar 28, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

How long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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Buy TUG

$9.99

Recent updates View all (15)

TUG Update Alpha 0.6.4

August 28th, 2014

Greetings!

Patch Alpha 0.6.4 is here, and now you finally have something to run and hide from, in game. Something that isn't so bright, but it’s a start. We have a few really neat systems that have come online and its another step towards this big tech demo, actually becoming a game. As per usual, lots of borked stuff, so your feedback is ALWAYS needed to help us squash dem bugs.

New terrain gen is just trailing behind and will make it into an update VERY soon. As mentioned in a previous post, we are going to open up a second branch of ALL the things we work on, as we work on them, so content will be more frequently shown on that “InDev” branch. Play this branch at your own risk, its possible to splode… but its at the risk of seeing all the pretty new terrain and content on almost a weekly basis before it gets pushed to the main branch.

As usual, send all complaints to @BrennanPriest42 , Why No multiplayer, bro, harass @camfergusondfw and all compliments and virtual high fives to me, @inoritewtf and follow all our stuffs, in general @nerdkingdom

*high five*

http://youtu.be/P2uVelH8EBM

Patch Notes:

Art

  • Powdered apothecary reagents
  • Saber Cat predator
  • Hollowed Pumpkin Shell
  • Pumpkin Cauldron
  • Gourd Shell
  • Gourd Flask
  • Multiple potions can be created using the Gourd Flask
  • General animation tweaks

Design

  • Added labels to all objects
  • Objects now have a durability and deliver differing durability damages per tool
  • The flat rock at the campfire can be used to grind ingredients into powders and used in potion recipes
  • Apothecary system now available with 5 different potion recipes
  • Tools can be broken down to reclaim resources
  • Wild alchemy tables allow for basic conversion of some resources
  • Eating fruit produces seeds; seeds can also still be created at the workbench
  • Adjusted the drop rates for trees and rocks
  • Drops from harvesting objects stack and report back the number of items in a stack

Code
  • Enabled tool tips for inventory items, can be toggled on/off from the options menu
  • Integrated CEGUI; Reimplemented the main menu using CEGUI
  • Implemented fall damage for controllers
  • Crafting and recipe system has been revamped for more control
  • More game data and logic has been moved into Lua
  • Restructured game data directories for easier mod support
  • Added basic mod support and selection through a text file under /configs
  • Minor Optimizations
  • Increased stability significantly
  • Improved jump sequence
  • Tweaked the logic behind spear throwing
  • Integrate Lua Debugger
  • Implement Debug Console for Mod Development
  • Fixed and expanded the Input menu
  • Disabled particle-based clouds by default. They were causing too many rendering issues.

Known Issues
  • Proving Grounds has been temporarily disabled.
  • Multiplayer has been temporarily disabled while we revamp that whole system.
  • Fruits have durability bars
  • Some fruit bearing plants are over-producing fruit and not properly despawning “old” fruit
  • Spears stuck (and not dropped) in the world aren’t saving properly
  • Cats and Goats love to get stuck on the terrain and other objects.
  • The location to harvest Cat and Goat bodies tend to be slightly lower near their feet
  • Can place items (right click or Q) through voxels if you are too close to the voxel.
  • When (right-click) placing a Vine Fence, it places inside of the player.
  • The game can crash on exit.
  • Weapon/Tools placed in the environment return to full durability between game sessions
  • When digging voxels, sometimes their collision will remain there.
  • Curved (partial-voxel) surfaces cannot be destroyed at certain angles.
  • Sometimes grass billboards can pop out of seemingly fully tilled dirt. This is due to an error with the blending; tilling each area around that billboard should remove the grass.
  • 3rd Person camera not fully functional; interactions are not working correctly; use only for viewing the seed.
  • The sprint key (Left Shift) cannot be rebound.
  • Can’t bind the Mouse 4 and Mouse 5 buttons
  • The main menu has some placeholder text
  • Sometimes when resuming the game, the death sound will play
  • Cats and Goats don’t save

7 comments Read more

TUG News & Update 8/25

August 25th, 2014

Greetings!

