In the bloody aftermath of ‘Z’ comes The Bitmap Brothers classic, “Z Steel Soldiers”: a new breed of robot with a taste for war and a warped sense of humour.
User reviews: Mixed (89 reviews) - 51% of the 89 user reviews for this game are positive.
Release Date: Aug 1, 2014

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Recent updates View all (11)

November 9, 2015

Patch - November 9th 2015

Following up from our big update last week we've spent some time looking in to strange resolution issues some players have reported and have just released a small patch to fix these issues.

There were a few distinct issues reported, most of which we were able to replicate across Windows 8.1 and Windows 10 machines using a variety of DPI scaling settings within Windows. The latest version of the game now appears to scale the graphics and mouse correctly regardless of what resolution or DPI setting you're using and should work correctly in windowed and fullscreen modes.

Changes in this patch include:
- Fixed issue where mouse was locked to the top left corner.
- Fixed issue where the game rendered off-screen.
- Fixed issue where the game would launch in a very small window.
- Fixed issues with NVIDIA Dynamic Super Resolution.
- Added 2560x1440 window resolution for high res monitor users.
- Made F12 key hide the HUD and Mouse cursor (for Steam screenshots).

We're working on fixing other reported issues and want to hear if players encounter issues or have any feedback and suggestions for improvement.

2 comments Read more

November 4, 2015

The Big Autumn 2015 Update

Since our last update to Z Steel Soldiers (which re-introduced Skirmish Mode) we’ve been busy collating community feedback, looking into issues that some players reported and generally finding ways we can improve the game based on suggestions that have been made by our fans.

Our latest update includes some fixes, new features, and graphical changes which we think improve the game and provide an all round better gameplay experience:

Fixes:
Fixed black textures on Intel GPUs with newer drivers and/or Windows 10.
Fixed shader issues experienced on certain GPUs.
Fixed a crash when using the Weather Centre.
Fixed a stall after viewing the cutscene after completing the final level of the campaign.
Fixed a bug in the line-of-sight system which affected the visibility of enemy units at the very edge of the visible range.
Fixed a bug where vehicles would rotate on the spot the wrong-way before moving.
Fixed a bug where the Cargo Bug and Helicopters would take a very long time to land.
Fixed visual bug where terrain LOD would cause popping while zooming in and out.
Fixed visual bug where terrain reflections would not always reflect correctly.
Fixed a bug with robot bounding boxes causing some strange looking bullet collisions.
Fixed a bug with the construction robot beam not correctly animating between construction robot and whatever he was healing or constructing.
Fixed a bug with the technician’s conversion beam effect.
Fixed a visual bug where a building was untextured in level 10
Fixed a bug where power bars would appear in the top left of the screen.

Features:
Locked the mouse to the window, especially useful for players with multiple monitors or those wanting to play the game in a window.
Various improvements to AI and pathfinding. Not only is the algorithm now much faster but it may now also return more optimal paths.
Added Steam Cloud Save support.
Added game timer to the screen. On Skirmish Time Limit mode, it will count down and turn red when nearing end of the game.
Robots now show visible signs of damage by emitting sparks, smoke, and fire, as they become increasingly more damaged.
Updated idle states of robots so they look more natural while standing around.
Enabled anisotropic filtering by default.
Mouse click now skips cutscenes (as well as the space bar).
Integrated Steam’s internal crash reporting system.
Added options to change fog-of-war and shadow quality for low end machines.

Graphical changes:
Added true fog-of-war effect. This enhances the current fog-of-war (which simply hid enemy units not in range of your own units) by obscuring the map and objects directly.
Added slight animation to trees and bushes.
Improved lighting of the terrain providing more contrast between light and shade.
Updated terrain colouring and blending to better show steep cliffs and hills.
Added self-casting shadows to the terrain.
Made vehicle tracks more persistent and more transparent leaving a lot more detail on the map as the game progresses.
Significantly increased number of trees in the forest levels.
Added lighting and shadows to terrain details and decals.
Updated building textures to make them look more consistent when placed together.
Enhanced the water shader to improve specular reflections.
Refactored lighting across all objects for consistency.
Improved the glow effect around Zod and other major characters.
Replaced mission markers on the planet with TransGlobal and MegaCom logos.








