Shantae: Risky’s Revenge – Director’s Cut brings hair-whipping, belly-dancing to your PC! Play one of the most critically acclaimed handheld series of all time, now with brand new features!
User reviews:
Recent:
Mostly Positive (20 reviews) - 75% of the 20 user reviews in the last 30 days are positive.
Overall:
Very Positive (579 reviews) - 90% of the 579 user reviews for this game are positive.
Release Date: Jul 15, 2014

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Reviews

“...very seldom have we encountered a game that features this level of polish and refinement in virtually every facet...there's really not a single area of the game that won't wow you...quite possibly the best (money) you'll ever spend on a video game”
10/10 – Nintendo Life

“We should count ourselves lucky to have games like this...Buy this game and fall in love with that adorable little half genie as (we) have.”
9.5/10 – Destructoid

“...you'd be making a huge mistake by skipping over this excellent and ambitious action platformer”
9/10 – IGN

About This Game

By popular demand, Shantae: Risky’s Revenge – Director’s Cut is now available on Steam for Windows PC! This brand new version combines all of the award-winning content from previous releases – and adds even more! The pixel-based masterpiece remains intact, newly augmented with HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls, and an unlockable Magic Mode with alternate costume round out the package. This Director’s Cut also introduces a re-imagined Warp System, perfect for speed runners and returning players alike! Play one of the most critically acclaimed handheld series of all time, now on your PC!

Shantae: Risky’s Revenge – Director’s Cut is a powder keg of high octane, hair-whipping, hip shaking action, now available on Steam! Features thousands of frames of animation, huge multi-sprite bosses, and a quest so big it’s bursting at the seams. Guide “half-genie” Shantae through haunted wastes, burning deserts, enchanted forests, dripping caverns and deadly labyrinths. Discover magical attacks, brew zombie coffee, save golden babies, and master the art of belly-dancing to transform Shantae into more powerful creatures. Use your powers to foil the lady pirate Risky Boots and save Sequin Land from certain doom! With its infectious characters, flirtatious humor and deliciously outlandish action, Shantae: Risky’s Revenge offers up all the hair-whipping, belly-dancing action you can handle!

Awards:
  • MetaCritic: Highest Rated Portable Game of the Year*
  • IGN Editor’s Choice
  • IGN Best Visuals*
  • IGN Best Game of the Year*
  • Nintendo Power Game of the Year*
  • Nintendo Power Best Graphics*
  • Nintendojo Editors' Choice
  • iTunes Editor’s Choice
*(awards for various platforms)

System Requirements

    Minimum:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
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Recent:
Mostly Positive (20 reviews)
Overall:
Very Positive (579 reviews)
Recently Posted
Nice
( 4.7 hrs on record )
Posted: May 4


This is a really great game, it really feels like a good old Castlevania game at times. From what I can tell it even uses some Castlevania sound effects, which I personally really appreciate. Also the way some of the enemies die, seems to have been inspired from the Castlevania series, though other games at the time did this too, it's good to see that we can still get these old-school feeling games in our day and age.

The controls are pretty much perfect, there's no knock-back when you get hit by an enemy, which is great, though it might make getting hit less punishing, which depends on your opinion if this is a pro or con. The pixel graphics are very well done, the art-stile is beautiful and the animations are very fluid. Your character can belly dance and transform into creatures like a monkey for example, which has improved running and jumping and also has the ability to climb walls.

The soundtrack is very up-beat and fits the game nicely, the composer did a great job here. There's not much else to say I guess, there's the game's humor, which has been pretty entertaining so far, but my sense of humor might differ from yours, so I obviously can't know whether you'll like it or not.

I think I should mention a few things about the graphic options in the game. There's only an option for screen resolution and whether you want to stretch the screen or not. The game natively runs in a 4:3 aspect ratio, but stretching it to 16:9 doesn't really make it look noticeably worse, it doesn't really look stretched. The game starts in window mode and has no option for full screen, but this is easily fixed by pressing alt+enter at the same time. The game could use some screen filters to smooth out the pixelated look, a few people on the game's hub have been complaining about that, though I like the graphics the way they are, but more options are usually better.

All in all, this game is amazing, it's exactly what I'd expect from a top-notch metroidvania.
Helpful? Yes No Funny
Terot
( 0.8 hrs on record )
Posted: May 2
I am a 28 year old straight man and I find this game adorable. The style and personality of this game bleeds cuteness like if you cut open a puppy and poured its cuteness onto two baby chimps doing cartwheels over the annoyed hunched figure of their over tired chimp father, that damn chimp dad, all his kids want is to play but he's always working never has anytime for his ♥♥♥♥ing chimp kids. THEY NEED A FATHER DAMNIT... play the game I bought it at around $10 but I would say its easily worth twice that
Helpful? Yes No Funny
Maverick Scimitar
( 47.5 hrs on record )
Posted: May 2
More or less, this is the very game that I couldn't have lived without, and the one that convinced me to join Steam for good. I only regret not doing this earlier. But without any further ado, here is my review.

