FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
User reviews: Very Positive (1,337 reviews)
Release Date: Mar 2015

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"I can be a cat, 10/10"

Recent updates View all (21)

January 19

FaceRig 0.953b, 0.956b "nextversion" update, new Visage|SDK and DX11 fixes.

Hello Awesome People!

We've just updated FaceRig across all BETA branches, the brand new v0.953b is now live on the "nextversion" branch, 0.924b is now live on the main branch, 0.921b is now on "previousversion" branch.

This v0.953b version has two BIG updates. The Visage|SDK version is incremented (should help the folks who have issues with Visage|SDK activation) and also the underlying rendering engine is updated (a lot more DX11 issues are fixed, at this point we can safely recommend using DX11 over DX9, also starting with the next version we will take off the "experimental" label from the DX11 option.)

Here is the Change log for "nextversion" FaceRig v0.953b
(for the Change Log of previous versions please visit this forum thread )

  • updated the Visage|SDK (FaceTracker)
  • (DX11) fixed DOF issue. DOF looked and was customized differently than on DX9. Also, this update will fix all the ultra-blur when opening any background for the first time.
  • (DX11) fixed ambient cube map issue. When customizing the background, the Ambient Xn, Xp, Yn, Yp, Zn, Zp light colors wouldn't update correctly.
  • (DX11) fixed changing resolution crash.
  • (DX11) fixed webm movie export.
  • (DX11) fixed loading custom texture. It would try to load textures from PC (the dx9 data folder). Please note that all custom textures you'd like to add to FaceRig (avatar masks, background backdrops) need to reside in one of the folders: <steamInstallDir>\SteamApps\Common\FaceRig\Mod\PC (for DX9 version), <steamInstallDir>\SteamApps\Common\FaceRig\Mod\PC_DX11 (for DX11 version)
  • added MJPEG support for webcams (tested on Genius Widecam F100 and now works on higher res). This is due to a report that the 1080p webcam wouldn't go above 640x480 resolution, the cause was that we did not support MJPEG format above 10 refresh rate. Adding MJPEG support will provide a wide range of resolutions and refresh rates when choosing the webcam.
  • fixed crash related to Kinoni epocCam.
  • added several checks so that unsupported cameras would stop crashing FaceRig. Please note that any depth sensor cameras are still unsupported by FaceRig, though there are some hacks that can make them work as normal webcams (do them at your own risk)
  • fixed load video crash related to .avi files encoded with .h246.
  • bundled VB Audio Cable with FaceRig (will start installation when FaceRig updates/installs. Note: If you already had it installed manually from back when it was not bundled, this update will ask you to uninstall it, so make sure you leave it installed :P ). For information on how to stream the audio streamed by FaceRig please follow this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=311589681
  • tongue now autosaves in config.usc file (including the key bindings for tongue) and also gets recorded when recording a performance.


[EDIT : New update 23'rd of January 2015: Was appended to this post to prevent announcement spam, as it happened quite fast after the previous one.]
Here is the Change log for "nextversion"FaceRig v0.956b

  • modified FaceRig Virtual Cam DirectShow filters:
    • resolution is now fixed to 640 x 360. There have been reports of glitches of the streamed feed, we have found that if several clients (Skype, OBS, Chrome) accessed the feed simultaneously with different resolutions, FaceRig would have streamed in those resolutions in an uncontrollable manner. To solve this we either have to stream a different copy (at a different resolution) for every process/client, which would be add a significant performance drop, either set a fixed resolution until alternate solutions can be investigated.
    • streamed feed should be smoother (for best results, we advice setting the Main Loop Frame-rate Cap to a minimum of 60; to do so, go to General Options in FaceRig - second button from bottom to top, on the left side menu, then go to Performance. If needed, lower the overall rendering resolution to achieve this on lower specced GPU's.
  • The application 3D render resolution and the size of the application window are now independent. For instance you can set the FaceRig program to render at 1280x720, but you can maximize/ scale down the window to take up more or less space on your desktop.
  • custom masks and background backdrops can now be loaded also from the PC_CustomData folder.

Caution: the datacache had to be reset, so the first time load screen may take longer than usual (also workshop models will get recompiled too on first load)


Two important known open issues:
  • After exporting a webm movie from a pre-recorded performance, the application still needs to be restarted (as the webcam feed freezes).
  • If you have Settings Autosave set to on, it may happen (very infrequently) that all the lights from a background would reset to coordinates 0,0,0. (the lighting will look odd). To fix this you just need to go in the background customization tab and do a "reset to defaults".
  • If you have more than one external application accessing the FaceRig Virtual Webcam ( either 32 bit or 64 bit), the output image will start to flicker.

