Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
User reviews: Very Positive (129 reviews)
Release Date: Mar 22, 2012

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December 16, 2014

Graviteam Tactics: Krasnaya Polyana1943 DLC now live on Steam!

"KRASNAYA POLYANA" DLC for "Graviteam Tactics: Operation Star"

A new area of operations - the village of Krasnaya Polyana.
Two new operations for the Red Army and Wermacht during Operation Star (February 1943).

In the middle of February 1943, the 320 Infantry division battered in battles is out from the encirclement in the area of Zmiyev en route to Kharkov. The motorized battle group from SS division, sent to cross the river Uday and break through the encirclement to deliver fuel and ammunition, and assist in breaking out of the encirclement. On the other side, the 350 Rifle Division of the Red Army is occupying positions in the Krasnaya Polyana village near the bridge over the river Uday. 6th gds. Cavalry Corps has blocked the road from Zmiyev to Kharkov.

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December 16, 2014

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1 is now live on Steam!

New textures for Operation Star, including:

Winter and summer high-res textures for vehicles and guns:
- GAZ-MM
- Pz I ausf. F
- PzB. 41
- T-60 mod. 1941
- Pz III ausf. N
- Pz III ausf. J (kz and lg)
- Pz III ausf. L and Fl
- Pz II ausf. C and F
- T-26 mod. 1939 and 1940
- Marder II Sdkfz 131 and 132
- Marder III ausf. H
- StuG III ausf. F/8
- BA-64
- Sdkfz 231/232 8-rad.
- Sdkfz 251/1, 251/2, 251/9, 251/10
- T-34 mod. 1941 and 1942
- Mk II Matilda and Matilda CS
- KV-1 mod. 1942 with cast, RF cast and simple weld turrets.

Textures for weathering and caterpillars.

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About This Game

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

Features:
High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

System Requirements

    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
Helpful customer reviews
44 of 46 people (96%) found this review helpful
229.9 hrs on record
Posted: December 9, 2014
Graviteam Tactics comes closer than any other game I have yet played to representing the complex situational challenges of the WW2 battlefield. It is a superb game, limited only by a clunky interface and weak marketing, that every serious war gamer should definitely have in his or her stable.

Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy. I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because the interface had you baffled, that you are missing out on the opportunity to experience and contribute to the finest WW2 simulation ever made.
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47 of 59 people (80%) found this review helpful
3 people found this review funny
3.6 hrs on record
Posted: January 7
This is a legitmately good game, more detailed than any tabletop wargame I've gotten a chance to play, and the manual is now in English. The company is Ukrainian, so here is an ancient joke from the country:

A Ukrainian man is in the forest cleaning his gun. His wife runs out of the house.
"The Russians have gone into space!"
"All of them?"
"No."
He continues to clean his gun.
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31 of 33 people (94%) found this review helpful
64.3 hrs on record
Posted: December 21, 2014
A night operation. I'm not a military man but without night vision equipment it would be difficult to see the enemy. However this works both ways and I had the advantage of greater manpower and greater weapons.

So the operation started at 4am, my halftracks rumbled in towards the town from the left and my infantry from the right. A platoon of halftrack engineers I sent to the river crossing next to the town so I could move straight over after the battle. Barely five minutes later, one of my infanry platoons saw the enemy pretty much right on top of them. With my firepower and supporting troops the firefight was over quickly with the entire enemy platoon being eliminated. I was pleased and ordered my troops to converge on the village.

However at the river my engineers began taking fire from a single machine gun from the forest, perfect positioning to engage my forces as they crossed. However the engineers were no rookies and followed my orders to attack the forest and clear it out, the battle was still in my favour. To the right hand side of this engagement the enemy was spotted, I assumed it was another machine gun, set up to give a crossfire killzone and so I quickly ordered my reserve squad within the platoon to sweep in and at least supress it with support from my heavy halftrack. This gun was eliminated with a lucky shot and was immediately destroyed as the dismounted engineers closed. As a looked at the destroyed weapon my eyes widened with fear. It was an Anti-Tank gun, well people, they never travel alone. I ordered a platoon in the villlage to come to the aid of my engineers as there were now more men in the forest than I had thought.

Suddenly as I looked for heavy halftrack to move to engage, it burst into flames. The unlucky crewmembers running out ablaze, in between them I saw a lone Russian solider crawling by the vehicle, he had slipped by and had molotoved my heavy support. Following this my men in the village came across entrenched Russian infantry, bogging them down in a firefight so they were now unable to support my isolated platoon, a retreat could not be ordered as they were already in too deep into the forest and to bring them out was suicide. Two minutes later the village was in my control and the enemy was offering a ceasefire. I had won at the expense of a platoon, a hollow victory.

