This is a long review, so if you want a brief summary of why I recommend Space Run skip to Results and read from there.
Passtech Games pushes out a rather unique tower-defense game that draws upon all new features. Space Run offers a unique combination of space tactics, tower defense, and arcade combat systems.Story:
You play a rather cocky captain Buck Mann, a space runner, whose mission is to deliver goods across the universe. He normally doesn’t chase the credits, but some debits with the notorious gangsters has caused a change of heart. Buck is given a chance to by Big Cargo executive Susan to delivery some highly important cargo. This first mission unlocks the opportunity to prove himself as a reputable Space Runner. As the deliveries continue Buck Mann gains new clients Nuclear Star, VIP Travel, Out of This World, and AI Squared. Can he make all the deliveries and become the best Space Running in the Galaxy?Campaign:
The campaign is composed of 30-missions, each company offers Buck Mann six missions each. Throughout each of your clients you’ll face ever stronger foes and have to fight off fearsome pirate lords: Captain Black and Brownbeard the Pirate. Not only do you have to fight off meddlesome pirates, but you need to protect your ship through asteroid belts and ever more deadly cargo. The campaign is ever changing as every mission new enemies and challenges are introduced keeping the game fresh and entertaining. Gameplay:
Space Run plays like a traditional tower defense, in that you place turrets in your base and they target enemies without your control. Each tower has special abilities you can unlock with can give you a higher degree of control over them. Every tower has its usage and you’ll notice as you play you will be switching out between them continuously. A mixture of anti-ballistic missile systems, machine gun turrets, mass rocket launchers, super shields, engines that can control the space-time-continuum, and much more. This game has a fantastic difficulty curve from Easy to Hard offering gaming for all player-types. Hard is more difficult and will require repeat plays to get 5-star while on the other hand easy is so simple you can gun through it on one run and get a perfect game. Hints:
>Anti-ballistic missile systems are going to be incredibly useful and in-fact may be more important than your shields.
>The maximum laser turret is worth every penny and if you place them right you won’t need to worry about other laser turrets.
>In order to get 5-stars you will need all the engine upgrades.
>Play this game on easy for achievements, as you are not limited by difficulty.
>Make sure your ship has got lots of engines early on boss levels, as they stop your ship in its tracks. If you are not far enough ahead of the timer you will get pulled behind and lose the 5-star rating. Results:
Space Run is an incredibly interesting new take onto Tower Defense games that puts high speed micro-managing with unique map concepts to provide a fantastic gaming experience. Each map requires speed as well as a protecting cargo which requires proper management of the player’s resources. The unique bosses pose new threats not just on the players cargo, but they also stop the player meaning if he/she is not far enough ahead of the timer they may get pulled back and lose the 5-star delivery. If you like Tower Defense Games, like micromanaging, enjoy space combat, or want a unique gaming experience then Space Run is the game for you. I definitely recommend this game and based on how you play it you can easily get 10-20 hours of gameplay out of it before repeating yourself.
+Unique enemies that keep the game interesting.
+Interesting ship dynamics and management.
+Loads of engineering upgrades and abilities.
+Awesome boss battles and strategies.
+Clean graphics and smooth user interface.
+Fast paced space simulator with highly diversified playing methods.
+Smooth difficulty curve – made for all players.
+Cargo dynamics that require the player to have to play in unique ways.
-Sadly no survival mode.
-Turrets almost always annoyingly target enemy ship engines rather than their weaponry. Seeing as Engines do nothing for enemy ships it almost always results in your turrets getting beat up a lot more than they need to.
-Enemy EMP weapon seem to always seem to switch targets while your EMP weapons shoot the same thing over and over. Result is all your systems are down and the enemy only has an engine down.