FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
User reviews: Very Positive (1,526 reviews)
Release Date: Feb 2015

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FaceRig has just entered the final stretch before the 1.0 release. We are in bug fixing mode (and adding new features is on pause until 1.0 is done and as bug free as possible). We need lots of user feedback to weed out existing bugs and we thought that “Early Access” is a good way to mark this period.
As soon as 1.0 is out and Early Access ends, we will resume adding new features and working towards FaceRig 1.1 (we plan to keep improving and expanding FaceRig in cycles, for as long as we possibly can.)”

Approximately how long will this software be in Early Access?

“FaceRig will be in Early Access until both the users and the developers agree it is polished enough to be called 1.0 (we are hoping and expecting this to happen in May 2015.) Until that time comes, we will be doing weekly patches and keeping our community updated. We will also have polls asking you where you feel we are at with the bug fixing process.”

How is the full version planned to differ from the Early Access version?

“Since we are focusing on bug fixing up until the official launch, the 1.0 version of FaceRig isn’t planned to have extra features, instead we’re going to iron out the remaining bugs and tweak any upsetting matters. We will resume adding new features but after 1.0 is done (in FaceRig 1.1, 1.2 and so on). There's a huge amount of features (related to both having fun online and creating amazing content) that we want to eventually add, but at the same time we don’t want to be a project that stays a long time in Early Access. We’re going to be adding all those features periodically, in cycles.”

What is the current state of the Early Access version?

“Fun and functional, but with occasional bugs. We’ve just recently released our new GUI and we're working out the remaining upsetting matters. Check out our latest announcements for patch notes and known issues to know what we are working on!”

Will this software be priced differently during and after Early Access?

“While in Early Access, FaceRig Classic and the FaceRig Pro DLC have a 33% discount which will be gone once the full version launches. It’s our way of thanking our community for all the valuable feedback. Also they are not really games, though they are certainly fun to play around in.”

How are you planning on involving the Community in your development process?

“Primarily via the Steam Community Forums and Workshop. So far, our community has been very involved in our development process by providing us with valuable feedback (both suggestions and bug reports.) The dev team is active on our Steam discussion boards, answering questions and helping troubleshoot any issues that appear. We plan to continue listening to our community in order to achieve our goal which is the complete product we envisioned in the early days of our IndieGoGo campaign. We are hoping that our relationship with our users will continue long past Early Access as FaceRig is meant to be a continuously evolving communication and creation platform.”
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"8/10"

Recent updates View all (30)

April 8

FaceRig v0.997.024b "nextversion" update

Hello Awesome People!

Before proceeding to the latest news, let us remind you (like a broken record) that FaceRig is at this time still in development. Before purchasing FaceRig, please read this announcement carefully.

It's recommended that you read the EULA (as you should do with any software you buy and/or use.) Please make sure to also check the minimal requirements and remember that for now FaceRig is Windows-only, and that the mobile/low voltage versions of the listed CPU's and GPU's typically have less performance than their desktop counterparts.

Now to the actual news!

We're taking a short break next week, and may answer with small delays.
It's time to give our dev. team some well deserved time to rest.
We plan to come back charged with energy before entering the last stretch prior to the release (:

We've updated the "nextversion" branch and added some cool new features.
It's important to get your feedback about it before the end of this week.

Here is a compiled change log with all the new changes:

Change log:

  • tweaked audio based LipSync to be more responsive and expressive
  • started implementing the localization module, English is the only language supported right now.
  • fixed a crash at the Voice Processing flow.
  • fixed an issue where LipSync would automatically disable after Exporting a Performance
  • tweaked avatar and prop rotation control.
  • fixed missing lights rotation/position gizmo issue.
  • fixed look at camera deactivation issue. When setting tracking ON or OFF, the avatar look at camera would automatically deactivate, without any visual cue on the UI. Now, the feature is toggled on and off only by going to the Behaviour tab of the Avatars dialog.
  • fixed twitchy avatar while rotation around the environment issue.
  • added fade from and fade to black frame (~1 second duration) to exported movies. This feature will be customizable in later builds.
  • fixed lights duplication issue. Some backgrounds exposed the spot light for customization even though there wasn't such a light in the environment.
  • fixed some issue regarding the save and load of the advanced tracker config autosaved file. In some cases values were overwritten with some default ones.
  • light position/rotation value boxes wouldn't have taken default values
  • for those of you who have touch-screens: added basic touch gesture support:
    • panning moves the avatar or props (such as alt + middle mouse click)
    • pinching zooms in and out (such as alt + right mouse click / scroll)
    • rotating rotates the avatar around it's own Axis (alt + left mouse click)
  • fixed tracking issue. If tracking loop rate was set at a very high value, the tracker wouldn't have picked the users face at all.
  • fixed prop scale snap issue
  • added FXs to various backgrounds
  • screenshot folder was not saved. Issue solved.
  • changed DOF customization range interval. Interval was far too large and it was difficult to tweak.
Known issues:
  • The lighting positioning/direction gizmo only disappears when choosing a different setting to modify in customization. If customization menu is closed while gizmo is open, gizmo stays on screen. Gizmo also shows up on exports if it's visible on screen.

Have a nice week! :D
The FaceRig Team

4 comments Read more

March 30

Default branch updated to match the latest stable "nextversion" branch (v0.997.012b)

Hello Awesome Folks,

We've updated the default/current version of FaceRig to match the latest stable version from our "nextversion" branch (v0.997.012b). This should not only fix a lot of issues, but also add new features for those who are using this branch and have not been keeping up with the updates as we rolled them out to the "nextversion" branch.

Here is a compiled change long, comprised of all the changes made between the (ex) current version and nextversion.
(Warning - wall of text incoming; we don't usually do this, but we figured that since the temporal gap between updates on the default branch has been quite long this time, you folks might want to know what changes were made)
  • fixed an issue regarding switching to an earlier state of FaceRig when closing a performance.
  • fixed advanced tracking issue. Feature states (enabled/disabled) were displayed incorrectly always enabled.
  • some display adjustments added to all galleries (avatars, backgrounds, props) when using the search feature.
  • avatar moves to the left when a GUI dialog is opened to make room for dialog
  • avatar specific props now load correctly and their skins are displayed
  • fixed loading a custom 2D backdrop for the Custom 2D background. All .tga and .dds files can now be loaded from <pathToApp>\Mod\VP\PC (for DX9) or <pathToApp>\Mod\VP\PC_dx11 (for DX11), <pathToApp>\Mod\VP\PC_CustomData (for both DX9 and DX11) and c:\users\<YourWindowsUserName>\Documents\Holotech\FaceRig\AdditionalData (for both DX9 and DX11). Also, all JPG files can be loaded from anywhere on disk.
  • added support for .TIF, .PNG and .BMP files. They can be loaded as masks (for avatar customizations) and custom 2D backdrops. Like .JPG files, these also can be loaded from anywhere on the disk, there is no restriction on the folder they reside in.
  • .JPG files now also load on DX11. This was an issue for earlier versions, .JPG files would load but would have been displayed as a black frame.
  • all error boxes (Windows message boxes) have been ported to the new UI.
  • removed Reset Avatar when Tracking Lost from Avatars > Behavior tab.
  • updated karaoke UI
  • added delayed screenshot feature. The delay can be customized from General Options dialog > Preferences tab > General sub-tab - Screenshot Delay
  • added new Graphics (General Options dialog) options:
    • toggle fullscreen mode
    • Global Fur LOD - to the far left fur is not present at all, to the far right is the default value and the way the furry avatars are meant to be displayed. Global Fur LOD also has an impact on performance.
    • Skin Subsurface Scattering Quality (also impacts performance)
    • Global Use of Multiple Normals (on/off) (also impacts performance)
  • hide interface option change: if the interface is hidden and the mouse hovers a dialog, the option is toggled OFF.
  • added Hide button to the Tracker Source Feed (to toggle it back ON, just go to Picture in Picture Mode on the top menu bar)
  • added a new PnP mode. Forth mode is the tracker source feed set as a background, with the avatar placed in the foreground. Lighting changes when using this option, as the custom 2d background is loaded first and the feed is set as the custom 2d backdrop. Switching this mode off, will reload the custom 2d backdrop set by the user and reload the previous background the avatar was already in.
  • added PRO version initial splash screen
  • added loading screen hint (on what FaceRig is currently loading/processing)
  • fixed autosave/autoload for Hide Interface, Look at camera, Hide Logo, Tongue Enabled, Custom Action Enabled
  • added support for special triggered animations on props.
  • added support for arms and hands puppeteer with keyboard and mouse. Yvonne is the only avatar supporting this feature at the moment. Arms are controlled by default with Shift + Left Click / Shift + Right Click and additional Ctrl key if you want to rotate the hand in place.
  • GamerSlug can now look into the camera
  • Added new avatar Hatzi. It has a special pose action on ears. You can trigger it by switching Enable Custom Actions to ON and pressing the V key.
  • Added two default props on Yvonne: Visor and Hand Laser.
    • The Visor can be activated by switching Enable Custom Actions (Avatars dialog > Behavior tab) to ON and pressing the M key.
    • The Hand Laser can be seen by controlling Yvonne's right hand
  • fixed whiskers customization issue (features were duplicated and weren't working)
  • Karaoke playlist panel can only be closed from the close button on the panel.

