The Demon of Fear, Azutura, is slowly but surely awaking because the world is increasingly being dominated by thieves, rogues and bandits. Indeed - Azutura feeds on people's fears. The solution is found and crafted by the best alchemists of the realm: a special relic whose vapors will put the Demon in a profound sleep for the next few...
Gebruikersrecensies: Verdeeld (86 recensies)
Releasedatum: 14 mrt 2014

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"It's a weaboo game so why not? Got to collect them all"

Recente updates Alles weergeven (4)

19 september

Millennium 4 is out!

To celebrate the release of Aldorlea's Millennium 4, all 4 episodes in the series will be 20% off until next Friday!

http://store.steampowered.com/app/280140

http://store.steampowered.com/app/298820

http://store.steampowered.com/app/298830

http://store.steampowered.com/app/298840

Have fun!

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29 augustus

Aldorlea's Millennium 3 is out!

Get your copy of the game here:
http://store.steampowered.com/app/298830/

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Recensies

“The Book of Legends is a must-play for any RPG fan. With all of its character choices and variations, for many of us it will be a must-play numerous times”
4.5/5 – Gamezebo

“This game is fantastic and so is the absolutely hysterical dialog between Jordan and Jasmine, and once Clea joins the group it only gets better. This is a don't freaking miss it, RPG. (...) the Book of Legends really is legendary”
5/5 – Gaming is Magic

“The Book of Legends is a lengthy game that rewards exploration and stopping to smell the rose”
4.8/5 – JayIsGames

Over dit spel

The Demon of Fear, Azutura, is slowly but surely awaking because the world is increasingly being dominated by thieves, rogues and bandits. Indeed - Azutura feeds on people's fears. The solution is found and crafted by the best alchemists of the realm: a special relic whose vapors will put the Demon in a profound sleep for the next few decades or so.

A notorious traveler gifted with an extraordinary strength, Jordan, is sent to the House of Fear where the Demon lies to do the job. But the very first day of his mission, he is robbed by thieves and loses the precious relic!

Details


'The Book of Legends' is an epic game created by the makers of Millennium, Dreamscape, Moonchild, Undefeated, 3 Stars of Destiny and Asguaard - Aldorlea Games. The story, characters and dialogues, developed by Indinera Falls, are immersive and enthralling - a huge stand-alone role playing game, packed full with characters, quests, items and secrets, evocative of the greats of the genre.

Key Features:


  • More than 40 achievements to unlock
  • More than 30 playable characters
  • Play as the strongest man in the world (yes!) but also control a Princess, a Celebrity, a Ghost, a Dragon, a Demon, even a chicken and a cow - in "The Book of Legends", the word "role playing" takes on its full meaning
  • More than 125 spells to cast
  • More than 60 weapons and 110 pieces of equipment
  • More than 100 different enemies - defeat extraordinary monsters such as dragons, manticores, demons and ogres
  • More than 300 areas to explore
  • 60 hours of playtime
  • 2 different modes (Casual/RPG)
  • Mouse control allowed
  • Easy-to-use Quest book and Party Switcher
  • Auto-save
  • Party Splitting
  • Choices that affect the game significantly
  • Multiple endings
  • Exciting story full of twists and witty or hilarious dialogs
  • Countless hours of playing, a myriad of side quests and secrets
  • Great interaction between characters and even non-playing characters
  • Spectacular spells and summoning
  • A Colyseum with 2 different tournaments
  • Gorgeous characters, graphics and music

Other Games by Aldorlea Available on Steam


Aldorlea Useful Links



Systeemeisen

    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/8
    • Processor: 1.6 GHz
    • Memory: 128 MB RAM
    • Graphics: DirectX 9.0 Compatible
    • DirectX: Version 9.0
    • Hard Drive: 150 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
Nuttige klantrecensies
54 van de 56 mensen (96%) vonden deze recensie nuttig
6.8 uur in totaal
Geplaatst: 13 oktober
I have played a few hundred RPG Maker games over the past 15 years and the Book of Legends is a standout from the norm. It is a standard old-school, turn based battle JPRG along the lines of the Dragon Quest or and original Final Fantasy series with a lot of emphasis on exploration. The dungeons are big, open and detailed. They have a lot of interactive objects with loot hidden in more than just chests and dressers. You will find plenty of characters to join your party hidden throughout the game. These include cows, chickens, men hiding in baskets. Again, you are rewarded for exploration in big ways.

The game feels free and open after the first area where you can go virtually anywhere you can walk to if not fast travel for gold. Each town feels big, and there are small settlements littered throughout the world map that add a lot to the game. You'll find merchants, shops, shrines and quests in each town, settlement and castle. My only problem is the world map itself for the most part are literally lines of land instead of big expansive plots of land like the towns and dungeons are big and ripe for exploration. The one problem with such big towns is that there is no run button.