Overview:

Shantae: Risky's Revenge - Director's Cut is a 2D action sidescrolling platformer set in the colorful world of Sequin Land, and with the playable protagonist taking form of a half-genie called Shantae.

Gameplay: As expected

Fairly basic with no big surprises, but with plenty of interesting twists. As Shantae, navigation is limited to basic walking and jumping. But as the story unfolds, "jump pads" are introduced, allowing Shantae to swap between planes. As cool as they are, however, they only amass in two distinct biomes (Scuttle Town and Tangled Forest), and absent everywhere else.

Combat is not that much different from the more well known series of platformers, but instead of turtle-resistant shoes or some crude blunderbuss loaded with candy-colored bullets, Shantae's choice of weapon is her magic-enpowered ponytail used as a hard-hitting whip, and with plenty of baddies to hit it with.

And for the baddies that just don't go down fast enough, a small slew of unearthly powers is available for those who have whipped enough scarecrows and smashed enough pots to scratch up the necessary funds. Though initially weak and tend to gnaw down on your "magic meter", a well aimed fireball or storm puff will solve most disputes. Lastly, they can be upgraded, albeit with hefty price tags and bought in tandem with "magic jams", which are scattered around the map in such a way that you won't be in full power until the near of the end of the game.

And to put the icing on the cake, Shantae has the unique gimmick of shape-shifting into animals via belly-dancing, but they must be "learned" by approaching a magic fountain, which appear only in the few labyrinths scattered across the region. Not a whole lot of animal transformations to speak of, but the plot cannot be advanced without the agile monkey, the powerhouse elephant, and the obviously-useless-on-land mermaid.

Plot: Not left wondering

Not a lot of plot to speak of, but there's plenty to go around. After neglecting an egg-sitting duty and witnessing the one and only Risky Boots stealing a "worthless" magic lamp , Shantae is tasked with finding the three magic seals to ensure Risky doesn't do the same and to activate the magic lamp's hidden power.

And nearing the game finale, Shantae is forced to give up the magic seals to ransom her adoptive uncle. With the magic seals used to activate the lamp, Risky Boots uses it to steal Shantae's genie half and turns it into an enbodiment of Shantae's genie half, and then commands it to destroy Shantae, who has been rendered a full human.

Not surprisingly, Shantae and the Pirate's Curse follows the events of Shantae: Risky's Revenge - Director's Cut.

Graphics: Beautiful

Like it or not, the pixel motif this game proudly displays is a nice little break from the ultra-high graphics today we crave.
Demonstrating masterful 16-bit stylings and rich color wherever the map takes you, this game could very well disprove the dogma of polygons proving dominance over pixels.

Sprite-wise, this game doesn't fall short, with fluid animation breathing life into the various baddies, NPCs, and of course, Shantae herself, who doesn't miss an opportunity to express her infinite happiness.

Sound: Excellent

Being only a notch behind the perfection of Shantae and the Pirate's Curse, the sound effects and the soundtrack are very much worth noting, especially if the graphics weren't the redeeming factor.

Not much to say about the sound effects, but in all honesty I found the scratching sound made when Shantae enters a building/door more than irritating. Good thing that really is only a problem in the Hypno Baron's Lair .

The soundtrack, however, is most definitely worth mentioning, worthy enough in fact to just find a safe place to hold down the dance button, and to enjoy the careless waste of time. Not something I'd recommend doing, but the soundtrack really is that good.

Conclusion (May include things I haven't mentioned)

+ Gameplay is basic enough to pick up
+ Plenty of baddies to dispatch
+ Jump pads add to the map
+ Cute and colorful characters
+ Fun-sized map
+ Fluid sprite-work
+ Plenty of secrets to discover and reveal
+ Soundtrack
+ Interesting plot twist at end
+ Achievements add in to the replay value
+ Gimmick belly-dancing to transform into animals
+ Final boss fight

- Shop is limited, gems severely worsen in value when everything is upgraded
- Fun-sized map, but after the first playthough it really shows its small size
- Jump pads only appear in two biomes
- Higher resolutions may slow things down more than expected
- "Alternate endings" are just portraits
- Enemy mermaids are frustrating to kill
- Seeing the same character portraits over and over again is a little tiring
- Elephant and mermaid forms useless outside of their intended use
- Annoying Soundtrack (only kidding!)

