Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!
User reviews: Very Positive (1,349 reviews) - 88% of the 1,349 user reviews for this game are positive.
Release Date: Jun 13, 2014

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Packages that include this game

Buy Focus Selection Pack (December 2015)

Includes 23 items: Another World – 20th Anniversary Edition, Blood Bowl: Chaos Edition, Bound By Flame, Cities XXL, Contrast, Etherium, Faery - Legends of Avalon, Farming Simulator 2013 - Classics, Farming Simulator 2013 - Official Expansion (Titanium), Farming Simulator 2013 Titanium Edition, Final Exam, Game of Thrones, Mars: War Logs, Of Orcs And Men, Pix the Cat, Pro Cycling Manager 2015, R.A.W. Realms of Ancient War, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Space Run, Styx: Master of Shadows, Yesterday

 

Recent updates View all (4)

January 22

Space Run Galaxy Closed Beta

Hey Space Runners!

It's time to load your cargo and charge up your laser cannons, shields and reactors for a new mission!

We are working on Space Run Galaxy, the new iteration of the smart mix of strategy, vessel construction, tower defense mechanisms and hyper dynamic gameplay that you discovered in Space Run.

We reached a development state where we'd like to have your feedback to keep improving and ironing out the game!

If you are interested in joining a closed Beta on Space Run Galaxy, fill the form HERE. We'll contact you by email if you are selected!

Edit: Many of you applied for the beta and we have enough application. We close the registration for now. Thanks for your enthusiasm toward the game!

See you in space,
Passtech Games & Focus Home Interactive

5 comments Read more

Reviews

“Space Run shines from the depths of space, from the challenging gameplay to the deep strategy mechanics.”
8/10 – GameSpot

“A brilliant piece of design and a polished experience”
Rock Paper Shotgun

“Really good spin on tower defense! Really enjoyable, fun game with a lot of depth and a great deal of challenge.”
TotalBiscuit

About This Game

Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!

Space can be a dangerous place. You’re one of the most daring «Space Transporters», people who carry the dangerous task of transporting valuable shipments from one place to another across hazardous space. This supposedly simple task gets tricky once you add dense asteroid fields that regularly cross the space lanes, the armed-to-the-teeth pirate starfighters and spaceships all too willing to shred your ship for your cargo, as well as the other Space Transporters you are competing against!

Take on increasingly difficult missions as your reputation grows: bringing more expensive cargo to their destination will earn you credits to unlock new ship modules and upgrades that will help you survive the lethal threats of space: laser turrets, missile launchers, protection shields, thrusters, power generators... you name it! You’ll have to quickly adapt to every new situations if you wish to survive, building modules on your ship as you fly across space. The faster you fly and reach your destination, the better your reputation, allowing you to unlock more difficult delivery missions!
Space Run boasts high replay value: replay earlier missions with the new modules you unlocked in order to complete them faster and score higher... and show your friends you’re the fastest, most daring Space Transporter ever!

Main Features:
• Accessible and extremely dynamic gameplay that puts a new twist on the well-known Tower Defense genre

• Build your spaceship on the fly to adapt to every situation, protecting your valuable cargo and beating your competitor in deadly delivery races

• Earn credits to Unlock & Upgrade new ship modules, allowing you to better defend yourself, attack other cargo, and complete your missions faster to gain higher reputation

• High replay value: replay earlier missions with the modules you unlocked to best your friends’ and your own scores!!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Minimum:
    • OS: OS X 10.7.5 or later
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE INTEL HD 3000 OR HIGHER
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Minimum:
    • OS: Ubuntu 14.04/SteamOS
    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Helpful customer reviews
69 of 91 people (76%) found this review helpful
2.8 hrs on record
Posted: September 10, 2015
Not what I was expecting.

Marketed as a spin on the tower-defense genre, but it feels far too fast-paced. There's too much micromanaging of turrets. Every construction I make requires constant babysitting. Each level, while replayable, restricts me to a specific ship layout. I was under the impression the ships would be customizable.

