Chip is an isometric puzzle game with robots, electricity and fancy dress! The player must help recharge Chip - a plucky little red robot - who has been imprisoned by the nefarious villain, Rust.
User reviews: Very Positive (59 reviews)
Release Date: Apr 25, 2014
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$6.99
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Recent updates View all (8)

December 23

Happy Holidays! Controls update.

Happy Holidays everyone!

We've just pushed an update out, focusing on tweaks to the controls/interface.

Update notes:

- Keyboard Camera Controls (WASD / Arrow Keys)
- New selection reticule to show what the user is about to select
- Object selection is based on tile again now (due to reticule) and no the objects sprite
- New settings screen with control information

We'd love to hear your feedback, as always. ːChipJoyː

2 comments Read more

November 4

66% off in the week-long sale

Greetings puzzle fans!

Chip is on sale now, and it couldn't be a better time to buy. 4 more updates are just around the corner, including 20 new levels (featuring the latest mechanics) and an engine overhaul to improve all kinds of things.

Why not make Chip the first of many holiday gifts you buy? ːChipJoyː

0 comments Read more

Reviews

“Chip is an incredible puzzle game. It has the perfect mix of cuteness and smartness.”
9/10 – Novo Adagio

“Chip offers satisfying gameplay with a real level of challenge to its levels, and it’s presented wonderfully.”
8/10 – Highscore Reviews

“Chip is a good looking polished game that has some fun puzzles and solid gameplay. It has charm, character and the ability to appeal to both young and older gamers.”
78% – MOUSE n JOYPAD

About This Game

Chip is an isometric puzzle game with robots, electricity and fancy dress! The player must help recharge Chip - a plucky little red robot - who has been imprisoned by the nefarious villain, Rust.

The player will interact with a wide variety of objects such as cannons, mirrors, and magnets in order to direct a blob of energy to Chip and save him from his grisly fate! Players must utilise their whimsical puzzle-solving prowess by tapping, moving, and rotating these objects to achieve victory.

As the player progresses through the game they will find presents hidden amongst the many puzzles in Rust’s lair, containing a variety of Rust’s fancy dress costumes. These can be used to customise your little robot avatar, for bragging rights on the leaderboard and because everybody loves a new pair of fuzzy slippers!

Features:

  • 75 levels across three exciting level packs
  • 3 loveable characters that are fully customisable with dazzling array of accessories
  • 20+ achievements, do you have what it takes to earn them all?
  • Beautiful visuals accompanied by entertaining animations
  • Original music and sound effects from the award-winning composer Vince Webb
  • Steam achievements, leaderboards and trading cards

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.6Ghz Pentium 4 / AMD Athlon II
    • Memory: 512 MB RAM
    • Graphics: Intel Integrated Graphics 4000
    Recommended:
    • OS: Windows 8.1
    • Processor: 1.4Ghz Dual Core Intel i3
    • Memory: 512 MB RAM
    • Graphics: Intel Integrated Graphics 4000
Helpful customer reviews
8 of 9 people (89%) found this review helpful
6.3 hrs on record
Posted: September 6
Chip is an isometric puzzle game where you are guiding an energy ball from its source to destination through the use of mirrors, portals, magnets, and various other contraptions. Mechanically simple, there is a surprising amount of depth and variety to be found within the puzzles.

Every level has an additional goal number of moves/time to meet (not necessarily at the same time). Oftentimes these are relatively straightforward, but in some cases they involve meticulous timing in the movement of pieces, which can vary from very satisfying to quite frustrating depending on your preferences.

I was able to beat every level (although not every time/move challenge) within roughly 6 hours, so consider that a reasonable ballpark for amount of gameplay available. More level packs are supposed to be incoming, so that will likely grow.

The graphics are relatively simple (I believe this originated as a phone game), and there is character customization items you can purchase, but they're all superficial and have no impact on gameplay.