Excellent game, all in all. It may not have ultra-high HD graphics, or a map as large as Shantae and the Pirate's Curse, but it doesn't have to, and that's good enough.



Helpful? Yes No Funny
X-Jenny-9
( 9.5 hrs on record )
Posted: May 1
Shantae: Risky's Revenge is a lovely platformer filled with action and adventure.

Sadly it has a major flaw it's a where the f*** do I go kind of game.

My record says 9.5 Hrs that's how long it took me just to beat the games story mode with walkthroughs.

It so confusing wayforward put a map of the game on their site.

Anyways despite this it's a great game and better then all the broken triple A games like the Pro Skaters and the Fallouts.

So if you have enough time to play through this game then I guess buy it.

Be warned the chechpoint system is quite awful dying will result in a reload of your game.
Helpful? Yes No Funny
pepincity
( 4.6 hrs on record )
Posted: April 30
It's a pretty barebones platformer that doesn't offer much. It is more like the 2D Castlevania, but with intentionaly confusing objectives that will make you go back and forth all over the map until you find what you need. The music is repetitive.

Sometimes, the controls need to be tighter than what the Xbox360's controller can provide, and you cannot play in fullscreen mode.

I really liked the writing, but not the setting. Pumpkin fileds don't fit near a town in the desert with genies and pirates.
Helpful? Yes No Funny
janders
( 9.3 hrs on record )
Posted: April 24
Pros:

- Beautiful 2D sprites
- Pretty tight controls
- Decent amount of depth
- High replayabilty
- Tongue and cheek story

Cons:

- Few times when I felt lost

8/10

I highly recommend this game. Before I say anything else, I just want to gush a little over Shantae's character design. I only learned about this character somewhat recently, but I absolutely love her design. She's absolutely adorable; and matches perfectly with the overall setting and mood of this game. Her personality, hairstyle, clothes and color palette are absolutely spot on. I couldn't think of a better protagonist for this game. It makes me sad that this series hasn't caught on with consumers as much as I feel it should.

Shantae: Risky's Revenge is a very "tongue-in-cheek," Metroidvania style of game that never takes itself too seriously. If you're looking for a deep story or characters, you won't find them here. That said, the gameplay is no joke. I had never played a Shantae game before; I originally thought that it was a kid's game and that it would be super easy. However, this game was surprisingly difficult, without being frustrating. As a platformer, the controls felt nice and tight, there were only a couple of moments when I felt like the game didn't register a button press; and that very well could have just been my controller. As a Metroidvania style game, it's got your standard fare of money, upgrades and secrets; although the map can be a little hard to read at first, after a few minutes that difficulty had vanished. However, I would like to point out that there were one or two moments when I felt that the game didn't make it very clear where I needed to go or what I needed to do. Other than those select moments, the game does a very good job of teaching you the mechanics and telling you where to go without expressly holding your hand. Throw in some fun and mildly challenging bosses and you've got yourself a pretty solid game here. I just finished my first playthrough; I'm excited to go through it a few more times before I boot up Shantae: The Pirate's Curse. Overall, I think this is a great game and everyone who loves this style of game should definitely check it out.
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⚔ Risky Boots ⚔
( 9.7 hrs on record )
Posted: April 15
First of all to start off, I never knew fully about the Shantae Series for a while. I saw it once on the 3DS E-Shop once though, but brushed it off. So then I watched SomeCallMeJohnny's review on the series, and when he got to Risky's Revenge, that is where it started getting interesting for me, eventually to the point that I wanted to play it, so I was lucky enough for my good friend Hestia to get it for me since I was broke of money at that moment, and the game was a BLAST!

If you loved Paper Mario: The Thousand Year Door, or a game simular to it, then you MUST, by all means, get this game! It is a very amazing game and I am sure at least one part in the game might give you major nostalgia from a older game you played!

According to my calculations, this game is the sequel of the first Shantae game on the GameBoy Color(Colour). It starts off with you as Shantae near her house (I assume?) having to fight off a wave of enemys, then you meet up with Shantae's pal, Bolo, whom brings you to the Hunters Relic Expo, only to have Risky Boots break in, at the Expo, and take the genie lamp artifact, that Mimic found, which holds dangerous power. It is up to you to stop Risky once again, all the while finding transformations and upgrades that help you progress.

