Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Recent:
Very Positive (10 reviews) - 90% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (808 reviews) - 94% of the 808 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“As long as it takes to make the game as good as possible!

Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During this year we have listened to a ton of feedback from the players, and made major changes to the game which required a lot of time.

There is still a lot of work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“You can see the list of changes planned for the future in the "Planned features" section.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (21)

March 16

Alpha 7.2 (+ hotfix 4)

Hello!

Get ready for another update to Alpha 7! This update mostly focuses on fixes and minor new features.

The patch notes are too long to post here, so head on over to our blog and read all about it!

In the meantime, we’re busy working on the Epilogue and Chapter 2. Here’s a sneak peak of the new Swamp biome:




As always, I’d like to thank the testers for their hard work on making sure this alpha is nice and smooth: ShadyS, FireRage259 and Vixx! :)

The Acid Wizard

Update 17.03.2016
I uploaded a quick hotfix for a few issues:
- Fix for weird dialogue sometimes appearing when interacting with the oven.
- Fix for freeze on game load screen when loaded a game just after a dream, and the first hotbar slot was empty.
- Fix for error when loaded a game after a dream and then somehow entered another big location.

And another hotfix:
- Fixed characters sometimes not moving to their hideouts properly.
- Fixed some blood animations not playing properly.

And another one...
- Fixed some crates with missing padlocks. This won't take effect if you've already loaded a game however :(
- Fixed the combination to the crate close to the Chicken Lady.

Guess what? I've added a (hopefully last) hotfix on 21.03.2016:
- Fixed flares and molotovs being out of place when aiming them.
- Fixed some missing texts.
- Fixed a few duplicate textures.
- Fixed sometimes not being able to use the pigshed lever.

27 comments Read more

January 22

Alpha 7.1

Well, hi!

This is mainly a patch update, with little new content!

Changes
- Updated Unity to latest version. This solved some issues, but also added a few bugs which are out of our hands for the moment, like some particles not displaying correctly.
- Optimizations to stuttering for low-end hardware.
- New location between the Dry Meadow and the Silent Forest.
- The Dynamic Resolution option has been upgraded so the pixels don’t render incorrectly when in motion (thanks to Michał!).
- New tree formations in some biomes.
- Several changes to prologue.
- Added map to train wreck in doctor’s house.
- Changes to dog summon attack.
- New animations for dogs.
- Removed crows around dead animals.
- Lantern has a bigger light radius.

Fixes:
- Fixed getting immortality at certain point in game.
- Fixed not getting the underground door key in one case.
- Fixed several bugs in musician’s parents’ house, like not being able to get inside or nothing happening when returning to this location later after getting the violin.
- Fixed unresponsive mutated dogs in Wolfman’s hideout
- Fixed characters getting stuck in musician’s parents’ house entryway.
- Fixed characters being able to open doors locked with a code.
- Fixed pigshed lever not working after loading the game.
- Fixed dark void when returning to the well in the village.
- Fixed some instances when characters could play a custom animation in the wrong place.
- Fixed dark void when travelling from the village while dragging a wardrobe.
- Fixed sometimes incorrectly applied protective gas in hideouts.
- Fixed several missing / broken events after loading the game.
- Fixed being able to open containers with a padlock by using the context menu.
- Fixed being able to drag a chair from under a villager who is sitting on it :P
- Fixed help popup displaying in the character dialogue.
- Fixed some dialogues.
- Chain cannot be consumed anymore :P
- Fixed pigshed lever being able to move by itself!
- Fixed too long note in journal.
- Fixed being able to open church trapdoor without knowing the code.
- Fixed unresponsive NPC in the church.
- Fixed missing doctor animations.
- Fixed being able to access village cellar by breaking in or clipping through door.
- Some fixes to night events.
- Fixed lots of typos, missing translations etc.
- Added some sounds.
- Fixed some objects being incorrectly masked by light.
- Fixed missing Wolf shadow.

Next stop: the Epilogue! Wait… what? What about Chapter 2? Well, we’ve decided we need to finish (more or less) the ending in a satisfying way before we work on the middle of the game. So we don’t know what the next update will be about yet, or when it’s going to happen! So please be patient with us while we work on making the ending as good as possible.

The Acid Wizard

29 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Planned features

  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A better introduction to the game.
  • More unpredictability and proceduralness.
  • Full controller support.
  • A bit more of everything: items, dreams, skills, enemies, events etc.

About This Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.

PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (808 reviews)
Recently Posted
DeadMeat
( 59.2 hrs on record )
Early Access Review
Posted: May 22
I was very impressed with this game when it first became available on steam. After two years I am simply amazed at how much work was put into the development. The game has really started to truly show how creepy and dark it can be. I could not be happier that it is still being worked on and has not been postponed indefinitely like some other early access games. Highly recommend this game, and a must buy if it is on sale.
Helpful? Yes No Funny
x1000000
( 23.6 hrs on record )
Early Access Review
Posted: May 14
10/10 made hiding in a dark room fun
Helpful? Yes No Funny
Oli
( 32.4 hrs on record )
Early Access Review
Posted: May 12
I have to say that i'm a huge fan of horror games but what really get me in Darkwood is that i understimate the top view perspective for a horror game i thought it will be a fine game but it turns out that this is the best indie horror game i've ever played the art is awesome the dark colors are flawless the music is deep and obscure the fighting system is not predictable cause it requires skill of course and that's amazing, also i need to applaud the team who made this game cause i had so much fun playing with my friends and i think it will be great if Darkwood has multiplayer so whoever is reading this i tell you if you like challenge, a new adventure full of darkshit just buy the game and enjoy.
Helpful? Yes No Funny
'Murican Hoodie
( 20.8 hrs on record )
Early Access Review
Posted: May 11
I will never see pigs the same again
Helpful? Yes No Funny
huskycatgrape
( 0.6 hrs on record )
Early Access Review
Posted: May 10
My main problem was the fact that the pixel art is so bad I can't tell what I'm staring at, the combat is clunky and the sound effects are too dramatic
Helpful? Yes No Funny
Charx
( 37.4 hrs on record )
Early Access Review
Posted: May 2
Once you have the guns you pretty much own the woods. Early game is more tense while you're scavenging for things and finding clues. World is randomly generated as well which is pretty much all I need for replayability. 10/10 would cower in the corner with my spiked board again
Helpful? Yes No Funny
DC Cordero
( 9.6 hrs on record )
Early Access Review
Posted: April 17
Unforgiving yet addicting... Puts your survival skills to the test like no other game.
Helpful? Yes No Funny
Willie Stroker
( 2.3 hrs on record )
Early Access Review
Posted: April 16
Great atmosphere, probably the creepiest 2D I've ever played, And just the right amount of pixel resolution to give both a detailed but 16-bit feel.
The game is hard and doesn't hold your hand, you will get lost and die. But the controls work well for top-down view its just a matter of finding weapons before night hits you.
Its currently in alpha but still plenty of game-play to be had at this point. Give it a go if your a fan of DAYZ, amnesia or generally hard indie games like binding of
Helpful? Yes No Funny
Wolf
( 16.4 hrs on record )
Early Access Review
Posted: April 13
With my small amount of time so far with darkwood, it has been great :D This game is genuinly horrorfying and you are always scared of a fight, You know youll proabaly die and you know you need to run. And trust me, your first time in the corn maze, Will most likely be your last. The story is very interesting and vague in a good way, you never know what will happen next, and the characters you will meet, they are very interesting. Over all this game is a 9/10 and im not even nearly finnished. UPDATE. I have more time on darkwood now and i must Change my final verdict to a 10/10. With how far it is right now, It could be a finished game. The story is excellent, The art style amazing and the gameplay is engaging and the fact that they are adding more is insane. I havent even seen everything and i would still say its worth my money, hell id pay 30 for this.
Helpful? Yes No Funny
Moses
( 25.9 hrs on record )
Early Access Review
Posted: April 3
This game defines my life. 8/8
Helpful? Yes No Funny
Chonto
( 2.7 hrs on record )
Early Access Review
Posted: April 3
Lots of content to explore and creepy/difficult as Hell. Very much worth buying.
Helpful? Yes No Funny
NecroXBR
( 47.6 hrs on record )
Early Access Review
Posted: April 2
Horror games of these days rely ALOT(90% of the game) in jumpscares, and jumpscares alone, but not Darkwood.
Darkwood actually keeps the challenge, atmosphere(one of the most important elements of a horror game), and story REAL, the whole game is about you getting by each terryfing night alive, using any and every means to it. And "hey", there's a lot of different paths, weapons, gedgets and ways to do it, not even mentioning the brilliant RPG/skill based system that does't give you a clearly, straightforward advantage agaisnt your foes or the ♥♥♥♥ed up world that definitely IS against you.
In the end, I tell you if you liked: Day-Z(good scaveging), Minecraft(unique generated open world), Alone in the Dark(great atmosphere) and Resident Evil(You know what you are against, but you probably will get startle as the dangers come), you definitely need to give this ALPHA(oh, well.......) a try.
The only possible way this game can hit the a-hole, is never coming out, since it's been two years(?) and still is in it's first chapter...
But, boy, it already is a sweet lifetime experience for horror games customers, like me :). I can definitely recommend the game as it is now, but you can probably wait for a sale discount, if you *understandably* is concerned about the "Early Access status".
Helpful? Yes No Funny
Kramer's Hentai Adventure
( 62.1 hrs on record )
Early Access Review
Posted: March 29
As it is now, it has a considerable amount of content and story, I definitely got my money's worth from this game, even though it's still in development. I played Darkwood hoping for a interesting, open ended horror game that depends on atmosphere to put you on edge, and I was not disappointed. I've put 34 hours into this game already, and I plan to put in many more as new chapters and content is released.
Helpful? Yes No Funny
Enraged Saxophone
( 13.8 hrs on record )
Early Access Review
Posted: March 26
This game is undeniably hard and most importantly fun as hell. It has scared the crap out of me multiple times and I have yet to discover the true meat of it... Amazing game so far!
Helpful? Yes No Funny
TheDoctorHasAwoken
( 17.8 hrs on record )
Early Access Review
Posted: March 26
It is Silent Hill mixed with Amnesia The Dark Descent with a bit of DayZ and Don't Starve.
Basically Survival Horror with...I don't even know anymore just buy the ♥♥♥♥ing game.
Helpful? Yes No Funny
Sarinsque
( 57.1 hrs on record )
Early Access Review
Posted: March 24
Alpha 7.2

