Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
User reviews:
Recent:
Mixed (459 reviews) - 50% of the 459 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,898 reviews) - 70% of the 2,898 user reviews for this game are positive.
Release Date: 19 Nov, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Mordheim: City of the Damned

39,99€

Downloadable Content For This Game

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 2 – Doomweaver + Wolf-Priest of Ulric

Includes 2 items: Mordheim: City of the Damned - Doomweaver, Mordheim: City of the Damned - Wolf-Priest of Ulric

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 1 – Poison Wind Globadier + Smuggler

Includes 2 items: Mordheim: City of the Damned - The Poison Wind Globadier, Mordheim: City of the Damned - The Smuggler

 

Recent updates View all (46)

19 July

Full Release Patch 8 Quick fix

With the latest patch, we reported two known issues that could possibly impact your playing experience.
We worked on solving them and fixing a few issues reported by the community.

The version of the game has been updated to 1.3.4.6.

Important Note
As we planned to do on last patch; if you had a combat save before the update it will be removed. Your Warband will be sent back to your hideout without any consequences. We apologize that it did not work in our previous patch.

Fixes
  • Greatly reduced (by 10 times) the delay of GUI appearance.
  • Fixed an issue that made Pyre of Righteous reappear on reload.
  • Fixed an issue where empty loot bags were showing up in place of out of action Warriors who left the battlefield.
  • Prevented some spells from being cast again on players when looting Wyrdstone (e.g. Deny the heretic).
  • Fixed message in daily report when a Librarian sends you gold instead of a formula (please note that it has not been localized yet and will display in English only).
  • Wild Swipe can now properly be used with an Ulrican Axe.
  • Deny the Heretic: the mastery version debuff now properly lasts the duration of the AoE zone.
  • Fixed an issue preventing the completion of campaign missions while using ranged weapons on destructibles.

How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

24 comments Read more

14 July

Full Release Patch 8

Hello Everyone,

We are releasing today the 8th patch (v1.3.4.5) for Mordheim: City of the Damned.

We would like to thank the Mordheim community who helped us tremendously in fixing some of the hardware issues encountered with the last patch. Also a big thank you to everyone for their patience.

This version of the game has been built for DirectX 11 and DirectX 9, while previous versions were built only for DirectX 9. This should prevent crashes with certain video card drivers. These kind of issues are always difficult to track down and fix since they can be caused by various components on which we have limited visibility and control, like the engine or video card drivers. Rest assured that we'll always do our best to resolve these as quickly as possible.

This patch's size is a bit larger than 3GB unfortunately. This is caused by the switch to DirectX 11.

We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned.

New Content
  • Sigmarite Great Hammer: a new weapon for the Warrior-Priest, Maiden of Sigmar, Sigmarite Matriarch and Sigmar’s Purifier which reduces chances to trigger a Divine Curse by 6/9/12% and bypass enemy Armor Absorption by 9/12/15%
    • Warrior-Priest initial Weapon is now a Sigmarite Great Hammer
    • Weapon is Slow
    • Deals 32-36 damage for the Normal version
  • Added a popup to notify the new players about the necessity of going through the tutorials before starting a Warband.
  • Tweaked timing of GUI appearance after certain actions to prevent FPS drops.

General
  • Sending Wyrdstones to your main faction will now always provide Reputation, even if it’s a required shipment
  • Executioner now has his item slots blocked except the same 1 (to use for books)
  • Flagellants will now be able to wield Maces
  • Fixed an issue where a Trap would wrongly give the “Stealth Climb” buff
  • Veteran Ranks 11, 12, 13 and 14 will now give 2 Veteran Skill Points each. Warbands who already achieved those ranks should receive the Veteran Skill Points retroactively
  • The Regeneration of the enemies in the Cult of the Possessed Story Mission 2-1 and the Sisters of Sigmar mission 2-4 has been reduced to 50 wounds (was 75)
  • Ulrican Axe: will now properly be easier to Dodge for victims
  • Extra Arm mutations: they now all bypass Dodge by 15% (was 10%) and don’t bypass Parry anymore (was 10%) since armbands completely negates Parry already

Skills
  • Burn the Witch: the combat cost of the skill has been changed to 2OP and 1 SP (from 3 OP to use)
  • Riposte Stance: a successful parry while using this stance will now also reduce the cost of Counter-Attacks by 1 OP
  • Fanatical Zeal: the using cost has been reduced to 2SP (was 3)
  • Boons of Chaos: the effect of this spell are now Stackable
  • Infused Globe: the animation when healed will now show the buff animation properly