I totally recommend this game! It is a must play, simular to old classic RPGs like Paper Mario for example!
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Gay loser ♿️REI IS BEST GIRL♿️
( 13.1 hrs on record )
Posted: April 2
it's worse than the other one.
Helpful? Yes No Funny
Buttmuff
( 0.5 hrs on record )
Posted: March 31
Controller remapping options won't let me set my A button to both "jump" in-game and "accept" in menus

wat
Helpful? Yes No Funny
Kuromori
( 9.7 hrs on record )
Posted: March 24
Truly a Gem !






wayforward give us the new shantae game pls !
Helpful? Yes No Funny
Tsunnen
( 6.2 hrs on record )
Posted: March 22
Very good entry-level metroidvania, recommended for begginers.

PROS:

- Greatly animated sprites, the animation is very fluid.
- Good level design
- Great music and graphics, very colorful.
- Charismatic characters
- Fan service is okay, without excess

CONS:

- Sometimes stutters a bit
- Short game, took me around 5 hours
- Game world could be bigger

8/10 , gonna play the sequel sometime soon.
Helpful? Yes No Funny
lewdlemon
( 2.8 hrs on record )
Posted: March 21
(◎▽◎ ) !!! I can't say no to a cutie bootie genie
Helpful? Yes No Funny
BurningRome
( 13.3 hrs on record )
Posted: March 19
This game features wonderful pixelart, upgradable skills, character transformation, lots of puzzles to solve and hidden paths to discover. All this is finished off with amicable characters, humor and some decent action sequences.
The drawback tends to be quite a bit of backtracking, which is common in metroidvania games, especially if want to get all the hidden items. Otherwise great game with an even better sequel.
Helpful? Yes No Funny
The Kurgan
( 8.8 hrs on record )
Posted: March 17
Pretty fun metrovaniaish game. Not very long but will play the next one eventually.
Helpful? Yes No Funny
Huffman Dickings
( 12.3 hrs on record )
Posted: March 10
A great entry into the metroid-style platformer. Surprisingly difficult, especially some of the boss encounters. Lot's of interesting secret areas to try to wiggle your way into.

Also, it's funny! I legit cracked a few laughs playing it. It helps that the animation is so lively, and they clearly paid attention to detail ( ͡° ͜ʖ ͡°)

The handling is great too, very responsive, and has that Mario-like gravity and percision that makes it actually fun to just move around. Highly recommend!
Helpful? Yes No Funny
Love9
( 7.8 hrs on record )
Posted: March 10
Lovely Metroidvania type game and nice port of a DSi game. Has nice visuals, charming characters, decent soundtrack, mediocre story and unfortunatly gameplay that, allthough pretty good for everything it does, still stands in the shadow compared to other games of the genre.

Still, you won't make a mistake playing this game, really enjoyed my time.

Helpful? Yes No Funny
tamarlence
( 20.3 hrs on record )
Posted: March 6
The game is fairly short, but enjoyable for the most part. Most of your time spent will be running back and forth across the map finding items to upgrade Shantae's health and belly dancing magic. The spells are for the most part useless in my opinion. Your main attack is your hair whip, which can be upgraded in the shop. The puzzles are satisfying, the bosses can be challenging, and the music is nice. The controls are a bit rough though. Overall a good game. 8/10
Helpful? Yes No Funny
Smeddy Too
( 0.3 hrs on record )
Posted: March 4
The game plays with you as much as you play with yourself.
Helpful? Yes No Funny
Aase
( 0.1 hrs on record )
Posted: February 27
Sometimes I like the things I get from Humble Bundle, and sometimes I look at the games in my Steam library and think to myself "Just because it was like five cents does not mean I should pity play it."
This game sucks. The control scheme is stupid, and isn't even responsive and don't even get me started on the controller support. I hate it. I HATE IT.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Posted: May 2
I am a 28 year old straight man and I find this game adorable. The style and personality of this game bleeds cuteness like if you cut open a puppy and poured its cuteness onto two baby chimps doing cartwheels over the annoyed hunched figure of their over tired chimp father, that damn chimp dad, all his kids want is to play but he's always working never has anytime for his ♥♥♥♥ing chimp kids. THEY NEED A FATHER DAMNIT... play the game I bought it at around $10 but I would say its easily worth twice that
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.7 hrs on record
Posted: May 4


This is a really great game, it really feels like a good old Castlevania game at times. From what I can tell it even uses some Castlevania sound effects, which I personally really appreciate. Also the way some of the enemies die, seems to have been inspired from the Castlevania series, though other games at the time did this too, it's good to see that we can still get these old-school feeling games in our day and age.

The controls are pretty much perfect, there's no knock-back when you get hit by an enemy, which is great, though it might make getting hit less punishing, which depends on your opinion if this is a pro or con. The pixel graphics are very well done, the art-stile is beautiful and the animations are very fluid. Your character can belly dance and transform into creatures like a monkey for example, which has improved running and jumping and also has the ability to climb walls.

The soundtrack is very up-beat and fits the game nicely, the composer did a great job here. There's not much else to say I guess, there's the game's humor, which has been pretty entertaining so far, but my sense of humor might differ from yours, so I obviously can't know whether you'll like it or not.

I think I should mention a few things about the graphic options in the game. There's only an option for screen resolution and whether you want to stretch the screen or not. The game natively runs in a 4:3 aspect ratio, but stretching it to 16:9 doesn't really make it look noticeably worse, it doesn't really look stretched. The game starts in window mode and has no option for full screen, but this is easily fixed by pressing alt+enter at the same time. The game could use some screen filters to smooth out the pixelated look, a few people on the game's hub have been complaining about that, though I like the graphics the way they are, but more options are usually better.

All in all, this game is amazing, it's exactly what I'd expect from a top-notch metroidvania.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: March 19
This game features wonderful pixelart, upgradable skills, character transformation, lots of puzzles to solve and hidden paths to discover. All this is finished off with amicable characters, humor and some decent action sequences.
The drawback tends to be quite a bit of backtracking, which is common in metroidvania games, especially if want to get all the hidden items. Otherwise great game with an even better sequel.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
7.9 hrs on record
Posted: February 4
Great little game, you get plenty of challenge but not overly the only down side is the map gets a little confusing at first but overall it works well and is impressive. I really liked how it's a platformer with quests and story lines, looking forward to the 3rd installment as I'm already playing the Pirates Curse.

It's a good fun game with challenge but not the bad kind that gets annoying (though it has a couple sections that almost go there) but the game is not hard I always avoid bullet hell games and like a challenge, but one that's fun and gives that sense of satisfaction. I'd recommend this, great game for those who like old school platforming which is why I'll probably play it again with my other half and the children as I think it's fun and colourful.
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1 of 1 people (100%) found this review helpful
Recommended
8.8 hrs on record
Posted: March 17
Pretty fun metrovaniaish game. Not very long but will play the next one eventually.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
9.7 hrs on record
Posted: March 24
Truly a Gem !






wayforward give us the new shantae game pls !
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
7.7 hrs on record
Posted: February 7
There's a button dedicated to belly dancing.
10/10
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
0.3 hrs on record
Posted: March 4
The game plays with you as much as you play with yourself.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 11 people (82%) found this review helpful
1 person found this review funny
Recommended
10.8 hrs on record
Posted: January 4
I'll get straight to the point on this one. I'm a huge fan of WayForward, and for good reason. This game has all the elements I've come to expect from them.

-Beautiful hand-drawn sprites
-Bright, colorful worlds
-Incredibly charming characters
-Top-notch gameplay and tight controls
-Impossibly catchy soundtrack by musical wizard, Jake Kaufman. Seriously, the guy always knocks it out of the park.
-Plenty of exploration to be done
-Great replay value

This game had about 8 years to develop, and it shows. If you're a fan of platformers or Metroidvania-style games, don't hesitate to buy this game.
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7 of 8 people (88%) found this review helpful
Recommended
11.7 hrs on record
Posted: November 29, 2015
I felt like I was playing Metroid or Legend of Zelda what with how I was gaining transformations and abilities and then backtracking to parts of the world where I could find other branches to path to via the new methods of travel. Usually I loved this. New transformations just strike me as one of the awesome things to games like this. They feel more like magic than spitting fire does.

Sometimes however I ran into moments natural to games like these where I wasn't sure where the game wanted me to go. Though bothersome these moments honestly didn't delay me that long. The overworld isn't that large. I found if I didn't know where to go I could just walk the whole overworld in roughly 10-20 minutes and find my new path by observation (the world of course gets larger as the game goes on, but never too large to scout in a timely manner).

The characters in this game stood out to me. None of Shantae's friends or enemies really get all that much screen time. The story and characters seem like they're kinda just tossed in as tools to get the plot rolling along. But everything and everyone in this game had a fairly memorable look and feel to it. From Shantae the bubbly sexy-cute genie girl to the flirty mermaids and swarms of nagas patrolling the overworld. Even Rottytops - a zombie girl Shantae seems to know - came off as a cute and likeable character despite clearly having no problem with the idea of eating Shantae's brain.

The animations in this were great and added a ton to the feel of the game. The transformation dances especially stood out to me as well made. But ultimately everythign in the game was beautifully animated - NPCs in town, enemy patrols, the background, Risky Boots and her funny looking ship... even Rottytops was swaying cheerfully - which probably added a lot to why she felt energetic and likable. Shantae could have used other melee-attack animations to alternate through though in my opinion; the one attack animation looked repetative.

