Guide a powerful Lynx through vast open landscapes. Give birth to your cubs, raise and strengthen them by mastering your skills for hunting prey. Explore the wild beauty of nature and do everything possible to prepare your family for the vicious entities dwelling on the cold tundra.
User reviews: Very Positive (676 reviews)
Release Date: Mar 9, 2015

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Recommended By Curators

"A heartwarming game with very nice visual art. It challenges you to be a protective parent for your cubs, but the reality of survival rate is saddening."

Recent updates View all (22)

July 9

Mountains DLC release date

Hello wildcats

The Mountains DLC will be released on the 25th of August! (see a small gameplay preview here)
We can also reveal that it will feature a new unlockable skin for Inna (collect all rare collectables in the Mountains to unlock it).
Enjoy our most recent screenshots of the mountaineering mother in her new pattern!



26 comments Read more

July 6

Patch 2015-07-06

  • Pheasant collectable skulls added.
  • "First person" camera mode for taking screenshots (hold "Snap Camera" while not moving).
  • A bazillion bug fixes.

9 comments Read more

About This Game

The beauty of nature goes hand in hand with its unforgiving rawness. That is central in Shelter 2, and one of the reasons we chose to make a game about a Lynx. They are in middle of the food chain, and there are far more vicious things out on the cold tundra.

The game follows the life of a mother lynx, starting as a pregnant animal, giving birth and continuing in to a journey of parenthood where nurturing her cubs is paramount for survival. Shelter 2 includes more elaborate gameplay features than its predecessor, such as stamina, different types of movements, jumps and a variety of prey to kill. Besides hunting there are several maternal and hunting features, such as calling the cubs closer, smell for prey, making sure they drink water from rivers and lifting and carrying your cubs from harm’s way.

A vast wilderness awaits

Environments in Shelter 2 are much bigger than its predecessor and allow a lot more freedom than ever before, allowing players to find favorite spots to return to. This time weather and seasons change, harsh winters and bloomy summers awaits you!
The music is once again presented by Retro Family, awarded for their work on the Pid Soundtrack, and the visuals have been reinvented by adding dense atmosphere and lighting to the patterned graphical art style.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OS X version Lion 10.7 or later
    • Processor: 2.6 GHz single core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
    • Hard Drive: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Helpful customer reviews
1,659 of 1,708 people (97%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: March 9
Like a survival horror with your emotions.

The game's initial story doesn't quite prepare you for the stakes. You start the game being chased by wolves in a rudimentary hands-on tutorial on how the basic controls work, introduced to your cubs, and then you start the game off. It is very simulationist and sand-boxy, really setting the mood with beautiful graphics and dynamic scenary/environments despite it's very cartoonish approach.

The thing is... You have to understand that this -is- a game where you -are- a Mother Lynx who is trying to protect her cubs and keep the family tree going. I'm not joking about that, there is a family tree in the main menu where you can keep track of your lineage and it's no solace that I almost lost a cub to starvation when I ventured the family off into an area that was completely bereft of food.

Your cubs -will- die of starvation if you don't maintain them and they -will- die to predators. When they start to starve, they'll drop to the ground and not follow you anymore; you'll have to bring the food to them or bring them to the food by picking them up. Only deer will feed everyone at once, the rest of the wildlife will have to be split between one or two of the gang.

Very quickly it becomes apparent that the adorable mewlings of your cubs as they roll around in the snow is the same hammer driven nail that aims right for the heart strings when one of them dies.

This is where the game became a bit too much for me. In the single hour that I spent with these four little guys I became emotionally invested in them and even though I managed to get food for the little guy - saving him from starvation - the genuine worry that I experienced for one of the cubs starving was crippling. The thought of losing him was what drove me to stop playing the game, so once everyone had a decent meal and squared away I exited out.

Do I recommend the game? Absolutely - but you'd better have stronger heart strings than I do.

EDIT: After being convinced by some commenters, I saw fit to see through to the end of this little journey and raised those four little tikes to adulthood and finished the game. It was absolutely astounding for what it was.
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559 of 630 people (89%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: March 11
I am a man.

Three of my four kittens died.

This game made me cry.

10/10
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256 of 272 people (94%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: March 10
This game is simply beautiful. I started playing thinking it would be a fun game to play through once or twice. Playing as the mother of four cubs, this game has a very personal feel to it. Adding that you get to name your cubs at the start makes it even more personal.

When I first started to play this game, it was simple enough. I grabbed some of the many rabbits running around the den, then brought them back to my younglings who have yet to gain the strength to walk. When they suddenly got up and started moving, I found it strange how proud I felt. We moved to a new area and started to explore, killed our first deer, fed everyone, was happy. We continued to travel, always using that Star I saw through my Sense as a guide. My cubs grew bigger, stronger. Eventually, they were almost old enough to go off on their own. Everything was well.

That is, until my perfect world shattered.