There's also this whole "race against the clock" factor present on each level, but if I put all of your money into engines (speed improvements), the stage doesn't seem to end any faster, and I just get cut up by all the enemies I'm unable to kill. No dead enemies = no more money. Seems like the developer designed a perfect layout for each stage and then tailored the enemies to that build. Leaves me feeling like I'm being pushed in certain directions instead of being able to fool around with different layouts.

This game desperately needs a free-play mode, where I could build my own ship layout and fight off waves of enemies. You know, like a tower-defense game.

The game looks and feels polished, but it's just not what I was told I would be buying.
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84 of 120 people (70%) found this review helpful
5 people found this review funny
10.6 hrs on record
Posted: October 11, 2015
I want to start by saying I LOVE this game. However, myself and several others have noticed a bug that seems related to running Win 7. About 2/3 of the way through the game, there is a long level with lots of astroids called Asteroids on Steroids. We cannot get through this level because the game crashes during or right before the boss fight. It seems to be an isolated experience because I've only noticed about a dozen people complaining of this issue on the forums. Most people seem to have skipped this issue. That said, I cannot recomend a game with a completely game breaking bug.
Ever.
Until this is fixed (and I have no reason to expect that it will be; the developer seems to have abandonded support for this game,) it is terribly disappointing. I continue to check back every week or two to see if the issue has been resolved, but so far it has not been. So to reiterate, this is absolutely one of the best tower defense games I have ever played, it just happens to break for a select group of people in a manner most frustrating,

3/5 as long as the bug exists

5/5 for the rest of you.
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28 of 34 people (82%) found this review helpful
1 person found this review funny
69.0 hrs on record
Posted: September 15, 2015
This is hands down one of the best tower defense games I've ever played. No... wait. It's THE best one. Has everything you need:

> surprisingly new kind of Tower Defense
> lovely made (graphics, backgrounds, animations, soundtrack, ...)
> simple but nice story and voice actors
> challenging!!!
> great tech tree, great incentives to finish missions as good as possible
> awesome gameplay
> Great variety of blocks and enemies
> tons of viable strategies

The only bad thing I can see in this game is the high addiction and the craving for some DLC
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10 of 12 people (83%) found this review helpful
17.0 hrs on record
Posted: November 7, 2015
This game starts out quite fun but there's one glaring flaw that prevents me from being able to recommend it at full price.

First I'll mention some of the positives. The game is an innovative entry into the tower defense genre with a very hands-on style. (Significant micromanagement is required at some points, however, so this may be a turn-off.) The graphics, sound, and music are good, certainly more than adequate to the task. The mission types are rather varied, with there being four distinct types of cargo that pose different challenges. (Technically there are five, but two are almost identical.) The game also has a good sense of humor.

On the minus side, some parts of the game require significant micromanagement to activate the various special abilities of all your turrets, and it can be difficult sometimes to locate the specific turret you need in a hurry. There are also numerous spelling and grammatical errors in the game text, but it remains understandable.

But the biggest problem by far is that as the levels become more difficult, they require prescience to beat, but the game has an inadequate warning system and no mechanism for rewinding time except restarting the whole level. The effect is that you'll start a mission, and since you can't afford to build guns and defenses in all directions you'll have to build them only in the directions from which threats will come. And generally you won't find out until it's too late that you needed, for instance, anti-missile defense in a particular direction. So you start over and shuffle things around so you have enough money to build the anti-missile defense at the right time. Then you find out that you need a shield or a missile launcher in some other direction, but only too late, so you start over again. I suppose if you don't care about your reputation then it doesn't matter, but if you want to achieve the "fast and safe delivery" then you'll have to restart the harder missions a bunch of times. This whole problem could have been avoided if the game included a checkpoint system like Defense Grid or a warning system that gave more detailed information about the threats.