Spells
  • Healing Hand: the range of the Mastery version has been reduced to 3 meters (same as the Normal version)
  • Word of Damnation: the duration has been increased to 2 turns, but the All Alone/Fear and Terror penalty have been reduced to -15% for the normal version (was -25%) and to -30% for the mastery version (was -50%)
  • Warp Accretion: increased the duration of the initial buff to 2 turns
  • Blessing of Ulric: the critical damage bonus has been reduced to 10% (was 15%) for the regular version and to 20% (was 30%) for the mastery version but the duration has been increased to 2 turns

Veteran Skills
  • Contact Librarian: the chances to get items for the mastery version has been reduced to 15% (was 20%)

GUI Improvements
  • Reduced Mission Objective's font size and paragraph width
  • Adjusted Item Tooltips to fix the hidden information issues with long descriptions
  • Adjusted layout in Hideout screens to avoid issues like hidden characters and overlapping buttons

Fixes
  • Fixed issue that blocked at 98% the loading of a mission save
  • Fixed the visual issue on the Witch Hunters flails
  • Fixed some visual issues with bodyparts
  • Fixed issue allowing the Executioner to loot when multiple interaction are available
  • Fixed issue with the overview which were not displaying current warrior and warband wagon properly
  • Fixed some issues with translation in various languages
  • Fixed the issue with the totem in mission 3 of the Witch Hunters, preventing players from completing the mision
  • Fixed an issue with the AI stucked in the search position
  • Fixed an issue that was preventing the Continue button top show up in the main menu
  • Fixed an issue in the options menu that was crashing the game on close
  • The Executioner attack animations have been given more dynamism and rhythm
  • Improved highlights visibility
  • Improved invitation flow.


Known Issues​
- Pyre of Righteous: If you reload a save game after a Pyre of Righteous has disappeared, it will still be there. This will not be the case if the Pyre is destroyed.

- GUI appearance: The timing of GUI appearance, after certain actions, might be longer on the procedural maps


Special Notes

- If your video card does not support DirectX11, or if you encounter any other problems, you can try launching the build in DirectX9 by setting the following launch options: -force-d3d9
(Right-click > Properties > General tab > Set Launch Options > enter -force-d3d9 > Ok)

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

42 comments Read more

Reviews

“A solid tactical game centered around survival of the fittest and eking out every advantage”
8/10 – The Escapist

“Great longterm and re-play motivation”
81% – GameStar

“Une réussite”
8/10 – Jeuxvideo com

Special Offer


The OST will be downloaded as MP3 files to the game folder in your Steam Directory: […]\Steam\steamapps\common\mordheim\Mordheim City of the Damned OST

About This Game

Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Choose from iconic Mordheim warbands - Sisters of Sigmar, the Cult of the Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer World!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

  • Fully customize your warbands
  • Choose from a multitude of classes with unique abilities to create unique strategies
  • Take your troops to battle and test their synergy on the field
  • Gain experience to unlock Player's special abilities
  • Spend the Wyrdstones to acquire powerful items and unlock more choices and features
  • Face other Player's Warbands in head to head skirmishes

System Requirements

    Minimum:
    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: AMD/INTEL Dual-Core 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    Recommended:
    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (459 reviews)
Overall:
Mostly Positive (2,898 reviews)
Recently Posted
Ghini
( 28.7 hrs on record )
Posted: 8 August
Love it. I'm really only posting to counter what I feel are unfair reviews of a great game.
Helpful? Yes No Funny
Chester Droars
( 36.2 hrs on record )
Posted: 8 August
Awesome. I'm surprised at the negative reviews. One, for example, complains about not getting to take scavenged and looted items back when the warband member carrying them falls in battle. Suffice it to say, there is a strategic, practical, no-cheat way to minimize that kind of loss. It's just a bit more risky and time-consuming. *HINT*: It involves the team carriage. ; ) Otherwise, just preferences holding their sway, I guess.

Top-notch TBS action, with nice visuals, good storyline, and great concepts fleshed-out in an interesting, dark world.
Helpful? Yes No Funny
Heksor
( 7.6 hrs on record )
Posted: 8 August
Yes. But no. Maybe? Yes. Definitely yes.
Helpful? Yes No Funny
LORD CHAOS
( 27.9 hrs on record )
Posted: 8 August
I like this game fun to play vrs the computer and i think mostly well made,
looked at online game but no matchs to be seen,
even made a public match and gave up after 30 min no 1 joined, when shows over 1000 player on line

Im used to dawn of war and the way they do online matchs,
all matchs can be seen + a chat room

So i think the game makers should have it, that when you hit skirmish mode,
you are put in a skirmish chat chan to help get matchs
while showing the other players in skirmish mode and what matchs are active Whether
exhibition,contest, public, private or friends only

i realy like this game but the online skirmish mode sucks bad it neaded fixing.
If the game makers sorted out the online match making it would realy make this game shine
suprized that game makers did not get it right for online exp
to match the vrs the comp exp

Helpful? Yes No Funny
Wicb Necker
( 14.3 hrs on record )
Posted: 8 August
Product received for free
Imagine playing chess except with dice-rolls that will ruin any strategy you had.
Helpful? Yes No Funny
SmokeyStern
( 13.1 hrs on record )
Posted: 8 August
One of the best TBS games with heavy RPG elements I have ever played. The game is cruel though, so stay away if you don't like a challenge or want an elite team of perfect super soldiers. Half your army is probably missing an arm or has been made stupid by a too hard blow to the head. Keep your favorites real safe, cause it only takes one out of action and a little bad luck for your best archer to lose an arm and no longer be able to carry a bow ;)
Helpful? Yes No Funny
Sebastard
( 0.6 hrs on record )
Posted: 8 August
The game would be a lot better te digest when you do not auto-exit a level when you get the goals. Now you can see an item you want, but to bad! You've finished the level so, bye bye! So the only way to get maximum items is to dodge the enemies you need to get for your goals.

Besides that, the area is difficult to oversee as best, a better minimap would make the game a lot easier to handle.

Besides that, the game is great. When these points are added, the game would het a big positive review from me. ^_^

(For positive poins, see the peeps who recommend this game.
Helpful? Yes No Funny
Lamon
( 368.0 hrs on record )
Posted: 8 August
I feel compelled to write a review based on how many negative reviews with low play time I am seeing showing up.

This game will frustrate you while you learn the mechanics this is a given. Even with 300+ plus hours in when I screw up and 3 Skaven jump out after i moved a little to far and take out my leader and i know i'm going to have an injury roll I will panic. But i have to say that is what keeps the game interesting and fits the setting. Mordheim chews up people and spits them out eyes, arms, legs your sanity all are on the line when you head into the city of the damned. Having a real risk is what helps keep the game fresh as you have to replace your megolmaniac wizard because you though you could send him an extra couple doors down the seemingly empty alley to pick up some wyrdstone.

The main point is i don't even think I knew what i was doing until 5+ hours of playtime and wasn't even doing it well until maybe 10-15+.

Helpful? Yes No Funny
przemek.matuszewicz
( 6.1 hrs on record )
Posted: 8 August
Purging heresy was never so much fun!
Helpful? Yes No Funny
SPESS MEHREENS ATTACK
( 3.5 hrs on record )
Posted: 8 August
Good gameplay and atmosphere. Willl I get it? No, namely for not enough rpg elements in terms of character personality and customization, as well as the loot mechanics being a bit too harsh for my taste. A decent core experience though, and I will look out for future titles from the developers that maintain this style without compromising those elements.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
278 of 295 people (94%) found this review helpful
20 people found this review funny
Recommended
110.4 hrs on record
Posted: 19 July
NOTE: if you consider yourself as strictly casual player please read the last paragraphs and better pass on this one.

This game should seriously be named City Of Slaanesh cause playing it feels like constantly cutting your wrists, or being kicked in the balls... but for some weird reason you quite enjoy that and want more.
It's hard, it does not forgive mistakes but it actually feels really good when you acheve something.

And don't look at all these posts complaining about the RNG (random number generator)... well, its random! Clue is in the name.

There are few things that made me love Mordheim:

+ Great warhammer feel, no knights in shining armours or single characters chopping hordes of your enemies in one strike. The world is grim, sad and constantly you lose something - your warriors became decapitated, weakend or start loosing their mind. Dark fantasy done right.
+ As for almost every warhammer game I've encountered so far audio is superb! Especially for skavens, but the narrator's voice - can't stand this guy.
+ Amazing customization, tons of skills and attributes to choose from, which gives lots of possibilities in developing warband members to your specific needs.
+ Mordheim as a battleground has been created perfectly. It certainly gives good WH feel and offers various tactical advantages/disadvantages, traps, random loot etc. Sadly that most of the time you cannot fully use it because AI will blindly rush you head on.
+DLC's came out after a while and are not ripped away parts of an original game, or some overpowered aspects for multiplayer which seems to be rarity in these days, lol. It's just the additional content for players that like the game and want to have something extra - nothing fancy, nothing too bad.

