Shantae: Risky’s Revenge – Director’s Cut brings hair-whipping, belly-dancing to your PC! Play one of the most critically acclaimed handheld series of all time, now with brand new features!
User reviews:
Recent:
Very Positive (48 reviews) - 85% of the 48 user reviews in the last 30 days are positive.
Overall:
Very Positive (617 reviews) - 90% of the 617 user reviews for this game are positive.
Release Date: Jul 15, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Shantae: Risky's Revenge - Director's Cut

 

Reviews

“...very seldom have we encountered a game that features this level of polish and refinement in virtually every facet...there's really not a single area of the game that won't wow you...quite possibly the best (money) you'll ever spend on a video game”
10/10 – Nintendo Life

“We should count ourselves lucky to have games like this...Buy this game and fall in love with that adorable little half genie as (we) have.”
9.5/10 – Destructoid

“...you'd be making a huge mistake by skipping over this excellent and ambitious action platformer”
9/10 – IGN

About This Game

By popular demand, Shantae: Risky’s Revenge – Director’s Cut is now available on Steam for Windows PC! This brand new version combines all of the award-winning content from previous releases – and adds even more! The pixel-based masterpiece remains intact, newly augmented with HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls, and an unlockable Magic Mode with alternate costume round out the package. This Director’s Cut also introduces a re-imagined Warp System, perfect for speed runners and returning players alike! Play one of the most critically acclaimed handheld series of all time, now on your PC!

Shantae: Risky’s Revenge – Director’s Cut is a powder keg of high octane, hair-whipping, hip shaking action, now available on Steam! Features thousands of frames of animation, huge multi-sprite bosses, and a quest so big it’s bursting at the seams. Guide “half-genie” Shantae through haunted wastes, burning deserts, enchanted forests, dripping caverns and deadly labyrinths. Discover magical attacks, brew zombie coffee, save golden babies, and master the art of belly-dancing to transform Shantae into more powerful creatures. Use your powers to foil the lady pirate Risky Boots and save Sequin Land from certain doom! With its infectious characters, flirtatious humor and deliciously outlandish action, Shantae: Risky’s Revenge offers up all the hair-whipping, belly-dancing action you can handle!

Awards:
  • MetaCritic: Highest Rated Portable Game of the Year*
  • IGN Editor’s Choice
  • IGN Best Visuals*
  • IGN Best Game of the Year*
  • Nintendo Power Game of the Year*
  • Nintendo Power Best Graphics*
  • Nintendojo Editors' Choice
  • iTunes Editor’s Choice
*(awards for various platforms)

System Requirements

    Minimum:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (48 reviews)
Overall:
Very Positive (617 reviews)
Recently Posted
Duo34
( 5.8 hrs on record )
Posted: May 22
Its Castlevania.
Helpful? Yes No Funny
Arcyne
( 2.9 hrs on record )
Posted: May 21
If you're looking to try a Shantae game for the first time, or just want another Metroidvania, Just get Pirate's Curse. This game isn't worth the time or money for how clunky, slow and unpolished it feels comepared to Pirate's Curse.
Helpful? Yes No Funny
chyatt6385
( 1.4 hrs on record )
Posted: May 20
The videos I've seen of this game really don't do it justice and can be actually a bit misleading if you aren't familiar with the first game already.

See, I didn't realize this game was played almost the same as the early (pre-Nintendo 64) Castlevania games only instead of having Simon Belmont whip his big bad chain out at ghosts and such, Shantae is whipping her big bad hair out at monsters. (Personally, my fave in that series was Simon's Quest. But that's a rabbit trail.) That and her dancing. Moving right along . . .

A new touch, and rather nice, is the inclusion of "jump pads" where one may move forward and backward through the game and not just left and right. Sort of gives it a three-dimensionality.

Artistically speaking, even though the artwork is of the pixellated faux-8-bit variety, the artists gave our heroine some character by giving her eyes expressions as she changes positions, etc. which add to the game ambience and experience.

It's fun, works well on Windows 10 with a wired Logitech gamepad. I got it as part of a Humble Bundle for US$10.

It was a REALLY good deal, so what's not to like?
Helpful? Yes No Funny
tommy_lop
( 7.4 hrs on record )
Posted: May 19
https://www.youtube.com/watch?v=tTNM6liXJ3s

My youtube review of this game. Overall though I do recommend this game it dosen't look good at 1080P but the sprites are charming and the overall game is really fun.
Helpful? Yes No Funny
ownosourus
( 12.3 hrs on record )
Posted: May 18
The Shantae series, arguably the most well-known franchise from developer WayForward, had a long hiatus after its initial debut on the Game Boy Color, but has made quite a comeback more recently with Shantae and the Pirate’s Curse and the Kickstarter success Shantae: Half-Genie Hero currently in development.

However, the series already made a return before either of those titles several years ago with Shantae: Risky’s Revenge, originally released for the DSi in 2010. Now, WayForward has brought an enhanced port to PC in the form of Shantae: Risky’s Revenge – Director’s Cut, and while there’s not enough truly new content here for fans of the original version to double dip, the game is as solid as ever, and still offers numerous reasons for platforming fans to take a look.