Once you've gone through a tunnel, you have an option when going back into it whether or not to simply travel through it or go into it. Its a nice time saving feature that feels like its not padding the game with wasted time, but you can still go through for those that want to.

When you start the game, you'll find a choice of casual mode or normal mode. Normal mode feels easy enough, but casual mode has random enemy battles less frequently and you regain health after each battle. Its good to have a choice for people just looking to plow through the game. The random battles are not painfully frequent like in old school Dragon Quest games. Its more like every 40 paces or so. You will find enemies in walls or thieves attack on over world bridges. There are tutorial books littered sparingly throughout maps and having a tutorial book seems odd instead of just having NPCs explain things to you if not have an extensive help feature in the menu.

There is little enemy variety in the game and you'll see the same enemies from area to area, which is a disappointment. A few enemies are reskins, which I'm fine with, I just wish they did different things. The combat feels pretty shallow and you can use a 'rush' (autobattle) for 99% of battles. The battles are turn based, where you select everything that your party will do on their turn of the battle ala old school JPRGs, then when everyone knows what they'll do a turn happens based on their speed. Quicker characters will take their turn first. It is as old school as possible straight down to map movement moving you an entire body length with each press of the left, right, up or down.

The skills in battle seem underwhelming if not almost useless except for certain circumstances. At least every character has their own skills so everyone feels unique. You'll gain more skills as you level up. You can even change characters on the fly with the party system. So if you have 3 dead party members, swap them out with living members. There are skills and items to revive people of course. With the excess amount of accessories, you'll be able to craft the character's stats and resistances to your preference. You'll have to chose different weapons based on stats, do you want this sword to make your character speedy at the cost of damage or have a heavy damager that is slower than enemies? It is a nice sense of freedom from typical armor and weapon upgrades. It adds something to replayability since you can customize your party so much.

One downfall if not exploit I have found that I can have 3 party members block and my main hero can destroy every boss. Some bosses throw waves of enemies at you before you get to battle them, which I suppose is a unique take on boss fights, but it could also be seen as useless fluff.

There is an Asian style to the game that makes it feel fresh, even if I suspect the graphics are from the Samurai DLC pack instead of custom. Even with an Asian style, the characters speak with modern words like 'dude' and 'cool.' I think the game is in on the joke and embellishes on it.

Book of Legends feels very dialog heavy, and offers some fun banter between characters when you search or find treasures, but the actual story is just far too dialog heavy for me and I found myself skipping through everything said. Even the NPCs have a good amount to say instead of just one line throwaway statements. It adds to the immersion even if I can't be bothered by the story when its just paragraphs of dialog.

You can save in most every settlement, but there is an autosave feature and your main hero can save and fully recharge his energy. Its nice to have just before a boss.

With all of that being said, are there better RPGs out there? Yes, but this stands out as being better than 99% of the RPG Maker games out there for its sense of exploration, freedom to do as you please and make your own party, customizations and all. I am a big fan of customization and freedom. Is it worth $15? Probably not. Maybe $5 hits the mark.
Was deze recensie nuttig? Ja Nee
34 van de 42 mensen (81%) vonden deze recensie nuttig
5.0 uur in totaal
Geplaatst: 6 augustus
The Book of Legends is the second collaboration between Aldorlea Games and newcomer Ensorcelled Games.The Book of Legends uses the stock visual assets from the Samurai Pack add-on for RPG Maker VX.The Samurai Pack adds new sprites, tiles, character art, and other sundry visual assets in a medieval Japanese motif, and Aldorlea uses many to their fullest extent.Before the book begins, though, players have to choose either a "Casual" or "RPG" mode. Casual mode slightly lowers the encounter rate, allows partial healing after battles, and auto-saves after every fight as opposed to after every ten fights.The Book of Legends plays out similarly to a Star Ocean game in that the overall plot, including major boss battles, is scripted while player decisions influence the trajectory from Point A to Point B.The game has 31 potential party members, including a slew of talking animals, so players have a lot of characters to keep track of.The game requires some grinding here and there, but unused characters gain partial EXP from battles. Babysitting is unavoidable, especially when new recruits join at low levels, but partial EXP gain is better than none at all.The best part of The Book of Legends is the music. The compositions fit the samurai fantasy theme of the resource packet, but my favorite pieces are the more modern sounding pieces, such as the title theme.The Book of Legends is a good RPG Maker game worthy of Aldorlea's pedigree, but it has the potential to be more.
Was deze recensie nuttig? Ja Nee
20 van de 25 mensen (80%) vonden deze recensie nuttig
64.9 uur in totaal
Geplaatst: 7 september
So far, this game has been fun. Kinda what I was expecting from an RPGmaker game experience. Except, the main character's personality is really rude. I wonder if he will change over the course of the game?