It’s just about that time again, and we are preparing to launch some major content and engine updates... New terrain system, performance enhancements, predators, apothecary, alchemy, and more in development.

The Awesome News/Update:

We are in the final testing phases for the next update, which should be ready to go really soon. But we have a way to get you guys access to even MORE broken things, much faster than the traditional update schedule. These “Indev Builds” will go up quite a bit more frequently and will be all kinds of not working sometimes, but it will let you all see what we are working on, as we are working on it. This way, we can take what we have from these “Indev Branches”, and push to the main game, as it becomes more stable.

So, what’s coming in the next update?

  • Crafting refinement
    Item and objects durability now take effect. What does this mean? You can hit trees with a rock but you’ll have to use a whole bunch of rocks, or you can craft a crude axe and chop it down in a few swings. The choice is yours.

  • Tool Tips & Name Plates
    Tool tips are back and refined so you can see durability/health status of objects now. Oh yea! Name plates!

  • Predator
    We showed you the art concepts about 6 weeks ago. Now they are in the world of TUG. We cannot guarantee your safety any more as we accumulated over 1000s of deaths just testing it. Good luck!

  • Apothecary
    Early stages of apothecary are in the next update. The Pumpkin cauldron and everything needed to make the potions are in. With an important one, you’ll need to consume to sprint your way out of danger. There are 5 potions being added, but we will leave it up to you to figure out what they do.

  • Mod Support
    We have exposed more of our API engine and it is now easier than ever to mod. Mods can now be installed by simply copying it to your mod directory. More information will be posted on our forums soon. Be sure to check out the Eternus API here.
In The Works:
Here are the latest work in progress videos if you missed it.

Apothecary and more
https://www.youtube.com/watch?v=cGvH2JrqK_8
Hostile Predator
https://www.youtube.com/watch?v=_zueAxk1dXY
Potions and Predator
https://www.youtube.com/watch?v=3aR6aszfPeE
Alchemy & Terrain Gen v2
https://www.youtube.com/watch?v=7mkPOuca214

The Not-So-Awesome News, but added typical PR spin to negate potential rage!

The new terrain is NOT going into the main build with this update, HOWEVER since we are going to be pushing “Indev Builds” out, as well as this major update, you guys will be able to explore the new terrain and see what is going on. And as usual, you guys are free to stream and post videos on this branch as well, we just ask that you make it VERY clear that you are working off an exceptionally unstable build we use to work from, internally.

Importantly, you guys rock (OMG did we just say that?) and thank you for supporting TUG and Nerd Kingdom. We will try to make sure these news and updates are out more frequently (bi-weekly).

Shoot us an email at support@nerdkingdom.com if you still haven’t claimed your TUG early access key on Steam. They have been sent out since April :-p

To follow our development go to our 2014 Dev Board on Trello
Tweet Tweet? @TheUntitledGame
Like TUG? Like TUG on Facebook!
Bloggity bloggity, Al~right~ The Nerd Kingdom Tumblr!
Forum Junkies Unite! The TUG Forums!
Join our circle in Google+ here

If you think we have not done a TERRIBLE job so far, please share our project and news with your friends. As usual, every penny earned in Alpha and Beta goes right back into development.

3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About the Game

TUG sits at the crossroads where survival sandbox and multiplayer RPGs meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. The gameplay focuses on crafting, exploration, pvp, and role-playing, with an emphasis on immersion and player freedom.

Begin your journey as a Seedling, a race of humanoid beings with special crystals on their hands enabling them to interface with the strange energies and ancient secrets in the world around them. TUG offers a massive procedurally-generated world to explore, full of mystery and danger. How will you and your friends harness these powerful tools to build a new world?

Game Modes

We currently offer 3 game modes in our current alpha state. Currently, survival mode is our main development focus and we will be adding a lot of content and features in the upcoming months.