Ultimately, Chip is a nice little puzzle game. A little rough around the edges, but there's some good fun and challenge to be found here. In future updates, it could really benefit from the addition of Steam Workshop support to allow for user-submitted levels.
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: July 18
A deceptively deep puzzle game with top-notch visuals and audio, and highly engrossing. In the vein on Bombuzal, pipemania, or even Q*bert, this little gem provides all the fun you need.

It's tremendously addictive, and the visuals give a true feeling of the polish and thought given to this game. You won't regret buying this, and I would believe this is honestly just the start of a bright future for the people being it. Buy it.
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3 of 3 people (100%) found this review helpful
25.8 hrs on record
Posted: July 23
nice, cute, fun puzzle game, their challenge is fun & hard too.

you can try alot of things inside,

totally recommended !
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: July 23
Great game for when you're just not in the mood for regular games. Chip brings loads of maps with a lot of variety and pretty addictive like you would expect from a puzzle game.
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2 of 2 people (100%) found this review helpful
2.4 hrs on record
Posted: August 27
Clever, cute, and quite entertaining. The only qualm I have is the time limit imposed on the puzzles to "3-star" the level, but Chip is a very solid entry in the casual puzzle game genre.
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2 of 2 people (100%) found this review helpful
2.1 hrs on record
Posted: November 26
Cute looking puzzle game with nice sound design and some good challenging speed based puzzles.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: June 30
good fun and challenging as the game goes on!
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: December 24
I have already posted a negative review on this game because of the horrible controls. And i have deleted it. Don't really like that updated review will still be somewhere on the bottom of the list. Also i want to do it justice. Developers of this game are super cool for supporting their game long after the release and trying to find a way to please all the gamers. Controls are now WAY better than they were (now it actually selects tiles, not the objects on the tiles and there is a visual cue what object will be selected if you click your mouse button, also they've added more alternate controls options). For such great support only they deserve a Yes.

The game itself is a mix of puzzle and speed. I don't really like the speed element, especially when the puzzle element itself can be mind boggling alone, and then you have to do all very fast. But that's just me. And you can still do just puzzles, if you don't want to earn every star (sorry, light bulb) on a level. Artistic style is cartoonish and pleasant. There is also a shop in the game to spend your dollars earned for completing the levels and doing extra bonus things on some levels. You can buy outfits for your characters :) It's a bit silly, but still, you are using those points you are collecting, not just playing for the highscore and if you are a completionist it may be fun to buy all the outfits and complete some achievements along. All in all a little pretty puzzle game with a nice support. But if you don't like the speed element, maybe you should skip it or play just the puzzle parts, though many of them still require to move objects in time.
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3 of 4 people (75%) found this review helpful
4.6 hrs on record
Posted: July 7
This is a pretty good puzzler
If you're into challenging puzzles this is definitely the game for you.

The characters look awesome!
You can dress them up with the accessories in the shop which you purchase using currency that you win when you solve puzzles and you get a fair ammount so that you can unlock something new every couple games or so.

The gameplay is simple. You just point and click. Move objects around to navigate a ball of energy to hit Chip and wake him up.

I've only played a few levels so far and the puzzles are pretty easy in the beggining which allows you to get the hang of how the game works.
If you are a prefectionist however it will be pretty challenging beating the clock (beating the clock isnt necessary in order to beat the level).
I expect that itll be harder since you will be moving obstacles here and there to prevent the evergy ball from hitting the obstacles as you navigate it across the level to Chip the robot.


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One thing about this game that kind of pisses me off is that whenever I click on an object its like the game doesnt detect my clicks until the 2nd or 3rd time I click. This leads to misclicks and that leads to not being able to beat the clock.