I am about 12 hours into it and am ready to take on the second demon in the storyline.

For me, the pacing of the game seems slow. Stopping every so often for a fight feels like a destraction.

I enjoy clicking on the animals in the game. You get some funny things. I think the best so far is when I 'speak' to cats in the game and the game makes a 'meow' sound. It is this sound that freaks out my cat in real life thinking that there is another cat in the house and she is confused about it.

More details later as I progress through this game.
Was deze recensie nuttig? Ja Nee
14 van de 17 mensen (82%) vonden deze recensie nuttig
44.0 uur in totaal
Geplaatst: 20 juli
Book of Legends is one of the best RPG Maker JRPGs I've played so far. The battle mechanics are very basic - you have your Fight, Skill/Spell, and Item options, as well as Rush (everybody attacks random enemy) and Escape, but it's the quality and quantity of content that make this game.

There are tons of playable characters, and most of them are well written and often have something interesting and/or funny to say when you speak to NPCs. Jordan, the main character, is, well, an ♥♥♥, who doesn't shy away from telling people what he really thinks of them, or from poking fun of standard JRPG tropes such as NPCs who just stand around saying the same line all day.

I was surprised when the game offered me the choice to kill the first potential companion who offered to join, a cute anime girl at that. There was very reasonable (paraphrased from memory) explanation of "You just tried to kill me, and when that didn't work you know offer to work for me? How can I trust you not to try to kill me again when my back is turned?" I chose that option, and the story went along with it.

By the end of the game you'll have many characters accompanying you - some optional, some required. You can only have 4 members in the active party, but you can juggle your party around any time outside of battle/cutscene. Inactive party members still gain experience when the party wins battles, but at a greatly reduced rate. Still this keeps them useful when it's time for boss battles which often require you to field two to three non-overlapping parties for concurrent fights.

There are tons of side quests, secrets, items, spells/skills, etc to keep a JRPGer occupied, and I found the story and dialog well written and engaging.

One thing to keep in mind is that the main character is ridiculously overpowered for the starting area, and can still easily solo most enemies for some time afterwards - but he is supposed to be a badass after all. Don't worry, battles come soon where you actually have to rely on your companions.

Another thing worth mentioning is that while the game has "random" encounters, the time period between the encounters is not random. In Casual difficulty you'll have an encounter every 50 steps, and in RPG difficulty every 40 steps. I found this a very welcome change of pace from JRPGs who seem to throw you into combat every couple steps.

My only issue with this game was from the UI perspective. It's generally pretty good, but a couple pieces of missing functionality stood out:

1. The game has plenty of status effects which your characters can deal out or be dealt in combat, but no explanation of just what those effects do. "Poisoned" and "Paralyzed" are self-explanatory, but "Diseased", "Dazed" and "Distracted"? And after beating the game, I still don't know what the difference between "Paralyzed", "Lost" and "Numb" is (though based on observation I think Lost enemies took more damage or were more susceptible to critical hits).

2. When shopping for equipment, you only see which of the 4 characters in your active party can use any given piece - to know if any of your dozen+ reserve members can use it before buying, you gotta swap them in. And lack of item descriptions for equipment in the inventory means that not only do you know know which character can wear that "Full Moon" you just found, but until you find one that does you don't even know which equipment slot it's for!

TL;DR I recommend this game to any fan of the JRPG genre.
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
4.6 uur in totaal
Geplaatst: 22 augustus
Alright, so I cannot recommend this game for the $15 asking price (as of writing this review), however it's worth about $5-10. The game itself is pretty basic, you fight similar enemies with similar skills the whole way though. Once you get a few more party options the game gets a little more interesting. I am satisfied with the amount of grind to it (so far very little), but the combat is uninspired to say the least. I have to say that the story and characters are well worth pushing through the game. They interact enough that they're memorable, but not so much that the game is centered on interactions. It's good for a few hours of fun at the very least.
Was deze recensie nuttig? Ja Nee
18 van de 30 mensen (60%) vonden deze recensie nuttig
4.4 uur in totaal
Geplaatst: 26 september
You can have roosters and cows in your party. 10/10
OK seriously, the game ain't bad. And it has some replayability due to choices you have to make. Still, it's a typical RPGmaker game, and there are more than plenty of those available for free. And that's why I'm not reccomending it, not that it's bad or anything.
Was deze recensie nuttig? Ja Nee
4 van de 4 mensen (100%) vonden deze recensie nuttig
24.5 uur in totaal
Geplaatst: 2 september
I'm not that far in the game, but up until now, I like it. The main character has a very sarcastic humour that makes me laugh every now and then. The story is classic, but well done. The difficulty is balanced, with some combats very challenging if not prepared. There are a lot of hidden things to find out, a lot of playable characters you can get in your team (some hidden ones too, and sometimes only recrutable in a given period of time), so you can go through some playthrough and experience different things (a few characters can only be recruited by leaving other behind; there are at least two moments where you have to decide between some characters of others).
On the other side, there are some flaws in my point of view : the impossibility to ajust the image ratio in fullscreen, some information not clearfully displayed (like, in combat, you can't see what is the max hp or mp the character has, but only the current amount he has), some status not explained (there is a big variety of status you can get or inflict in combat, some classic and well known, like paralyse, poisoned, silenced, but other original and you can't always tell what they do, like lost, scared, ... ; also, you have more caracteristics than in most games, without really knowing their effects, like you have physical defence and magic defence, but you also have resistance, an it might be difficult to choose which one is the most important and therefore, choice of armors and accessories can be difficult).