  • Survival Mode: This is our traditional survival mode which allows you to gather resources, build shelter, hunt, and farming. This is our current development focus as we plan to add many of the key features.
  • Creative Mode: This single and multiplayer mode gives you the freedom to build and manipulate the terrain, craft, break, and control all aspects of the world at your own pace.
  • Proving Grounds: Compete in limited PVP arena matches! Spawn as a helpless Seedling and collaborate or compete with others to gather resources and tools. Will you be the last Seed standing? (Currently broken due to our focus on Survival mode)

Key Features

We want TUG to immerse you in it’s world. We are dedicated to bringing you that experience even if we have to build an engine from the ground up.


  • Eternus Game Engine: We are building our very own game engine from the ground up. Are we crazy? Yes, but we feel that building an engine to support advanced terrain generation and modding support was very important to our vision.
  • Dynamic Crafting: TUG’s intuitive, crafting interface allows creation of a constantly expanding set of tools, weapons, and armor.
  • Biomes: Procedural generated biomes - Explore the biomes of TUG, from forests to deserts, including complex cave systems with many more to come.
  • Lore and Mythos: Uncover the secrets of TUG’s world through exploration and gameplay, including an entire original language to translate and decode.
  • Player-driven design: How you play will directly influence what Nerd Kingdom prioritizes in development.

Released & Testing Phase Features (Updated 8/28/2014)

These features have been updated into our game for you to play and provide feedback since our launch on Early Access. We will continue to improve these current features and implement new ones.


  • Projectile Weapons: Physics-based projectile weapons to throw at people's faces!
  • Prey Critters: Goats are are in and more are in the works.
  • Cooking: Create a fire pit and cook your goat meat.
  • Farming System: Craft a shovel and hoe to prepare your own farm. Gather fruits and vegetables, extract the seeds, and grow your way into a self-sustainable state. Build a fences to protect your food source.
  • Modding: Full Lua script integration for more robust modding.
  • Predator Critters: Hostile cats are in and more are in the works.
  • Apothecary: Early stages of apothecary are introduced with 5 potions for you to craft.
  • Crafting Refinement: Tools, items, and objects durability now take effect. For example, you can hit trees multiple time with a tiny sharp rock or craft a crude axe to increase gathering efficiency.

Upcoming Features

TUG have been in development for over a year and we realize that building our own game engine takes up a lot of time. We wish to implement these features before we launch TUG early next year in 2015. We decided to release this early because your feedback, ideas, and thoughts means everything to us in this early stage. We wouldn't be here without the community so please get involve and let us know how we can make TUG fun for you. We are committed to launching gameplay updates every 4-6 weeks and hotfix patches occasionally.


  • Terrain Generation v2: Our new generation will pave the way for more immersion with our biomes while allowing us to step away from block placements to smooth blocks.
  • Dynamic Voxel Manipulation: Voxel placement, block smoothing, and the ability to push and pull within them.
  • Sub-Biomes: A biome inception! Sub-biomes will allow larger biomes to be more immersive by allowing more variation.
  • Alchemy: Transmute your items between one another by sacrificing some form of energy or blood.
  • Multiplayer: Host your own dedicated server, or host a game session within the game itself. Only survival mode is single player and we are working on a new network code for better multiplayer experience. (Under construction)
  • Pets and Companions: A pet that follows roams the world with you. Golems you can build, find within the world, and program!
  • Higher Tier Recipes: More crafting and recipe variations, as well as traps and armor!
  • Dynamic Character Progression: Characters that physically change and grow as a result of how you play them! Eat too much and become heavy, run great distances and become lean, or swing heavy weapons and watch your muscles grow over time!
  • Dynamic Skill Progression: Skill and health system based on your Seed’s actions. The more you do something, the better you’ll get at it.
  • Higher Tier Tools: More building tools, like terrain smoothing and shape variations.
  • Logic System: Programmable “magic” abilities and effects, traps, companions, and more!
  • Dynamic Combat: Advance combat mechanics inspired by such games as Monster Hunter and Skyrim. A system that requires proper timing and skills to delivery to death blows to your foes!
  • Unique Worship System: Perform tasks and rituals to gain blessings and boons from mysterious beings.
  • Official Dedicated Servers: Dedicated servers that is hosted by us for the players. You can still host your own and have full control over on your own server.
  • Water: It's hard to survive in a world without some H20!
  • More to be listed as we continue development