Currently a overwhelming game thats is being developed all the time, I was really impressed with the devolpers work and I belive its been one of my best games ever played!
Helpful? Yes No Funny
Some Kind Of Cave Demon
( 16.7 hrs on record )
Early Access Review
Posted: March 21
Most awesomely atmospheric horror game I have played in ages. Maybe since the original Silent Hill games. And it's actually a GAME, meaning you DO things and DEVELOP, rather than just wander hallways until jumpscares happen, like most games these days.

Can't recommend it enough.
Helpful? Yes No Funny
gamesare2fun
( 14.0 hrs on record )
Early Access Review
Posted: March 21
[5:51:44 PM] connor conneely: What ya up to
[5:52:29 PM] Brett Gier: darkwood
[5:52:36 PM] Brett Gier: scary as ♥♥♥♥ survival game
[5:52:38 PM] connor conneely: What's that
[5:52:45 PM] Brett Gier: scary as ♥♥♥♥ survival game
[5:53:02 PM] connor conneely: I know it didn't come up until I saw it lol
[5:53:20 PM] Brett Gier: its a random map everytime, but basically the forest sort of consumed a small town
[5:53:32 PM] Brett Gier: like a country town of farms where the houses are super spaced out
[5:53:32 PM] connor conneely: You build stuff
[5:53:37 PM] Brett Gier: and the trees are like walls
[5:53:48 PM] Brett Gier: sort of... you barricade stuff, it isn't minecraft
[5:54:12 PM] Brett Gier: biggest thing I've built is a board with nails in it cuz there's freaky as ♥♥♥♥ evil ♥♥♥♥
[5:55:01 PM] Brett Gier: like, half of the enemies in this game, I have to hide in a corner or run. late game you get like axes and shotguns and its a bit safer, but as of now ill get like 3shotted and i'd break my board in half before I got half their health down
[5:55:32 PM] Brett Gier: i hunt dogs. Single dogs that strayed from the pack. And the occasional savage guy who runs at me with a stick.
[5:55:50 PM] connor conneely: Can you tame a dog
[5:56:13 PM] Brett Gier: but sometimes, you see a savage. and you walk up to fight him for his stick. And then his head splits open sideways and he gets down on all fours.
[5:56:20 PM] Brett Gier: those are the things i run from.
[5:56:28 PM] Brett Gier: no, they've got like a plague
[5:56:43 PM] Brett Gier: that like changes everything. Even you're infected to a lesser degree
[5:57:21 PM] connor conneely: Is it on an island or a secluded town
[5:57:23 PM] Brett Gier: like, there's a wolf that stands on two legs and wears a hoodie. he's the one sentient ♥♥♥♥ing thing. He sells guns.
[5:57:39 PM] Brett Gier: secluded country town that a plague-infected forest consumed
[5:57:42 PM] Brett Gier: cant leave
[5:58:13 PM] connor conneely: I been playin with josh lately
[5:58:29 PM] Brett Gier: you were like a scout for some group outside that got in through a tunnel, you got attacked and were bleeding out, a strange bald dude saved you, took your key to leave, and tortured you to find where the exit was
[5:58:39 PM] Brett Gier: i figured
[5:59:00 PM] connor conneely: Wired
[5:59:08 PM] Brett Gier: wired?
[5:59:18 PM] connor conneely: The concept
[5:59:26 PM] Brett Gier: ah
[5:59:31 PM] Brett Gier: yeah, its ♥♥♥♥ing terrifying
[6:00:04 PM] Brett Gier: every day at dawn, time freezes and three terrifying guys in masks show up in the kitchen of your house.
[6:00:05 PM] connor conneely: Is there any story
[6:00:28 PM] Brett Gier: yeah, you have to find the ♥♥♥♥er that took your key before the plague takes you, or the evil ♥♥♥♥ does
[6:02:18 PM] connor conneely: Any allies
[6:02:55 PM] Brett Gier: and plague infested mushrooms like, glow red and cooking and eating them is a way to sort of control the effects of the plague, so you don't go batshit and slam your head repeatedly against the wall like other infected people do, but get some of the mutations that the monsters have. for example, a growth on your body that you can remove once a day and use as bait to draw monsters away.
[6:03:01 PM] Brett Gier: wolfman=only friend
[6:04:17 PM] Brett Gier: and he's just sort of like "Look. I'm not gonna waste any ♥♥♥♥nig time on you if you're just gonna get killed. see this place on your map? take a few days to gear up and head there, it's dangerous as all hell and you'll probably die, but if you make it ill give you a real job."
[6:04:35 PM] Brett Gier: I'm currently gearing up
[6:04:46 PM] connor conneely: Haha
[6:05:03 PM] Brett Gier: you have to retreat home every day, like literally have to before night falls
[6:05:18 PM] Brett Gier: the night is not fun, and you will die
[6:05:45 PM] Brett Gier: it even says flat out "probability of death when staying out after dark is 99 out of 100"
[6:05:54 PM] Brett Gier: and it is
[6:06:23 PM] Brett Gier: you hide in your corner at night surrounded by lamps and you pray to satan that nothing big busts your door down
[6:07:04 PM] Brett Gier: so far dogs and savages have attacked me in the night, but no monsters
[6:07:07 PM] Brett Gier: thank god
[6:07:18 PM] Brett Gier: cuz i need a god damned gun for that ♥♥♥♥
[6:08:04 PM] Brett Gier: as of now, i have a nailed board that i upgraded by pounded about 15 extra nails into for bonus damage.
[6:10:32 PM] Brett Gier: and its legitimately scary, because there's no cheap scripted jumpscares or invulnerable enemies, its just plain dangerous and you aren't a badass.
[6:16:51 PM] Brett Gier: also its random so you never know when you're gonna get jumped.
Helpful? Yes No Funny
Reaper
( 28.8 hrs on record )
Early Access Review
Posted: March 21
i would have to say this game holy hell is it a good horror game even though it's top town there is deffinately times to be had in this game deffinately...... though watch out night time is the worst
Helpful? Yes No Funny
Ganreon
( 25.8 hrs on record )
Early Access Review
Posted: March 19
I got this game late October 2014, and I fell in love with it. I still love it, but I feel like it's not going to come out of alpha.