Although all i just said I can understand many people disliking the game, here are the reasons why:

- AI is terrible, but on the other hand I understand that you cannot simply create challenging AI for a game like this (which highly depend on tactical gameplay) without giving it some advantages. Yet still it sometimes makes me flip the table when your opponent is simply rushing you straight forward, when there's whole crapload of wyrdstone winking at you... bloody irritating.
- There's no save button, one huge mistake or series of bad luck can sometimes cost you the whole game (imagine spending 40+ hrs on a single warband).
- It will cost you many warbands to actually learn how to properly play the came and counter your enemies, but when you do it becomes fairly easy, if RNG wont strike you in the face that is.

All that said, there's one big issue I have with the game and that's your progress in the single player campaign. The thing is, if you consider yourself as a casual player you wont even probably make it through chapter one. Why? Mordheim is reaaaaaaaly time consuming, and without any way to somehow secure your progress an unfortunate stike of RNG can end your journey easly. If you want to play this game from time to time, to kill boredom and chill out please, please run away and never look back. I'm pretty damn stoic when it gets to videogames but this one... oh, it made me scream, belive me.
In my opinion there should be an option for strictly casual players to have their ONLY single player restricted warband that you can save ... dunno... at least every at chapter you go through. Not having that simply takes away a lot of potential customers from the game, so why not allowing them to enjoy it and give the devs sum more $$?

Thanks for reading :)
Was this review helpful? Yes No Funny
271 of 362 people (75%) found this review helpful
14 people found this review funny
Not Recommended
4.5 hrs on record
Posted: 1 August
love the premise love the fact the game is unforgiving and hard, which based on lore it is supposed to be.

however what is not acceptable is how ♥♥♥♥ing dumb it is that winning feels still feels like losing becuase you lost out on all the valuable stuff that was just lying next to your guys when the final blow was struck.

i found a fairly nice crossbow, the guy carrying it got K.O'ed turn before victory. He was next to 4 of his own forces so youd think they might have picked it up when they left victorious. but nah that ♥♥♥♥ ait worth the time. neither is apparntly looting the area when the entire objective of your little possy turning up was to loot the area but nah, we killed some dudes lets go home without picking up any of the ♥♥♥♥.

it is a point of bad game design when you have to rely on arbitary loot mechanics to make the game harder. there is no reason to leave items be it warpstone or crossbows ever given. nor can i think of any practical reason. it forces you to make dumb decisions like prolonging fights just to loot stuff: it just feels so detached and it compleatly ♥♥♥♥s with immersion.

which is a shame becuase if not for thouse aspects the game would be extrodinarly fun and rewarding to play. instead it just feels like it slaps you in the face if you win or lose.
Was this review helpful? Yes No Funny
101 of 122 people (83%) found this review helpful
7 people found this review funny
Recommended
49.0 hrs on record
Posted: 18 July
I recommend this game but ONLY if you can live with:

-> Ironman Mode(Hardcore + no voluntary saves)
-> RNG Infestation
-> Moderate+ difficulty(it starts very high and drops from there)

It has:

-> Beautiful artwork(not to be confused with graphics which are just passable)
-> Fun gameplay(if you are into xcom type games{I'm not})
-> Nice character building
-> One of the best IPs around(Warhammer Fantasy)
-> Awesome devs(things they do put AAA devs to shame)

Unfortunately, I can't play this because it causes nervous breakdown(plus I'm not into this kind of game and care only about WHFB part of it), but that doesn't mean I'll be unfair and not recommend it. Because, after all, this game truly is a gem in the rough.