Overall, there is a good complexity, a lot of searching for those seeking to find everything, a good story, despite not very original and a good gameplay, despite a lack of explanation on some features. Imo, it is worth buying if you like old school RPG.
Was deze recensie nuttig? Ja Nee
7 van de 10 mensen (70%) vonden deze recensie nuttig
67.4 uur in totaal
Geplaatst: 23 oktober
I have to say, this is one of my favorite games. It has an excellent story line, fun characters and basically everything you look for in a game. It has a classic feel to it without seeming old and you kind of have to work for what your goals are. The side quests can get confusing, but it's all for the best because, in my opinion, the best games are ones you have to work for to win.
Was deze recensie nuttig? Ja Nee
3 van de 5 mensen (60%) vonden deze recensie nuttig
3.3 uur in totaal
Geplaatst: 1 juli
Meh, its alright, good old classic rpg with some comedic aspects.
Was deze recensie nuttig? Ja Nee
7 van de 13 mensen (54%) vonden deze recensie nuttig
3.6 uur in totaal
Geplaatst: 4 oktober
VERY GOOD GAME, LITTLE RPG, MONSTERS, DEMONS, PEOPLE, FIGHTING
Was deze recensie nuttig? Ja Nee
3 van de 6 mensen (50%) vonden deze recensie nuttig
13.8 uur in totaal
Geplaatst: 27 september
Enjoyable classic JRPG style that is still worth playing.
Was deze recensie nuttig? Ja Nee
119 van de 155 mensen (77%) vonden deze recensie nuttig
14.0 uur in totaal
Geplaatst: 14 maart
Book of Legends is highly reminiscent of 16-bit jrpgs of the SNES era, which is certainly a point in its favour for fans of retro rpgs. The game features some really nicely detailed artwork, character portraits and profiles are especially well-done.

Battles play out in the expected manner typical of the genre, with combatants taking turns to attack each other, use skills, defend, etc. There are plenty of skills on offer for each of the characters, ensuring that combat doesn't become tiresome. Many skills take both your character's statistics and enemy numbers into account, allowing for a decent amount of strategising during combat. New skills are unlocked as your characters gain levels, providing new ways to overcome enemies. Encounters sometimes start with an ambush, or with you ambushing your foes, which mixes things up somewhat when you're fighting. You always have the option to run from battle as well if you don't fancy your chances against your adversaries. The enemy sprites are all quite detailed, with some quite elaborate designs in there too. Status elements, both positive and negative, element-based skills and weaknesses are all present and accounted for and as always, monsters drop both exp and gold when defeated. Equipment can be attached to five different slots per character, comprising of weapon, shield, helmet, armour and accessory respectively. I've yet to complete the game (and by all accounts it's a sizeable adventure) but what I played was well-balanced in terms of challenge and I never felt the need to level grind. The bosses represented a reasonable challenge but nothing insurmountable. The encounter rate is nicely balanced (with different rates for the game's two difficulty modes) and doesn't feel too frequent or intrusive as you explore various locations in the game.

There's good attention to detail in the environments, treasures are scattered throughout each area, encouraging players to venture off the beaten track. The tilesets that make up the game's locations are well-utilised to minimise repetition, with little touches such as animals being scattered throughout the many locales adding life to the world. Another thing that impressed me with the environments was the amount of scenery that be interacted with to elicit some type of comment or remark from your character, a little detail that is far too often overlooked, especially in modern titles. It really harks back to the glory days of the 16-bit rpgs and some of the habits players picked up during that generation are recognised and rewarded here. It's a very self-aware game and it uses that to subvert the player's expectations at several moments during the game - there's plenty of flavourful dialogue and choices, primarily from the main character, Jordan and it only gets better as additional characters join the party, there's some entertaining exchanges between party members, even early on in the game. Indeed, the entertaining ensemble is definitely one of the highlights here and In some ways it's quite reminiscent of the self-satire seen in the Disgaea series, though the script could use some editing here and there to give it a little extra polish before it approaches that level of finesse.