They said they would release a new alpha every month. They got close to it at first, but... almost two years later, we're only on alpha 7. Probably 8 soon. This game really hasn't made much progress, and its STILL on the first chapter. I want to revere this game, but I can't, not until they start making serious progress with the story.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
Recommended
32.4 hrs on record
Early Access Review
Posted: May 12
I have to say that i'm a huge fan of horror games but what really get me in Darkwood is that i understimate the top view perspective for a horror game i thought it will be a fine game but it turns out that this is the best indie horror game i've ever played the art is awesome the dark colors are flawless the music is deep and obscure the fighting system is not predictable cause it requires skill of course and that's amazing, also i need to applaud the team who made this game cause i had so much fun playing with my friends and i think it will be great if Darkwood has multiplayer so whoever is reading this i tell you if you like challenge, a new adventure full of darkshit just buy the game and enjoy.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
66 of 87 people (76%) found this review helpful
3 people found this review funny
Not Recommended
25.8 hrs on record
Early Access Review
Posted: March 19
I got this game late October 2014, and I fell in love with it. I still love it, but I feel like it's not going to come out of alpha.

They said they would release a new alpha every month. They got close to it at first, but... almost two years later, we're only on alpha 7. Probably 8 soon. This game really hasn't made much progress, and its STILL on the first chapter. I want to revere this game, but I can't, not until they start making serious progress with the story.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
62.1 hrs on record
Early Access Review
Posted: March 29
As it is now, it has a considerable amount of content and story, I definitely got my money's worth from this game, even though it's still in development. I played Darkwood hoping for a interesting, open ended horror game that depends on atmosphere to put you on edge, and I was not disappointed. I've put 34 hours into this game already, and I plan to put in many more as new chapters and content is released.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
66.4 hrs on record
Early Access Review
Posted: March 16
I absolutly adore this game and its concept. I have had it since 3.1 and have been paying attention to its development ever since. The psycological horror in this game puts you on edge and many other games out there dont have that type of horror. However the ones that do, dont do it as good as Darkwood does. In the first two zones of the game (Dry Meadow, Silent Forest) you have relatively good safety during the day and are crying in a corner at night. Just be ready for the Old Woods. This area has roaming chompers even during the day. At night you will constantly question your survival and you might even become paranoid. Just make sure you dont feel like a badass when you get a gun, cause those chompers will charge you and f*ck you up even if you have a line of sight. Whenever this game is updated i get pretty excited and cant wait to see what they added. The bad side though and i hate to critizize the people who made this, but they need to spend more time on this game's development. So many people think they abandoned it and dont give it any attention because of its largely spaced out updates. I mean for christ's sake, the description of the game says it will be released in 2015 (Last Year). I really hope in the future they will put more time into the game. I know they are trying to perfect the story, but this is just unacceptable with the amount of time it has been taking. It has been in early access for 2 years. Overall, if your looking for a game that mixes constant psychological horror with a threatning task of survival, this is the game for you. Just be prepared to wait until this game is done which will most likely take another year.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
16.4 hrs on record
Early Access Review
Posted: April 13
With my small amount of time so far with darkwood, it has been great :D This game is genuinly horrorfying and you are always scared of a fight, You know youll proabaly die and you know you need to run. And trust me, your first time in the corn maze, Will most likely be your last. The story is very interesting and vague in a good way, you never know what will happen next, and the characters you will meet, they are very interesting. Over all this game is a 9/10 and im not even nearly finnished. UPDATE. I have more time on darkwood now and i must Change my final verdict to a 10/10. With how far it is right now, It could be a finished game. The story is excellent, The art style amazing and the gameplay is engaging and the fact that they are adding more is insane. I havent even seen everything and i would still say its worth my money, hell id pay 30 for this.
Was this review helpful? Yes No Funny
12 of 23 people (52%) found this review helpful