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Other than that the game is great for people who love puzzle games. It's fairly cheap and a nice simple game to play and kill some time with if you're bored.
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3 of 4 people (75%) found this review helpful
2.7 hrs on record
Posted: September 5
Very fun! At first I didn't really expect much from Chip. It's a standard puzzle game that looks like it belongs on an iPhone or an Android phone, because of its simple design, short levels and simple scoring system that's identical to the system in Bad Piggies, but this is not the case. Despite what you may think at first, some of the levels in this game can make you stop dead in your tracks to think about your actions throughoutly before you actually do something, because this game has very high demands for both time and the amount of moves you make. And getting the top rating is actually quite important, because unlocking bonus levels and other level packs depends on your ratings throughout the game. You move cannons, magnets and bouncy walls and turn them around to create a clear path from the cannon to the robot, which you can customize. Some of the customizations for the robots make me worried about this game being struck with lawsuit- being given Finn's hat from Adventure Time, the Magatama from Ace Attorney, etc. The graphics I find very cute, even though they look like they were made in Adobe Flash. Overall, I like the game, but the game, but it's a little too expensive- quickly, nag it before the sale ends! :)
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3 of 4 people (75%) found this review helpful
7.9 hrs on record
Posted: November 5
All in all this is an OK game. I think if the developer had gone w/ a different art style(ie, less cartoony) it would be more visually appealing, but that is merely my opinion. Some of the puzzles are control/time sensitive, which is generally not a good design decision for puzzle games, especially considering that the controls can be a bit finicky. In that same vein I see this game as having a lot of potential for being ported to tablets, except that the control issues would make the game unplayable using a touch screen(I have noticed that trying to operate slowly tends to eliminate many of the problems).

The game lacks a windowed fullscreen option, which is somewhat annoying for users with multiple monitors, although hardly critical as the game behaves well in full screen on a dual monitor setup. The game lacks the ability to zoom in and out on the puzzles, which wouldn't be an issue except that at times players need to move the puzzle around in the view because there are regions that are not visible(this is compounded by the above mentioned control issues and time sensitivity of some puzzle solutions).

I added CHIP to my wishlist so I could pick it up on sale(it was $2.37 when I bought it), and after playing it I can say that it is decent enough that I'll get my money out of it. For those considering purchasing this game I would recommend waiting until it is on sale(in my opinion it was worth the $2.37, but not the current list price of $6.99).
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5 of 8 people (63%) found this review helpful
13.0 hrs on record
Posted: July 8
I'm the best game ever!!

Just like in real life I get dressed & solve problems.

That being said this is a good puzzle game.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: December 26
Frustrating pain in the a**, but fun game.
OK it's a geometry puzzle game, which I love and hate.

Pro:
Plenty of levels
Customization via reward points
2nd & 4rd character unlockable
Cheap ($1.50)
Steam cards
Straightfoward
Cute
Low system requirements

Con:
Can be frustrating
Some control issues
Needs workshop for more levels
Time sensitive so no time to work the puzzle out in your mind 1st.
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2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: November 16
Puzzle fans, no need to look further.
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2 of 3 people (67%) found this review helpful
2.6 hrs on record
Posted: September 28
Chip is a very good puzzle game that requires you to plan out your strategy on a grid while utilizing reflecting mirrors and other mechanisms like magnets.

If you like puzzle games that challenge you to plan your moves carefully, then you will enjoy this game.

The aesthetics are good - the artstyle is cute and refreshing. The background is simple, and you can add cosmetics to change your character's appearance (there are also 3 characters to choose from, two of which must be unlocked). The music and sounds are decent, however, within 15 minutes I decided to mute all sounds in favor of my own. The story is very basic, as the focus of the game is more on puzzle solving.

The controls are easy to pick up since you will only be using the mouse. One problem, however, is the needlessly large hitboxes when clicking on items - if you don't click right on the middle of an item, you risk clicking a neighboring item that you may not have wanted (can be particularly annoying when you are trying to finish a level under the time limit and accidentally click the wrong item). The learning curve is minimal to moderate - the levels get progressively difficult, and new mechanics are introduced after a number of levels have been cleared. There are also challenge levels that can be quite the brain teaser, but are very rewarding if you can solve them. The tutorial is quick and helpful, and whenever new mechanics are introduced, they are always explained.