If you were a fan of 16-bit era rpgs and lament their absence in recent years, I'd expect that, like me, you'll find something to love here. It's good to see more titles like this finding a home on Steam.
Was deze recensie nuttig? Ja Nee
144 van de 199 mensen (72%) vonden deze recensie nuttig
5.4 uur in totaal
Geplaatst: 24 maart
This isn't the worst RPG Maker game I've played, but It's not the best either. I hate to dump on indie game developers, but I really can't recommend this game.

Granted, I only played a few hours, so maybe it gets better, but in the time I played the fighting was pretty uninspired. I mostly found myself just fight-buttoning though the same troops of enemies again and again, and I didn't really have to deploy much strategy apart from "One of my moves can only be used with 4 or more enemies, so use that if there are 4 or more enemies."

I really don't care for the writing either. The dialogue between characters seems like a nonstop train of snarkiness that is trying to be playful and funny but I can't say I laughed at any of it. I am 27 and sort of jaded. I may have found it funnier when I was a teenager I suppose. I spent most of the game with two party members, and then when another was potentially going to join me, I had to choose between her and the one I already had. These characters were very cliched "young cute love interest" and "mature sexy woman love interest" tropes straight out of any cheesy harem anime.

When I first saw signs of the inevitable relationship building between the two charactres I had in my party, it felt extremely forced and stereotypical. All of a sudden the hardened ♥♥♥♥♥♥♥ warrior reveals a deeper side through referencing his tough childhood. Of course.

The art is good, and the plot was at least interesting enough to keep me paying attention to it for the short time I played. The dialogue, characters, and combat are what ultimately made me give up on this game after just a few hours. Best of luck to the developer on future games, and I hope my rather harsh review has at least a little bit of helpful criticism.
Was deze recensie nuttig? Ja Nee
43 van de 59 mensen (73%) vonden deze recensie nuttig
43.5 uur in totaal
Geplaatst: 16 mei
First off, let's be clear that I can't recommend this game due to it's price, but I can recommend it at a price below 5$. The price is currently at 80% of Baldur's Gate, and the price is higher than several far better JRPGs.

Essentially, this game seems like a very high quality work of a high schooler, who put a lot of work into it. There is a story, many areas to discover, a variety of companions to join the party, and lots of optional sidequests.

The weakest point of the game is the intro. For the first hour, combat is trivial, boring, and unavoidable. Gamebalance also often relies on the player doing some things which the player can't know about - Didn't find some hidden party members? Combat will be easy until the next boss fight, then you're screwed. Didn't grind to buy that awesome sword before moving to the next continent? You'll now have to grind at least 30 minutes more to become strong enough to continue.
This will get better over time. Once there are ~6 party members all at level 20-30, combat becomes less trivial and the game doesn't try as hard to screw you for not findiong a hidden party member or item.

The second weakest point is the writing. The dialogues are okay, but not great. This is where the impression that the game was written by a high schooler comes from. Humor is attempted. The entire setting is not fleshed out and the story is simple. There is dialogue tough, which does at least make the party members somewhat likable.

The third weakest point is the combat system. Some stats make a huge difference, but the entire combat system is not documented, not even on the developer's forum. You have spells to create or cure status effects which are not explained. You have abilities that cannot be used in some fights. You have new weapons that increase the damage dealt by a factor of 10 or 20.

SUMMARY: The story is weak, the game takes a while before combat becomes non-trivial, and in the early game the game balance often depends on doing things "right" without having any clue what "right" is.
Was deze recensie nuttig? Ja Nee
46 van de 68 mensen (68%) vonden deze recensie nuttig
11.3 uur in totaal
Geplaatst: 15 maart
The Book of Legends (TBOL) is one of my favorite games. I played the original version for the first time two years ago and I loved it. Since the game is now on Steam, I'd like to share my impressions here:

It starts quite "traditionally" - a simple task for a "saviour of the world" hero. Things become more complicated very quickly, though. I won't spoil the story, but let's just say it's both adventurous and thrilling, with plenty of twists. Plus, the main protagonist isn't the "classical" hero. He's more selfish and self-centered, which adds spice to the story.
Choices have impact on the story, too. You can't have all characters in the same playthrough, because you have to choose between some of them. This alters dialogues, accessible areas and battle strategies.
Speaking of characters, there are plenty of them, both human and animal. Some of them like each other, some of them don't, so party banters are really entertaining sometimes. Some of the characters are even more powerful when fighting side to side.

Fights are classical turn-based, but with lots of added depth - countering spells and attacks, equipment for regenerating health or mana, multiple-hits weapons etc. Difficulty tuning is great, normal fights are easy (especially with top equipment), but boss battles are really tough, often with adds and multiple rounds, requiring different parties and strategies. For extra challenge there are also arena (Colliseum) and "challenge tower".

