Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!
User reviews:
Recent:
Mixed (22 reviews) - 54% of the 22 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,425 reviews) - 87% of the 1,425 user reviews for this game are positive.
Release Date: Jun 13, 2014

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Recent updates View all (9)

June 17

Watch Space Run Galaxy Launch Trailer



Space Run Galaxy is available today on Steam!

Our previous Gameplay Trailer showed you the ropes of space running, today we let you move on to practice with our Launch Trailer. Strap on your seatbelt, recharge your shields and warm up your reactors, it’s going to be a bumpy intergalactic ride!

Set 20 years after the original game, Captain Buck Mann has now set up his very own intergalactic courier service. You’re a member of Mann’s team of space runners, racing to deliver precious goods from planet to planet!

https://www.youtube.com/watch?v=2S5s7wAzhjA
Reinforce your modular ships with armaments including laser turrets, missile launchers and energy shields, while leaving enough room for your cargo. Fly fast – the quicker you arrive at your destination, the better the rewards!

In Space Run Galaxy, you must defend your ship and its cargo as it travels the stars to deliver goods to your clients across an entire galaxy.

With four solar systems and over 50 zones to visit across 100+ runs, Space Run Galaxy offers limitless gameplay, while fresh new features expand the original experience:

  • User-created contracts - Take on contracts from other players for better rewards and unlimited replayability
  • Intergalactic player market - Trade hard-earned goods with your fellow space runners to sell off extra supplies, or snap up a tidy bargain
  • New corporations offer riskier jobs - Carry the extra fragile cargo of XenoPrime, or risk transporting The Force's highly dangerous weapon prototypes (which may even endanger your own ship!)
  • Fresh dangers await - Face off against brand new boss-type enemies, such as deadly pirate ships and huge space monsters...
  • Deep customization - Customize the shape, size, and color of any ships you acquire during your adventure. There's no restriction for what ship you use in each mission, letting you get creative with every run!

Space Run Galaxy is available today on Steam for PC.

http://store.steampowered.com/app/355800

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June 9

Space Run Galaxy Beta Live!


Greetings Space Runners,

We're pleased to announce that the beta for Space Run Galaxy is now live!

The beta is accessible to all current and future pre-order players. During the beta, you'll have full access to the first Planetary System in the game - perfect for practicing those fast deliveries in time for the full release!

Visit the Space Run Galaxy store page.

Pre-order players will also receive exclusive digital content, including the original soundtrack (MP3 format) and 4 exclusive in-game badges.

See you in space!

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Reviews

“Space Run shines from the depths of space, from the challenging gameplay to the deep strategy mechanics.”
8/10 – GameSpot

“A brilliant piece of design and a polished experience”
Rock Paper Shotgun

“Really good spin on tower defense! Really enjoyable, fun game with a lot of depth and a great deal of challenge.”
TotalBiscuit

About This Game

Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!

Space can be a dangerous place. You’re one of the most daring «Space Transporters», people who carry the dangerous task of transporting valuable shipments from one place to another across hazardous space. This supposedly simple task gets tricky once you add dense asteroid fields that regularly cross the space lanes, the armed-to-the-teeth pirate starfighters and spaceships all too willing to shred your ship for your cargo, as well as the other Space Transporters you are competing against!

Take on increasingly difficult missions as your reputation grows: bringing more expensive cargo to their destination will earn you credits to unlock new ship modules and upgrades that will help you survive the lethal threats of space: laser turrets, missile launchers, protection shields, thrusters, power generators... you name it! You’ll have to quickly adapt to every new situations if you wish to survive, building modules on your ship as you fly across space. The faster you fly and reach your destination, the better your reputation, allowing you to unlock more difficult delivery missions!
Space Run boasts high replay value: replay earlier missions with the new modules you unlocked in order to complete them faster and score higher... and show your friends you’re the fastest, most daring Space Transporter ever!