  • added custom web background. Load the Background Custom Web from environments and change the webpage by altering Custom Web Page property from Customization > Backdrop tab
  • added a green screen background
  • some options from Advanced Tracking Configurations, Pose Avatar and Avatar > Customization tab are now linkable with their counter part (ex. left eye color can be linked to change values to right eye color)
  • 3D backgrounds are rendered at fixed camera FOV (35)
  • fixed pose avatar issue (sliders not correctly updated)
  • fixed sound loopback issue. Option was set ON as default.
  • new corner depressor interpretation. The avatar can take intermediate poses between smile and sad. It is easier to make a sad face.
  • Yvonne's visor is now lighting her face
  • error boxes are now modal windows, the interface is disabled until the error box closed.
  • various UI adjustments
  • FaceRig Virtual Cam has been updated, Lync 2013 should not crash anymore.
  • fixed motion blur issue on 640 x 360 render resolution
  • fixed shadow map quality consistency issue. When changing shadow map quality at run time, the effective quality would have differ than the one after an application restart.
  • fixed shadow map issue on several avatars
  • optimized karaoke songs loading time (also this also affects application loading time)
  • key binding issue solved: mouse clicks were not registered correctly
  • fixed color controller default value issue (default was always set to red)
  • fixed some memory leaks present in video mode (Load Video option) and karaoke video mode
  • added notification center on bottom side of the screen. All saved files are saved in a 3 item history and can be opened in their container folder.
  • avatars update their position correctly when a dialog is opened.


Regardless of whether you are still reading this or not, we hope you have an awesome week :D
The FaceRig Team

6 comments Read more
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About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and is in Early Access on Steam (with the 1.0 version to be ready in May 2015). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by Visage Technologies. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browser
http://www.visagetechnologies.com/HTML5/beta/Samples/FaceTracker/sampleTracker.html

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. Usable for monetized Youtube/Twitch content, but under certain limitations. Read the EULA for details.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except it has less limitations in regards to commercial use and allows monetization of videos on Youtube and Twitch beyond the limitation of the Classic version (please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
Helpful customer reviews
15 of 18 people (83%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: March 22
Early Access Review
Love it 10/10 only down side is arms dont work
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
3.2 hrs on record
Posted: March 24
Early Access Review
You can be a talking cheeseburger! You can edit that cheeseburger to look moldy if you wanted to! It works with skype and anywhere else that requires a webcam. It's fun to mess around a bit with the backgrounds, make funny faces at yourself and watch your avatar look stupid. Tad twitchy but you gotta mess with the expressions a whole lot, so take breaks or else you'll be at it all day trying to figure it out.