We have also just posted on FB a few screenshots of the new upcoming Yvonne avatar.
Video here: https://www.youtube.com/watch?v=Rkl6J-fXSeE

If you are wondering about how to use the "nextversion" branch here are the steps:
  • Open Steam Client. Go to Library -> Software
  • Right mouse click on FaceRig -> Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
  • Close window. The FaceRig program will update to the "nextversion" branch.



That's about it for today :)
We wish you an awesome week,
The FaceRig Team :D

6 comments Read more

January 10

FaceRig Video Contest! (and please read this before pre-ordering)

Hello Awesome People!

As usual, every two announcements we open by posting (for the new folks) a reminder about FaceRig being still in development. It is fun and functional, but it still has bugs (though their number decreases with each passing version). Please read this announcement (click to open) for more info and a look at the EULA before pre-ordering FaceRig.
After you have done that, please look at the minimal requirements listed right here on Steam and remember that for now FaceRig is Windows-only before committing to a purchase.
And now to the actual news!


The Awesome FaceRig Video Contest!


We have an extra simple Video Contest running on our Home page.
Just make a video about FaceRig using FaceRig, upload it on facerig.com, and if you are one of the five winners, you get free stuff (FaceRig Pro Steam codes, Facerig Classic Steam codes (to gift around) and also codes for paid avatars DLC. :) ).
Here is the link with all the info!
Or If you prefer to read the post from the Steam Discussion Forums, here it is! :)

Three of the five winners are picked by the dev team, and two are picked by the public. :)


Development news!

Code
Our programmers are hard at work correcting bugs integrating the new Visage SDK version ( that's the face tracking SDK - there are a few tricks to it so it takes a bit longer than initially thought). We trust we will have an updated version at the end of next week or around the 20'th of January.
Good progress has been made also on the new more friendly interface (built with CoherentUI from CoherentLabs), and we are also working on a wizard to assist non technical folks with the Advanced Tracking calibration but they won't be ready to be be released into the wild until mid February.

Art
Our artists are also hard at work, but right now most of their time is taken by the avatars for the Indiegogo contributors (there's a lot of back and forth / reworks going on in a few cases). After that is done, they will get back to will adding more TF2 avatars (the Scout is next on our list) a new Starbound-themed avatar (any preferences?) and a few original ones as well (We've already posted pics of Hatzi on Facebook, but he is not the only new original addition). All for free :D.

Workshop & User Created Content
We have received request of assistance with quite a few in-progress custom creations (they are really awesome and we were really excited to see them evolve:) ) ; we have offered feedback via artsupport[at]holotech[dot]eu for all of them ( if you did not get an answer on your question, just ping us again) . We are aware that the current custom creation process for a new avatar can be a bit daunting at first , that is why to assist you, we will be putting together in collada format more avatar source files (not just The Lava Baron) . Which ones would you like to see first ?

That's about it for now.
As always leave us your thoughts on the above (or on anything else for that matter) either here or on the Steam forums. (For bug reports, please please PLEASE use the Steam forums, the Bugs & Troubleshooting section :) )


We wish you an awesome weekend,
The FaceRig dev team.

3 comments Read more

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About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and has been available as a BETA on Steam starting with the 29'th of August 2014 (with the 1.0 version to be ready in March 2015). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image based face tracking SDK being used is provided by Visage Technologies. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browser
http://www.visagetechnologies.com/HTML5/beta/Samples/FaceTracker/sampleTracker.html

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. It is meant for home non-commercial use on PC.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except unlike Classic it allows for the generated content to be monetized online (with strict limitations - please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit). The limitations are ok for typical monetization scenarios on YouTube and TwitchTv (it is ok for Youtubers and Streamers).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteer-ing input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Voice alteration will not be available at the start of Beta except as a local effect (it will not be streamed out). You can test streaming it out ahead of time if you use a third party virtual microphone driver).
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
Helpful customer reviews
1,161 of 1,274 people (91%) found this review helpful
95 people found this review funny
0.6 hrs on record
Posted: November 2, 2014
Im asian, and when i choose a character there eyes closes all the time :((
Was this review helpful? Yes No Funny
2,129 of 2,532 people (84%) found this review helpful
30 people found this review funny
0.8 hrs on record
Posted: September 8, 2014
I can finally live my life long dream of being a talking Cheeseburger.
10/10
Was this review helpful? Yes No Funny
295 of 318 people (93%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: August 27, 2014
It works surprisingly well! I wasn't sure how good it would be, but it captures both facial expressions and head movement very well.