The story begins with the titular Shantae, a half-genie girl with magical abilities, witnessing a mysterious lamp found by her uncle being stolen by her old nemesis, the greedy pirate Risky Boots. From there, the plot is generally pretty sparse, with Shantae journeying across her home of Sequin Land in search of magical seals that will help her stop the pirate’s schemes.

Gameplay consists of 2D platforming across several diverse environments, as well as utilizing Shantae’s trademark abilities in battle, including her default attack of whipping her ponytail forward as well as numerous unlockable transformations. These include a monkey that can climb walls, an elephant that can destroy various rocks and obstacles, and a mermaid that can swim freely underwater.

The game’s world is laid out in a way akin to series such as Metroid, with different side-scrolling locations connected to each other to form one big map, with numerous hidden secrets and goodies that can only be fully accessed later on with abilities and items that Shantae earns throughout her adventure.

While this approach does a good job of both encouraging and rewarding exploration and experimentation, it still also results in my biggest issue with the game, which is the problem of sometimes being stumped on where to go next, and revisiting numerous areas in vain before finding the next step in Shantae’s journey. Though that element of the game is still sometimes frustrating, WayForward made Director’s Cut a bit more tolerable, with an improved warp mechanic and a more concise map that can be referenced at any time.

Graphically, though the game’s pixel art certainly looks blocky blown up to 1080p, it still has a lot of charm and attention to detail, with fluid and lively character animations and sometimes stunning environments. One downside is that the game wasn’t reworked from its original 4:3 aspect ratio to properly fit widescreens, which is unfortunate. The soundtrack also provides a variety of catchy tunes, and the character portraits displayed during conversations have also been reworked to display in full HD.

Numerous areas of the game also boast unique features, including a gauntlet of enemies to beat within a time limit or a dungeon that changes layouts depending on which way you hit switches. The game isn’t incredibly long, clocking in at about ten hours for me and possibly less for veterans who know where to go, but what’s there is fun, and the PC version only costs 9,99€, which isn’t bad when compared to many other indie games that go for double that price.

Other than the improved warp and map mechanics and an unlockable mode that enhances Shantae’s magical abilities, Shantae: Risky’s Revenge – Director’s Cut doesn’t boast any big new features that would justify fans who already played the original DSi version to pay twice for what’s close to the same game. Still, it’s probably the best version available, and fans of the genre will have some good fun with it if they decide to check it out.
Helpful? Yes No Funny
Hezkore
( 0.3 hrs on record )
Posted: May 17
A sexist and stupid game... I love it!
Pirates Curse is better though.

Final score is a pixel out of 8-bit.
I will recommend this game because it's actually very fun.
Helpful? Yes No Funny
Foggy Dreamer
( 16.2 hrs on record )
Posted: May 15
A great platformer like Castlevania or Metroid. Use sexy dances to transform into a speedy monkey, a powerful elephant or a beautiful mermaid as you quest all over Sequin Land.

The main flaw of this installment is its short length. However, it does encourage replays with a number of achievements and the "Magic Mode" costume that is unlocked after completing it for the first time.

Catchy music, fun characters and easy to learn controls! This game is a good example of why folks want Shantae as a playable character in the next Super Smash Bros.
Helpful? Yes No Funny
Dave
( 10.3 hrs on record )
Posted: May 14
By far not as good as Pirate's Curse, although, it's still quite enjoyable. 3-5 hours of gameplay, so buy it only if cheap!
Helpful? Yes No Funny
Sulemania
( 6.3 hrs on record )
Posted: May 13
A solid platformer. Not a lot of those on the PC. I didn't like the fetch quest structure that much, but it didn't ruin the game or anything.
Helpful? Yes No Funny
privatedoomsday
( 0.6 hrs on record )
Posted: May 13
Ah; I truly remember that the original "Shantae" game was a "metroidvania", before the term was ever created, as a way to describe it. Just to remind people, the original game was first released, on the Game Boy Color, and, while Capcom didn't make it or own copyright of it, they DID publish it. Those were the days, back when it was MUCH more obscure.
Anyways, sometime in the future, later games led the character to become more well-known, and this was the first sequel to be released; it was originally released for the Nintendo DSi, as a downloadable game. But, as for this game, it's clearly worth checking out. Saying that, if you like open-world action platformers, you'd definitely like this game.
Is this a non-linear adventure? Not quite. But however; there ARE some interesting achievements, that I thought seemed HILARIOUSLY awkward. But, on the other hand, the game has nicely designed graphics, a slightly interesting story, and even an iconic main heroine, that happens to be half-genie.
----
Is it worth buying this game? For only $9.99, it's defintely a decent deal; saying that, this game DEFINITELY doesn't have multiplayer, but it's still worth checking out. So in other words, if you want a single player game for that much money, it's a fair deal, and overall, that depends on how much you want to try it out. But overall, they did put a lot of hard work into this game, so I'd say that in my opinion, this is definitely a good deal.
Also, there IS A third game in the franchise; specifically being "Shantae and the Pirate's Curse", where, as a half-genie, had lost her powers, and until then, had to learn some new techniques and also rely on gadgets, to help deal with a far greater evil, and form an alliance, with an old enemy... (The price is about twice as much, but I believe that, if you aren't entirely sure about buying that game, I suggest playing this game first.)
----
BTW, some critics may have complained about some female characters within this franchise, seeming to them as being "over-sexualized", but if you believe me, I don't find that to be true because, it's definitely PG-rated, in nature and dialogue, saying, it's definitely a game that's actually clean, compared to some non-explicit video games of today's standards. (This includes Koei Tecmo's "Dead or Alive" franchise, which is, while nothing explicit, still being a dirty, and possibly sexist video game series, and overall, is none of my concern, because I'm not even a fan of that franchise, anyway.)
Helpful? Yes No Funny
techman
( 6.7 hrs on record )
Posted: May 10
Shantae: Risky's revenge is a traditional platform adventure game reminesent of those early 90's classics, like Wonder Boy in Moster World, metroid and castlevania. The biggest difference is that you kill the enemies with your hair instead of a sword or a whip.
The pixel art and music is very typical for 16-bit era console game, and if you like that kind of style this is a game for you. Just don't expect too much from the plot. It's straightforward and offers very little suprises, but nevertheless it is a decent game if you need to keep the boredom at bay for 5+ hours. Or more if you like achievement collecting since there are lots of hidden treasures to collect.
Helpful? Yes No Funny
Willie the Pimp
( 11.7 hrs on record )
Posted: May 9
Having never played a Shantae game before, I bought this in the Humble Bundle without much of an idea of what to expect except that it is a metroidvania style game, which is a personal favorite genre of mine. The game is by no means perfect, but it is decent, and I would identify it as a flawed gem. There are perhaps very minor spoilers ahead, but they are nothing that I would consider game ruining, especially since you'll likely forget all about them as soon as you start playing.

