Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Recent:
Very Positive (35 reviews) - 94% of the 35 user reviews in the last 30 days are positive.
Overall:
Very Positive (896 reviews) - 93% of the 896 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thanks to Early Access, Darkwood has grown immeasurably. The time, funds and community feedback has let us mold the game into the unique experience it is today. During alpha, we have largely expanded the existing Chapter, added a new one along with a slew of new content, and reworked pretty much every mechanic. With the final release in sight, we'd like to thank you for this wonderful ride and some more patience as we add the remaining content and polish.”

Approximately how long will this game be in Early Access?

“Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During development, we have listened to a ton of feedback from the players, and made MAJOR changes to the game which required a lot of time to develop.

There is still a some work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“The final release will feature a bit more of everything, along with some spit and polish. The Epilogue will most likely not be available during Early Access. It is highly recommended you wait until the final release, as the game will not have major changes from this point on!”

What is the current state of the Early Access version?

“We are currently at Alpha 8, which contains a prologue and two chapters of the game. There is more content to come, but we are close to the final version of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (26)

November 2

Alpha 8.1 hotfix 2

Hi there!

I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves!

- Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
- Fixed weird stuff happening after crafting the last workbench upgrade.
- Fixed disappearing beartrap when trying to aim when placing it.
- Fixed some missing texts.

5 comments Read more

October 24

Alpha 8.1 (+ hotfix 1)

Greetings!

Here's a bugfix update for some of the issues that were introduced in the last major update. There are still some things left to be fixed, but all the most annoying bugs have been squashed, at least to our knowledge!

Changes
- Loading times are shorter.
- Added loading progress bar.
- Changed rewards for completing Piotrek's quest.
- Added new sprites for Mushroom Granny.
- Increased quality of lantern light.
- Nerfed bottle / broken glass.
- Nerfed damage done to barricades by knife.
- Added sound of burning infection.
- Added some map icons.

Fixes
- Fixed events with a delay not being completed in very rare cases if you save and reload your game immediately after it fires. This happened very rarely, but could break the game.
- Fixed many objects not saving correctly or being a bit different after being loaded.
- Fixed many random small issues like some sounds not playing in rare cases.
- Fixed dead enemies having their sprite duplicated.
- Fixed Human Spiders screaming even after being killed.
- Fixed multiple ways of getting stuck on the second underground door in the tunnels.
- Fixed getting stuck in the void after completing the Cellar dream.
- Fixed performance drop when hanging around the Huge Lake for some time.
- Fixed huge lag when the Talking Tree is burning.
- Fixed being able to exit the second doctor dream.
- Fixed some instances of the game breaking after loading the game directly after ending the doctor dream.
- Fixed flicker when clicking on objects.
- Fixed invisible objects inside of Snail's house in some cases.
- Fixed some AI behaviour, especially during night time.
- Fixed some night events not happening.
- Fixed help message being visible in main menu.
- Fixed a rock blocking the way in the second part of the underground tunnels in a specific case.
- Fixed several issues in Mushroom Granny's or Child's dialogue.
- Fixed inventory respawning in dead trader NPCs.
- Fixed Wolf dialogue when you kill the Sister and Chicken Lady at once.
- Fixed infection not saving correctly.
- Fixed infinite item durability bug.
- Fixed journal pointing to a "empty" biome.
- Fixed Cripple dialogue where he points you in a unspecified direction.
- Fixed ambient light popup in village entrance.
- Fixed having to re-enter Mushroom Glade to finish Mushroom Granny's quest if you've done the thing she asks of you BEFORE visiting her for the first time.
- Fixed a few issues with the Human Spider Minion spawner.
- Fixed glitch if killing The Three via molotov.
- Fixed The Three disappearing after having a dream during morning mode.
- Fixed root sprite glitches in Swamp hideout during morning mode.
- Fixed dark overlay textures along the edges of the world.
- Fixed items resetting if you've died in chapter 2 on permadeath.
- Fixed lakes sometimes overlapping the Quarry.
- Fixed unnecessary final workshop upgrade.
- Fixed man in church not having the medallion.
- Fixed not having the plastic chick on start of chapter 1.
- Fixed some objects being on bad layers.
- Fixed quarry sometimes not spawning.
- Fixed old version of snail location spawning on rare occasions.
- Fixed gasoline trail saving incorrectly.
- Fixed dead cripple disappearing after you've burned the tree.
- Fixed invisible legs when walking on the bridge in chapter 1 village. I had to make the water impassable, maybe we'll find a way to fix this in the future.
- Fixed some characters being afraid of roads :P
- Fixed missing message when trying to quit in the 1st part of prologue.
- Fixed events in the Big Lake after loading.
- Fixed issues with the quest outcomes in the Musician house.
- Fixed missing key in the church underground if you've killed the chomper in the dream.
- Fixed items resetting for a game loaded from a previous compatible alpha and immediately loading a game after that.
- Fixed being able to destroy Piotrek's door.
- Fixed Swamper bugging out if stepping into a beartrap.
- Fixed chain trap remains not disappearing after some time.
- Fixed being able to talk to the underground door after you open it.
- Fixed mushrooms rotting during time freeze or inside trader inventories.
- Fixed incorrect behaviour of mutated dogs in Wolfman's Old Woods hideout.
- Fixed incorrect item generation in some containers.
- Fixed duplicate sounds for Chomper.
- Fixed banshee first visit sometimes appearing outside of hideout, making it very risky to grab her "gift".
- Fixed barricade removal sound being too loud.
- Fixed madman's chest being empty.
- Fixed some windows having bad sprites after having their barricade destroyed.
- Fixed bad chomper behaviour in some ruins in the swamp.
- Fixed some mushrooms being underwater in the mushroom glade.
- Fixed double footsteps when running with a rifle.
- Fixed very long burning effect when walking into the Talking Tree's roots fire.
- Fixed some particles not playing correctly after some time, like gas, blood splats etc.
- Fixed incorrect crafting schematics in hideout 1 and 2.
- Fixed not being able to jump over the rebuilt fences in the swamp hideout.
- Fixed incorrect loading of characters that escaped out of their location and got killed.
- Fixed morning sound not disappearing if you've died when it was playing.
- Fixed having to rebuild the well each time after load.
- Fixed some visual bugs in the quarry.
- Fixed chomper getting glitched out when trying to eat a meat lure.
- Added more columns to the porter inventory so it is visible on small screens if you've transported a lot of stuff.

Have fun,
The Acid Wizard

Hotfix 1, 25.10.2016
- Fixed time freezing just before dawn if you've killed a trader.
- Fixed one shot firearms sometimes being empty when crafted.
- Fixed weird wall in church ruins (needs new world gen to take effect, but this does not effect gameplay so no worries).

25 comments Read more
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About This Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.

PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (35 reviews)
Overall:
Very Positive (896 reviews)
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