Pros:
- Accurate head+face tracking. They seem to have nailed this technology.
- 21 different models (some with alternative skins), from humans to orcs to raccoons and even dragons. Some of them are a little creepy but there's enough variety and colour to keep it interesting, and they all work well. (Also different backgrounds)
- You can stream it to Skype/Twitch: one click of the Toggle Streaming button and everything your webcam usually sees will be replaced by the animation.

Cons:
- If you haven't got your webcam positioned quite right then it can lose track of you and the animation resets, which is *really* annoying.
- Not always very obvious how to use it. I can't figure out how to save the movies as a regular format (it has its own custom filetype). That might just be me, but there's no instruction manual of any sort.
- Price. $15 for what is essentially a gimmick, might not be worth it to you.
- IT USES COMIC SANS. I wish I was joking.

These are only minor problems. In conclusion, it's a good, fun piece of software.
Score: 10/10 would facerig again
Was this review helpful? Yes No Funny
733 of 851 people (86%) found this review helpful
22 people found this review funny
50.1 hrs on record
Posted: September 10, 2014
I will misuse this program in all the right ways.
Was this review helpful? Yes No Funny
239 of 255 people (94%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: August 30, 2014
As someone who loves a good joke, but hates the direction the Steam Review system is headed, I'll just get straight to the point and list some ups and downs to the software in question. This review is still being worked on, and is far from finished, so please let me know if there's anything needs correcting:

About:
Facerig is a third-party facial recognition software that mimics the facial movements of anyone with a working webcam. There are around 20 individual models to be embodied, and nearly all of them feature pupil tracking and lip sync as an accompanyment. Several various props, colors, and skins can be added to certain models, and the feed can be sent back in the form of a small or fullscreen video of your webcam. It can also be broadcasted to camera-sharing applications such as Skype, Twitch, and the like. More models are being implemented in future updates, including Florans from Starbound, Octodad, and other various 3rd parties.

Pros:
Explosively innovative, easily outshining other facial recog softwares++
Pristine feedback on good cameras++
Decent feedback on not-so-good cameras++
Widely customizable+
Customization slider for easier tweaking of characters and props+
Background support (allows custom backgrounds to each character)+
Custom texturing API, 3D modelers can import skin and model files directly into the application+
Webcam sharing support (Skype, Twitch, etc)+
Facerig dev team is extremely perseverant and dedicated to their work, albeit lovably awkward and a bit camera shy (go figure!)+
Meant to entertain a variety of fandoms, streamers, video chatters, and their audiences+
Beautifully rendered for up to 3Kp monitors+
Most add-on DLCs will be free of charge (Starbound, Octodad)+

Cons:
Facial tracking resets are common in some cases--
Early beta, bugs are expected and do occur, but will be fixed in the future--
Not all characters support all props-
Tongue tracking not complete, must be performed manually either by keyboard or mouse click-
Small FaceRig logo under your webcam during streaming sessions-
Modding API is unstable and buggy, will hopefully be fixed eventually-
Some types of facial hair causes lip sync bugs (goatees sometimes cause smiles)-
Glasses make eye sync a bit more difficult-

My experience:
I use a Razer Kraken 7.1 headset mic, so lip sync is not an issue. However, my webcam is a shabby built in Toshiba webcam. Facial recognition on my webcam is a solid 8/10, and lip sync is near perfect. Models and skins work amazingly, and the customization slider makes it a lot easier than having to punch in lines of code. Pupil tracking is fairly decent, flustered eye rolls are possible, and a trick I like to call "bedroom eyes" works really well on certain models such as Fluffo and Cathy.

Favorite models so far:
Zyraxes, Cathy, Blackie Fluffo, Midori, Commander Hunter

Overall, FaceRig is by far the most promising Early Access software I've seen so far, and I've already shared it with all my steam buddies. I can't wait to find out where FR is headed, and I'd like to send my best regards to the facerig team for pulling this off with flying colors.

You can be Doge, too, if the thought of seeing a real review makes your head hurt something awful.

NOTE: I reserve the right to delete any slanderous, rude, derogatory, or just stupid comments from view. I chose this review to be public for the sake of informing, and it shouldn't be your cue to go off on me for whatever reason you have. Take this anonymous quote into consideration as you type your remarks: "I am who I am. Your approval isn't needed."
Was this review helpful? Yes No Funny
357 of 409 people (87%) found this review helpful
14 people found this review funny
1.9 hrs on record
Posted: September 11, 2014
Featuring all the characters you've ever wanted to be, including (And limited to)
Furry
Furry
Furry
Furry
Notice me senpai
Meow from Space Dandy
The doggy meme
Commander Beard
A burger
The Devil himself
And some more!
11/10 GOTY
Was this review helpful? Yes No Funny
324 of 391 people (83%) found this review helpful
10 people found this review funny
1.8 hrs on record
Posted: August 31, 2014
I give it a week before people find out how to make porn in this.
Was this review helpful? Yes No Funny
399 of 493 people (81%) found this review helpful
8 people found this review funny
0.9 hrs on record
Posted: September 9, 2014
FINALLY

I can skype completely naked.