One after another, they grew hungry, and collapsed on the floor. I scambled, trying to get as much food as I could to feed them all. I would get a few back up on their feet, only to have one fall back down as I tried to get more for the last. As I desperately chased a rabbit to bring back to the final cub, I heard her pain filled cry. Nova... my little Nova was gone. I burst out in tears. I couldn't believe it. I REFUSED to believe it. How could this have happened? Everything was going so well... I nearly gave up, but just then I looked back at my three remaining younglings. They were still here, and they still needed me. I had to keep trying. I had to make sure they made it.

Autumn came, and my three cubs have fully grown. As we followed the path we were on, I suddenly noticed they weren't next to me. I stop and look back to see them all staring at me with a sad look on their faces. I knew this day would come; dreaded it. We stand motionless for a few, precious moments, until one by one, they walk away. My heart aches as I watch them disappear behind the treelines. With tears in my eyes, I turn back to the path and keep moving. With nowhere else to go, I head to the only place I know; home. The den where it all started.

As snow first starts to drift down, I arrive. The tree, almost seeming to welcome me back, hasn't changed at all. Weary and old, I lie down in my den and slowly drift off to sleep for the final time.
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236 of 269 people (88%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: March 9
Pre-Release Review
When Shelter first released in 2013 it took players by surprise with its melancholy tale of maternal struggle in the animal kingdom, told through incredibly vibrant picture-book styling and riddled with heart-wrenching moments. With the appearance of a long teased sequel, evolution has taken place and the series makes a daring leap from the confined and contained linear path of the first into much wider and open-ended horizons. Shelter 2 brings us back on a trip through the shifting of the seasons in a natural landscape that breathes with life, ditching the more narrative driven path for an open adventure that encourages free exploration of the many plains, rivers, and forests of this habitat.

The shift into an open-world style of gameplay feels as natural in Shelter 2 as the setting itself, and puts a higher emphasis on the previous hunting mechanics from before for our carnivorous Lynx family. Starting out on small prey such as rabbits and other critters then working your way up to large and powerful deer when your cubs are large enough which must be brought down with a well placed jump, the bounty of the forests reaches far and wide as you search through snowy woods, swamps thick with reeds, and rocky plains with little vegetation. The astounding hand-painted style that had fans in awe from the first game really shines now with an open approach to level design from the colorful stretches of leaves, grass, and winding blue rivers reaching out miles before you leading to mesmerizing patches of intricately colored trees and mountains.

Given the open-ended nature and longer progression Shelter 2 is a slow-burning gem compared to its predecessor which shined bright and fast like a shooting star. Instead of shorter scenes the player is now free to roam the wide and open land at their own accord with very little in the way of limits or stress on time. Aside from keeping your four lynx cubs alive and healthy by paying attention to their behavior and the vividness of their color, your goal is simply to exist and explore being a part of the ecosystem around you. The only threat you face in the game comes in the form of surprise attacks in the dead of night from packs of rabid wolves, which admittedly caught me by surprise and got my heart racing as I feared for the life of the cubs I had just spent so much of my time doting on. Only the swiftest of Lynx mothers will be able to avoid these attacks and carry their cubs to safety, mostly ending with the harrowing realization that one of your cubs has disappeared while trailing behind you in the chase.

Swedish musicmakers Retro Family make their triumphant return with another effective soundtrack of fitting folk tunes. Just as before there's a wide variety of melodies here to accompany the different areas of the game and the range of emotions fitting each one, acting as a huge driving force to this wordless story. With uplifting acoustics in the brightness of the spring to the heavy and ominous percussion in the cold dead of winter where wolves loom in the dark, the music is what really crafts the atmosphere surrounding Shelter 2.

Might and Delight come from humble beginnings, from smaller indie games that place a higher value on artistic design than anything else and work from a considerably lower budget than most.. and what they did with Shelter 2 should impress the pants off of anybody, effectively taking all of the fantasies and all of the "what-ifs" players presented while playing the first game and turning them into an open-world reality. While most smaller indie studios would scoff at the idea of turning their artistic pet project into an open-world experience with serviceable hunting mechanics, Might and Delight went for it and actually pulled out with very satisfactory results.

In the end the imagery and the message is much more positive than before, with a concluding scene that is much less about death and more about life, creation, and thriving as living beings. The openness of the world and lack of "game-y" objective might linger a bit longer than previous players anticipate, but with a real appreciation for the art, the music, and the positive message being portrayed Shelter 2 is rewarding in the end and the kind of experience you remember in the same way you do a childhood picture book.
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243 of 281 people (86%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: March 9
Killing rabbits may get mundane, but nothing beats the thrill of taking down your first deer.
I rushed to tell my roommate how I just murdered a deer with my face.
He told me "Good job, I'm proud of you." with a tone of fear and confusion.

The cubs are cute, so cute I dubbed them "The Cutenesses" as a whole.
Naming them made me get attached instantly, which when I lost one made the ripping of my heart out even more severe!

RIP Slugor 2015-2015

Edit: I suck a splelling! :D
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