The overworld is set up like a 3D platformer. For the most part things are left and right, but Shantae can flip to background and foreground in a few places. At first I thought this was going to end up confusing and lead to becoming lost often, but it actually turned out not to be a constant thing. The forest is the only place with enough layers to possibly confuse anyone.

The magic combat moves for the most part didn't feel very useful to me. Rapid hair-whips (Shantae's normal melee attack) were enough to get by in most cases.

-Fireballs were low damage (literally 1 damage) and would only hit one enemy at a time. they were useful for burning things that needed to be hit with fire to open but unless you planned to max the fire magic it wasn't very useful. The maxed version was a low-range stream of fire; the damage was so rapid it could clear almost any non-boss monster in a single tap (some took two taps).

-The various Pike spells - which are basically damaging orbs that spin around Shantae sorta like a shield - are very useful in the early and mid-game since they can keep the enemy from getting in close before it gets whammied to death. later on in the 3rd act there are enemies that can take a lot of hits and can either attack at range or rush you too fast for the pike orbs to kill them. Ultimately Pike is probably the easiest magic to play with since you can move while the spell is active. Higher level pike spells are more orbs - simple but effective.

-The electric cloud spells I felt were gimmicky and only overcomplicated combat when I tried to use them. I don't think I ever found a point in the game where I was glad I had that spell on hand other than when I was required to have an electrical move to activate an explosive. They work something like a delayed bomb. You cast it, they appear, after about 2 seconds they explode or shoot lightning depending on the spell's level. More often than not by the time you cast it and the "bomb" goes off you could easily have melee attacked the enemy and killed it anyway - and often times the enemy won't be in the blast and it'll take several wasted tries before it actually lands. To it's credit it is a strongly damaging blast. I never bothered getting the highest level of this spell however. It might have been signifigantly better than the other levels in more than just damage. The first two levels of the spell were pretty useless though. I imagine the damage might be useful against bosses that don't move much but there aren't many of those; it'll be tricky trying to hit a boss with one of those.

By the end of the game one of the things that defined the game most to me was Shantae's ability to transform into animals. Her monkey form was cute and huggable. With the ability to jump higher, move faster and climb almost everything it was what I spent most of the game as. If there was a way to attack as a monkey though I'd never come acrossed it.

Her elephant form was slower and a worse jumper than her human form. The elephant's main utility was to break things other forms were unable to break: walls, boulders, Golems and stone statues that shot fireballs. It was decently strong if she attacked, but since her elephant's attack was a rushing-forward attack if she didn't kill something when she used it she'd take "touch" damage. So ultimately using the elephant for anything besides a tool for smashing rocks was kind of unwise. It was a cute elephant though and I rushed around ramming low level enemies that I knew would die in one hit for the glee of it.

The mermaid transformation I have mixed feelings about. Shantae looked absolutely stunning as a mermaid, but the form felt like it was treated as a vehicle more than a form. Other transformations instantly switch off when Shantae hits any water. And Shantae isn't able to swim downwards - just left and right. So ultimately the mermaid's main ability is just being able to use down when in water. It just feels to me like it allows her to do what she already should have been capable of. Especially since the underwater areas are a bit uninteresting. Maybe the mermaid should have had some better water ability than other forms, but just treating it like a no-go zone unless you go mermaid made it feel more obligatory than fun. On land the mermaid is cute but completely at disadvantage: Can't attack, moves as slow as a walk, and every jump ends with a landing that pauses briefly every time. On land she can't even use her bubble attack - which is odd considering the enemy mermaids use it on land.

Even if pretty weak at it I think all forms should be able to fight in some way and I think every form should have been able to go into water and swim around. It would have added more to the fun of the transformations. Nitpicks aside I really do love Shantae's transformations. I actually wasted a fair bit of time just transforming and screwing around - mostly as the monkey and mermaid.

The animation quality, artistic design (sexy-cute), and transformation-based nature of this game really appealed to me. The combat was very easy but never really boring. The plot was intentionally light-hearted and silly (zombies keep themselves from going mindless by drinking coffee). It's an adventure I don't think it'd be possible to hate. The only down moments I had honestly were when I felt lost and unsure what I was suppose to do to progress - which cleared up each time in minutes.

I'd give this game a 8/10. I like!
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4 of 4 people (100%) found this review helpful
Recommended
57.2 hrs on record
Posted: December 17, 2015
The Purple hair whipping genie comes back for her second and in my opinion best installment to date. As the title suggests Risky is back for revenge against Shantae and its up to her to stop her once again and find out her true origins!


The game outdoes its Gameboy Color predecessor. Switching forms is easier and the mechanics are smoother then ever. Also some of the best and colorful pixel art you can find.


Anyway I'll cut this short Shantae is a must buy for any fan of Metroidvanias and Platformers
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5 of 6 people (83%) found this review helpful
Recommended
6.8 hrs on record
Posted: December 4, 2015
I'll admit, I backed Shantae: Half Genie Hero on kickstarter without knowing much about the franchise. I've greatly enjoyed Wayforward's efforts in the past, and the campaign was very well prepared which led to my first (and as of now, only) backing of crowdfunding. I felt it necessary to at least see what I was getting into, and what i found in Risky's Revenge was a neat little metroidvania that's biggest flaw is its lack of content and challenge.

This game isn't very long. It took about 6 hours on a first playthrough, not being a completionist and only going back for things if I remembered a path was blocked off. It's also incredibly easy, where the cheap price of health potions and the amount of hits you take means that you very rarely bite the dust. The bosses are also fairly linear, most having 3 alternating attacks and are weak to you spamming the attack button. Though I acquired most of the magic items for hope I would use them later, I very rarely found myself using magic outside of the necessary progression uses,. For the most part it's completely unnecessary when your main attack is so quick, useful, and doesn't take energy. The dance powers aren't useful for fighting either, which seems like a big miss to include some interesting gimmicks in boss battles. This game won't give you much of a challenge (on first playthough, at least) and many of the powers the game allows you to utilize are, to a certain extent, useless outside of platforming.

What this game succeeds in and why i still like it is in its control, sound, and presentation. It's a beautiful game down from the character animations to the backgrounds, using the medium of pixel art to its full potential (I can ignore the semi-sloppy UI that looks tacked on from an amatuer game developer software). As expected from Jake Kaufman, this game sounds like a dream, with some tracks https://www.youtube.com/watch?v=f3SPglviwuI having me sit for a minute just to have a moment to relax. Movement in general is very fluid and fun, which should really be you're most important goal in a good 2d platformer. In the end, the game truly comes into its own in its dungeons, puzzle solving, and platforming. The dungeons combine fun puzzles with tricky platforming that makes the game come together to a satisfying experience.

For 10 dollars, this game is worth a purchase. You can theoretically get much more than your money's worth in ng+ playthroughs which crank the difficulty. I wouldn't personally hold it up as a pillar in the metroidvania genre, but it does enough with its strengths that sets it apart from an ordinary game. This game is alright, but don't expect to be blown away.
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2 of 2 people (100%) found this review helpful
Recommended
8.0 hrs on record
Posted: December 27, 2015
It really does feel like a GBA game, take that as you will. The map system can be rather frustrating, and whenever you want to teleport back to town, you have to cut through a decent amount of enemies which becomes tedious after a while. still, these some sexy pixels.
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3 of 4 people (75%) found this review helpful
Recommended
22.3 hrs on record
Posted: December 26, 2015
I had never even heard of Shantae until I saw this game randomly on Steam. After simply buying it on a whim, I instantly fell in love with this series! Shantae is just as fun as the classic GB games I used to play as a kid, such as Mario and Kirby, and I might even dare to say that it is better! Point being, if you are a fan of oldschool platforming games, you should definitely play the Shantae games. They WILL NOT disappoint you!
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1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: November 28, 2015
A great port of an extremely charming and well-designed metroidvania that embraces exploration. The charm is hammered home by the beautiful art design, music and settings, as well as little touches, like how you can refuse to give an innocent woman her lost dog, and she'll go into a monologue about how this will eventually cause the apocalypse. This game is just a great, classic metroidvania game, and the Shantae series definitely doesn't get the attention it deserves.
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1 of 1 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: January 20
A nice, colorful and fun platformer that won't disappoint the lovers of classical Metroidvania-styled gameplay. Exploration and combat are very well balanced and the level design is excellent. The Steam version is also nicely done, features controller and Steam Overlay support, a new game mode and a completely remade HD interface. Very recommended, if you like action platformers you don't want to miss out on this one.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
8.4 hrs on record
Posted: December 6, 2015
Wow! it's a review!

I mean, sure, this game is really nice and all, and even being an old game well-ported to steam, it's greatly overshadowed by its sequel "Shantae & The Pirate's Curse"

Since there's a lore connection in the whole saga, i want you to get both. If you can.

This game features basic metroidvania mechanics, comedy and a good storyline blah blah etc etc
Can you just check my Pirate's Curse review? I'm just tired of writing...

http://steamcommunity.com/id/garketmardener/recommended/345820

There we go. You get the idea. This game's like that other one but older and a bit simpler. As such, it's also cheaper. But that doesn't mean you shouldn't get it.