Good hunting in Mordheim! Have fun!
Was this review helpful? Yes No Funny
37 of 44 people (84%) found this review helpful
3 people found this review funny
Recommended
269.3 hrs on record
Posted: 18 July
Excellent game, makes time fly away and makes you think "one last map" and then it's over, you're in the morning and spent the night playing :)

Pros:
- Beautiful
- Interesting character development, with items, levels, skills and spells to play with
- Not so bad solo content, even if repetitive after some time
- Offers a decent challenge, and is very rewarding if you spent some time optimizing your "skill builds", as you'll feel the power of your warband skyrocket

Cons:
- AI is somewhat lackluster (characters can get stuck into pathing issues, giving you a one man advantage -happens more with impressives, which is even more than a one man advantage when it happens-)
- Can be a little tricky to learn, but the log parser makes it a lot easier to understand what happens
- As stated earlier, can become repetitive once your warband is strong enough to steamroll almost all opposition, but that's why there are "Brutal" and "Deadly" missions, to keep you challenged in the later stages of your campaign
- A bit rng dependant, especially with random character positionning, can lead you into a VERY hard game

TLDR:
Excellent game if you like turn based strategy games, even more so if like me, you can literally spend hours optimizing your warband skills and stats. If you like Games Workshop universe and design, you won't be disappointed either.
Pass if you are the all-in, impatient kind of gamer, as this game can (and will) punish you for that.
Was this review helpful? Yes No Funny
48 of 63 people (76%) found this review helpful
Not Recommended
60.7 hrs on record
Posted: 5 August
There's a lot to like about Mordheim, but not enough to recommend it. The visuals are solid: graphics are good, aesthetic customization is satisfyingly deep, and the ruined city, forgive the expression, comes alive. Though some have criticized the gameplay, I really liked the combat system, and had a lot of fun in the actual fights.

However:

The campaign becomes extremely unfun pretty quickly because of how the game compensatses for the poor fighting skills of the AI, namely, massive, massive bonuses. You can see it in the description of the difficulty of a given mission, but what isn't clear is how the game "balances" the strength of your warband as you level up. Enemy warbands will have a rating similar to yours, but will have /all/ their members leveled. In addition to this, they'll have a composition similar to yours, so if you have six members, they have six members. If you have one of your special heroes, they'll have one of their special heroes. One of the biggest frustrations I experienced was leveling up my Cult warband until I could, FINALLY, hire the Possessed. Once I fielded him, though, I found myself up against a fully leveled and upgraded Augur that handed his ♥♥♥ to him. Read some guides, found out that people that Possessed heroes were underpowered, so I ditched him, and started leveling up for the Spawn. Got the Spawn, and then faced a fully leveled and upgraded Rat Ogre. That was when I stopped playing.

Maybe I'd like it better in multiplayer, but the campaign became just incredinly unfun to play after a while. The only way to win those kinds of match is to get lucky in the set up, and then exploit the very poor AI strategy. Which, by the way, is to just run straight at you along whatever road is closest. I have never seen the AI go after objectives, which also makes it hard, bordering on impossible, for you to do the same. Unless you get REALLY lucky, expect most skirmishes to devolve into a scrum, which is why the best and only strategy is to keep your whole warband together at all times.

But it on sale, maybe, but I'd give it a pass. It's more frustrating than fun.
Was this review helpful? Yes No Funny
30 of 34 people (88%) found this review helpful
Recommended
42.8 hrs on record
Posted: 5 August
Despite thoroughly enjoying Mordheim, I'm finding myself cautious about recommending it. The reason for this is simple - Mordheim is not a game that will appeal to everyone. It is not casual, it is not forgiving, and it is not polished to the standards of a AAA game. That being said, what you do get is a very solid turn-based strategy with RPG character development. Its gameplay is well thought through, and once you get into it, it is very hard to stop playing. The four starting races are reasonably well balanced, and differ enough to give each a unique feel (I struggle with the Skaven, but their play style doesn't really suit me).

At the core of the love/hate reactions is the fact that Mordheim is a sadistic mistress. It is mercilessly difficult, especially at first, but even once you get familiar with it then a single moment of carelessness, cockiness or overconfidence will end horribly. Maastering the game relies on absolute concentration, and contingencies for every possibility. If you don't master the steep learning curve, you will die. If you're too cautious, you'll run out of money and die. If you're too greedy, you'll die. If you don't prepare in advance for the deaths of your best heroes, you will die. You get the idea. The game autosaves after every action - no do-overs or loading after a disaster. Your fallen warriors will suffer persistant injuries or perma-death, and a single mis-step can mean the end for even the most veteran of warriors. Some complain about that the RNG is stacked against them, but I've generally found it fair - if you're leaving your plan in the hands of luck then it's not a very good plan!