About Nerd Kingdom


We are a team of game designers, artists, programmers, and academic scientists--the game is intended to serve as a platform for social science research of player interactions within virtual worlds. This ongoing research will be used to continuously improve the game, as well as further our academic understanding of how people interact in online spaces. TUG is an experiment in collaborative game design.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    Recommended:
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
180 of 250 people (72%) found this review helpful
280 products in account
8 reviews
0.2 hrs on record
Early Access Review
Make sure your Graphics Card is directx 11 compatible! I bought the game just assuming i could run it (didnt look very system heavy) but my graphics card is not compatible. Not really the developers fault i didnt read the reccomended requirements which is why i am not downvoting and the game from what i have seen does show a lot of potential and i hope that as they develop the game more they will optimize it and make it easier to run for those of us with older computers!
Posted: March 29th, 2014
Was this review helpful? Yes No
45 of 57 people (79%) found this review helpful
4 products in account
1 review
54.5 hrs on record
Early Access Review
I'm Blown Away. First I want to say THANKYOU to Nerd Kingdom FOR MAKING THIS GAME, and for releasing this part of it though it isn't yet finished. I like minecraft alot, my son LOVES minecraft a whole lot. The graphics in MC just aren't my thing. I Love the TUG graphics. With everything that is on the list to come I think my son and I will both LOVE TUG a whole lot!
I'm perfectly happy to just build and get excited about every new little thing until January ;-)
I do hope that what I build now will still be around once the final game is done (Dev's, will it??)
And I'm truly hoping for a method for 3rd person POV; and by the videos, it looks like the PC's are individualized-- I'm assuming that there will be a character creation section for the game too? Or will there be skins? Just wondering.
I haven't been this excited about a game since Skyrim! Thanks again Nerd Kingdom!
Posted: April 7th, 2014
Was this review helpful? Yes No
35 of 43 people (81%) found this review helpful
219 products in account
1 review
25.8 hrs on record
Early Access Review
This game is SUPER early... probably not a good idea to buy it if you are looking to get a clean smooth play experience. The game is in early access to ACTUALLY get feedback to not just help the game progress in design, but also to get some help troubleshooting/testing the engine to stabilize it. Still, $10 is pretty cheap, considering all updates come for free and the game price will increase later when more stuff is polished. Also, all the money goes into making the game better, so that's pretty sweet too.

Just reviewed my own game... awesome.
Posted: July 2nd, 2014
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78 of 132 people (59%) found this review helpful
56 products in account
3 reviews
0.8 hrs on record
Early Access Review
Hi I've just downloaded the game and spent very little time on it so far. I am looking forward to putting in the time with this game tho. to start its in very early alpha, so. a couple of little things would help, to start maybe some kind of information regrading the items that are in your inventory straight away, what there for and there purpose. to start you are just plonked into a world and are given no hint as what to do, so you just dig and lay blocks. looking at the key bindings wasn't much help at the minute, its says craft but your left thinking "craft what". It looks as tho its going to be a great game in time, but for new players ie everyone I think a little help guid is needed for people to find there feet as it will get boring very quick wondering around a big world with no idea.
Posted: March 28th, 2014
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58 of 96 people (60%) found this review helpful
273 products in account
3 reviews
4.9 hrs on record
Early Access Review
TUG (Three Unruly Gorillas) Is tons of fun, its early access now so there are still lots of features to go in and performance issues to iron out but multiplayer survival mode with some friends is rockin!
Posted: March 29th, 2014
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