The gaming world is fairly big, with many town, dungeons and hidden places. Dungeons have many sideways and optional areas, usually with stuff that is worth the extra effort. "Exploration pays off" is certainly true when it comes to TBOL. Once you go through a dungeon for a first time, you can automatically "go through" next time. This makes exploring more enjoyable, too.
Progression through the game is quite nonlinear, especially when playing on RPG difficulty. There are many optional places you can visit, but you aren't strong enough for them yet. This makes you to backtrack from time to time and test your newly acquired "toys" (= spells and equipment) against tough enemies.
The replayability is also pretty good, considering all the choices and secrets that are often easy to miss.

Ok, to sum it up. We have good story, dialogues and gameplay. It's a "solid foundation", but what really makes TBOL so special in my eyes is the the sense of achievement, the way how the game rewards you for knowledge of its mechanisms and thorough searching. You can rush it on lower difficulty and call it "fun". But try again in RPG mode, with all sidequests and bonus stuff, and it's a completely different experience. And then, when you unleash all of your hard earned powers against an enemy you previously considered to be challenging, you feel as true heroes. Few games can make this that well.

For me, TBOL is definitively "more than sum of its parts". I enjoyed it thoroughly, and I strongly recommend to test the demo and give it a chance. Even now, after two years, when playing it again, the game still amazes me.
Was deze recensie nuttig? Ja Nee
42 van de 62 mensen (68%) vonden deze recensie nuttig
13.7 uur in totaal
Geplaatst: 17 maart
I like this game quite a bit now but first impressions were rough. Too much usage of stock RPGMaker stuff. Granted, many of these items are much more attractive than the average indie JRPG's artwork but it still lends an non-organic quality (outside of the CG artworks drawn specifically for the game, which are nice.) The interface also seems to struggle. I understand it's meant to be old-school but even the oldest of RPGs tries to bring something new to the table in terms of some battle interface features, and will complicate the menus as needed for more involved features.

And this game has involved features, that is what keeps me thinking highly of it. What initially drew me to this title is how it boasts as many as 30 recruitable characters, choice-making to branching paths, multiple endings, optional quests, hidden areas. Although I'd imagine a more linear playthrough to be around 30+ hrs, with an additional 15-hour or so run if one wishes to check out alternate paths and mop up the achievements. On the whole, this is one heck of an ambitious game made with high exuberance but sadly limited by lack of resources, polish, and original interface assets to best accommodate all the features.

It's still very easy to enjoy and content-rich. There is so much effort put into nooks and crannies of this game that I feel really make a difference. The arrangement of towns and dungeons is massive and takes a long time to finish combing through. The bosses often have personalities and goofy banter. Loving the numerous optional character interactions and banter that can occur while just talking to NPCs or exploring items strewn about. This was a feature prevalent in some of my favorite JRPG series like Lunar and Grandia.

Dungeons are enormous labyrinths, sometimes containing hidden characters in obscure pathways. Even something like examining a strange-looking wall in a dungeon can lead to some super hard optional fight. All the bosses I've fought so far have had multiple stages and offered up a lot of challenge. The overall difficulty level is affected by which mode you choose, Casual Mode or RPG mode.

RPG mode varies depending on the continent you're on. Toward the end of your time exploring that continent, the game is very easy- then you land on a new continent (new towns/dungeons/monster types) and the difficulty spikes. The encounter rate is about average, may seem higher if you're not used to the rate in old-timey JRPGs. There are a large number of characters that need to be leveled, and it's important to level them since boss fights can utilize multiple groups of characters. Mobs are generally very easy while bosses can wipe out a party in no time. Lots of grinding needed to buy crazy expensive items and clear through waves of dungeons. Reminding me of the old Dragon Quest entries. Options to heal are scarce at the start of this game, stacking a ton of healing items is necessary at least for the first 8 hours or so I've played. Abilities of the characters could be more spread out, it seems the lead, Jordan, has the monopoly on combat, magic, and healing.

The way of battles in general feels comparable to a most basic form of Wizardry and has the same numbingly addictive effect. Battles are fast, quick to start, quickly pulling off each turn, fleeing is usually easy and a "rush" command can make weaker mobs defeatable in seconds. The boss fights are longer than in the average RPG.

The writing is spotty and unexceptional but the game has a pretty entertaining story overall. The protagonist is unusual. An older guy, an anti-hero of sorts who often makes caustic and sarcastic remarks, sometimes he seems to say what the player might be thinking about certain silly RPG conventions and I think many would appreciate the level of self-awareness there. Personally, I prefer the more dashing hero type but it's fresh to have a hero who is very different from the crowd.