4 people found this review funny
Recommended
14.0 hrs on record
Early Access Review
Posted: March 21
[5:51:44 PM] connor conneely: What ya up to
[5:52:29 PM] Brett Gier: darkwood
[5:52:36 PM] Brett Gier: scary as ♥♥♥♥ survival game
[5:52:38 PM] connor conneely: What's that
[5:52:45 PM] Brett Gier: scary as ♥♥♥♥ survival game
[5:53:02 PM] connor conneely: I know it didn't come up until I saw it lol
[5:53:20 PM] Brett Gier: its a random map everytime, but basically the forest sort of consumed a small town
[5:53:32 PM] Brett Gier: like a country town of farms where the houses are super spaced out
[5:53:32 PM] connor conneely: You build stuff
[5:53:37 PM] Brett Gier: and the trees are like walls
[5:53:48 PM] Brett Gier: sort of... you barricade stuff, it isn't minecraft
[5:54:12 PM] Brett Gier: biggest thing I've built is a board with nails in it cuz there's freaky as ♥♥♥♥ evil ♥♥♥♥
[5:55:01 PM] Brett Gier: like, half of the enemies in this game, I have to hide in a corner or run. late game you get like axes and shotguns and its a bit safer, but as of now ill get like 3shotted and i'd break my board in half before I got half their health down
[5:55:32 PM] Brett Gier: i hunt dogs. Single dogs that strayed from the pack. And the occasional savage guy who runs at me with a stick.
[5:55:50 PM] connor conneely: Can you tame a dog
[5:56:13 PM] Brett Gier: but sometimes, you see a savage. and you walk up to fight him for his stick. And then his head splits open sideways and he gets down on all fours.
[5:56:20 PM] Brett Gier: those are the things i run from.
[5:56:28 PM] Brett Gier: no, they've got like a plague
[5:56:43 PM] Brett Gier: that like changes everything. Even you're infected to a lesser degree
[5:57:21 PM] connor conneely: Is it on an island or a secluded town
[5:57:23 PM] Brett Gier: like, there's a wolf that stands on two legs and wears a hoodie. he's the one sentient ♥♥♥♥ing thing. He sells guns.
[5:57:39 PM] Brett Gier: secluded country town that a plague-infected forest consumed
[5:57:42 PM] Brett Gier: cant leave
[5:58:13 PM] connor conneely: I been playin with josh lately
[5:58:29 PM] Brett Gier: you were like a scout for some group outside that got in through a tunnel, you got attacked and were bleeding out, a strange bald dude saved you, took your key to leave, and tortured you to find where the exit was
[5:58:39 PM] Brett Gier: i figured
[5:59:00 PM] connor conneely: Wired
[5:59:08 PM] Brett Gier: wired?
[5:59:18 PM] connor conneely: The concept
[5:59:26 PM] Brett Gier: ah
[5:59:31 PM] Brett Gier: yeah, its ♥♥♥♥ing terrifying
[6:00:04 PM] Brett Gier: every day at dawn, time freezes and three terrifying guys in masks show up in the kitchen of your house.
[6:00:05 PM] connor conneely: Is there any story
[6:00:28 PM] Brett Gier: yeah, you have to find the ♥♥♥♥er that took your key before the plague takes you, or the evil ♥♥♥♥ does
[6:02:18 PM] connor conneely: Any allies
[6:02:55 PM] Brett Gier: and plague infested mushrooms like, glow red and cooking and eating them is a way to sort of control the effects of the plague, so you don't go batshit and slam your head repeatedly against the wall like other infected people do, but get some of the mutations that the monsters have. for example, a growth on your body that you can remove once a day and use as bait to draw monsters away.
[6:03:01 PM] Brett Gier: wolfman=only friend
[6:04:17 PM] Brett Gier: and he's just sort of like "Look. I'm not gonna waste any ♥♥♥♥nig time on you if you're just gonna get killed. see this place on your map? take a few days to gear up and head there, it's dangerous as all hell and you'll probably die, but if you make it ill give you a real job."
[6:04:35 PM] Brett Gier: I'm currently gearing up
[6:04:46 PM] connor conneely: Haha
[6:05:03 PM] Brett Gier: you have to retreat home every day, like literally have to before night falls
[6:05:18 PM] Brett Gier: the night is not fun, and you will die
[6:05:45 PM] Brett Gier: it even says flat out "probability of death when staying out after dark is 99 out of 100"
[6:05:54 PM] Brett Gier: and it is
[6:06:23 PM] Brett Gier: you hide in your corner at night surrounded by lamps and you pray to satan that nothing big busts your door down
[6:07:04 PM] Brett Gier: so far dogs and savages have attacked me in the night, but no monsters
[6:07:07 PM] Brett Gier: thank god
[6:07:18 PM] Brett Gier: cuz i need a god damned gun for that ♥♥♥♥
[6:08:04 PM] Brett Gier: as of now, i have a nailed board that i upgraded by pounded about 15 extra nails into for bonus damage.
[6:10:32 PM] Brett Gier: and its legitimately scary, because there's no cheap scripted jumpscares or invulnerable enemies, its just plain dangerous and you aren't a badass.
[6:16:51 PM] Brett Gier: also its random so you never know when you're gonna get jumped.
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Most Helpful Reviews  In the past 180 days
49 of 49 people (100%) found this review helpful
6 people found this review funny
Recommended
67.4 hrs on record
Early Access Review
Posted: December 21, 2015
In the traditional spirit of Steam game reviews: I really wanted to like this game, and I did and still do.