4 comments Read more

About This Game

“Lead your Z: Steel Soldiers into the next century rebooted for the rocket fuelled fans of the classic hard-core strategy game.

In the bloody aftermath of ‘Z’ comes Z: Steel Soldiers. All your favourite strategies and gameplay from the classic version, with graphics that have powered into the 21st century, vivid 3D landscapes, and a state of the art engine that brings your game to life. Meet the new breed of robots, with a taste for war and a warped sense of humour. Z: Steel Soldiers – you’ve never had it so good!”

When you take control of your Steel Soldiers unit, you’d better hit the ground running, as you take some superb war machinery straight into the heat of battle. You can start to build up your forces when this firefight is over. Right now you’d better just dig in!

Every theatre of the war is intertwined with the non-linear plot, revealing more twists and turns than a roller coaster, this is no ordinary battle, and these are no ordinary troops. They are fearless troops who drink rocket fuel and pick fights with saber-tooth snow slugs just for fun. You’ve never met robots quite this screwed-up before...

Features

* 30 Distinct, lush levels spread across 6 unique worlds.
* Air, ground and sea units ranging from WW2 based vehicles through to modern jet fighters.
* Significantly enhanced 3D Graphics packed full of scalable features such as reflections and particle systems providing intense and rich landscapes.
* Real-time environment forces, both local and world forces affect the environment to such detail that even plumes of smoke are split as helicopters come soaring through.
* 9 different robots each with unique abilities.
* Revolutionary fast-resource style gameplay; The more territories you take, the larger the resource ‘flag’ in that territory and the faster and more you can build; leaving you to deal with the real objective – all-out warfare!
* Our most advanced AI yet, that will stop at nothing to rid the universe of Zod and his band of space renegades...

GET READY TO KISS YOUR SHINY METAL BUTT GOODBYE

System Requirements

    Minimum:
    • OS: Vista SP1, 7 or 8
    • Processor: Intel Core 2 or better, AMD 64 X2 or better
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • Storage: 900 MB available space
    • Sound Card: Yes
Helpful customer reviews
11 of 14 people (79%) found this review helpful
0.3 hrs on record
Posted: November 7, 2015
Good game, and the devs are on point with sorting the issues that do crop up, now working on windows 10 aswel so bonus points there.

Compared to the original i would say that this isnt a new version but a different version now, its more C&C than it is Z

Will update review once i have played more but so far its all good
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A developer has responded on Nov 7, 2015 @ 11:32pm
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11 of 17 people (65%) found this review helpful
1.0 hrs on record
Posted: November 9, 2015
very good sequel to a classic game defo worth a look
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7 of 10 people (70%) found this review helpful
10.2 hrs on record
Posted: August 17, 2015
The Bitmap brothers bring us the sequel to 1996's real-time strategy "Z," jumping into 3D yet sticking with the same quirky sense of "robot" humor and style of game that made the original game a success.
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4 of 6 people (67%) found this review helpful
3.5 hrs on record
Posted: December 20, 2015
I've never played the original Z but I got this remake for very cheap in a bundle and just gave it a try. So far I've enjoyed playing it. Though the graphics and animation sometimes look rather glitchy. The cut scenes are also nothing to write home about. The first missions are very easy but then the diffculty level suddenly goes through the roof. I think the developers know that there has still much to be improved and it's great that they listen to the community. I love RTS games and this is not a bad one. Would I buy this game for the full price? Definitely not. It just does not feel polished enough to justify the current price.
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99 of 114 people (87%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: August 4, 2014
This remake is garbage.

What they've added:
improved graphics
internet highscore for each map
steam achievments
crash bugs

What they've cut:
campaign + cutscences (now you directly select any of the missions)
skirmish
multiplayer
saving (ok - it just doesn't work right now)

But what is by far the worst:
The controls - No hotkeys, lots of units you have to build individually each (no autobuild like in Z1), bolzy camera control.
You idealy need the apm of an korean Starcraft pro-gamer to beat later missions.

In the current state (04.08.2014) a waste of money - even for a Z-fanboy like me.
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