The thing I liked the most about the game was the Baron's Lair where you get the third seal. It had just the right amount of difficulty and creativity to make it good. Admittedly, most areas of the game are a bit on a easy side, which was disappointing, but the Baron's Lair is as fine as something I would see in one of the better Zelda games. I also liked Shantae's shapeshifting abilities, which gives a new spin to the genre. The controls are pretty good too, though I used a controller. (As a sidenote, if you are button mapping for a controller, use the one in Steam's Big Picture rather than Joy2Key, because it is easier and I could not figure out how to map the control stick/d-pad. My controller has both control sticks located on the inside of the controller and the d-pad on the edges, so I found I had to map the d-pad as an axis and my left control stick as the d-pad, and it worked perfectly. I used the d-pad to play with). I did not try playing with keyboard and mouse controls, so I cannot opine on their quality.

In terms of the cons, the game tends to be too easy. It is rare to lose a significant portion of health, and the only time you will die is if you aren't paying attention to your hearts. I have not played through the harder difficulty that unlocks when you beat the game, but this might help with that. Apart from that, though, the puzzles tend to be a little easier too, which is fine sometimes, but I think the best games have a variety of difficulties for puzzles, like La Mulana (though those still tend to be more on the difficult side). Additionally the game is short and the map is relatively small, but they do a lot with the space they have, so the size of the map is not a major concern of mine. I completed my first run in a little over 6 hours.

As I said, the game is a flawed gem. I look forward to playing the third game in the series on my 3DS (also from the Humble Bundle). Overall I think I would rate the game a 7/10 (with 5/10 being average). If it had more harder parts and more content it may easily be a 10/10 game though.
Helpful? Yes No Funny
BlazeHedgehog
( 15.9 hrs on record )
Posted: May 9
There's a lot about Shantae: Risky's Revenge that you can be very nitpicky of. For a company that's as experienced with making games as WayForward is, there are a lot of parts of Risky's Revenge that feel bizarrely amateur. This is an adventure style game like Metroid (a "Metroidvania" as the kids call it), but the space isn't utilized very well. Every time it feels like the game is going to open up, it... well, doesn't. You just get funneled down the same hallway you've been through six times.

Because of this, the game is also short. Now, being short isn't necessarily worthy of complaint, but Risky's Revenge ends right when it feels like the game should be getting started. Again, you wait for it to open up and it never happens. Near the end of the game you get this new ability and it feels like the world doubles in size... but all it really means is you get a bunch of huge, bare, empty rooms that go nowhere. It's not that it's short, it's that it doesn't feel like enough. The game is structured poorly, and paced poorly.

I also feel like it breaks the rules sometimes. Shops in the game sell you all kinds of items, but they don't feel essential. They're optional helpers if you feel stuck or overwhelmed... until you're required to have them in order to clear certain mandatory puzzles out of the blue near the end of the game. They don't feel utilitarian in that way. It's sloppy.

But I didn't hate the game, I guess. Again, my complaints could probably be seen as nitpicks. There's still fun to be had in Risky's Revenge, it's just there's a lot of things that hold it back. It's not a great game, just merely... okay.
Helpful? Yes No Funny
╭Soli
( 8.7 hrs on record )
Posted: May 9
This game does nothing other than being pretty.
That's pretty much the summary of this review. Shantae: Risky's Revenge, is a very pretty game for those who adore pixel-art, but it does absolutely nothing else other than being pretty.