As a result, the game becomes a bit of a drag once you're about two thirds of the way through, and that's why I can't recommend it at full price. I do recommend picking it up on sale, though. You'll probably get about 12 hours of fun and 8 hours of somewhat less fun gameplay.
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8 of 10 people (80%) found this review helpful
5.7 hrs on record
Posted: January 30
Space Run is a hybrid Tower Defense game, and a pretty good one. It's actually closer to space games/shooters in style but with the mechanics of a TD game. You're put in charge of corporate cargo ships and tasked with making a dangerous delivery. The ships themselves are made up of hexagonal cells (in a different configuration each time) onto which modules can be placed. These modules include the cargo you're carrying and one engine which you build before takeoff and the rest you build along the way.

The game does a good job of quickly getting you up to speed and explaining how different modules behave or what placement restrictions they may have. For example engines require a free space behind them, while turrets may require up to several free spaces ahead of them.

You gain construction points slowly over time or by collecting scrap leftover from destroyed asteroids, hostile fighters or larger vessels. This way you put together a fearsome (hopefully) and quick (allegedy) ship that can take on whatever you may encounter (citation needed). It's possible to recycle modules to free up space, recover resources or re-arrange the ship.

In between missions new modules of various kinds become available for purchase. Modules can also be upgraded to unlock new abilities or improvements. Bits of storyline dialogue also take place here. The story isn't all that much of a much, but it's not bad either. Some of the dialogues are contrived though.

Overall it's a pretty nice concept. You build the ship from bits and pieces, hoping to use starting resources to cover the right flanks against initial attackers/asteroids and cursing the cargo modules or the wonky ship configuration. Though you don't know which way danger is coming from, you get an early warning and some time to adapt. Spend cash on upgrades, take a new job, rinse and repeat.


My biggest problem was that the game was fun in short bursts. Either that or i just wasn't hooked enough to keep playing after a few missions. It would draw me back after a time, so that's good. Regardles, it was a bit tricky to pick up where i left off. Previous missions are still available though.

At first i wasn't a huge fan of fast paced building, rebuilding, repairing and using a multitude of special abilities. I'd be more comfortable if i was allowed to be a slug and play at a glacial pace. Perhaps it's just as well that Space Run gives me a jolt to take me out of my comfort zone. Your mileage may vary but i think that's a good thing. From time to time. Normally i think i could write a tome of memoires, sketch ideas for ship builds and make a presentation with fancy charts and graphs, plus write some fanfic before i finished a turn of Sword of the Stars. SOTS is pretty fast for a 4X TBS, I'm THAT slow.

Being a cleverly disguised Tower Defence game, Space Run plays quite quickly and requires balancing several things at once. Usually while facing increasingly difficult attacks as the mission goes on. Not only is it important to deploy weapons to cover your vessel, you'll also want to invest in engines. Engines cost you resources and give little in return, but speed is the only way to outrun the competition and that multiplies your final payment. In addition, there is the cargo on board, and it's wise to protect it with shields. This will divert your resources away from firepower and take up valuable space on board. And then on top of that, some modules require power generators adjacent to them.

Doing all this requires a mix of planning ahead (where to place thrusters, cargo, shields etc.), and quick wits under fire that will seriously challenge your multi-tasking competence (adjusting arcs on turrets, activating special abilities of shields and generators, rebuilding destroyed stuff, etc.).

This is why ultimately, Space Run wins my respect. It makes what i described above fun to do, which i didn't really think would happen. As i said, i'm not a fan of Tower Defense nor RTS. It's not easy, but it's a good challenge, fun concept and the game is polished and well presented. Sure the voice acting could be better but i think only with a major league professional actor and a major league fee. Plus i enjoyed some of the voices.

Artwork is very nice and shiny while the music doesn't really pop but isn't offensive or annoying either. It does the job. Some of the character portraits didn't really hit home with me but that's just a personal preference. 3D models are cartoony enough to be fun and serious enough to not look stupid. Overall nothing about the game felt lazy or bland.

If i had to nitpick to find flaws, i'd say maybe it would be nice to have the ability to zoom in a bit closer, but it's fine. The icons in the construction menu DO need text labels, but i got the hang of it.


Recommended! If you're affraid of real time multitasking, it could go either way. It won me over, but you might get frustrated quickly. If you're a fan of Tower Defense, you'll be right at home.
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