Mordheim City of the Damned was originally a tabletop game by Games Workshop that combined tabletop strategy with RPG elements.
For those who neither know mordheim nor tabletop games:
It's a turnbased strategy game where you command a gang of heroes and henchmen exploring the ruins of a town destroyed by the forces of chaos searching for treasures. Since you aren't the only with that great idea you will meet other gangs there ... meeting in that case means you fight them.
The gameplay can be compared with other turnbased strat games like X-Com but your warband (your gang) is a bit greater. Since there are no custom warbands yet I can't tell what exatcly sizes are possible. In the original boardgame most warbands have a maximum size of 15 and only skaven warbands (mutand rat people) can recruit up to 20 bandmembers.
In this early acces state these RPG elements (like building your own warband, recruit new "soldiers", buy equipment, search the city for loot and treasures after battle, learn the fate of your wounded bandmembers or level up your bandmembers) aren't implemented yet. But you get an impression on how the gameplay is working and in my opinion it plays out well.
Further there are some enhancements compared to the boardgame: for example vision and spotting system.
While playing the boardgame you always know where your opponents troops are. Thats changed here and adds a great immersive feeling to the game ( threats could lure behind every corner in the narrow gaps of Mordheim) and of course it opens new possibilitys for ambush tactics.
The controls and gameplay are very simple and even playable with a controllerpad if you want to play it on your TV from the sofa. Although most of the rather complex strategy elements of the boardgame aren't missing here. (Like several stat checks on moral, ini, etc.. Great for ppl. like me who are cursed with misfortune as soon as they grab a dice, all random events are calculated automatically. )
So positioning and awareness of your strenghts and weaknesses are as important as they were in the original boardgame.
Fight itself is also calculated based on stats. Hits have a chance to fail, victim has a chance to parry/dodge, damage varies and has a chance to crit and so on. But fights take longer as they do in the boardgame since combatants have more HP. In the boardgame fighters (espeacially henchmen) happen to be taken out of action extremly fast. Often a succesful hit + damagecheck is enough to take em out (most fighters haven't more then 1 HP).
The "more HP system" of the PC version pleases me more. On the other hand, the crit system is a bit booring (as far as I saw it). Crits just do extra damage and once I stunned an opponent with a melee crit. Crits in the boardgame are more funny since crazy **** is about to happen after a crit :)
I'm missing that a bit here.
Graphics are quite good and events like climbing/jumping/fighting are shown like a little movie (like in X-Com)
The atmosphere is great so far.
Only con from my side so far:
- only 4 Warbands "races" are planned so far ( Human Mercs, Skaven, Sisters of Sigmar and Cult of the Possessed ) missing are Witchhunters and Undead that are also available in the standart boardgame rules without any expansions.
I could imagine that they will probably be added as DLCs but I hope they don't sell em for ripoff prices. With all the boardgame expansions the variety of different Warbands is nearly endless.
I really think this game has a lot of potential and I really hope they implement all the things that made the boardgame great and don't screw it up.
TLDR:
No RPG Warband content yet. Combat gameplay only.
Pro:
- Great combat gameplay so far
- Boardgame mechanics are represented well
- Good atmosphere
- Nice graphics
- At some points better then the boardgame ( for example real ambushes since the opponent can't see your troops all the time... technical impossible with a boardgame )
Con:
- Only 4 Warbands planned so far, original boardgame version had 6 (+ X with expansions)
- Critical hit system was more exiting in the boardgame. As far as I saw it here it was more damage + chance to stun.
So far great potential (it even made me write a review ... that happened never before). Curious to see the RPG elements coming that made the boardgame great and special.
PS: Sorry for my bad english, it's not my native language.