There's so much to say, but the basic fact about this game, is that it's empty. It's hollow. The devs didn't have a vision, they didn't have anything. They don't try to "talk" to you, the player. It's just yet another platformer that's only distinct by its art.
You enter as Shantae, a half-genie, who goes off to bring the 3 magical seals together, in order to prevent Risky, the evil pirate, from collecting them herself, from the powerful 3 barons. Because that makes sense, considering that Risky keeps beating Shantae in their every exchange.
You do not interact with any of the core-characters, you learn next to nothing about their world -- yet the game makes you feel like these characters are actually important, without letting you even experience them.
From there, there's the actual gameplay, in which you go back-and-forth exhaustingly from one end of the map to another -- while having very few actually fun platforming challenges. Most of the time, you're just wondering: "where the heck am I supposed to go?", and the only thing that'll keep you, is that the game is not actually bad, it's just mediocre. It's sufficiently good and bad to the point you'll just go "meh", but never toss your controller over. In a way, that's its own achievement...But do not actually pay the full price for this game.

I can recommend people to play the game, but not to buy it. It's a very basic platformer, and the graphics are very lovely -- you'll easily sink in at least 6 hours into this if you're into these sort of games, but for the love of god -- do not buy it for full price. I got it for about 1$ at humblebundle, and I have to say -- I got my money's worth. This game is seriously bare of any form of content, that it feels more like a walking advertisement for the Shantae series, than an actual full game.
I enjoyed my time playing it, but I'd be seriously ♥♥♥♥♥♥ if I paid 5 or even 10 bucks for this thing.
Helpful? Yes No Funny
alpha-iwnl-
( 2.3 hrs on record )
Posted: May 8
Product received for free
lit
Helpful? Yes No Funny
gay monster dad
( 1.2 hrs on record )
Posted: May 8
This would be fine in the PS1 era. It looks pretty, but that's about all it does, honestly. Extremely inconvenient interface and controls, largely dull gameplay reminiscent of older games - not in a fond way, a "warts and all" way really. We left behind several of these conventions for a reason, and it shows here.

Not really BAD per se, just aggressively mediocre. If you're a fan of the series by all means go for it, but elsewise you're not missing much by passing on this.
Helpful? Yes No Funny
LonM
( 9.5 hrs on record )
Posted: May 7
S:RR is a casual platformer, with some RPG elements. I say casual as it's a very laid back game. Not to say that it isn't boring, but it's not too difficult. There is an advanced mode unlocked at the end of the game though, which poses more of a challenge.

One of the things that really stands out in S:RR is the overall design. From the pixel graphics to the music, it all has a very nice cartoonish feel to it. It doesn't try to be super-serious. And for something that's been ported/adapted from a handheld console game, it comes across very well.

The main play style has some RPG elements, you can choose from some magic items and upgrades depending on how you want to play it, but there's not really much on that front. Most of the gameplay is standard 2D platformer fare: You're given a world and must traverse it in order to fight enemies / collect items to save your home town. Most of this works well, as it's broken up with puzzles and challenges [The battle tower is quite a good one]. My only gripe is that it's a bit easy to get lost as the map isn't great.

The window seemed a bit odd when playing. There didn't seem to be a force fullscreen option, and the game seems locked to a 4:3-ish aspect ratio. But other than those minor things, this is a good casual platformer, best played with a gamepad of some sort.
Helpful? Yes No Funny
Yella 🎓
( 7.6 hrs on record )
Posted: May 6
Shantae: Risky's Revenge - Director's Cut is a game that I recommend because:
- is a method to banish boredom
- it has a female protagonist
- is is indie
- it has action & adventure
- it has a good soundtrack
- it has trading cards

Enjoy!
Helpful? Yes No Funny
hispongebob
( 8.3 hrs on record )
Posted: May 5
Product received for free
Enemies die from your hair :D
Helpful? Yes No Funny
Tony_fugazi™
( 19.5 hrs on record )
Posted: May 5
Great game! Nice story, catchy soundtrack, polished platform gameplay. I can say that is a modern classic. Good job, WayForward :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
17 of 17 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: May 18
The Shantae series, arguably the most well-known franchise from developer WayForward, had a long hiatus after its initial debut on the Game Boy Color, but has made quite a comeback more recently with Shantae and the Pirate’s Curse and the Kickstarter success Shantae: Half-Genie Hero currently in development.

However, the series already made a return before either of those titles several years ago with Shantae: Risky’s Revenge, originally released for the DSi in 2010. Now, WayForward has brought an enhanced port to PC in the form of Shantae: Risky’s Revenge – Director’s Cut, and while there’s not enough truly new content here for fans of the original version to double dip, the game is as solid as ever, and still offers numerous reasons for platforming fans to take a look.

The story begins with the titular Shantae, a half-genie girl with magical abilities, witnessing a mysterious lamp found by her uncle being stolen by her old nemesis, the greedy pirate Risky Boots. From there, the plot is generally pretty sparse, with Shantae journeying across her home of Sequin Land in search of magical seals that will help her stop the pirate’s schemes.

Gameplay consists of 2D platforming across several diverse environments, as well as utilizing Shantae’s trademark abilities in battle, including her default attack of whipping her ponytail forward as well as numerous unlockable transformations. These include a monkey that can climb walls, an elephant that can destroy various rocks and obstacles, and a mermaid that can swim freely underwater.

The game’s world is laid out in a way akin to series such as Metroid, with different side-scrolling locations connected to each other to form one big map, with numerous hidden secrets and goodies that can only be fully accessed later on with abilities and items that Shantae earns throughout her adventure.

While this approach does a good job of both encouraging and rewarding exploration and experimentation, it still also results in my biggest issue with the game, which is the problem of sometimes being stumped on where to go next, and revisiting numerous areas in vain before finding the next step in Shantae’s journey. Though that element of the game is still sometimes frustrating, WayForward made Director’s Cut a bit more tolerable, with an improved warp mechanic and a more concise map that can be referenced at any time.