If any of the above put you off, then Mordheim is probably not the game for you. If you're still reading then you can probably buy with confidence. The game is pretty well made for the ambitious scope and small developer, though a few minor niggles leave it feeling a little rough around the edges. Customisation options are a little limited, so you'll probably be stuck with some very similar looking troops in larger warbands, but at least equipment shows up on the character. The AI pathfinding is sometimes a little wonky, but you'll be glad for every time the computer gets their Rat Ogre stuck in a doorway. Occasionally a piece of terrain will unexpectedly be a little bigger than it appears and block a shot or charge, but you're given considerable freedom to undo and redo your movement until you're happy with it. Very small complaints in the grand scheme of things.

So, a qualified recommendation for a game I personally greatly enjoyed. If you like turn-based strategy and aren't put off by a challenge (or by your favourite hero getting wiped out by a tiny miscalculation) then you'll likely find Mordheim a fun and rewarding experience. If not, well, probably best to give it a miss.
Was this review helpful? Yes No Funny
27 of 33 people (82%) found this review helpful
1 person found this review funny
Recommended
20.8 hrs on record
Posted: 16 July
I want to love this game.

I like it, but I want to love it. It's just not quite there yet. The good news is the dev. team seems to be very, very active and also receptive to some player suggestions. The DLC is not too expensive, but for what it offers I'm waiting on a sale.

I think that some of the detail in the graphic design is amazing in some instances, and only so-so in others. Overall, it's fairly good. But graphics aren't everything. The setting is interesting but levels sometimes feel a bit repetitive. I's turn based strategy and that's a bonus for me.

The buildings are well detailed and generally the characters are also quite detailed. Where the graphics fall short is repetitiveness. Everything eventually starts to look like everything else. Sometimes there's just too much going on in the scenery and I find that takes away from the game. It may improve as I progress, I hope it does.

The inventory system is odd. Not what you wield or wear but what you can pick up during a mission. It's completely dependant on strength, but makes no sense. Wyrdstone orders from your "boss" come with a weight requirement, and each of the three sizes of wyrdstone weigh a different amount. Herer's the part that makes no sense to me. You can carry one piece of any size in one inventory "slot". The weight doesn't matter. Say your strength is high enough for 3 inventory slots. You can carry 3 of anything. 3 shields, plus the one you're wielding in your off hand. Or 3 small potion vials. Or 3 pieces of wyrdstone of any size. It's still workable, though, and you can take quite a few characters on a mission and most will have 2 or 3 inventory slots, or more, so it's not that bad.

Maybe I find it odd that inventory is so simplified because there are so. Many. Stats. So many options, so many skills. But an over-simplified inventory system while actually playing levels. And you can't drop anything. The only option to drop something, really, is to go back to your cart and put things in the chest. This, my friends, is ridiculous. If I can pick up something, I can put it back down. Come on now. I know, I know, it's something to do with the table-top game it's based on. But it's not a table top game, so.... Well, enough about that. It's not that big of a deal, just make sure you remember who picked stuff up because there's no easy way to check who's carrying what. I can't usually tell and I still haven't found a way to check.

The depth in the stats and level system is deeper than most games. The characters are interesting enough, and can be customized to some degree by carrying different gear or wearing different items. Despite that, one Skaven assassin looks like the next to me, and the same goes for the humans, they all start to look the same pretty quick.

Here's where you start to really customize. Stats can be upgraded as you gain experience in battles. They are not just strength and toughnes and intelligence, like your standard RPGs, but also your combat related abilities like parrying a blow, dodging and accuracy. These points are earned through missions and skill training and they do not come quickly. I think the slower progression is good because you place more value on the gains when they do come.

There are a *LOT* of skills. You can build characters to perform in a very wide variety of ways. You can make them fast and nimble, climibing around with ease and dodging almost any attack. You can make them hard-hitting brutes, tough as nails but maybe not as nimble as their counterparts. You can focus on melee, or range, or a mixture, or magic, or simply not focus at all and be a generalist. Which can, actually, work because sometimes you come up against a foe that can counter your main focus, so if you haven't got a backup plan, you might find yourself in a spot of bother.

So far the missions are repetitive, but I find they're usually fun. Some levels are difficult to navigate with tonnes of jumps and winding streets. Others are more open. This is a good thing because it gives some variety, despite the repetitive nature of the game I've seen thus far. It forces you to modify your tactics accordingly and you don't know what the maps will look like until you actually get in them. You can't stack your team for range attacks only because you might be in tight quarters. You don't want to go too heavy on melee, because if there's alot of open ground and vantage points, you'll get picked apart. If the win-some lose-some AI is having a good day, that is. I've had alot of luck with Skaven melee fighters since they cover a lot of ground fairly quickly.