I guess the only bad thing is that there aren't many avatars, clothes and props out there to use and making your own is impossible unless you're an expert with 3D modeling. But that'll change for sure once this gets really big. ❤

Good to know cheeseburgers are tasty looking, even if they are glaring up at you.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
0.3 hrs on record
Posted: March 25
Early Access Review
A fun little webcam tool to mess with and to use for practical purposes (for instance, tiger facecam... actually no). While it is a bit buggy and depends a lot on your webcam quality and lighting, that is to be expect with a tool like this. Still, it's really fun and considering the same thing would cost you hundreds of dollars, $10 is an absolute steal!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
4 people found this review funny
1.3 hrs on record
Posted: April 11
Early Access Review
scared the crap out of a friend on skype
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: April 9
Early Access Review
Extremely fun to play with.
Making your own custom textures and characters is also fun.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: April 12
Early Access Review
Fun To Play Around With- Hey Ima wolf :D
Was this review helpful? Yes No Funny
1,848 of 2,036 people (91%) found this review helpful
5 people found this review funny
0.6 hrs on record
Posted: November 2, 2014
Pre-Release Review
Im asian, and when i choose a character there eyes closes all the time :((
Was this review helpful? Yes No Funny
299 of 332 people (90%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: November 25, 2014
Pre-Release Review
I was a cheese burger on Chatroulette and I ran into another Cheeseburger on Chatroulette. Honestly, it doesn't get any better than that.
Was this review helpful? Yes No Funny
255 of 315 people (81%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: October 31, 2014
I can now be Doge, you see before today I was not Doge. Those days are no longer.

Much amazing

Very 10/10
Was this review helpful? Yes No Funny
57 of 60 people (95%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: October 30, 2014
Pre-Release Review
This software is amazing, and it's going to be even more so in the future. Love the customisation :)

For those who can't get it working on skype, you have to broadcast it on Facerig, and then go into Skype and in the menu go Tools > Options > Video settings and switch it over to the Facerig camera. #kawaii
Was this review helpful? Yes No Funny
34 of 35 people (97%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: November 29, 2014
Pre-Release Review
not for asian. it doesn't discriminate my eyes properly.

try to open my eyes, but he just close the eyes. the fxxk..

very sad, still cool program.

(※ i'm not racist or someone, it's the true problem for me..)
Was this review helpful? Yes No Funny
39 of 44 people (89%) found this review helpful
4 people found this review funny
0.2 hrs on record
Posted: March 14
Early Access Review
So good that Apple will likely buy it for face time.
Was this review helpful? Yes No Funny
31 of 35 people (89%) found this review helpful
3 people found this review funny
19.9 hrs on record
Posted: January 8
I was a burger, asking if girls wanted to see my 'Big Mac'.

10/10 best software ever.
Was this review helpful? Yes No Funny
30 of 34 people (88%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: October 28, 2014
FaceRig has so much potential. With this software you will have a blast in conf-calls on Skype with friends and it does very well what it does. Face animation made easy by FaceRig. Also Octodad. Will buy again.
Was this review helpful? Yes No Funny
76 of 116 people (66%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: November 5, 2014
Pre-Release Review
PUT SHREK IN IT OR IL SHREK YOU.
Was this review helpful? Yes No Funny
18 of 20 people (90%) found this review helpful
8.0 hrs on record
Posted: November 22, 2014
Pre-Release Review
9\10

It may be still in devolpment. But nothing surpasses the amazing work of facerig to track all face movements into custom avatars to your standerds. It is computer friendly and compatible with nearly all webcam similar programs and sites like skype and omegle. Avatars may be limited but thats when free DLCs and workshop items kick in making an amazing community already. To top it all off they even gave it a promotional price for all those interested. Still needs plenty of work and to me this software is a millon dollar project.
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27 of 36 people (75%) found this review helpful
3 people found this review funny
2.1 hrs on record
Posted: November 20, 2014
I buy it cuz I need "someone" to talk to. :( 10/10
Was this review helpful? Yes No Funny
21 of 26 people (81%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: November 14, 2014
Pre-Release Review
I love it, my problem is that I have Asian eyes so I have to make my eyes wide open like I've drank 10 cups of espresso to make the avatars eye wide open, oh and somehow it makes Facerig as an default camera, which bothers me.
Was this review helpful? Yes No Funny
22 of 29 people (76%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: November 18, 2014
Pre-Release Review
You can be a mother♥♥♥♥in Panda.
WHO DOESN'T WANT TO BE A MOTHER♥♥♥♥IN PANDA?!
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: January 14
My lifelong dream of becoming a cheeseburger has finally been fulfilled.
12/10
Was this review helpful? Yes No Funny