Graphically, though the game’s pixel art certainly looks blocky blown up to 1080p, it still has a lot of charm and attention to detail, with fluid and lively character animations and sometimes stunning environments. One downside is that the game wasn’t reworked from its original 4:3 aspect ratio to properly fit widescreens, which is unfortunate. The soundtrack also provides a variety of catchy tunes, and the character portraits displayed during conversations have also been reworked to display in full HD.

Numerous areas of the game also boast unique features, including a gauntlet of enemies to beat within a time limit or a dungeon that changes layouts depending on which way you hit switches. The game isn’t incredibly long, clocking in at about ten hours for me and possibly less for veterans who know where to go, but what’s there is fun, and the PC version only costs 9,99€, which isn’t bad when compared to many other indie games that go for double that price.

Other than the improved warp and map mechanics and an unlockable mode that enhances Shantae’s magical abilities, Shantae: Risky’s Revenge – Director’s Cut doesn’t boast any big new features that would justify fans who already played the original DSi version to pay twice for what’s close to the same game. Still, it’s probably the best version available, and fans of the genre will have some good fun with it if they decide to check it out.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
3 people found this review funny
Recommended
5.1 hrs on record
Posted: May 5
I like Shantae, but this game is EXTREMELY flawed. Do yourself a favor and play Shantae: Pirate's Curse first before getting into this one. I did that because of the humble bundles going around this time and it gave Pirate's Curse first.

I'm gonna be comparing those two games a lot since, why not.

Pirate's Curse did just about everything better. First off though, I like this games writing and think it can be genuinely funny at times and its just a nice light hearted adventure. The art's decent, but much better in Pirate's Curse. The music is decent, but once again much better than Pirate's Curse. The controls are fairly good, but a little better in Pirate's Curse again. I feel like Shantae's hair whip has a strange delay in this game that wasn't present in Pirate's curse, but other than that, the controls themselves are fine.

The big issue here is the level design. This is defo a Metroidvania game, and I don't think that it's quite a compliment. I don't particularly enjoy backtracking thousands of times through the same part of the level with barely any difference. Don't get me wrong, maybe one backtrack or two per level is ok. I think Pirate's Curse did it to an acceptable level. Not something I love still, but they made it fairly easy. You beat a level, and then with the power you have now, you go back to a level you were in and use that power to find the key to start the next. Very simple very easy.

This game is not so simple and easy. The level design is overly simple, yet somehow terrible and forces WAY too much backtracking. The biggest offender of all is THEY DID NOT PUT A WARP TO YOUR TOWN in this game.

WHY! There are so many times you need to just go back to town, but instead you have to warp to a pumpkin patch and go through the same screen every time. Granted, they add a few enemies in there as the game progress, but it is not enough for the sheer amount of times you go through that pumpkin patch, it's awful. If you're in the town too, chances are you need to warp back somewhere, so you'll be going through the warp patch again, and you better hope you went to the right area and don't need to go through that pumpkin patch 4000000 more times.

Then one other huge flaw. I don't mind the monkey transformation as it's extremely quick and easy to use and not at all clunky, but the Mermaid just seems like it was an after thought. Mermaid is basically a swimming section. It's the worst part of the game by far. You're tasked at some point to find 3 Golden Squids that are just SOMEWHERE in the water scattered around the world. You're given 0 clues other than they're in water. The water parts of the levels themselves are completely devoid of any kind of art or detail, you're mostly just swimming through complete blackness and you HAVE to hold against walls, because for some reason the Golden Squids are hidden behind walls. It was absolutely terrible and the only time I had to just look up where they were so I didn't torture myself anymore.

Oh right, quick note. The map is terrible in this game, and not easily accessable at all like in Pirate's Curse. This map is VERY undetailed and requires you to press pause and then scroll through items and then hit map. It doesn't show you where you are in caves or dungeons. So, once again, Pirate's Curse does it better.

Other than that, I'd say this is a fairly mediocre platformer, but I do honestly really like Shantae herself as a character and am glad I played Pirate's Curse first so I wasn't turned off to it. If you want a more backtracky/Metroidvania style game, then yeah I spose get this one first.

If you want a bit of a more classic platformer style game with some Metroidvania, go with Pirate's Curse. Just get Pirate's Curse first if you're interested in Shantae, trust me.

I kinda wish I could give this a thumbs sideways, but I'll stick with recommended for now since it wasn't too bad until the Mermaid section I spose.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
8.3 hrs on record
Posted: May 4


This is a really great game, it really feels like a good old Castlevania game at times. From what I can tell it even uses some Castlevania sound effects, which I personally really appreciate. Also the way some of the enemies die, seems to have been inspired from the Castlevania series, though other games at the time did this too, it's good to see that we can still get these old-school feeling games in our day and age.

The controls are pretty much perfect, there's no knock-back when you get hit by an enemy, which is great, though it might make getting hit less punishing, which depends on your opinion if this is a pro or con. The pixel graphics are very well done, the art-stile is beautiful and the animations are very fluid. Your character can belly dance and transform into creatures like a monkey for example, which has improved running and jumping and also has the ability to climb walls.

