Master difficult stunts, set the fastest times and let your Jet Car Stunts skills shine.
Análises de utilizadores: Neutras (95 análises) - 69% das 95 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 1 Mai, 2014

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Recomendações de Curadores

"A time attack / leaderboard racing game where finding the quickest path to the finish is key. Very addicting and simple yet beautiful graphics!"
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Race as fast as possible, master the most difficult stunts and drive the Jet Cars like no other!
Jet Car Stunts is a different breed of racing game and a remake of the iOS game of the same name.

Master difficult stunts, set the fastest times and let your Jet Car Stunts skills shine.

Are you good enough to master all the tracks with elegance or will you get left behind?

Requisitos do Sistema

    • OS: Windows Vista
    • Processor: Intel i3, or equivalent.
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 compatible
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: Game pad strongly recommended.
    • OS: Windows 7 or higher
    • Processor: Intel i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce GTX 645 or better
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: Game pad strongly recommended.
Análises úteis de clientes
13 de 13 pessoas (100%) acharam esta análise útil
2.1 hrs em registo
Publicada: 17 Setembro
Are you up for a race against the clock where it's more about using your thrust and gliding through the air than it is about racing? That's Jet Car Stunts in a nutshell, a game that's about the challenge and precision as you fly your stunt car from platform to platform hovering high in the sky. Its clean aesthetic makes it appealing to play and the game does ease you into challenges before it becomes too difficult. There's a sense of joy to make it through a course on your last try, but be certain this is a game for a select few that enjoy the genre.

Even if your car looks like a red tank on four wheels, its light, which lets the thrust take you flying through the air. When you're gliding through the air, you can tilt your spoiler to control your movement in the slightest way. Other than those two things, it plays similar to a lot of other arcade games that put you behind the wheel and it is easy to control with the keyboard or a 360 controller. You have buttons for forward, reverse, thrust and air brake. When I say air brake I mean the sides of your stunt car go out and you can slow yourself down in the air. Its an interesting mechanic and it does work well to counteract the thrust. There are optional and brief tutorial courses that get you skilled to the game's tricks.

The boost feels good to use and it gives your car a sense of speed more than almost any other game with nitrous. Maybe you need that speed to lift off into the air. You can also adjust the options to turn off the sense of speed. Even on the ground it feels much faster. Well I say on the ground, even though everything is in the air.

There are three modes and the main mode is platforming. You have ten tries to make it through each course and there are five difficulties each with five courses. These courses are open circuits, so anything can happen from course to course. One course can be like an upward hill that's floating thousands of meters off the ground. Another course can have you going in a loop, then jump down through rings. Having the courses suspended in mid air does open up a lot of opportunity for imaginative, creative courses. It also allows for a budget, minimal design of colored blocks rather than trees.

Your objective is to make it to the gate at the end. Even if there's a minuet amount of space after the goal, you can still plow through and drive off and its still a victory. If you fall into the abyss below or slam into something at top speed, you will respawn at the last checkpoint. You only get a checkpoint if you drive through its triangular gate, so if you fly over it, then you missed your opportunity. Crossing through a checkpoint refills your boost completely.

You need to time your boosts and spare your thrust for later sections. Even if you recharge your boost at checkpoints, you can still run out and be forced to respawn at the cost of time. This makes some courses feel like trial and error that you need to get accustom to before you make it through. Other times, there are blind jumps guided by an arrow block that keeps you from over jumping, because you're aiming for rings that you'll never see until you jump. The earlier courses show you the rings before you jump, but its the later courses you need to be wary of.

Time Trial mode lets you race the same courses, but more like a closed circuit where you do laps. So imagine the same tough course that you have to do five times. It does get easier as you do it more often. At the end of each lap, there's a fog bank that puts you back at the start so seamless that you maintain your speed. Its a nice touch. Time Trial more for endurance and it gets dull. A challenge is one thing, racing a ghost or yourself is another.

There are optional ghosts in the game and I enjoy them being here, because it makes the game feel more alive. Otherwise it feels vacant. I realize that its just white tiles that I'm driving on and without competition, I feel less motivation to exceed and keep playing. These ghosts make mistakes and I have a feeling they are human recordings for the most part. After each successful drive, you get a gold, silver or bronze medal and you get a rank based on an unseen online leader board. My best runs earned around #500 while my worst runs ranked me at #700 - #1,500. I have a feeling there's a player drop off as the game gets more difficult.

The final mode is the toughest of them all and that's the Collector. This mode has you collecting five stars on only eight of the same twenty-five tracks. You need to search high and low for these stars in places that its questionable how you can get to them, but its mostly extreme precision. After trying a few times on the first level, I assume that you need all five stars, before the goal lets you in. I gave up and ran away. It seemed too overwhelming from the start to even get into it, but that's why this is the third mode rather than the first.

As for unlockables, I never encountered any hint of any other than completing all five courses on one difficulty level unlocks the courses of the next difficulty level. I would like to play as other vehicles to see a difference in their weight and how they perform, but with this being a challenge and precision based game, that may throw things off.

In terms of sound and music, its minimal. There is no music during the game itself, just air and light engine sounds. I suppose music would get in the way of anything that takes focus to accomplish. The menus are where the music is and its nothing special.