No one will know.

10/10 would Furry again.
Was this review helpful? Yes No Funny
127 of 135 people (94%) found this review helpful
16 people found this review funny
2.1 hrs on record
Posted: November 25, 2014
I was a cheese burger on Chatroulette and I ran into another Cheeseburger on Chatroulette. Honestly, it doesn't get any better than that.
Was this review helpful? Yes No Funny
124 of 137 people (91%) found this review helpful
5 people found this review funny
2.7 hrs on record
Posted: September 19, 2014
This is the most fun you'll have on a webcam without anyone getting naked.
Was this review helpful? Yes No Funny
137 of 155 people (88%) found this review helpful
95.5 hrs on record
Posted: September 8, 2014
FaceRig is only in early access now, so it does have some flaws, but overall, it's truly awesome. It is professionally made face-tracking software that works just by analyzing your face through your webcam, for a ridiculously low price. It's great for literally anything for which you can use your own face, like Skype, vlogs, livestreams, or to keep your anonymity on infamous websites like Omegle and Chatroulette.
What is truly amazing about this is that normally, to achieve the same results as FaceRig achieves, you will need to have either a special suit on or to stick your face full of tracking orbs. FaceRig just analyzes your face through the webcam, and measures all the points of it without all these expensive Hollywood thingos.

The flaws are minor ones, like if you have a bad webcam, the program will likely not work as you would expect. If your face is blurry, it won't be able to recognize you. The same problem occurs when you move too fast, but that is the same reason.
Sometimes, frowning doesn't completely work, but with the reactions on your friends' faces, I doubt you would ever frown anyway.

Things I'm looking forward to: Movement of the arms. If I can have that in here, FaceRig is just perfect.
Was this review helpful? Yes No Funny
115 of 125 people (92%) found this review helpful
8 people found this review funny
5.7 hrs on record
Posted: September 22, 2014
I spent 4 hours making stupid faces at myself. I regret nothing.
Was this review helpful? Yes No Funny
116 of 127 people (91%) found this review helpful
11 people found this review funny
0.5 hrs on record
Posted: October 3, 2014
Now I can finally attend business related videoconference meetings as an anime girl. This is truly a valuable piece of software.
Was this review helpful? Yes No Funny
398 of 519 people (77%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: September 12, 2014
I was a cheeseburger 10/10
Was this review helpful? Yes No Funny
273 of 350 people (78%) found this review helpful
6 people found this review funny
4.8 hrs on record
Posted: September 15, 2014
Waved my ♥♥♥♥ in front of camera, it detected it

10/10
Was this review helpful? Yes No Funny
192 of 243 people (79%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: September 8, 2014
Posted a quick video testing software, me like. Will share more as it updates and upon full release date. https://www.youtube.com/watch?v=eqoEmyRiKi8&list=UUgnhUxmUVBDgXUBGUTjqh-Q
Was this review helpful? Yes No Funny
87 of 95 people (92%) found this review helpful
5 people found this review funny
7.8 hrs on record
Posted: September 9, 2014
I spent a total of 10 minutes manipulating my eyesbrows in various avatar states, and then a further 5 going "om nom nom nom nom" as a demon lord.

Best 15 minutes/£8 of my life.

Ok, in all seriousness, it's the first software of its kind I've seen available for...well, everyone (at this price, few excuses) and for it's beta state, it works amazingly. Ok, there are some features missing, but it's fully functional without them. Ever seen a dragon streaming on twitch? You can now. How about making a Birthday/Christmas/Whatever recording for younger relatives of a fairy/cat/dog/demon lord head bobbing while singing the macarena?

I think I need say no more.
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162 of 204 people (79%) found this review helpful
7 people found this review funny
7.4 hrs on record
Posted: October 31, 2014
I can now be Doge, you see before today I was not Doge. Those days are no longer.

Much amazing

Very 10/10
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94 of 110 people (85%) found this review helpful
1 person found this review funny
206.6 hrs on record
Posted: September 11, 2014
I bassiclly use it for everthing... Youtube. Twitch, Skype, ect ect.

I have it auto start when windows and Steam start. I personlly run it through ManyCam so I am able to do a bunch of other things along with it.. works like a charm.
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214 of 286 people (75%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: September 15, 2014
After all this time, someone finaly made A hamburger simulator.
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