It's got comedy, it's got drama, it's got mystery, it's got plot twists, it's got well developed characters, it's got good music, it's really got everything you'd want from a game. To be part fun and part art.

I already gave you enough compliments on the other review, so i won't be praising your greatness here again, WayForward Technologies. That'd look silly and overdone.

Uh right, the rating
9.5/10. I'd rate every WayForward game like that or even 10/10

And there i go again praising them. Welp.
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3 of 6 people (50%) found this review helpful
2 people found this review funny
Recommended
0.6 hrs on record
Posted: January 3
Shantae is definitely number one waifu material.
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Most Helpful Reviews  Overall
149 of 165 people (90%) found this review helpful
42 people found this review funny
Recommended
6.3 hrs on record
Posted: September 27, 2014
Sit your lily ♥♥♥ down because I'm about to tell you the story about one of the greatest IP's in gaming history.

Shantae originally came out on Game Boy Color in 2001. If you're a normal person, you didn't know this until just now. Even though it didn't sell very well, it was critically acclaimed and in fact, often ranks high in lists of the best GBC games. Aside from just being an absolute blast, it pushed the technocological barriers of the GBC to the max, creating the nicest looking game on the system, hands down.

And then they made a second one.

Capcom, deciding that Shantae wouldn't sell to the masses (but when has Capcom been right?), decided NOT to publish the sequel, known as Shantae Advance. Skip forward six years, and Wayforward finally manages to publish their own game for the 3DS, but this beauty right here didn't come out until 2010.

So what is Shantae: Risky's Revenge? The best ♥♥♥♥♥♥♥ platformer on this planet, that's what (at least until Pirate's Curse and Half-Genie Hero comes out). It takes place shortly after the original Shantae, pitting the eponymous half-genie belly dancer against her rival, Risky Boots, the sexy pirate. I won't ruin the story, because it seems elementary at most, but ♥♥♥♥♥♥♥ does the game play great.

The graphics are reminiscent of a SNES game, but plays much more smoothly. It's an art style that some will undoubtedly hate, but that's the way it is. The music. Jesus Christ of Al Qaeda, I could write an entire novel on why Jake Kaufman is one of the most underrated composers of all time. The songs sound great and add to the atmosphere of the game (just sit down for a while in Tangle Forest, you won't regret it), and many of the most famous tunes from the original Shantae were remastered for this game too (such as Burning Town and the boss theme). The gameplay is your standard platformer: jump and attack. You also have the option to equip magic spells and backdash (sounds a bit like Symphony of the Night, eh?) Additionally, Shantae learns a few dances throughout her journey that allow her to turn into animals such as a monkey and elephant that are needed to progress.

The world is colorful and brimming with life, which reflects well on all the other characters (even Risky Boots herself pops out and has a vibrant personality). The game follows the concept of Metroidvania, which means you can roam freely around a 2D world, but can't access specific areas without finding certain objects first. Luckily, the game does a good job of hinting at where you should go so we don't feel like we're being dragged along. The characters are unique, and along with an excellent script, display their own personalities and mannerisms. The script isn't too indepth or intricate, but it's enough to give the characters their own sense of uniqueness (Abner Cadaver's a damn good example).

There are two complains though. Two major flaws that strike early on: the control layout, and the map.

Honestly, it is a ♥♥♥♥ing miracle I survived the tutorial battle. You're not given any prompts on how to attack, which wouldn't be a problem with a controller, but a keyboard has a ♥♥♥♥♥on of keys. My only advice is to go the options beforehand and change most, if not, all the pre-existing keys. After a few minutes of tinker(bats)ing, I managed to find a layout that wouldn't make my hand cramp after a few minutes of playing.

The map is the spawn of Satan. What the ♥♥♥♥ was Wayforward thinking when they designed it. I've been playing this game for (at the current time of the review) 6 hours, and I cannot figure out which way I am supposed to be looking at it. It's difficult to explain, but once you see a picture of the map, you'll understand the reason it sucks.

Overall, 10/10, would ♥♥♥♥ Shantae
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108 of 121 people (89%) found this review helpful
Recommended
8.3 hrs on record
Posted: July 15, 2014
I played this first on iOS, and I had a blast playing it. I liked it enough that I bought it on DSi and Steam.

Pros:

Funny
Cute Artwork
Excellent Metroidvania
Great Characters


Cons:
Map system, although improved for the directors cut, still isn't the best thing ever.

Pretty Short


I'd still say get it, it's really fun.
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