Gameplay consists of you getting a cannon to shoot an electricity ball at your player character. As the game progresses, you will have to use mirrors (switching the angles) to manipulate the pathway of the electricity ball. There are also things like batteries (which act as barriers) and magnets (which pull/push metal items), adding extra layers of complexity to the game.

Each stage has three clear points (lightbulbs) - you get one for clearing the level, one for finishing under a certain time limit, and another for completing the stage with x moves. The game even tells you that some levels require you to play a level again, as sometimes meeting the time completion requires you to use more moves (or vice versa). There are also items in some stages that provide you with extra money or a new item in the store if you can shoot it and send it to your player character.

Overall, the game is quite fun and can be a challenge. The puzzles increase in difficulty at a steady pace, and many of the challenge levels require a lot of trial and error to find a solution. If you like this type of puzzle-solving, then you should really enjoy Chip.

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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2 of 3 people (67%) found this review helpful
2.4 hrs on record
Posted: July 1
The only game you can say... "I dressed up a robot called Chip as Finn from Adventure Time."
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3 of 5 people (60%) found this review helpful
8.2 hrs on record
Posted: October 27
entertaining puzzle game, if you like puzzles or any games which require some logical thinking then this would be a good choice for you. Additionally, some levels also require fast clicking and good reaction aswell. I know, there are some people out there, who QQ about the controls of the game, but its not bad. You will be fine as soon as you get used to it and not spamming mouse button impatiently.
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2 of 4 people (50%) found this review helpful
2.3 hrs on record
Posted: October 25
There are point and click issues, but other than that the game is fun for puzzle lovers.

Note: They should really fix the point/click/drag issue, it's getting annoying from mis-clicking to beat the timer.
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1 of 2 people (50%) found this review helpful
8.2 hrs on record
Posted: December 23
Chip is a logic puzzle game that is very much focused on efficiency. Finishing a level isn't in question; instead, you are timed, your moves are counted, and there are some extra collectables in some of the levels.
It also another component of customization. There are 3 characters, with several slots for cosmetic items. You buy these with in-game money that you get from completing the levels. It doesn't affect the game at all, it's simply a mechanism to give the player a goal.

As I've been trying to do recently, I'll try to break the review into sections, instead of describing the whole game and its problems all at once.

Audio-Visual Design
Not much to say in here. Its interface is a bit iOS-y, with big buttons, and the controls relying only on clicking and dragging. I'll get into the controls later, but the rest works fine for what it is.(1)
I liked the cartoon-y style, with bold lines and clean colors. Nice job on that.
The music also started out to my liking, but there isn't enough variety, and quickly got repetitive.


General Structure
There are 4 worlds, each with its new mechanics. The first 3 worlds have 20 levels each (with additional 5 challenge levels). The last one seemed to have been added after the game's release, featuring only 5 levels.

Each level has 3 stars, one for the timed element, one for the number of moves, and one for simply finishing it. Leaderboards are only present for your overall score.
Additionally, some levels have a bag of money, or a cosmetic piece for you to collect. You get gold as you progress, and can then spend it on the shop. You can buy headgear, dresses, boots, etc. to use in each character. These are only visible in the starting screen, and in the level. The objective is to get an energy ball to the your character, and the character appears as you've customized.
It's more of a distraction than a mechanic, but hey, it's cool that it's there, I'm sure there are people who appreciate those details a lot.


General Mechanics
You can always see the whole level in the screen at once. Unfortunately, there's no zooming option, which could solve lots of problems. But more on that later. (2)
The level effectively starts when you do your first move. The puzzles consist on shooting an energy ball in a certain direction, and then move objects around to alter the balls trajectory. There are object that reflect the energy ball, portals, magnets, etc. etc. There are many different elements at play, but they're well introduced and don't overwhelm you. Tutorialisation was one of the highlights of this game, for me, but not without its problems.(3)

You can rotate and/or move some objects. For example, there's a wall that reflect the energy ball. However, if it's not the right angle, the ball is simply destroyed, or sent in a direction that you didn't want it to. Or, when starting the level, you may want to shoot the ball into a different direction. Rotation and Movement are level dependent.
There's no point in explaining details here, just trying to give you an idea.

