Chip is an isometric puzzle game with robots, electricity and fancy dress! The player must help recharge Chip - a plucky little red robot - who has been imprisoned by the nefarious villain, Rust.
User reviews:
Very Positive (757 reviews) - 86% of the 757 user reviews for this game are positive.
Release Date: Apr 25, 2014

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October 6

We launched a new game (Shu), and Chip is on sale!

Hello everyone!

We hope you're all well.

We've just launched a new game here on Steam, called Shu. It's an action-platformer with speedrunning elements, and is filled to the brim with achievements and trading cards for you to collect. It also has a 10% launch discount at the moment, so please head over and pick it up when you get chance!

To celebrate the launch, Chip also has a massive discount at the moment. It's 70% off in the 'Fellow Humans' sale, so if you're a puzzle fan yet to pick it up or have a friend who might enjoy it, now's the time.

Thanks again for playing our games - we appreciate the support!


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“Chip is an incredible puzzle game. It has the perfect mix of cuteness and smartness.”
9/10 – Novo Adagio

“Chip offers satisfying gameplay with a real level of challenge to its levels, and it’s presented wonderfully.”
8/10 – Highscore Reviews

“Chip is a good looking polished game that has some fun puzzles and solid gameplay. It has charm, character and the ability to appeal to both young and older gamers.”

About This Game

Chip is an isometric puzzle game with robots, electricity and fancy dress! The player must help recharge Chip - a plucky little red robot - who has been imprisoned by the nefarious villain, Rust.

The player will interact with a wide variety of objects such as cannons, mirrors, and magnets in order to direct a blob of energy to Chip and save him from his grisly fate! Players must utilise their whimsical puzzle-solving prowess by tapping, moving, and rotating these objects to achieve victory.

As the player progresses through the game they will find presents hidden amongst the many puzzles in Rust’s lair, containing a variety of Rust’s fancy dress costumes. These can be used to customise your little robot avatar, for bragging rights on the leaderboard and because everybody loves a new pair of fuzzy slippers!


  • 75 levels across three exciting level packs
  • 3 loveable characters that are fully customisable with dazzling array of accessories
  • 20+ achievements, do you have what it takes to earn them all?
  • Beautiful visuals accompanied by entertaining animations
  • Original music and sound effects from the award-winning composer Vince Webb
  • Steam achievements, leaderboards and trading cards

System Requirements

    • OS: Windows 7
    • Processor: 1.6Ghz Pentium 4 / AMD Athlon II
    • Memory: 512 MB RAM
    • Graphics: Intel Integrated Graphics 4000
    • OS: Windows 8.1
    • Processor: 1.4Ghz Dual Core Intel i3
    • Memory: 512 MB RAM
    • Graphics: Intel Integrated Graphics 4000
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (757 reviews)
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267 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
9.6 hrs on record
Posted: October 10
Very cute idea and style. You just spent your time shooting electicity on little light buld dude that is sleeping and try to do this in few moves and fast as possible. Good game.
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3 of 4 people (75%) found this review helpful
6.7 hrs on record
Posted: October 20
This is an interesting game from a certain point of view. I enjoyed playing it, does have a special graphic and game mechanics, the overall sound is okay. Keeps you entertained and satisfied.
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1 of 3 people (33%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: October 2
Cannot recommend this game. Nothing fun here for me.
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Most Helpful Reviews  Overall
64 of 74 people (86%) found this review helpful
2.8 hrs on record
Posted: April 25, 2014
Played it for a couple of hours, and could quite happily put a few more into it. Fun game, nice graphics, solid gameplay and challenging puzzles. Over all worth a buy.
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59 of 67 people (88%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: December 24, 2014
I have already posted a negative review on this game because of the horrible controls. And i have deleted it. Don't really like that updated review will still be somewhere on the bottom of the list. Also i want to do it justice. Developers of this game are super cool for supporting their game long after the release and trying to find a way to please all the gamers. Controls are now WAY better than they were (now it actually selects tiles, not the objects on the tiles and there is a visual cue what object will be selected if you click your mouse button, also they've added more alternate controls options). For such great support only they deserve a Yes.