Darkwood has been in early access for a long time, but it's been more than playable since it first came out. Never encountered a game breaking bug. The content updates are not weekly or even monthly, but it's already a great game, and they're mostly balancing it out. Personally, it's always been for the best.

Darkwood is a great mix between linear progression and randomization.

The devs keep changing the game mechanics here and there, but it's never a bad thing. They want to keep you on the move, while keeping you on your toes.

The atmosphere of this game is just incredible. During the day, you watch every single footstep you make. You never know when there's going to be a creep, an angry animal or just some poisonous mushrooms for you to step on. Some people don't like it, I love it... it makes you watch your every step... every step of the way.

During the night, you'll wish you scavenged enough wood to board up the windows that got destroyed the previous night, and just hope to god or whoever you believe in that it's going to end soon.

While the learning curve is not always easy, the game doesn't force you to move on to more difficult areas. You can stay in the beginning area (the Meadow) for as long as you like, and come back to it and spend some time there as much as you want. But know this, the further you progress in the game, the darker the woods are going to get...
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29 of 29 people (100%) found this review helpful
18 people found this review funny
Recommended
14.0 hrs on record
Early Access Review
Posted: January 15
=-The Sad Misfortunes of Crowborn in the Land of the Lost-=

Day 0(Prologue): Beat the crap out by that maniac in a Doctor´s outfit.

Day 1: Stepped on a beartrap while fleeing from a dog. Awesome.

Day 2: Someone threw a molotov outside my house. At least the Silent Ones are there for me.

Day 3: WHAT THE ♥♥♥♥ IS THAT THING

Day 4: Someone started screaming in the middle of the night, then suddenly a Savage was made into a barbecue on my front lawn. I think they´re trying to send a message.

Day 5: Chased by a Stag into a patch of poisonous mushrooms. Amazing.

Day 6: Someone who fell from the ugly tree and hit every branch in the way down keeps slamming his head on a tree, mindlessly. I tried to help, but he didn´t want to stop. So i made him stop.

Day 7: Wolfman you ♥♥♥♥ing psycho i trusted you with that key

11/10 Would go 1v5 on dogs again.

----

This game is amazing. The art style is a 10/10, great sound and music, it plays great, every day i find a new, interesting thing. The characters are unique, and the night is actually really scary. Do NOT buy this if you want an easy experience, because this game will drag you through the mud. And you will love it. If there is one word to describe this game, it´s Disturbing.
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27 of 28 people (96%) found this review helpful
5 people found this review funny
Recommended
19.9 hrs on record
Early Access Review
Posted: February 9
This game is exactly what i always wanted to play. It's contain all the most important things: sound, game design, mystery story and nervous gameplay. Lots of interactive items and options. Awesome characters and creatures, nice weaponry arsenal. It's playable now, and i am glad that it's only alpha

This game is Good

You know, i always want to have own half-ruined house in CREEPY GOD DAMNED PLACE among forest. The start place is dark and depressive as f*ck, so i didn't even expect that it's REGULAR DAY. I was running around my house trying to grab everything that i can find, when suddenly it seemed to me that environment gets darker. Then i ran to sawmill, then to my room,then i start to barricade door and near windows in panic. Generator wasn't turned ON. I sit over 10 minutes in fear, awaiting some sh*t, and i get it, as soon as i understand that i sit whole DAY here! I am goes mad when it's start to REALLY GETTING DARK !
I won't tell you what the sh*t actually happens at night, but it's f*king creepy. Don't even know. You never know what will come to you, together with night.. Will it's just big dogs or mutants, that will crush your barricades and rip you? Okay, you always can barricade yourself pretty, and keep surviving to get serious weapons and light sources.. But what if this night you will be visited not by monsters, but something other? Something, that can go through doors, windows and lights? Listen to the silence of the night... Look through barricaded windows and fog behind them... Can you hear whispers, quiet cry of lonely woman?