In addition to straight up fighting face to face - you can set ambushes, or stumble into them. You can lure people into traps that you nealy bumbled into yourself, if you set yourself up in the right place and wait. There are a lot of combat options, but I find it odd that certain warbands can only equip certain weapons. Why can't a certain character figure out which end of an axe to hold on to, yet can easily swing a polearm that also has the pointy-sharpy end and holdy-dull end, but just a tad shorter? Probably a game balance thing. Same reason you can't take four "leaders' and six "heroes" into a fight. Starting off you get a leader, a hero or two and a few henchmen. As you play more your warband "levels up"allowing you to bring a few more along on a mission.

You keep what you pick up on each mission, plus a percentage of other loot. It seems to be based on a percentage per character you bring in to a mission, so the more the merrier - but beware, each time you go on a mission your warband expects pay. The more you take out, the more you pay when you come back. You don't pay 'em until the job is done, but they won't work for you again until you pay them. Run out of coin and you'll have to sell gear, or wyrdstone, to pay them. You also pay to treat their wounds.

Speaking of wounds, they take days to heal, so your fighters can be out of the game for a while. Luckily you can have backup waiting in the wings. Hiring costs coin, but if they don't go fight, they don't get paid, so once you have them they don't cost upkeep if they're not going on missions. Training also takes days, usually a few, plus a lot of coin to learn new skills. There's no explanation why it costs money and training tokens (or points, whatever you want to call them), but it does. Keeps you poor, too... most training starts at 90 coins and goes way up from there. Luckily wyrdstone sells for a good amount of coin. I two small batches to two separate factoins and earned over 300 coins on the transaction.

... and if you're wondering why your warband is fighting, it's for wyrdstone. You get "orders' for the stuff from your boss, basically, and have to send a certain weight of wyrdstone in a certain amount of time. I don't know what happens if you don't, because I have not yet failed to send the required amount. You get paid for those orders, but at what seems like a reduced rate. You can, however, eventually bring it up to a better rate. The other sales seem to fetch full value, but be warned, sell too much to one party usually means they start to pay less. Supply and demand, you know.

I can't really get into all the nuances of the game. I'd be writing for hours. Suffice to say it's decent, and if you like turn based strategy, it's worth a look. Be warned, however, the AI is wonky. Sometimes it's good, sometimes it's just plain stupid. Which is fine by me, my Skaven love it when enemy archers get a bit too close-near. Which doesn't have to be all that close because the Skaven are pretty fast-quick. (Skaven double talk-speak a lot-much.)

So, despite some negatives, I like the game. Take a peek, watch some gameplay videos and, maybe give it a try.
Was this review helpful? Yes No Funny
58 of 90 people (64%) found this review helpful
2 people found this review funny
Not Recommended
6.0 hrs on record
Posted: 2 August
I think i would like this game more if they cleaned up the UI. The game play is fun but the control is counter intitivie and clunky, I have a hard time not liking the game but it really just needs to be cleaned up and made more fluid. The interface is simlar to a excel worksheet overlayed over a very unique and pretty game. I bought this game the second it came out and that was my complaint then, i figured; "oh it will take a few patches to smooth that out" Nope. i was wrong nothing was ever done about it.
Was this review helpful? Yes No Funny
26 of 38 people (68%) found this review helpful
Recommended
27.8 hrs on record
Posted: 15 July
Product received for free
Behind the wall of shortcomings resides a tactical and thrilling gameplay so addictive that it kept me hooked for hours, even after my dragged on failed attempt with my first warband. As an enthusiast of Warhammer 40k, I've never fully realized how much I enjoy the Fantasy setting and Mordheim helped me see this.
For all the hours I've put into this game I’m still not sure if I can recommend it. Its price tag is getting dangerously close to that of AAA titles, but without the high production value that comes with this type of game. Mordheim is visibly crippled by its lack of production value at every step. It’s clunky, lacking unique content and in desperate need of an AI that can keep up. Overcoming all these issues can be hard. In return it can easily offer dozens of hours of challenging battles, tactical ingenuity and detailed characters development. Factoring in the multiplayer which provides the most intense experience and the replay value that comes with this type of games and there is already a lot of value in Mordheim: City of the Damned.
For the fans of the tabletop games it is great to see a new game in their favorite universe. The fans of tactical turn based games will find it as a good distraction until XCOM 2 comes out. And for the rest of the players it is probably safer to wait for a sale. As for me, it’s an enjoyable game with extremely high potential delivered in a tin crackling shell that constantly undermines Mordheim's best qualities.