The soundtrack is very up-beat and fits the game nicely, the composer did a great job here. There's not much else to say I guess, there's the game's humor, which has been pretty entertaining so far, but my sense of humor might differ from yours, so I obviously can't know whether you'll like it or not.

I think I should mention a few things about the graphic options in the game. There's only an option for screen resolution and whether you want to stretch the screen or not. The game natively runs in a 4:3 aspect ratio, but stretching it to 16:9 doesn't really make it look noticeably worse, it doesn't really look stretched. The game starts in window mode and has no option for full screen, but this is easily fixed by pressing alt+enter at the same time. The game could use some screen filters to smooth out the pixelated look, a few people on the game's hub have been complaining about that, though I like the graphics the way they are, but more options are usually better.

All in all, this game is amazing, it's exactly what I'd expect from a top-notch metroidvania.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
19.5 hrs on record
Posted: May 5
Great game! Nice story, catchy soundtrack, polished platform gameplay. I can say that is a modern classic. Good job, WayForward :)
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
14.6 hrs on record
Posted: May 4
I recommend this game to everyone. (Especially if you're into 2D platform games or grew up playing SNES/Gameboy games).
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.3 hrs on record
Posted: May 13
A solid platformer. Not a lot of those on the PC. I didn't like the fetch quest structure that much, but it didn't ruin the game or anything.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
16.2 hrs on record
Posted: May 15
A great platformer like Castlevania or Metroid. Use sexy dances to transform into a speedy monkey, a powerful elephant or a beautiful mermaid as you quest all over Sequin Land.

The main flaw of this installment is its short length. However, it does encourage replays with a number of achievements and the "Magic Mode" costume that is unlocked after completing it for the first time.

Catchy music, fun characters and easy to learn controls! This game is a good example of why folks want Shantae as a playable character in the next Super Smash Bros.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: May 10
Shantae: Risky's revenge is a traditional platform adventure game reminesent of those early 90's classics, like Wonder Boy in Moster World, metroid and castlevania. The biggest difference is that you kill the enemies with your hair instead of a sword or a whip.
The pixel art and music is very typical for 16-bit era console game, and if you like that kind of style this is a game for you. Just don't expect too much from the plot. It's straightforward and offers very little suprises, but nevertheless it is a decent game if you need to keep the boredom at bay for 5+ hours. Or more if you like achievement collecting since there are lots of hidden treasures to collect.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Posted: May 13
Ah; I truly remember that the original "Shantae" game was a "metroidvania", before the term was ever created, as a way to describe it. Just to remind people, the original game was first released, on the Game Boy Color, and, while Capcom didn't make it or own copyright of it, they DID publish it. Those were the days, back when it was MUCH more obscure.
Anyways, sometime in the future, later games led the character to become more well-known, and this was the first sequel to be released; it was originally released for the Nintendo DSi, as a downloadable game. But, as for this game, it's clearly worth checking out. Saying that, if you like open-world action platformers, you'd definitely like this game.
Is this a non-linear adventure? Not quite. But however; there ARE some interesting achievements, that I thought seemed HILARIOUSLY awkward. But, on the other hand, the game has nicely designed graphics, a slightly interesting story, and even an iconic main heroine, that happens to be half-genie.
----
Is it worth buying this game? For only $9.99, it's defintely a decent deal; saying that, this game DEFINITELY doesn't have multiplayer, but it's still worth checking out. So in other words, if you want a single player game for that much money, it's a fair deal, and overall, that depends on how much you want to try it out. But overall, they did put a lot of hard work into this game, so I'd say that in my opinion, this is definitely a good deal.
Also, there IS A third game in the franchise; specifically being "Shantae and the Pirate's Curse", where, as a half-genie, had lost her powers, and until then, had to learn some new techniques and also rely on gadgets, to help deal with a far greater evil, and form an alliance, with an old enemy... (The price is about twice as much, but I believe that, if you aren't entirely sure about buying that game, I suggest playing this game first.)
----
BTW, some critics may have complained about some female characters within this franchise, seeming to them as being "over-sexualized", but if you believe me, I don't find that to be true because, it's definitely PG-rated, in nature and dialogue, saying, it's definitely a game that's actually clean, compared to some non-explicit video games of today's standards. (This includes Koei Tecmo's "Dead or Alive" franchise, which is, while nothing explicit, still being a dirty, and possibly sexist video game series, and overall, is none of my concern, because I'm not even a fan of that franchise, anyway.)
Was this review helpful? Yes No Funny
8 of 15 people (53%) found this review helpful
1 person found this review funny
Recommended
7.6 hrs on record
Posted: May 6
Shantae: Risky's Revenge - Director's Cut is a game that I recommend because:
- is a method to banish boredom
- it has a female protagonist
- is is indie
- it has action & adventure
- it has a good soundtrack
- it has trading cards

Enjoy!
Was this review helpful? Yes No Funny
10 of 20 people (50%) found this review helpful
8 people found this review funny
Recommended
0.8 hrs on record
Posted: May 2
I am a 28 year old straight man and I find this game adorable. The style and personality of this game bleeds cuteness like if you cut open a puppy and poured its cuteness onto two baby chimps doing cartwheels over the annoyed hunched figure of their over tired chimp father, that damn chimp dad, all his kids want is to play but he's always working never has anytime for his ♥♥♥♥ing chimp kids. THEY NEED A FATHER DAMNIT... play the game I bought it at around $10 but I would say its easily worth twice that
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
9.5 hrs on record
Posted: May 7
S:RR is a casual platformer, with some RPG elements. I say casual as it's a very laid back game. Not to say that it isn't boring, but it's not too difficult. There is an advanced mode unlocked at the end of the game though, which poses more of a challenge.