The game itself is a mix of puzzle and speed. I don't really like the speed element, especially when the puzzle element itself can be mind boggling alone, and then you have to do all very fast. But that's just me. And you can still do just puzzles, if you don't want to earn every star (sorry, light bulb) on a level. Artistic style is cartoonish and pleasant. There is also a shop in the game to spend your dollars earned for completing the levels and doing extra bonus things on some levels. You can buy outfits for your characters :) It's a bit silly, but still, you are using those points you are collecting, not just playing for the highscore and if you are a completionist it may be fun to buy all the outfits and complete some achievements along. All in all a little pretty puzzle game with a nice support. But if you don't like the speed element, maybe you should skip it or play just the puzzle parts, though many of them still require to move objects in time.
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40 of 47 people (85%) found this review helpful
2 people found this review funny
7.2 hrs on record
Posted: July 7, 2015
Chip is not just about solving the puzzles, you have to do it fast and with the less possible moves as well!
A must buy if you are into this kind of games <3
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33 of 38 people (87%) found this review helpful
2.8 hrs on record
Posted: April 11, 2015
First Impressions:
It's a fun puzzle game where you not only need to solve the puzzle but also do it fast and in the least amount of moves possible.
If you are into puzzles you should give this one a try.
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19 of 24 people (79%) found this review helpful
6.5 hrs on record
Posted: May 17, 2015
Chip is a good looking polished game that has some fun puzzles and solid gameplay. It has charm, character and the ability to appeal to both young and older gamers. Well worth a go if you enjoy puzzle and indie games.
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17 of 21 people (81%) found this review helpful
1.6 hrs on record
Posted: April 26, 2014
I've played an hour and a half of Chip so far, and it's great! Don't be fooled by the cutesy graphics though, it gets REALLY HARD the longer you play. Lots of fun and full of character though.

If you like puzzles, indie games, and charming characters, I highly recommend this. Well worth the cheap price. :)
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29 of 43 people (67%) found this review helpful
2 people found this review funny
Not Recommended
8.2 hrs on record
Posted: December 23, 2014
Chip is a logic puzzle game that is very much focused on efficiency. Finishing a level isn't in question; instead, you are timed, your moves are counted, and there are some extra collectables in some of the levels.
It also another component of customization. There are 3 characters, with several slots for cosmetic items. You buy these with in-game money that you get from completing the levels. It doesn't affect the game at all, it's simply a mechanism to give the player a goal.

As I've been trying to do recently, I'll try to break the review into sections, instead of describing the whole game and its problems all at once.

Audio-Visual Design
Not much to say in here. Its interface is a bit iOS-y, with big buttons, and the controls relying only on clicking and dragging. I'll get into the controls later, but the rest works fine for what it is.(1)
I liked the cartoon-y style, with bold lines and clean colors. Nice job on that.
The music also started out to my liking, but there isn't enough variety, and quickly got repetitive.

General Structure
There are 4 worlds, each with its new mechanics. The first 3 worlds have 20 levels each (with additional 5 challenge levels). The last one seemed to have been added after the game's release, featuring only 5 levels.

Each level has 3 stars, one for the timed element, one for the number of moves, and one for simply finishing it. Leaderboards are only present for your overall score.
Additionally, some levels have a bag of money, or a cosmetic piece for you to collect. You get gold as you progress, and can then spend it on the shop. You can buy headgear, dresses, boots, etc. to use in each character. These are only visible in the starting screen, and in the level. The objective is to get an energy ball to the your character, and the character appears as you've customized.
It's more of a distraction than a mechanic, but hey, it's cool that it's there, I'm sure there are people who appreciate those details a lot.

General Mechanics
You can always see the whole level in the screen at once. Unfortunately, there's no zooming option, which could solve lots of problems. But more on that later. (2)
The level effectively starts when you do your first move. The puzzles consist on shooting an energy ball in a certain direction, and then move objects around to alter the balls trajectory. There are object that reflect the energy ball, portals, magnets, etc. etc. There are many different elements at play, but they're well introduced and don't overwhelm you. Tutorialisation was one of the highlights of this game, for me, but not without its problems.(3)

You can rotate and/or move some objects. For example, there's a wall that reflect the energy ball. However, if it's not the right angle, the ball is simply destroyed, or sent in a direction that you didn't want it to. Or, when starting the level, you may want to shoot the ball into a different direction. Rotation and Movement are level dependent.
There's no point in explaining details here, just trying to give you an idea.

Every object is already placed within the level when you start. It doesn't ask you to construct the level to solve the puzzle. Everything is placed, and you have to play accordingly.
It's a bit limiting, but that's due to the game's (valid) design. If you don't like that type of puzzle, you're better off looking elsewhere.

Alright, onto the major design problems/highlights.

This is probably the biggest issue with Chip. You click an object to select it, and hold if you want to rotate it, or click another tile to move it. The problem is that the hitboxes are very dodgy. Part of it is due to the isometric perspective, and part of it is due to its size. I've had to restart levels countless times because I wanted to move and ended up selecting another object, or rotated it the wrong way. The alternative controls scheme helps, by moving the camera with RMB. The main has movement AND the camera tied to LMB which aggravates every control problems.
It's particularly bad in levels cluttered with objects.

Another huge problem with bad controls, is the efficiency in the level design. Since you are always timed, and your moves are counted, it's too easy to screw up, without it being the player's fault.
The game is not pausable, although there is a slow-down when you have a object selected. It's not enough. They wanted to make a real-time, reflex based puzzle game, and sort of hammered it in, trying not to compromise that initial vision.

A zoom featured could have helped with the hitboxes, I feel. The closer you are, the more precise the movement is, and could lead to fewer screwups.

2.Time Elements
There are two elements of time in Chip. One of them, is the time limit for each level. The other, is how sequencial your actions are. You'll have to move and rotate the same object several times, depending on which sections the ball is, and also have to coordinate every move to achieve each star. This could be great, but there are several reasons why they fall apart.
Again, it seems like they wanted to make a game reliant on being fast and efficient, but didn't quite know how to do it properly, hence making those mechanics very artificial.

The solutions rely more on reflexes than logic, sometimes. You can often see how to finish the levels, but end up failing because of the controls. Also, creating a time limit makes no sense to me, in such a game. There's usually only one solutions, and the creative side of the game is so low, that having it timed doesn't really help. Besides, it is often impossible to get the moves star and the time star at once. That's right. You'll have to replay the levels to get them separately...

I don't think it the real-time element should be present at all, as it doesn't enhance the experience in any way. Plus the clunky controls, it's a nightmare.
A simple pause would do this game wonders! Time the levels as you want, but make it count only when things are moving. The slowing down helps, but it doesn't quite reach it, and it's just there to stay "true" to the initial design, which doesn't work. If the player paused the game when moving an object, it would certainly feel much better.

The game isn't awful. Despite having critical problems, it has some very elegant design as well!
How it teaches the player is one of those features. It progressively introduces mechanics, one by one, and has a couple of levels that focus on teaching the player. Those are easy, but often lead the player in the right direction to beat the following levels, that are a bit more complex.
For the most part of the game, levels didn't overwhelm me, and the solutions were spot-on! Later on, it all crashes, as you need to get each star separately, there are many objects close together, the previous 6-7 moves are now 30, etc.

Another detail, is regarding moves and the tutorials/subsequent level design. The moves counter is supposedly optimized. However, in some levels, you can do better (which feels good, of course!) by hitting the ball while the object is moving towards the next position. It's like hitting two birds with one stone. That particular detail is almost tutorialized early on. There was a level that couldn't be beaten with all the stars without this trick. If that is the case, one would expect them to follow with it, and take that into all of the levels' design. They don't.
I realize that this is a very minor gripe, but it's one of those details that stick out, to me. And this mechanic made some levels really satisfying too!

Well, I'm out of characters.. I was positively surprised at first! Unfortunately, when the difficulty ramps up, the game falls apart and every problem becomes too evident. I can't recommend it, but it has potential!
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Recently Posted
Oscarjames | PRIVATE BUYER
4.3 hrs
Posted: September 20
Highly recommended! :)
Helpful? Yes No Funny
5.7 hrs
Posted: September 3
Product received for free
Idled this game
Helpful? Yes No Funny
20.4 hrs
Posted: August 31
Definitely recommend this game for those of you who like a brain challence in mechanical puzzle strategies. A most promising 10/10 as I only wish there were more levels to solve.
Helpful? Yes No Funny
Keron Cyst
0.3 hrs
Posted: August 23
Product received for free
It's well made and smooth, but it is (or should be) a mobile/touchscreen game. I don't think it's a good fit for desktop gaming.
Helpful? Yes No Funny
1.6 hrs
Posted: August 5
Product received for free
Helpful? Yes No Funny
5.1 hrs
Posted: August 3
I'm a simple man i see "chip" as the name of the product i buy and the deliverey was 18 days late recieved mouldy food do not buy at all costs your life is at stake
Helpful? Yes No Funny
0.9 hrs
Posted: July 29
Product received for free
It is cute, logic and much more.
Helpful? Yes No Funny