Pros:
+ Great setting
+ Complex character development
+ Tactical combat
+ Addictive
+ Unforgiving
+ Atmospheric
+ Stays true to the universe and lore
+ The multiple campaigns add up to the replay value

Cons:
- Average production value
- Mouse support isn’t fully implemented
- The battle UI is hard to navigate and has some issues
- Lacks visual variety
- Long loading screens (at launch)
- AI can be awkwardly dumb
- Various bugs

Read the full review at:
http://thegameslashers.blogspot.ro/2015/12/mordheim-city-of-damned-review.html
Was this review helpful? Yes No Funny
21 of 30 people (70%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: 7 August
Whoever decided to allow free weekend access to Mordheim needs a good smack, because this seems to be specifically designed to make your first several hours' play as frustrating and annoying as possible. It may well be that once you get into hours 10-20 it gets really enjoyable, but that's unlikely to happen in one free weekend, and the only people who are likely to power through a dozen or so hours of screen-punching are people who have paid full price and are invested in the game. Anyone given a few hours to try it out is likely to come away with the impression that the last thing they want to do is play any more of that annoying nightmare.

It comes down to design, which has presumably been fixed in order to ramp up difficulty and make the game more "hard core". The trouble is, whilst most gamers enjoy a tough challenge, what really pisses us off are stupid/illogical game mechanics that have obviously been introduced simply to make success harder. Looting, mission objectives and combat mechanics all conspire to make it impossible to get a good result from a mission. Here's why:

You take control of a warband of your chosen faction, a bunch of 5 newbie toons who, in good RPG tradition, you expect to start levelling up and improving. The leader of your faction puts in an order for wyrdstones, and you need to get X stones within Y days or you'll fail: 4 fails and it's game over. You enter Mordheim seeking wyrdstones and other loot. So far, so good. At the start of a mission you see there are, for example, 20 wyrdstones and 15 scavenging points around the city, so you examine the map and think OK, I'll send a couple of guys this way, another couple over there, maybe one to hang back and guard our cart.

First off, movement is incredibly slow. It may take you 2 or 3 turns to reach that pile of wyrdstones. Secondly, your inventory is ridiculously tiny - 3 items total?? Forget about carrying potions or buffs! Of course, you can dump stuff in your cart then head back out, but that takes twice the time. And if you get to the stones and there are 4+, you're going to need 2 people (40% of your entire force) or 2 trips (4-6 turns, which is an eternity) to get them.

None of which would be a problem if time wasn't such a huge issue, but it is because of how combat works. Within 2 rounds, maybe 3 at most, you're going to run into the opposition. Now, being outnumbered is a real problem in Mordheim, because if you are you have to face an "All Alone" roll every turn, and if you fail you flee. And you can very easily get outnumbered because as soon as one of the opposing warband engages one of your guys, EVERY OTHER ENEMY RUSHES IN TO JOIN THE FIGHT. Fights aren't quick, one-shot affairs either, it'll take your newbs several turns to eliminate any enemy, and in those turns all his mates arrive. If you don't immediately start rushing all your own men to the fight, your guys are going to get overwhelmed and killed or forced to flee.

What this all boils down to is this: you may think you have a bit of time to explore, wander round collecting the stuff you need to not fail and end the game, but in actual fact what happens is that within about 2 turns a fight will start, and you then have to rush all your men to fight all the enemies and see who wins. No exploration, no gathering, no tactics, just a quick rush into an all-out brawl.

And even that wouldn't necessarily be too bad if you could then get back to collecting the very stones you'd come to collect (assuming you won the fight), but no! Once you've won the fight, it's mission over! What do you mean, you didn't explore any scavenge points? What do you mean you didn't go and pick up that pile of stones 20 yards away? It doesn't matter! The last enemy's dead, so poof, it's back to base IMMEDIATELY! And yes, leave all that gear and loot that's LITERALLY RIGHT AT YOUR FEET!

It's so frustrating, because you can see how this could have been such a great game, but sadly the devs have decided that they need to make this game "hard core", so they've just introduced really stupid and illogical mechanics to achieve that regardless of how much that pisses players off. I'd love to explore Mordheim, roaming around in what looks like a fascinating setting, but in reality all that happens is that you and the enemy locate each other pretty quickly, an all-in melee ensues, and at the end the mission's over. They may as well just have made this an arena brawler. Shame.
Was this review helpful? Yes No Funny