One of the things that really stands out in S:RR is the overall design. From the pixel graphics to the music, it all has a very nice cartoonish feel to it. It doesn't try to be super-serious. And for something that's been ported/adapted from a handheld console game, it comes across very well.

The main play style has some RPG elements, you can choose from some magic items and upgrades depending on how you want to play it, but there's not really much on that front. Most of the gameplay is standard 2D platformer fare: You're given a world and must traverse it in order to fight enemies / collect items to save your home town. Most of this works well, as it's broken up with puzzles and challenges [The battle tower is quite a good one]. My only gripe is that it's a bit easy to get lost as the map isn't great.

The window seemed a bit odd when playing. There didn't seem to be a force fullscreen option, and the game seems locked to a 4:3-ish aspect ratio. But other than those minor things, this is a good casual platformer, best played with a gamepad of some sort.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
15.9 hrs on record
Posted: May 9
There's a lot about Shantae: Risky's Revenge that you can be very nitpicky of. For a company that's as experienced with making games as WayForward is, there are a lot of parts of Risky's Revenge that feel bizarrely amateur. This is an adventure style game like Metroid (a "Metroidvania" as the kids call it), but the space isn't utilized very well. Every time it feels like the game is going to open up, it... well, doesn't. You just get funneled down the same hallway you've been through six times.

Because of this, the game is also short. Now, being short isn't necessarily worthy of complaint, but Risky's Revenge ends right when it feels like the game should be getting started. Again, you wait for it to open up and it never happens. Near the end of the game you get this new ability and it feels like the world doubles in size... but all it really means is you get a bunch of huge, bare, empty rooms that go nowhere. It's not that it's short, it's that it doesn't feel like enough. The game is structured poorly, and paced poorly.

I also feel like it breaks the rules sometimes. Shops in the game sell you all kinds of items, but they don't feel essential. They're optional helpers if you feel stuck or overwhelmed... until you're required to have them in order to clear certain mandatory puzzles out of the blue near the end of the game. They don't feel utilitarian in that way. It's sloppy.

But I didn't hate the game, I guess. Again, my complaints could probably be seen as nitpicks. There's still fun to be had in Risky's Revenge, it's just there's a lot of things that hold it back. It's not a great game, just merely... okay.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.3 hrs on record
Posted: May 17
A sexist and stupid game... I love it!
Pirates Curse is better though.

Final score is a pixel out of 8-bit.
I will recommend this game because it's actually very fun.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: March 19
This game features wonderful pixelart, upgradable skills, character transformation, lots of puzzles to solve and hidden paths to discover. All this is finished off with amicable characters, humor and some decent action sequences.
The drawback tends to be quite a bit of backtracking, which is common in metroidvania games, especially if want to get all the hidden items. Otherwise great game with an even better sequel.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.8 hrs on record
Posted: March 10
Lovely Metroidvania type game and nice port of a DSi game. Has nice visuals, charming characters, decent soundtrack, mediocre story and unfortunatly gameplay that, allthough pretty good for everything it does, still stands in the shadow compared to other games of the genre.

Still, you won't make a mistake playing this game, really enjoyed my time.

Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
8.8 hrs on record
Posted: March 17
Pretty fun metrovaniaish game. Not very long but will play the next one eventually.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
20.3 hrs on record
Posted: March 6
The game is fairly short, but enjoyable for the most part. Most of your time spent will be running back and forth across the map finding items to upgrade Shantae's health and belly dancing magic. The spells are for the most part useless in my opinion. Your main attack is your hair whip, which can be upgraded in the shop. The puzzles are satisfying, the bosses can be challenging, and the music is nice. The controls are a bit rough though. Overall a good game. 8/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
10 of 11 people (91%) found this review helpful
Recommended
11.7 hrs on record
Posted: November 29, 2015
I felt like I was playing Metroid or Legend of Zelda what with how I was gaining transformations and abilities and then backtracking to parts of the world where I could find other branches to path to via the new methods of travel. Usually I loved this. New transformations just strike me as one of the awesome things to games like this. They feel more like magic than spitting fire does.

Sometimes however I ran into moments natural to games like these where I wasn't sure where the game wanted me to go. Though bothersome these moments honestly didn't delay me that long. The overworld isn't that large. I found if I didn't know where to go I could just walk the whole overworld in roughly 10-20 minutes and find my new path by observation (the world of course gets larger as the game goes on, but never too large to scout in a timely manner).

The characters in this game stood out to me. None of Shantae's friends or enemies really get all that much screen time. The story and characters seem like they're kinda just tossed in as tools to get the plot rolling along. But everything and everyone in this game had a fairly memorable look and feel to it. From Shantae the bubbly sexy-cute genie girl to the flirty mermaids and swarms of nagas patrolling the overworld. Even Rottytops - a zombie girl Shantae seems to know - came off as a cute and likeable character despite clearly having no problem with the idea of eating Shantae's brain.