However I now knew exactly what the enemy had and I knew exactly what to use aginst them. After all that was just the first battle.
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28 of 29 people (97%) found this review helpful
1 person found this review funny
91.5 hrs on record
Posted: April 3
This is one of those games that confuse the hell out of you at first. First time I installed it, I hated it and regreted the decision of buying it. I've read some of the other reviews and gave this babe another chance to prove itself.
I spent couple more evenings trying to figure out what the hell is going on on my screen and then one moment it struck me. This game is absolute blast.
I've played 90% percent of the WW2 games out there. I'm wargames nut, I've played old and new games, I've played good and bad games. I've tried almost every popular and obscure WW2 games, it'd be pointless to list them all. But this one, believe me, will deliver you insane amount of fun if you will spend a bit more time learning how stuff works here. Give this gem a little care, treat it carefully and it will treat you in return. It's new, it's fresh, it's gorgeous, beautiful, stunning.

It will suit all your WW2 nut needs. Amazing, breath-taking, crazily ralistic, grim, brutal tank and infantry battles (with some close air support & artillery options). I've never seen a combat in a WW2 game portrayed so gritty. Yet I played Close Combat, Combat Mission, Men of War, Theatre of War (all of which I adore, love and play them) but none of them could reach this level of aestethics. Men will scream, bleed to death, sand will fly in the air, shells will strike the ground and leave you deaf.
It also has such important aspects as realistic radio & wire lines system. Chain of command. And the best thing? You can set everything and anything in this game, extensive number of options let you edit the game experience to you liking, making it either a true, die-hard war sim or arcade RTS, or even mix of both. If you don't like micro-managing stuff too much it's okay, little men on the battlefield are smart enough to act on their own.

Few words regarding the setting and premise of this game. It's set in Ukraine/Russia circa 1941 to 1943. (Not counting the DLCs, which are also awesome, great, cool but set in modern timeline). One thing I'm going to say that is, Graviteam developers has hit the nail here. The land, terrain, nature, forests, atmosphere, air.. Oh my god, it looks stunning. It absolutely perfectly depicts and resembles real places and lands. I mylelf was born in Russia and as a little kid, I used to walk around a lot, exploring all those forests and big, endless lands of my country and let me tell you a thing, if you're a foreigner, who wants to see true russian nature and not stereotypic stuff, play this game. It's art, pure art.

Do you like war movies? Hell, you can just start a battle, grab a glass of whatever favorite drink you like and watch the hell let and break loose.

One of the best games I've got from steam and absolutely deserved money that I paid in the past year.

No doubt, reccomended. Buy and see it for yourself, don't listen to anybody complaining about interface or other stuff, if you love this game, if you let this game into your mind, you WILL get used to it and it's going to be comfortable using it. Also keep in mind, this is not just RTS, it's tactic.

Last thing about DLCs. Yes, yes, yes, get all of them (except hi-res textures, this I don't really respect, bad move for developers. Game looks fine as it is. And maybe Korea war, depends on your tastes. All others, get them.)

P.S. If you get in this game, after playing few battles you might want to get "Aunthetic Battle Sound mod" and the "Uniforms mod". These two are mandatory for even better experience.
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15 of 17 people (88%) found this review helpful
5 people found this review funny
6.2 hrs on record
Posted: January 20
I still don't know wtf I'm doing but I'm having fun doing it none the less.
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14 of 17 people (82%) found this review helpful
43.1 hrs on record
Posted: December 26, 2014
good game, bit of study/learning involved to understand all game concepts, but a cool simulation game. i think its a must have for all you war strategy demigods out there!
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10 of 12 people (83%) found this review helpful
68.7 hrs on record
Posted: November 29, 2014
Outstanding tactical waregame. This game nails it in terms of realism, stability and AI. Like CM without the huge bugs.
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10 of 12 people (83%) found this review helpful
5.8 hrs on record
Posted: December 15, 2014
One of the hardest and most frustrating RTS games I have ever played but I keep playing it! I also have all DLC and am looking forward to Mius....

A great simulation and worth every penny if you like World War 2 tactics.
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7 of 7 people (100%) found this review helpful
77.0 hrs on record
Posted: May 9
Like probably all the other reviewers out there this game ♥♥♥♥♥♥ me off and seemingly sucked at first. I'd try playing it, get angry and quit for a day or a few hours then i'd try playing/learning it again, rinse and repeat. Finally I looked up a tutorial, got a bit of bearings going, and while I still suck at the game, I am improving and when you understand the mechanics and facets of the game it becomes probably the closest thing to actual WW2 battlefield simulation you can find. Sit your troops in a spot for a while and they will dig trenches, add a Artillery Spotter or Air Support Spotter to a platoon and give them a little more oomph, replace dead troops in a squad or vehicle by getting them to a conscript unit and refill their ammo by sending them to a supply group and replace any busted vehicles and fix any that can be repaired. You can order your troops to do things but theres so many variables that can hinder their progress or cause them to not achieve their directive. Of all the things that make this game hard to get into at first i'd say this is the largest. I STILL have a very hard time getting my tanks, soldiers, vehicles and ESPECIALLY MY GOD DAMN ARTILLERY GUNS to do what I tell them. The mortars seem to work fine, but even when I keep commanders from my Arty unit spread out to relay orders and spot land for fire missions they still often just sit there with their thumbs up their asses. The other problem is that about 60% of the time my troops will not target the targets I pick out for them. When i desperately need a tank to be killed and even when my AT guns/Tanks have clear lines of sight they sometimes just will screw around a lot more than actually do something productive. It causes me to panic and usually makes my troops far less effective in combat than the AI's. I just can't quite figure out whats going wrong, but its really the only complaint I have, however its concerning an important part of the game so It needed mentioned. My only other really big complaint is that there isn't very many units :( All the units are authentic to the time period and are extremely detailed, I just really wanted to see some Panthers and T-34/85s and IS-2s.

Overall a fantastic WW2 RTS/Simulator

Pros
-Very detailed environment, map and units
-Authentic everything. Map layout, terrain, units available its all authentic.
-Pretty nice graphics in my opinion. Nothing amazing but very solid.
-Really realistic reactions from soldiers and units to the various situations. A squad that suddenly loses 3 or 4 men from a mortar could easily be panicked.
-A ton of strategic depth
-Play as germans or russians of course
-Custom battles
-Very specific and in depth settings for difficulty and gameplay
-Runs fine and no crashes in the 30 hours i've played
-Completely dynamic map and battlegrounds. Where your troops are on the strategic map is where a battle will take place in the RTS portion. Its very dynamic but i can't think of a good way to describe it.
-Varied time periods in the DLC expansions

Cons
-Not very many units to choose from even though they're all authentic
-Only a single strategic map. The map is huge and has quite a few different areas but still theres only 1 and it'd be nice to have at least 1 or 2 more. **EDIT** (I don't know if i missed them or if its because I bought some DLC on the recent sale but theres more maps to choose from than 1. I know for a fact some of them are exclusive to the DLC but I believe I was wrong in assuming the base game only has 1 map, at least for quick battles. Its still only 2 or 3 at the most so its staying on the cons list)
-Relatively large learning curve combined with a ho-hum tutorial.
-Overpriced and stupid Hi-Res textures DLC
-DLC Doesn't seem to add very many WW2 units, if any, and just adds a new battle area/battle map
-Confusing UI and difficulty getting units to always follow orders.

Overall, worth getting especially if you like detailed and realistic WW2 games. This is the pinnacle of WW2 strategy when it comes to realism and authenticity, its better than Men of War in that aspect. Its got some quirks but something about it keeps me coming back even when the AI kicks my ♥♥♥ and I rage quit I still find myself coming back to it.
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10 of 13 people (77%) found this review helpful
34.0 hrs on record
Posted: January 9
Bit of a learning curve, like everyone says give it a couple of days and you will get there. Heaps of videos in youtube and great DLCs.
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6 of 7 people (86%) found this review helpful
29.5 hrs on record
Posted: January 19
...As close as one can get to reliving the battles on the eastern front!!! The detail and research Graviteam put into the game is unparalleled in my opinion; This is a must have for any war strategy enthusiast!!!
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7 of 9 people (78%) found this review helpful
15.8 hrs on record
Posted: December 29, 2014
Realistic, exciting and tense, it`s the best wargame I`ve tried so far. And that comes from someone who finished the Close Combat 3 campaign 17 times :)
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5 of 6 people (83%) found this review helpful
130.0 hrs on record
Posted: December 27, 2014
Absolutely brutal little game. Boundless attention to detail.

If you like pouring hours of your life into first-class wargames, here's one more to suck away your time!

The DLC is kind of a mixed bag (read the descriptions very carefully to see what you're actually getting), but if you get them on sale you can get some good stuff overall.

I wouldn't pay $15 for the russo-chinese border skirmish, for example, but $2? Heck yes. Well worth it.
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5 of 6 people (83%) found this review helpful
93.0 hrs on record
Posted: December 29, 2014
If you can get past the somewhat steep learning curve you have a fantastic strategy game on your hands!

Grab the Afghan and Angola expansions for a refreshing alternative to WW2.


10/10
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5 of 6 people (83%) found this review helpful
1 person found this review funny
87.6 hrs on record
Posted: March 16
Brill-o-bananas game.

The UI is opaque, it hates you but once you get to know it you'll get on fine with it.
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6 of 8 people (75%) found this review helpful
25.3 hrs on record
Posted: December 26, 2014
If you like a chalenge, strategy war games and an extremely high learning curve, BUY IT!!!!!
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3 of 3 people (100%) found this review helpful
12.2 hrs on record
Posted: December 6, 2014
An Intense RTS - realistic in the best way possible: slow movement, true fog of war, lines of comman (unit will not take orders if they are pinned, out of range, or lack communication - cool feature), etc.

Although there is no MP, the SP is very enjoyable if you are interested in hardcore war strategy... this is no CoH RTS and you will find yourself lost for the 1st several hours, but there are several Youtube videos and the Community Hub has a few really helpful individuals.

Also... the DLCs are pretty sweet and go on sale at least once a month...
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3 of 3 people (100%) found this review helpful
64.8 hrs on record
Posted: February 2
A fantastic game with some quality tactical elements to it. I love the fact it's none scripted which makes the replayability great. It is open and almost sandbox in it's approach which frees you up to think about how you tackle each battle. This is right up there with the likes of Combat Missions if not better in some respects.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: February 18
Well good game but... my tiger hit t 34 5 times and been killed by this t 34 with 1 hit.... no multiplayer big - but game is quite ok and hard lol!!!
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4 of 5 people (80%) found this review helpful
127.1 hrs on record
Posted: April 12
Simply put, the best tactical wargame around, cardboard or PC. It's not all that difficult to learn, nor is it loaded with tedious micromanagement, so don't be indimidated thinking this is the land version of Harpoon/Command:MNAO. However, it is time consuming and the slower pace will likely bore those without a serious interest in Eastern Front military history. The manual/tutorials are not very helpful but the UI is really quite simple to pick up with some experimentation. If you've played less realistic games like the Wargame series, World in Conflict, or Theatre of War you should feel some familiarity. As far as subject matter, it's primarily WWII eastern front, but DLC operations are available to expand it into some hypothetical cold war-era conflicts as well as the rarely covered Angolan Civil War.

I consider Graviteam Tactics to be the first honest-to-goodness tactical land combat sim, sort of like the squad-level version of Command Ops. No gimmics, no turn-based time segmentation, no motivational speaker leaders rallying troops on to heroic feats; just cold hard weapons statistics. Graviteam is also renonwn for their tank sims so every weapon and ammunition type is individually and accurately modelled against every type and section of armor (yep that's hull, superstructure, and turret!) for range, ballistics, penetration, etc. It's also the first game on a small unit scale to seriously model communications and command & control: issuing orders requires a level of 'command', which is increased by such factors as being near the commanding officer, squads operating together as a platoon/company, and the presence of comms units. Your units will not always follow your orders, or enact them the way you planned, and once a squad becomes engaged, it can often be very difficult to modify it's orders. Other vital soft factors are accounted for as well with very granular systems for morale, supression, and fatigue.

I can find little wrong with the core tactical system, it just works. The only major flaw is that close quarters combat can get a bit wonky, soldiers often ignore enemies a few feet in front of them and often rush into hilarious melee combat.(alternately exchanging rigidly animated kicks and rifle butt strikes) I'd also like to see a more fleshed out orders system with more control over unit frontages, support weapon usage, axis of advance, etc., or the AI's performance in those regards be improved. Some more hotkeys would also be nice.

The operational system serves primarily to generate skirmishes, but there is some nice detail in the way of fatigue from moving on the operational map carrying over to skirmishes and supply lines for fuel & ammo. I'm a bit baffled why a square grid was chosen for this though as it has the tendency to generate odd engagements (with all units within a square area being drawn into battle)and encourage some gamey tactics as far as unit positioning. A hex grid would have worked far better imo. It doesn't detract all that much from the game, the heart of which is in the tactical mode, but it can cause frustration at times.

You really have to play the game to realize the level of ambition here. Just astounding. Blows every other squad-level tactical wargame out of the water.
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