Main Features:
• Accessible and extremely dynamic gameplay that puts a new twist on the well-known Tower Defense genre

• Build your spaceship on the fly to adapt to every situation, protecting your valuable cargo and beating your competitor in deadly delivery races

• Earn credits to Unlock & Upgrade new ship modules, allowing you to better defend yourself, attack other cargo, and complete your missions faster to gain higher reputation

• High replay value: replay earlier missions with the modules you unlocked to best your friends’ and your own scores!!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Minimum:
    • OS: OS X 10.7.5 or later
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE INTEL HD 3000 OR HIGHER
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Minimum:
    • OS: Ubuntu 14.04/SteamOS
    • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
    • Storage: 1 GB available space
    • Sound Card: FMOD COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (22 reviews)
Overall:
Very Positive (1,425 reviews)
Recently Posted
BallsOfSteel
( 33.4 hrs on record )
Posted: June 19
Game starts off with lots of great potential, but the mid to end-game can cause acute mental illness and is just tedious.
Helpful? Yes No Funny
Jimbo
( 9.9 hrs on record )
Posted: June 18
A good game with humour and story.

Rated 5/5.
Helpful? Yes No Funny
Klickba1t
( 2.4 hrs on record )
Posted: June 18
It is not as RPG-like as the description says.
RPG elements:
-costumisable ship equipment
-you can buy/upgrade perks after every mission

RPG(not):
-Your ship moves from A to B and you can not do a thing abut it. Linear movement from start to finish, no exploration, no turning back.
-Each map has a same pattern for enemies. No matter how many times you replay it.
-Hellis micromanagement.

TL;DR:
Title says it is an RPG like game. It is not. It is a reversed tower defense game for micromanager maniacs.
Helpful? Yes No Funny
shrewantics
( 9.6 hrs on record )
Posted: June 17
Space Run is an interesting Tower Defence game, with some slight differences. I'm not a huge fan of these games but I did enjoy this one enough that I felt like I got more than my money's worth even more so if you get it on sale.
The premise being you perform missions for various corporations and individuals with some nice voice acting and the odd chuckle humour. Once the mission starts you build various turrets, shields and other devices to stop the onslaught of asteroids, fighters, and larger spaceships. Beyond that it's pretty standard Tower Defence game, kills things for points, use points to build more towers, complete map for upgrade points to buy upgraded towers.

After a while however it did get repetitive doing some missions in order to get enough upgrade points to upgrade myself for future missions. Also some of the cargo loadout missions just ended up handicapping the play through since I'd have no idea which parts of the ship would be hardest hit during that mission on the first go, meaning I would just have to do it again knowing where the bad guys would attack.

I would however say it’s worth a look in even if you’re not a fan of the genre and it something to just jump into for a few minutes of mindless fun, thumbs up!
Helpful? Yes No Funny
justchillnjustin / EmoChipmonk
( 4.5 hrs on record )
Posted: June 17
The game is fun. Well to me. I love games that you micromanage one simple things thats on your screen. I find it adds a challenge that builds in the right way as you progress throught the game. Through out as you run with different loads different challenges present them selves. Eventually you find that there are many ways to do things but its up to you to find which ones are the right ones. The story is... Interesting? I love games that present story but i think it could have more. Not to say its bad or to spoil but i suppose the is always room for improvments. Over all i would say its well worth the price.
Helpful? Yes No Funny
Xavstar
( 12.4 hrs on record )
Posted: June 16
Like other tower defense games that does its own take of the genre this one takes some getting used to. Once I became familar with the the gameplay and to put shields over most guns! I really enjoyed it. A tower defense game fan would like Space Run that is in the same league as Defense Grid.
Helpful? Yes No Funny
TerinHD
( 21.4 hrs on record )
Posted: June 15
Product received for free
I really enjoyed this little title... I spent 21 hours or so playing it... I mean perfecting it. I think it has a ton of potential to be a better game though. The interface is a bit lacking at times... and it has the ascetic of a mobile game. However, I don't think it would work too well on mobile. The default controls were lack luster, but after I changed the hotkeys (which is great - keybinding in this day and age are a must) to WASD orientation with numbers it worked awesomely.

There is a ton of trial and error here in this puzzle/placement game. Overall I would highly recommend this if you enjoy Tower Defense and placement type games.
Helpful? Yes No Funny
[USAS]Crom
( 3.6 hrs on record )
Posted: June 10
This is an interesting twist on the Tower Defense idea, but the sword cuts both ways.

The need to pick and choose which blocks you prioritize and generating clever solutions for 360° of kicking ♥♥♥ is challenging/fun.

However, because the blocks on the ship change between missions, a lot of the time I feel like I'm being forced to figure out one specific solution to the level. My own creativity, my desire for certain types of guns, my desire to push for speed -- these were all blunted by the nature of the block changes.

After a few hours, playing it stopped offering the great value of games like "Grid" --- there was no reason to replay the level and try different configurations.
Helpful? Yes No Funny
huminado
( 21.9 hrs on record )
Posted: June 9
5.5 out of 10. Barely worth recommending.

The enjoyment is in figuring out which weapons are worthwhile and which ones are red herrings. There might be multiple builds that work. I don't spend too much time pointing things, but that's a repeated complaint that the game doesn't pause and it becomes very frantic. I stopped playing for years and just tried again. It's not a bad little game. But it does get tedious after a while.

All the levels are canned, all the timing is fixed. Once you figure out a level there's not much challenge other than trying other builds. If you play long enough every level becomes easier as upgrades can be unlocked with enough play.

And yes it is a tower defense, but the theme AND the puzzle of fitting components on the ship are nice features.

The audio control is inconsistent, so you're stuck listening the robot say the same thing unless you turn off sound effects, rather than voice.
Helpful? Yes No Funny
Riph
( 4.2 hrs on record )
Posted: June 8
All weapons have to be manually aimed. You can only adjust one weapon at a time. You'll have 20 or more guns on a hard map. There is no pause. This is not fun, this is a stressful job.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 26 people (77%) found this review helpful
Not Recommended
20.7 hrs on record
Posted: June 2
At first the game was fun... but it quickly started to be a race of micro managing and fustration. There aren't many stages in the game so the difficulty ramp too fast and a few gimmicks are designed to seriously annoy you more than giving a nice challenge...

Most of the strategy consist of playing the stage, learn where the enemies will pop up, build turrets there, restart stage if strategy failed, and plan ahead your new strategy from what you've learn previously. Keep repeating several times until you finish the stage with your ship in one piece and hopefully ahead of the fastest time...

I would only recommend the game only if it was actually longer and had a way to design/play new stages from the workshop.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: June 18
It is not as RPG-like as the description says.
RPG elements:
-costumisable ship equipment
-you can buy/upgrade perks after every mission

RPG(not):
-Your ship moves from A to B and you can not do a thing abut it. Linear movement from start to finish, no exploration, no turning back.
-Each map has a same pattern for enemies. No matter how many times you replay it.
-Hellis micromanagement.

TL;DR:
Title says it is an RPG like game. It is not. It is a reversed tower defense game for micromanager maniacs.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: June 10
This is an interesting twist on the Tower Defense idea, but the sword cuts both ways.

The need to pick and choose which blocks you prioritize and generating clever solutions for 360° of kicking ♥♥♥ is challenging/fun.

However, because the blocks on the ship change between missions, a lot of the time I feel like I'm being forced to figure out one specific solution to the level. My own creativity, my desire for certain types of guns, my desire to push for speed -- these were all blunted by the nature of the block changes.

After a few hours, playing it stopped offering the great value of games like "Grid" --- there was no reason to replay the level and try different configurations.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
33.4 hrs on record
Posted: June 19
Game starts off with lots of great potential, but the mid to end-game can cause acute mental illness and is just tedious.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
286 of 382 people (75%) found this review helpful
1 person found this review funny
Not Recommended
6.1 hrs on record
Posted: June 28, 2014
This game had promise, but later levels become a function of tedium with constant need to adjust turrets. I enjoy the premise and I enjoy Tower Defense style games, but I don't find micromanaging turrets any fun. If they add in a tactical pause option I may find myself going back to those levels and changing my review accordingly. If you happen to enjoy that sort of gameplay mechanic you will probably enjoy the games later levels, but if not I really couldn't recommend the game. There is also the problem of gamebreaking bugs, see below for details here. That is the short summary of why I can't recommend the game personally. For further details keep reading.

Pros

+Great premise which freshens the stale Tower Defense genre.
+Voice acting is generally humerous.
+Variety of turrets/upgrades is relatively small, but generally each feel unique.

Cons

-Micromanaging turrets, which may be a plus for some people but not for me. Also, here a tactical pause would alleviate this con.
-Gamebreaking bugs, after my 6 or so hours playing the game the game froze and or exited to windows a dozen times. This usually happened when a new unit was introduced and then it would freeze/exit and I would then have to start all over on that level.
-Turrets/Upgrades while unique feeling would benefit from more upgrades or options. Also, the idea that all the later turrets take up more space on the ship and thus generally undoing what benefits the stronger turret gave.

That is the overview of the game, in my opinion. I will update my review, if/when they update patch fixes for the tactical pause and gamebreaking bugs.
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289 of 388 people (74%) found this review helpful
Recommended
1.1 hrs on record
Pre-Release Review
Posted: June 13, 2014
Space Run provides a lovely twist on your regular tower defense game. You make cargo runs through space, and enemies and asteroids attempt to destroy your ship every step of the way. You can place guns, rockets, thrusters and all other sorts of useful resources on your ship that will take down the incoming hordes, and keep you relatively safe -- at least for a while. Space Run keeps you on your toes at all times, and can be brutally difficult if you're aiming to go for the top scores. Well worth investing in if you like your tower defense games. You can see my playthrough here: http://youtu.be/qn4IEYgvGks
Was this review helpful? Yes No Funny
163 of 207 people (79%) found this review helpful
5 people found this review funny
Not Recommended
26.4 hrs on record
Posted: January 16, 2015
I am a bit mixed about this game, but overall I would not recommend it.

At first, you would expect the game to be possibly Rouge-like or a Tower-defense game with no specific story in mind. After you've realized that this is not the case and you're given a specific ship template per storyline mission, you then think: "Well, even without the sandbox ability to create your own ship, the missions do get progressively harder and you do get cool upgrades as the game progresses." You then realize, that there are only 5 different types of missions and the upgrades become less relevant after completing all of the weapon upgrades.

Mid-way into the game, you start to get frustrated by how unforgiving and repetitive the missions are and it simply becomes a memorization game where you memorize where the waves come first and plan accordingly to achieve the much desired 5 star rating. You start to rely on hotkeys to fend of waves of new enemies that come in every 10 seconds and you have no time to pause the game (no pause button) or just look at your ship in great detail. Only at the end of the mission, do you have any time to realize the beauty of your ship, but by that time you're so frustrated that you just want to get to the next mission.

In the end, I had to view walk-through videos for the last 5 missions since I was simply tired of memorizing when each wave comes in and when to build what structures at what locations accordingly. The upgrades became worthless after the last 10 missions since your guns do not get stronger, but the enemy gets tougher and more numerous.

Overall, it was a cool looking game and a good concept. However, I don't think it was a good idea to leave out the sandbox ability of building your own ships and how tough the time limits are for the 5 star missions.
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156 of 211 people (74%) found this review helpful
9 people found this review funny
Not Recommended
8.7 hrs on record
Posted: December 3, 2014
An objectively solid game. Decent voice acting, nice graphics, and so on.

What the game description doesn't mention is that Space Run is the most irritating type of puzzle game; the player must build exactly the right type of turret in exactly the right spot at the right time, or fail the mission. After about 4 hours of play time, you'll just be restarting missions until you figure out the sequence the level designers want you to follow, or looking up the solutions on YouTube; this is where it stops being fun and starts feeling like work.
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58 of 64 people (91%) found this review helpful
3 people found this review funny
Recommended
23.3 hrs on record
Posted: May 28, 2015
Less of a "Tower Defense" and more of a "Point Defense" with a tactical twist. You build onto free hexes on your ship, as you fly towards your goal, and try to defend yourself and your cargo from a constant barrage of enemies. Competently amusing story-dialogues, and genuinely exciting bossfights spice it up rather nicely.

The challenge is derived from the way the game forces you to split your considerations while managing a limited budget: You must choose between weapons, defenses, engines, and other specific needs based on the "client" you are running the mission for. Focusing on firepower is easy enough, but youll lose speed and get a lower score, which limits your tech-tree advancement. Focusing on speed will get you killed. Choosing the right pieces, at the right times, is vital to getting the best outcome. This becomes more difficult as the game advances, because larger/more-advanced constructions require various levels of power, and because components must be built adjacent to each other in certain ways to function.

If I had to complain about anything in this game, it would be that there is no "free-play" or "random" mode. Only the campaign exists, and there is no variance within said campaign. Once you have played all of the levels once, all there is to do is to go back and play them each again, and try to get a higher score. The game ended, for me, before I was ready to put it away, and I was sad to see that no expansions or DLC exist to get more playtime out of it.

But, to say that a game was good enough that it left me wanting more is a compliment in its own right. Definitely worth the price at 15 dollars, and maybe worth more.
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62 of 71 people (87%) found this review helpful
1 person found this review funny
Recommended
27.8 hrs on record
Posted: October 4, 2014
Amazing tower-defense game, rough diamond in stagnant genre.

It's about:
  • delivering goods to its destination through waves of space pirates;
  • finding a compromise between weapon power and speed to deliver goods fast, but keep them "safe & sound" at the same time;
  • searching the best rational way to position goods on your ship;
  • searching the best rational way to install equipment among the goods on space which has left with a limited amount resources you get;
  • reposition the equipment during the fight, recycling "obsolete" one to position more powerful or change it with another kind which fits more for the new conditions and enviroment.

Why you should play this:
  • you've never played tower-defence games before because they look too "static" or even boring for you - this one certainly won't let you be bored;
  • you like tower-defence games, but looking for "new experience" in this genre;
  • you like planning or developing strategy, choose tactic and do not consider such things boring;
  • finding a solution being limited in time and resources brings you as much satisfaction as headshot after which your team wins;
  • you like space setting, but don't have much time to spend on 4X strategies;
  • you don't mind to repeat the same levels few times or more;
  • unlike in many others tower-defence games here going through the same level is still fun, it's not morphing into working even after some amount of failures;
  • game encourages you to think on-the-fly and out-of-box;
  • game makes you react fast, but calm and implement options you have not off the top of your head, but with a forward-looking solution.

Why you may not like it:
  • irritating loading screen each time you launch the game: have no idea what kind of data files game aggregates every time, but 30-45 seconds for the game where no extraordinary graphic or complex / generating-from-scratch levels or other sophisticated features is way too much;
  • late stages rather difficult to get perfect score, but what's worse, searching for the right approach looks more like stab in the dark than an analytical attitude;
  • there's no "tactical pause" mode (available only as a special and costly equipment's feature) - it's not just tower defence, it's also a real-time strategy: here you will have to click a lot and do it quickly.

Try, earn some money, upgrade, repeat - here you won't get tired of that unlike in most of other tower-defence games.
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