The animations in this were great and added a ton to the feel of the game. The transformation dances especially stood out to me as well made. But ultimately everythign in the game was beautifully animated - NPCs in town, enemy patrols, the background, Risky Boots and her funny looking ship... even Rottytops was swaying cheerfully - which probably added a lot to why she felt energetic and likable. Shantae could have used other melee-attack animations to alternate through though in my opinion; the one attack animation looked repetative.

The overworld is set up like a 3D platformer. For the most part things are left and right, but Shantae can flip to background and foreground in a few places. At first I thought this was going to end up confusing and lead to becoming lost often, but it actually turned out not to be a constant thing. The forest is the only place with enough layers to possibly confuse anyone.

The magic combat moves for the most part didn't feel very useful to me. Rapid hair-whips (Shantae's normal melee attack) were enough to get by in most cases.

-Fireballs were low damage (literally 1 damage) and would only hit one enemy at a time. they were useful for burning things that needed to be hit with fire to open but unless you planned to max the fire magic it wasn't very useful. The maxed version was a low-range stream of fire; the damage was so rapid it could clear almost any non-boss monster in a single tap (some took two taps).

-The various Pike spells - which are basically damaging orbs that spin around Shantae sorta like a shield - are very useful in the early and mid-game since they can keep the enemy from getting in close before it gets whammied to death. later on in the 3rd act there are enemies that can take a lot of hits and can either attack at range or rush you too fast for the pike orbs to kill them. Ultimately Pike is probably the easiest magic to play with since you can move while the spell is active. Higher level pike spells are more orbs - simple but effective.

-The electric cloud spells I felt were gimmicky and only overcomplicated combat when I tried to use them. I don't think I ever found a point in the game where I was glad I had that spell on hand other than when I was required to have an electrical move to activate an explosive. They work something like a delayed bomb. You cast it, they appear, after about 2 seconds they explode or shoot lightning depending on the spell's level. More often than not by the time you cast it and the "bomb" goes off you could easily have melee attacked the enemy and killed it anyway - and often times the enemy won't be in the blast and it'll take several wasted tries before it actually lands. To it's credit it is a strongly damaging blast. I never bothered getting the highest level of this spell however. It might have been signifigantly better than the other levels in more than just damage. The first two levels of the spell were pretty useless though. I imagine the damage might be useful against bosses that don't move much but there aren't many of those; it'll be tricky trying to hit a boss with one of those.

By the end of the game one of the things that defined the game most to me was Shantae's ability to transform into animals. Her monkey form was cute and huggable. With the ability to jump higher, move faster and climb almost everything it was what I spent most of the game as. If there was a way to attack as a monkey though I'd never come acrossed it.

Her elephant form was slower and a worse jumper than her human form. The elephant's main utility was to break things other forms were unable to break: walls, boulders, Golems and stone statues that shot fireballs. It was decently strong if she attacked, but since her elephant's attack was a rushing-forward attack if she didn't kill something when she used it she'd take "touch" damage. So ultimately using the elephant for anything besides a tool for smashing rocks was kind of unwise. It was a cute elephant though and I rushed around ramming low level enemies that I knew would die in one hit for the glee of it.

The mermaid transformation I have mixed feelings about. Shantae looked absolutely stunning as a mermaid, but the form felt like it was treated as a vehicle more than a form. Other transformations instantly switch off when Shantae hits any water. And Shantae isn't able to swim downwards - just left and right. So ultimately the mermaid's main ability is just being able to use down when in water. It just feels to me like it allows her to do what she already should have been capable of. Especially since the underwater areas are a bit uninteresting. Maybe the mermaid should have had some better water ability than other forms, but just treating it like a no-go zone unless you go mermaid made it feel more obligatory than fun. On land the mermaid is cute but completely at disadvantage: Can't attack, moves as slow as a walk, and every jump ends with a landing that pauses briefly every time. On land she can't even use her bubble attack - which is odd considering the enemy mermaids use it on land.

Even if pretty weak at it I think all forms should be able to fight in some way and I think every form should have been able to go into water and swim around. It would have added more to the fun of the transformations. Nitpicks aside I really do love Shantae's transformations. I actually wasted a fair bit of time just transforming and screwing around - mostly as the monkey and mermaid.

The animation quality, artistic design (sexy-cute), and transformation-based nature of this game really appealed to me. The combat was very easy but never really boring. The plot was intentionally light-hearted and silly (zombies keep themselves from going mindless by drinking coffee). It's an adventure I don't think it'd be possible to hate. The only down moments I had honestly were when I felt lost and unsure what I was suppose to do to progress - which cleared up each time in minutes.

I'd give this game a 8/10. I like!
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
1 person found this review funny
Recommended
10.8 hrs on record
Posted: January 4
I'll get straight to the point on this one. I'm a huge fan of WayForward, and for good reason. This game has all the elements I've come to expect from them.

-Beautiful hand-drawn sprites
-Bright, colorful worlds
-Incredibly charming characters
-Top-notch gameplay and tight controls
-Impossibly catchy soundtrack by musical wizard, Jake Kaufman. Seriously, the guy always knocks it out of the park.
-Plenty of exploration to be done
-Great replay value

This game had about 8 years to develop, and it shows. If you're a fan of platformers or Metroidvania-style games, don't hesitate to buy this game.
Was this review helpful? Yes No Funny