Anmynor Puzzles is set in a world of magic where challenges await in the 100 levels that make up this adventure. Use and combine the abilities of 17 unique and charming characters, the Golems on a journey to gather all the Elemental Runes. Anmynor Puzzles is set in a world of magic and adventure.
Brugeranmeldelser: Blandede (8 anmeldelser)
Udgivelsesdato: 20. mar 2014
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Anmynor Puzzles is set in a world of magic where challenges await in the 100 levels that make up this adventure. Use and combine the abilities of 17 unique and charming characters, the Golems on a journey to gather all the Elemental Runes. Anmynor Puzzles is set in a world of magic and adventure. You will guide a group of Golems through 100 levels. The adventure takes place over 17 stages, each with new obstacles and new Golems. The Golems will need to combine their different abilities to overcome the challenges ahead.

Feature List:

17 different types of Golem, each with unique personalities and abilities.

100 beautifully detailed, full 3D levels with challenging puzzles.

Puzzle Game with real time interaction.

Use catapults and cannons to launch your Golems, fly across the scenery with air balloons, travel through portals and many more crazy game mechanics.

The fusion of two Elemental Golems results in Combined Golems that inherit the abilities of both Golems and gain a new unique ability.

Systemkrav

    Minimum:
    • OS: Microsoft Windows 7 x32 or x64, Microsoft Vista x32 or x64, Microsoft Windows XP Service Pack 3 or later
    • Processor: 2 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c or later graphics card, with 256 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: 2 button mouse
Helpful customer reviews
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
0.7 timer bogført
Indsendt: 13. januar
This is a first impression, not a full review, and I suspect it's going to stay that way. The reason for that is that this game is a timing puzzler with unsuitable controls.

The general idea is nice: you need to get colored runes to the same colored altars, except for tutorial dude, each elemental can only carry its own runes, and there are specific things only they can do, and they can be combined to combine their abilities. That should make for interesting puzzles, except they're timed, your guys never stop moving (why not?), and the camera and controls mean it's very hard to translate intent into the game world.

Now with the same basic mechanics, this could just as easily have been a puzzle where you draw some paths in advance, including possibly some wait times, and thenset it in motion like a machine. But instead, like Charlie Chaplin in modern times, I need to struggle to keep up with the "machine" that I want to see solve the level. Very annoying.

If you like timing puzzle games, this is a game you might want to try. If you like the puzzling without someone running and falling off a cliff while you try to figure out what's going on, get something else.
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13 af 16 brugere (81%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 18. maj 2014
Avoid this one until they fix it. Keep in mind I got it when it was only 1 dollar.

* Puzzles require rotating a map for situational awareness, which makes things a little more complicated rather than challenging. Much of the games difficulty comes from needing to do this, rather than the core mechanic. If you have to rotate make it digital not analog.
* The core mechanic is ushering characters to change directions by swiping them.
* This would be fine, but there is a lack of onscreen feedback for mouse or click or swipe, so your action feels disembodied from the game world and like in "Temple Run" and other less intuitive swipe games, you don't know if your action was recognised or if the game recognised some other action. A simple hovering blue line that stretches out with an arrow would be enough, or lighting up the blocks on the ground in the direction of the gesture would assist readability.
* Have no idea why there is a Zoom in the game, but it feels redundant unless the levels suddenly get huge later and I have to zoom out to plan things. If it is there to show off the characters, zoom in at key points when the final gems or other element is put in place.
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27 af 46 brugere (59%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 14. maj 2014
Well, it cost me 90 cents, I played it for 6 minutes, then I mocked it for 12 minutes.

18 minutes of entertainment for 90 cents is not so bad in my book.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
9 af 13 brugere (69%) fandt denne anmeldelse brugbar
0.5 timer bogført
Indsendt: 27. maj 2014
Only for Childrens

This game is just for kids - graphic realy nice. Game for an adult human is boring. Puzzles are really weak and boring - this is not puzzles at all. Puzzles from "Bug's Escape" Chuck's Challange 3d (just not on easy levels) or "Cogs" is much better. I recommended game for children but for adults or teenagers (15-18) I don't recommend. For Teenagers and adults I recommend puzzles from "Cogs" "Bug's Escape", "Battle vs. Chess" (Check vs. Mate), or Chuck's Challange (only in hard levels)
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17 af 39 brugere (44%) fandt denne anmeldelse brugbar
11.5 timer bogført
Indsendt: 21. marts 2014
It's terribly funny!! For me it has been a complete surprise, because I didn't know nothing about this game.
It has some problems with the audio, but the music is funny too.
There are level that are very very devilishly.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov