Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
User reviews: Very Positive (89 reviews)
Release Date: Mar 22, 2012

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December 16, 2014

Graviteam Tactics: Krasnaya Polyana1943 DLC now live on Steam!

"KRASNAYA POLYANA" DLC for "Graviteam Tactics: Operation Star"

A new area of operations - the village of Krasnaya Polyana.
Two new operations for the Red Army and Wermacht during Operation Star (February 1943).

In the middle of February 1943, the 320 Infantry division battered in battles is out from the encirclement in the area of Zmiyev en route to Kharkov. The motorized battle group from SS division, sent to cross the river Uday and break through the encirclement to deliver fuel and ammunition, and assist in breaking out of the encirclement. On the other side, the 350 Rifle Division of the Red Army is occupying positions in the Krasnaya Polyana village near the bridge over the river Uday. 6th gds. Cavalry Corps has blocked the road from Zmiyev to Kharkov.

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December 16, 2014

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1 is now live on Steam!

New textures for Operation Star, including:

Winter and summer high-res textures for vehicles and guns:
- GAZ-MM
- Pz I ausf. F
- PzB. 41
- T-60 mod. 1941
- Pz III ausf. N
- Pz III ausf. J (kz and lg)
- Pz III ausf. L and Fl
- Pz II ausf. C and F
- T-26 mod. 1939 and 1940
- Marder II Sdkfz 131 and 132
- Marder III ausf. H
- StuG III ausf. F/8
- BA-64
- Sdkfz 231/232 8-rad.
- Sdkfz 251/1, 251/2, 251/9, 251/10
- T-34 mod. 1941 and 1942
- Mk II Matilda and Matilda CS
- KV-1 mod. 1942 with cast, RF cast and simple weld turrets.

Textures for weathering and caterpillars.

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About This Game

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

Features:
High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

System Requirements

    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
Helpful customer reviews
55 of 56 people (98%) found this review helpful
2 people found this review funny
40.7 hrs on record
Posted: November 6, 2014
Rating: A

Graviteam Tactics is a game that used to be called Achtung Panzer, but after some sort of nonsense involving the old publisher, they had to change the name when it went on Steam. Or something. I don't know the specifics.

But it's a good game. More people should know about it. It's not very accessible and the UI is confusing, but once you get the hang of it, it's a good time. Though I'll admit, after nearly 25 hours so far, I still don't totally know what I'm doing. That speaks partly to the game's depth, but also how to the lack of transperancy regarding mechanics.

At its most superficial level, it's kind of like a Total War game set in World War II. But it's a lot more of a sim than Total War is, and the design intent is very different. The Ukrainian fellows who made Graviteam Tactics are well known in sim nerd circles for their tank simulators, at least one of which used to be on Steam but doesn't seem to be any more and I don't know why. Their obsession with WWII and tank damage models served them well for making a game of a grander scale, where you command little germans or little soviets in squads and weapons teams, and whose lines of communication and chain of command you must manage as you order them to march onwards towards the slaughter. After a battle in this game, one can find the battlefield littered with meat. Manflesh, to be exact.

You have a bird's eye view of the happenings, starting with the turn-based operations map where you move companies of men and tanks around, check their supply and tell them where and whom to attack. Once a battle commenses you get dumped into the planning stages of the real-time mode, where you set up your little soldiers and give them their opening orders. Opening orders are important, because they have no command cost and allow you to set up your plan and watch it unfold. Your squads and teams for the most part work on their own, though you can of course order them, but they decide on their own behind which trees to take cover, when to shoot and when to hit the deck -- you have no control over such precise details. The best you can do is tell them a general location to move to and a general direction to concentrate their fire. There is little micromanagement in the game, and you are even disuaded from trying to micromanage, as giving orders costs you command and the more into the fire your men get, the harder it is to command them. It's a neat little system, but it isn't readily apparent when you start the game up. It took me more than a few games--and reading more than a few game guides, of which, I might add, there are scant few--to know what the hell the blue bar at the top of the screen meant and why it would change when I tried to order my half-dead, panicking engineer squad to suck it up and advance into machinegun fire (which is a terrible tactic, by the way).

Between battles you can manage your men, splitting up their squads and allocating ammo and fuel for vehicles. It's a fun a little management game, and is pretty simple. You cannot build units in the game, so what you start with is what you get, though there are usually reinforcements showing up on certain turns and whose arrival and availability you are well informed of.

Operations are dynamic and different each time you play, with the possibility of fighting over the same town or the same hill across multiple battles, each side taking and subsequently losing the objective over the course of one or two in-game days. It gives the game a fun, fluid and unpredictable narrative that enhances replayability.

In addition to the operational campaigns, you can also play individual battles with units from force pools on any part of the included maps. What's kind of lame, though, is that you can't set it to have the computer generate the enemy force, so you always know exactly what the enemy has right from the get go. Major bummer for me.

BUT IN CONCLUSION: it is a solid game that deserves more press and more people talking about it.
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46 of 50 people (92%) found this review helpful
23.9 hrs on record
Posted: October 29, 2014
Once you get over the learnign curve and GUI you discover a great game. The persistant campaign is brilliant, I dont knwo why other games don't do something similar.

This is by no means you're regular RTS like COH, you don't control you're troops, but you are like in real life, their commander. Orders take time to trickle down to your men, if you're too bossy and keep sending conflicting orders your men will stop listening, if the fightings too much you men will panic and flee.

If I was going to compare this to any recent game it would be Wargame, but wargame feels like a virtual war with no feeling. GT:OS is realistic and gritty, I actually feel sorry for the soldiers cowering in their fox holes. In wargame, they are just another few points lost.

I just wish they would implement co-op/multiplayer.

Oh and the constant release of new DLC over new time periods with new units keeps the game fresh and active.
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27 of 28 people (96%) found this review helpful
1 person found this review funny
53.0 hrs on record
Posted: November 7, 2014
Graviteam Tactics: Operation Star is not for you if you are simply a gamer. This is a game for tacticians; The armchair generals who have the patience to get past the immense learning curve. Do not expect to just jump right in and take command.

Your troops won't always just go and do what you tell them. If they are being torn apart, they may run away terrified on their own. Your soldiers may take the initiative and, with a lack of orders, charge headlong towards the enemy to destroy his positions. If your unit commander dies, multiple assets and communication break down. If your communications aren't effective, your units can't recieve orders.

The interface, though at first confusing, begins to make sense after paying attention during tutorials. If the player is willing to accept some devestating losses in the first few attempts, it isn't so bad. The layout is effective enough to apply all the necessary options for troop formations, movement and types of fire. It just takes some orientation to understand how to apply these options.

I am somewhat well versed in combined arms tactics and skills covered in Marine Corps warfighting doctrine (MCPD-1) and easily understand how and why this title is actually utilized in European militaries to train infantry officers and platoon leaders. The enemy UI is challenging and responds realistically and effectively to offense, but tends to do poorly when advancing or attacking. He tends to stop dead in his tracks during attacks when fired upon and consistently maintains a defensive posture. Hopefully in the future this can be tweaked a bit to give the UI a more impactful attack pattern.

You will find that application of standard military tactics per doctrine is played out extremely effectively. I.e. Deploying maching guns with long and unobstructive lines of sight, overlapping with infantry and armour. Or, combined arms suppressive fire.

Graphics are of the era this game was originally produced. Don't expect a melt-your-face mindblowing world here. But the graphics are good enough to get the job done and can still really impress at night. Smoke, tracers and explosion lighting give the game a real atmosphere. Speaking of atmosphere however; the ambient audio makes me want to throw my speakers across the room. Noises like a rooster ♥♥♥♥-a-doodle-doo'ing every 10 seconds become like nails on a chalkboard.

Fans of the Close Combat series, Combat Mission series, and even the Total War series will likely appreciate this game. Be warned however, the learning curve is several hours. Highly reccommended with enthusiasm.
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22 of 23 people (96%) found this review helpful
229.9 hrs on record
Posted: December 9, 2014
Graviteam Tactics comes closer than any other game I have yet played to representing the complex situational challenges of the WW2 battlefield. It is a superb game, limited only by a clunky interface and weak marketing, that every serious war gamer should definitely have in his or her stable.

Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy. I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because the interface had you baffled, that you are missing out on the opportunity to experience and contribute to the finest WW2 simulation ever made.
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19 of 21 people (90%) found this review helpful
97.4 hrs on record
Posted: November 3, 2014
Awesome game! If you are a Combat Mission fan or love tactical battles of reiforced company size, you have to try this out.
Campaign are tought and add strategic level to the game, while quick battles are a fun and rewarding experience...
UI is not intuitive and manual is somehow lacking in details, but with some effort you can go over that... and discover an excellent game :)
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10 of 11 people (91%) found this review helpful
60.8 hrs on record
Posted: November 9, 2014
Pros:
Great graphics
very detailed units
Lots of realism
units can break and route
good combat AI
epic tank combat
has a campaign
some rare ww2 units you normally dont see in games
large battle maps
good performance
real time
awesome special effects


Cons:
Terrible infantry animations
Ugly UI and hard to use
lack of good tutorial
steep leanring curve


Overall i really like this game its a good wargame for the price. Its not as good as combat mission but it might be the next best thing.
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10 of 12 people (83%) found this review helpful
10.9 hrs on record
Posted: October 28, 2014
Very realistic and tatctical. Lots of planning involved on the campaign map. It's something new and rich and I think it wasn't targeted for a North American market. That's what probably makes it so different.
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7 of 7 people (100%) found this review helpful
50.0 hrs on record
Posted: December 21, 2014
A night operation. I'm not a military man but without night vision equipment it would be difficult to see the enemy. However this works both ways and I had the advantage of greater manpower and greater weapons.

So the operation started at 4am, my halftracks rumbled in towards the town from the left and my infantry from the right. A platoon of halftrack engineers I sent to the river crossing next to the town so I could move straight over after the battle. Barely five minutes later, one of my infanry platoons saw the enemy pretty much right on top of them. With my firepower and supporting troops the firefight was over quickly with the entire enemy platoon being eliminated. I was pleased and ordered my troops to converge on the village.

However at the river my engineers began taking fire from a single machine gun from the forest, perfect positioning to engage my forces as they crossed. However the engineers were no rookies and followed my orders to attack the forest and clear it out, the battle was still in my favour. To the right hand side of this engagement the enemy was spotted, I assumed it was another machine gun, set up to give a crossfire killzone and so I quickly ordered my reserve squad within the platoon to sweep in and at least supress it with support from my heavy halftrack. This gun was eliminated with a lucky shot and was immediately destroyed as the dismounted engineers closed. As a looked at the destroyed weapon my eyes widened with fear. It was an Anti-Tank gun, well people, they never travel alone. I ordered a platoon in the villlage to come to the aid of my engineers as there were now more men in the forest than I had thought.

Suddenly as I looked for heavy halftrack to move to engage, it burst into flames. The unlucky crewmembers running out ablaze, in between them I saw a lone Russian solider crawling by the vehicle, he had slipped by and had molotoved my heavy support. Following this my men in the village came across entrenched Russian infantry, bogging them down in a firefight so they were now unable to support my isolated platoon, a retreat could not be ordered as they were already in too deep into the forest and to bring them out was suicide. Two minutes later the village was in my control and the enemy was offering a ceasefire. I had won at the expense of a platoon, a hollow victory.

However I now knew exactly what the enemy had and I knew exactly what to use aginst them. After all that was just the first battle.
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7 of 8 people (88%) found this review helpful
21.0 hrs on record
Posted: November 5, 2014
Probly the best battle sim game i have played in a long time, the DLC's are a must also, theres so much to this game im still learning things here and there, playing one of the largest battles the game slows down, but that is to be expected on my rig thats fairly old, but it still plays pretty well with no glitches or bugs, i highly recomend this game :D

TL;DR 10/10 buy!
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9 of 12 people (75%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: January 7
This is a legitmately good game, more detailed than any tabletop wargame I've gotten a chance to play, and the manual is now in English. The company is Ukrainian, so here is an ancient joke from the country:

A Ukrainian man is in the forest cleaning his gun. His wife runs out of the house.
"The Russians have gone into space!"
"All of them?"
"No."
He continues to clean his gun.
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5 of 5 people (100%) found this review helpful
68.7 hrs on record
Posted: November 29, 2014
Outstanding tactical waregame. This game nails it in terms of realism, stability and AI. Like CM without the huge bugs.
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5 of 6 people (83%) found this review helpful
42.5 hrs on record
Posted: December 26, 2014
good game, bit of study/learning involved to understand all game concepts, but a cool simulation game. i think its a must have for all you war strategy demigods out there!
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7 of 10 people (70%) found this review helpful
62.7 hrs on record
Posted: October 24, 2014
i like the level of realism in this game , good AI that can be tricky sometimes ,u need to adapt the right tactics to outcome the enemy , what i like the most about this game is the replayability in the campaign and the battle editor, great RTT.
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2 of 2 people (100%) found this review helpful
5.8 hrs on record
Posted: December 15, 2014
One of the hardest and most frustrating RTS games I have ever played but I keep playing it! I also have all DLC and am looking forward to Mius....

A great simulation and worth every penny if you like World War 2 tactics.
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2 of 2 people (100%) found this review helpful
9.6 hrs on record
Posted: February 18
Well good game but... my tiger hit t 34 5 times and been killed by this t 34 with 1 hit.... no multiplayer big - but game is quite ok and hard lol!!!
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3 of 4 people (75%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: January 20
I still don't know wtf I'm doing but I'm having fun doing it none the less.
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1 of 1 people (100%) found this review helpful
25.3 hrs on record
Posted: December 26, 2014
If you like a chalenge, strategy war games and an extremely high learning curve, BUY IT!!!!!
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1 of 1 people (100%) found this review helpful
29.5 hrs on record
Posted: January 19
...As close as one can get to reliving the battles on the eastern front!!! The detail and research Graviteam put into the game is unparalleled in my opinion; This is a must have for any war strategy enthusiast!!!
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1 of 1 people (100%) found this review helpful
84.5 hrs on record
Posted: December 4, 2014
Admittedly hard to get into due to a counter-intuitive UI, once you're in you're not leaving.

It is THE best wargame for history/strategy/military minded people. I was looking for a close combat series successor with enough depth and this game has it all and more.

9/10 if the UI + sounds were better then 10/10
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: December 5, 2014
I prefer Combat Mission, but in many ways this game can provide a more epic experience, as my old laptop can handle many more units on much larger maps without sacrificing too much in the way of graphics quality. It looks and plays great, and the campaign is a really nice touch, but the lack of multiplayer is disappointing as the AI can only do so much.
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