But don't worry, man with wolf's head and AK47 will help you, and also, give you some bullets. For half of your poor inventory, of course.

Even in alpha, every night prolongs game pretty good. Hope developers will continue to make this game. There's only 1 chapter in game right now. The chapter contain 3 big locations and 2-3 additional.

Developers, please, don't throw it away! It's very important game, not only for me.
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25 of 26 people (96%) found this review helpful
3 people found this review funny
Recommended
30.9 hrs on record
Early Access Review
Posted: January 4
This game is still in early access, and imho its allready way better than many (dare i say most?) "finished", sometimes expensive survival horror games out there today.
Its also very polished, and by far the most bug free and functional pre-release game ibe seen. The only reason you know its an unfinished/early access game is because it sais so on the main menu. If they removed this legend you really wouldnt notice, as i have yet to find a serious bug or problem with the game.

It has great atmosphere, great immersion, smart & simple crafting mechanics, ZERO handholding (key for a survival game), no "objective markers", "magic GPS like" positioning on the map (you actually need to keep track of where you are or youll get lost & die!), This game actually makes you feel "uneasy" (or just plain scared if you scare easy) during the nights, when you are standing in the corner of your room, behind your barricades & traps, praying that they manage to keep the evil creatures outside.

Another thing i like is that besides being a survival game it has a story. I have not finished the game yet, but so far i like the story.

Basically (setting the story aside) the gameplay is you need to explore the map to find resoruces (gas, wood, metal parts, building materials, etc) to secure your house for the night, and you must do this during the day, as going out at night is suicide. Then setup your defences and survive the night, the time when ghosts, monsters and evil creatures (no zombies this time THANK GOD!), will try to get inside your house and kill you.
Do you turn the generator on for some light in the night (at the expense of gas)? or do you set traps, barricades and stay perfectly still on a corner IN COMPLETE DARKNESS without making noise, hoping they wont notice you? Either way you need to remember you are not some kung-fu expert, RPG welding rambo who can kill anything, and the best way to survive is to avoid combat as much as possible, so if you want a combat game, this is NOT it. This one is about smarts, survival, planning and managing your time wisely.

I almost forgot, if you think that because this game is "top down view" youre gonna be able to exploit this to your advantage (like see whats behind you), youre in for an un-pleasant surprise. You have a vision "cone", and tough you can see the map arround you, can only see whats in front of you. Just like you would in a First person game.

If you like survival horror games, you will most likely love this one. Be warned thoug, its game is HARD. like i said there is no handholding, no "radar" or "minimap" and one wrong call might me your last.

10/10 totally recommended!
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19 of 20 people (95%) found this review helpful
1 person found this review funny
Recommended
7.9 hrs on record
Early Access Review
Posted: December 5, 2015
"True" surivival Horror Done in the best possible way.

So atmospheric and intoxicating but also terrifiying and frantic. Still needs alot of work but at its current state it is still the freshest and most intresting Survival Horror game ive played sense Silent Hill 2

Pros:
+The game is ♥♥♥♥ing hard
+Crafting Mechanics
+Intresting World
+Atmosphere
+Unique and terrifying Creatures
+Different Endings
+Amazing sound design
Cons:
+Story gets a little tedious
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17 of 18 people (94%) found this review helpful
3 people found this review funny
Recommended
29.6 hrs on record
Early Access Review
Posted: December 14, 2015
Silent Hill only Top-down

-use headphones
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9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
77.2 hrs on record
Early Access Review
Posted: February 8
Darkwood is an Early Access title, this review is subject to change. Version at time of writing: Alpha 7.1

TL;DR: One of only two Early Access games I didn't feel cheated out of my money on, and in fact highly recommend. Please fund these guys.

Darkwood, from The Acid Wizards, is based on atmosphere and tension. Rather than resorting to jump-scares it relies on psychological horror and organic scares in the sandbox. It's also a game whose mechanics are kinda hard to describe or summarize without spoiling. But I'll try:

This top-down title achieves 'scariness' partly due to great artistic style and sound design, but mechanically it's because of your line-of-sight - the way that light and your LOS interact to affect your ability to see in the dark is reminiscent of the foreboding feeling most people got from Silent Hill 2's fog.
Speaking of darkness, Night is probably the most important mechanic other than light and sight so far. At the end of each day one must survive through the night. Hide in a corner behind a wardrobe you dragged over and barely scrape by - or take the fight to those who would hunt you, and enjoy the spoils of war. Combat is rather precise and unforgiving like the Souls games or CRAWL, but in sandbox fashion can mostly be avoided by hiding well or fleeing. Firearms are an expensive resource, but will give those struggling with melee far more than just an edge.