There are dips in the writing quality, townies are sadly (but not uncommonly for the genre) bland and while alright overall, there is some occasional exceptionally bad writing (Embarrassing example- Alex calls a hanging kimono a bed sheet. -_-) Thankfully, the main story and cut-scenes escape the worst of that and offer up some amusing and solidly-written interactions.

OVERALL : So do I recommend this game? Yes, definitely, if you're looking for an old-school JRPG with tons of places to explore and particularly enormous dungeons with as many as 8 floors, old-school sensibilities, and some features rare to the NES/SNES JRPGs like excessively large numbers of recruitable characters, branching paths, multiple endings, etc. That said, there is less-than-compelling interface design, stock visuals/audio, and limitations probably due to being an RPGMaker game.

If you haven't already played the classics of this genre I highly recommend doing whatever you can to play those first. I'm thinking of Dragon Quest, Lufia, Final Fantasy I-VI, Lunar, Suikoden, etc. But as for the Steam old-school JRPG selection, if you've already played stuff like Ys, Shining Force, and Phantasy Star there isn't much else to choose from on here and the breadth of content in Book of Legends is pretty impressive.

I will update this later with my spoiler-free opinions on the endings and other game content that emerges.
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19 van de 22 mensen (86%) vonden deze recensie nuttig
25.2 uur in totaal
Geplaatst: 28 juni
Another awesome retro rpg game by aldorea, Its fun, a bit wordy at first to set the story in motion. It plays well on keyboard or mouse. Windowed or full screen. There is casual or normal mode. The story is nicely thought out. the characters are a bit limited in you cant choose which skills or abilities or stats to raise. You do however have a nice and humorous selection of characters-people and animals :) I am five hours in to the game and I dont know where the time went. The sounds are well done, not annoying or such. The graphics are classic retro in style of earlier final fantasy games. The combat is turn based. There are set combats and random combats to keep the game interesting. The combats can be tough when it comes to the bosses, you need to be set up well and think out what to do, not just hack and slash style combat. I found no bugs, glitches, crashes or screen freezes what so ever. However the end fight is unbalanced and for me unbeatable and this game is so confusing in parts..I never googled up a game for help as much as I did this one.
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17 van de 19 mensen (89%) vonden deze recensie nuttig
38.8 uur in totaal
Geplaatst: 21 mei
The Book of Legends is a great RPG that has massive replay value. I almost NEVER replay games more than once because I have only limited time. However, the Book of Legends was enjoyable enough that it makes me want to replay to see a different ending and try out different characters. I highly recommend this game if you enjoy unique characters, meaningful player decisions, important party decisions and an oldschool style of difficulty that features some tough boss fights and requires a bit of leveling up.

What sets this game apart from others is the fact that you make actual meaningful decisions that can affect the plot, your party's competition, and the ending. There are 31 characters in the game (some are well hidden) and you get to pick who to allow to join you, who to use, who to level up etc. It's pretty interesting and it isn't simply about leveling up the "4 best" characters. Some boss battles require you to have 2 or even 3 parties of 4 characters so your choices about who to pair together adds an element of strategy. In the first few hours of the game, decisions you make will actually affect you throughout the game, which is pretty rare to see these days.

Each of the characters have interesting personalities and are pretty unique. They have fun personalities and the dialogue between them is often funny and usually interesting and well written. The main character is a bit of a jerk and very sarcastic with often hilariously rude replies. The plot itself is quite good and there's lots of sidequests. I finished the game in about 39 hours, completing 8 of the 27 quests. I also did some optional stuff in the arena. The speedrun for beating the game is 20 hours or less, but I recommend taking your time and it would be pretty difficult without building up a few extra levels as well. There's lots of NPCs to talk to in each town and lots of side paths to explore in both the dungeons and world map.

The Book of Legends reminds me of an oldschool RPG in that it can be quite difficult. Combat can be pretty challenging, especially bosses. Even when I thought I'd powerleveled quite a bit for a boss fight, I'd end up getting a challenging fight so that was enjoyable. When you reach a new area on the map, the regular enemies are pretty tough but as you level, they get easier. Combat itself is pretty good. There's a nice "rush" feature that lets you stomp easy enemies quickly,
the characters have quite a few skills and it is cool to try different combinations of parties. You also have the choice of trying to keep all of your characters high level, or just focusing on certain characters.

The world itself is quite huge, dungeons are big and sometimes require multiple visits to get all the way through. There are many hidden areas in the game. Finding hidden secrets in dungeons and even on the world map is fun and rewarding. It is also worth noting that there is a strategy guide available for sale on Adorlea's website. I finished the game without it, but I did read up on the forums a few times. I played the game in "RPG" mode which is the more difficult version of the two.