Every object is already placed within the level when you start. It doesn't ask you to construct the level to solve the puzzle. Everything is placed, and you have to play accordingly.
It's a bit limiting, but that's due to the game's (valid) design. If you don't like that type of puzzle, you're better off looking elsewhere.


Alright, onto the major design problems/highlights.

1.Controls
This is probably the biggest issue with Chip. You click an object to select it, and hold if you want to rotate it, or click another tile to move it. The problem is that the hitboxes are very dodgy. Part of it is due to the isometric perspective, and part of it is due to its size. I've had to restart levels countless times because I wanted to move and ended up selecting another object, or rotated it the wrong way. The alternative controls scheme helps, by moving the camera with RMB. The main has movement AND the camera tied to LMB which aggravates every control problems.
It's particularly bad in levels cluttered with objects.

Another huge problem with bad controls, is the efficiency in the level design. Since you are always timed, and your moves are counted, it's too easy to screw up, without it being the player's fault.
The game is not pausable, although there is a slow-down when you have a object selected. It's not enough. They wanted to make a real-time, reflex based puzzle game, and sort of hammered it in, trying not to compromise that initial vision.

A zoom featured could have helped with the hitboxes, I feel. The closer you are, the more precise the movement is, and could lead to fewer screwups.

2.Time Elements
There are two elements of time in Chip. One of them, is the time limit for each level. The other, is how sequencial your actions are. You'll have to move and rotate the same object several times, depending on which sections the ball is, and also have to coordinate every move to achieve each star. This could be great, but there are several reasons why they fall apart.
Again, it seems like they wanted to make a game reliant on being fast and efficient, but didn't quite know how to do it properly, hence making those mechanics very artificial.

The solutions rely more on reflexes than logic, sometimes. You can often see how to finish the levels, but end up failing because of the controls. Also, creating a time limit makes no sense to me, in such a game. There's usually only one solutions, and the creative side of the game is so low, that having it timed doesn't really help. Besides, it is often impossible to get the moves star and the time star at once. That's right. You'll have to replay the levels to get them separately...

I don't think it the real-time element should be present at all, as it doesn't enhance the experience in any way. Plus the clunky controls, it's a nightmare.
A simple pause would do this game wonders! Time the levels as you want, but make it count only when things are moving. The slowing down helps, but it doesn't quite reach it, and it's just there to stay "true" to the initial design, which doesn't work. If the player paused the game when moving an object, it would certainly feel much better.

3.Tutorialization
The game isn't awful. Despite having critical problems, it has some very elegant design as well!
How it teaches the player is one of those features. It progressively introduces mechanics, one by one, and has a couple of levels that focus on teaching the player. Those are easy, but often lead the player in the right direction to beat the following levels, that are a bit more complex.
For the most part of the game, levels didn't overwhelm me, and the solutions were spot-on! Later on, it all crashes, as you need to get each star separately, there are many objects close together, the previous 6-7 moves are now 30, etc.

Another detail, is regarding moves and the tutorials/subsequent level design. The moves counter is supposedly optimized. However, in some levels, you can do better (which feels good, of course!) by hitting the ball while the object is moving towards the next position. It's like hitting two birds with one stone. That particular detail is almost tutorialized early on. There was a level that couldn't be beaten with all the stars without this trick. If that is the case, one would expect them to follow with it, and take that into all of the levels' design. They don't.
I realize that this is a very minor gripe, but it's one of those details that stick out, to me. And this mechanic made some levels really satisfying too!

Well, I'm out of characters.. I was positively surprised at first! Unfortunately, when the difficulty ramps up, the game falls apart and every problem becomes too evident. I can't recommend it, but it has potential!
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61 of 68 people (90%) found this review helpful
2.8 hrs on record
Posted: April 25
Played it for a couple of hours, and could quite happily put a few more into it. Fun game, nice graphics, solid gameplay and challenging puzzles. Over all worth a buy.
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