I'm on the fence about this game really. I had fun for a brief while. The challenges are engaging before they get too difficult for me. The clean look certainly helps it stand out from other games and a lot of times a game boils down to its graphics to sell you. I want to like it and maybe I do, its just tough to recommend to others. It was more challenging and a bit tedious than it was fun. It feels one dimensional, even if it makes good use of that one dimension across twenty-five courses. It should add or have more facets to keep it interesting and engaging. Even having more to unlock would have kept me interested longer.

As always, the choice is yours, but I feel like even the price is a bit too high, but well there are always sales.
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2 de 2 pessoas (100%) acharam esta análise útil
7.1 hrs em registo
Publicada: 21 Abril
I write this review from the perspective of someone with a couple world records and generally rank 5-50 on everything else. The game is overall fine and worth your time if it intrigues you, but it's not without potentially game-ruining problems depending on what you want from it.

This game offers an interesting platform for arcade-style-racing speedrunning, although you can play 2 of the 3 modes without being forced to be fast. The closest comparison I can draw would be time trials from Sonic & All-Stars Racing Transformed and Trackmania. The mechanics present other than steering are, 1) A turbo boost, of which you get a fixed allotment per checkpoint, and 2) Mid-air aerodynamic manipulation, for lack of better words. Properly managing your boost, when and how long for, are key to being fast. Proper manipulation of your flight path and alignment are key to taking the shortest flight from point-to-point while avoiding obstacles and landing without losing speed.

This is all fun and makes for a pretty decent game, however the developers have left out some of the most basic things. You can't see any leaderboards and there is no way to see your current rank after it's shown on the results screen. You'll never see it again unless you beat your current time record, and then you'll only see your new rank. The only way I can confirm my world records are still #1 is by playing the map and making sure my ghost still beats the other ghost of the #2 player. This prevented any form of competitive community before it even had a chance to exist. All you're ever going to find is the ghost of the person 1 rank above you, or below if you're #1, unless you starting searching names and friending players.

I have to recommend Sonic & All-Stars Racing Transformed much more than this game to anyone seeking time trial competition, or even just a better skill-based Mario Kart. It's surprisingly deep. Trackmania is also another fine choice.

I also want to point out that the trailer shows a bunch of "cool jumps" that miss checkpoints and basically mean game over, and "cool techniques" that actually slow you down. Makes it look more compelling than it really is.
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59 de 66 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
25.5 hrs em registo
Publicada: 1 de Maio de 2014
"It's like Trackmania in a cartoon world with a redbull as fuel."
Just like I said it has a "BIG" Touch off trackmania feeling in it. But for the fun part you have more air controle and a bigger challange then just staying on the ground.

There are a few down notes in this game and first off all are the controles... They are pretty wierd and also you can't use them all at once normally. So I changed them to the normal race game setup:
W - Forward
S - Reverse
A - Left
D - Right
Spacebar - "Hand"Brake
Shift - Boost / Jet

That way you can use only the left hand for that part.
For the other keys I left them the same due you need to stabelise your car with the Up" and "Down""keys, and basic "R" for restart offcourse.

Also, It would be awesome if you had a trackbuilding mode. So players can create and share there tracks on the steam workshop page. Maby an update for the future.

For the rest the game looks good enough for it's goals, so far.

So simple said: 8/10 Not the best "Race" game but still fun to do for a couples tracks each day.
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21 de 24 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.1 hrs em registo
Publicada: 7 de Outubro de 2014
This may be my first review, and to be honest I know that probably no one will read this. HOWEVER! My thoughts on this game after playing it for about an hour.

Holy. ♥♥♥♥. Balls. My first thought was "This game is going to be the exact reason why Trackmania doesn't have rockets" but after playing through the tutorial and being amazed at the easy and intuitive controls my thoughts were "Holy ♥♥♥♥!? Why dopesnt Trackmania have rockets?!"

So yes, that is what this game essentially is. It is Trackmania with rockets. This is not in any way negative as Trackmania is arguably one of the most visually pleasing and intuitive racing games out there.

The only negatives that come to mind, or simply things I feel the game is missing are:

- The graphics leave a bit to be desired. I understand this is an indi game, and for an indi game they are amazing. But I think if they were a bit better this game would be insane.

- Get the community involved more than just ghosts! Let us race each other, crash into each other in lap races, race against each other in real time in time attack. Add in a track editor that we can build tracks and share with other players.

- I feel like I should be able to control each air brake individually, at least each side, purely for more control in mid air.

That's it. If these things were implemented I think this game could easily be as big as Trackmania at it's peak. I am THOROUGHLY enjoying this game.

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24 de 32 pessoas (75%) acharam esta análise útil
2.1 hrs em registo
Publicada: 1 de Maio de 2014
This is a very fun and entertaining game that really addicts me! This game is so short though and seeing that its the official game makes me upset! Oh well, at least an update that adds multiplayer racing and more levels would be nice. A really cool feature to add would be designing your own tracks and submitting them for people to try. That would mean you can download other peoples tracks and try them. Overall, its a really great game and it was worth my money.
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