By day, you explore the world for crafting items and NPCs using landmarks automatically marked on your map once close enough. Some landmarks and areas have function or loot, others are solely for navigation. The shape of the world and the location of, and loot in, each setpiece changes each new game (with few exceptions). Combined with the permadeath difficulty, a very satisfying rogue-like experience is available.

When story isn't extracted in a Dark-Soulsian way (by the player inferring things from the environment), it comes from artistic cinematics, or the flavourful NPCs. While they communicate in small walls of text, they're aided by an unsettlingly animated portrait. This is shared with the greater world, where some lootable bodies, hostile flooring, items needed for XP, and even some idle enemies have strange and twitchy, but creepily organic animations.

At current the game's first chapter ends rather abruptly, leaving the player to free-roam the map, but this is somewhat made up for by the number of places one can explore, and the bi-monthly(-ish) updates that either provide a shovel of new content or reworked game mechanics, requiring players to find more efficient playstyles under new rules.

Summary:
Darkwood might be an incomplete game with [literally:] one or two flaws, but I believe the art, atmosphere, gameplay, and effort are more than worth anyone's time. I'd put it on-par with a few of Steam's other indies like Nuclear Throne, CRAWL, or The Curious Expedition, in that playing Darkwood is doing yourself a service.
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16 of 24 people (67%) found this review helpful
Recommended
5.2 hrs on record
Early Access Review
Posted: January 16
The atmosphere carries this game
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9 of 11 people (82%) found this review helpful
1 person found this review funny
Recommended
22.9 hrs on record
Early Access Review
Posted: December 20, 2015
I did a 32 video series on Darkwood in it's current state three months ago or so. ( https://www.youtube.com/watch?v=wPgNDWzAEXU&list=PLDJGj71kLY5WpuNwYP2hO0PGQVYftyNmz )
I can't reccomend this game more. It isn't finished, but the game draws you in. It's tense every night. Things you encounter will genuinely disturb you and bug you for a while after. I would buy this game again. The Acid Wizard did some good work.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
122.5 hrs on record
Early Access Review
Posted: December 17, 2015
Love this game. It's not even an actual game yet and it never gets turned off. If u have'nt played it yet, BUY IT ALREADY!!!!!!
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37 of 67 people (55%) found this review helpful
1 person found this review funny
Not Recommended
43.8 hrs on record
Early Access Review
Posted: January 22
To be honest this game has a damn lot of potential but i can't give it a good review because somehow i feel like this game (like a lot of others early access games) won't be released any time soon.

I bought it immediatly when the EA hit steam and they said it would take around a year for the full release.

Now it's 2016 and not even the first chapter is finished.

Anyway, the gameplay is awesome and the ambiance really feels eerie and immersive, and the story is intriguing too.
I'm really looking forward to the full release but in the meantime you get a negative review for fooling me into buying another game that will probably take 82756454 years to be released.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
14.2 hrs on record
Early Access Review
Posted: December 10, 2015
I have owned this game sinve very early alpha and I love it. It is always a good game to just hunker down play for an hour or two, save then just pick it up later. So far the updates have massively improved the game. Some of the updates made it drasticly more ballanced, some added fun little mechanics and some removed annoying beyond belief ones (the well). I recently came back to it and I am not at all disapointed the new crafting system is much cleaner and well created. The bench was an extremely nice touch. Overall I would say this game has a nice plot, weird controls that take a while to get used to, but beautiful atmosphere and the characters are absolutely wonderful. This game is worth the money.
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22 of 42 people (52%) found this review helpful
1 person found this review funny
Not Recommended
120.7 hrs on record
Early Access Review
Posted: December 29, 2015
I really like game's atmosphere and music.

But developers dont work on this game.
Game is stuck on Chapter 1 for few years. Disappointing.
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1 of 1 people (100%) found this review helpful
Recommended
46.6 hrs on record
Early Access Review
Posted: January 29
One of the most innovative horror titles I've ever played.

Spooky forest simulator by day, home invasion simulator by night.
This game runs with so many common human fears that it leaves its unfortunate players babbling incoherently in a corner and jumping at shadows hours after exiting.
Or maybe that's just me...

Don't let the simplistic top down view fool you, you can forget the world is represented in 2D with the extremely immersive atmosphere and incredible sound design. All this coupled with challenging but rewarding gameplay and an intruiging developing story makes this game a MUST-HAVE for horror gaming fans.

Add this to your library and share its existance with all of your internet buddies, because this game is a rare indie developer gem.

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