As far as negatives, I would say that the first hour of the game is actually the worst. For a long time, I was lost in the forest with a stupid dead rooster, wandering aimlessly. Luckily, the game gets a LOT better. Also, you can get a free sample of the strategy guide which has a map of the forest, which I found was the most confusing map in the game. The economy in this game is VERY tight. The best weapons and armor are EXPENSIVE and even getting enough healing and magic potions
can be pretty expensive. Also, due to the difficulty of bosses, you'll need to grind levels for both money and xp. This can be a bit dull, but it was pretty much the norm for old school RPGs so I didn't mind it too much. I probably spent about 3 to 4 hours building levels and getting money (while raising up weaker characters as well) out of the 39 hours played.

There are a few optional bosses that are really really tough and the game doesn't necessarily warn you about it, which I didn't like. (The cave early in the game is the worst offender) Just remember to save before a boss and that you cannot beat everything right when you fight it. Some stuff you have to come back for later.

Overall, the Book of Legends is a real gem of an RPG. The unique characters, humor, strategic party composition, important player decisions, solid plot, and massive replayability make this game stand out. There's a bit too much grinding but the end result is well worth it. The only game I could compare this to might be Suikoden V, due to the amount of playable characters in both games. However, the characters in BoL have more personality and you get to choose which ones to use in a more impactful way. Highly recommended- 9 / 10!
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210 van de 368 mensen (57%) vonden deze recensie nuttig
51.8 uur in totaal
Geplaatst: 14 maart
I got the chance to kill a 16 year old with the help of a chicken.

10/10
Was deze recensie nuttig? Ja Nee
17 van de 21 mensen (81%) vonden deze recensie nuttig
49.4 uur in totaal
Geplaatst: 23 maart
For me this is the first time I'm playing a game through Steam. I've always been hesitant because RPG Maker games, a genre that I like very much (if well made), are often not being treated with much love here. Seeing the release of The Book of Legends made me change my mind.

This game is not just "well made", it's fantastic. It's undoubtedly one of the best games I've ever played.
At first I felt a bit repelled by the main protagonist. He's really not what you'd expect a hero to be like. He's grumpy and rude and not friendly at all, but the dialogs with him turned out to be a lot of fun to read, much like dialogs in general contain a lot of humor in this game. What makes them even more interesting is that they depend a lot on who you have with you. For instance, a conversation with an NPC guard in the town Zenna is hilarious - but only when playing with Princess Melusine.

Which leads me to the greatest feature of the game: You can choose who to play with. Several times you'll have to decide whether to keep or get rid of characters and who else you want to add to your party. There's a variety of different combinations, which makes replaying the game a whole new experience. All the characters have different skills and abilities and different strengths, so you'll have to come up with new tactics in every playthrough. In addition there are loads of hidden characters to discover, like animals that will support you with their special skills. One animal for instance can decrease the chance of being ambushed, which helps tremendously in a certain area. There are also some very valuable, yet optional human characters that will join you (if you find them).
What I appreciate a lot is that not only the actively fighting members level up. Also the rest will gain experience points, so you don't have to spend hours on grinding.

Maps are made with much love and many details. Exploring thoroughly pays off as there are loads of secrets to be found, including some unexpected things like a chest that will refill several times during the game. Also there are many sidequests to solve, and some are pretty tricky!
You can even unlock new places to visit, for instance as a reward for finishing a quest.
Also, the artwork is stunning. The characters look just amazing.

The battle difficulty depends on whether you choose "Casual Mode" or "RPG Mode" at the beginning of the game. Casual is easier, plus you gain back some HP after each battle, which is a great help and you won't need too many restorative items. You can get through the game without doing a lot of levelling up - although the boss battles can be quite tricky and tough, forcing you to choose your parties wisely and use the right tactic. Very thrilling and a lot of fun!
For me Casual Mode is exactly the difficulty that I like; it's very well balanced.
Thus I personally haven't tried RPG, but it's certainly a much bigger challenge.
The game features random encounters, which at first I wasn't too happy about. But the encounter rate is perfect, so fighting doesn't get boring. Also, there's such a big variety of enemies, so battles are quite diversified.

The only thing I don't really like is the way the Colyseum is set up. Much too hard at the beginning, so you gotta keep it for later. The humans enter in pairs, but you can only put in every character once, which will be reset every time after killing a demon. You can't return there after every demon though, so if you keep it until late in the game, you can't have all the characters participate.
It's not really disturbing though since the Colyseum is 100% optional and not important at all for the game.

All in all the game is awesome. No matter how many times I play it, it never gets boring. I highly recommend everyone to give it a try - maybe even those people who don't hold RPG Maker games in high esteem. Give it a chance, you might be positively surprised!
I would love to see more games like this on Steam in the near future!
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