Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Recent:
Very Positive (15 reviews) - 80% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (839 reviews) - 94% of the 839 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“As long as it takes to make the game as good as possible!

Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During this year we have listened to a ton of feedback from the players, and made major changes to the game which required a lot of time.

There is still a lot of work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“You can see the list of changes planned for the future in the "Planned features" section.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (22)

June 23

Chapter 2 progress



Howdy!

Read up on what we've been up to these past few months on our blog!

55 comments Read more

March 16

Alpha 7.2 (+ hotfix 4)

Hello!

Get ready for another update to Alpha 7! This update mostly focuses on fixes and minor new features.

The patch notes are too long to post here, so head on over to our blog and read all about it!

In the meantime, we’re busy working on the Epilogue and Chapter 2. Here’s a sneak peak of the new Swamp biome:




As always, I’d like to thank the testers for their hard work on making sure this alpha is nice and smooth: ShadyS, FireRage259 and Vixx! :)

The Acid Wizard

Update 17.03.2016
I uploaded a quick hotfix for a few issues:
- Fix for weird dialogue sometimes appearing when interacting with the oven.
- Fix for freeze on game load screen when loaded a game just after a dream, and the first hotbar slot was empty.
- Fix for error when loaded a game after a dream and then somehow entered another big location.

And another hotfix:
- Fixed characters sometimes not moving to their hideouts properly.
- Fixed some blood animations not playing properly.

And another one...
- Fixed some crates with missing padlocks. This won't take effect if you've already loaded a game however :(
- Fixed the combination to the crate close to the Chicken Lady.

Guess what? I've added a (hopefully last) hotfix on 21.03.2016:
- Fixed flares and molotovs being out of place when aiming them.
- Fixed some missing texts.
- Fixed a few duplicate textures.
- Fixed sometimes not being able to use the pigshed lever.

33 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Planned features

  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A better introduction to the game.
  • More unpredictability and proceduralness.
  • Full controller support.
  • A bit more of everything: items, dreams, skills, enemies, events etc.

About This Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.

PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (15 reviews)
Overall:
Very Positive (839 reviews)
Recently Posted
Beneath The Wreckage
9.4 hrs
Early Access Review
Posted: August 24
Not much content since day one. Still isnt much after 2 years.
Developer got lost in the thier own dark woods I think.

Seriously, it has potential but is ungodly slow to update.

Pass for now. Come back in 2033
Helpful? Yes No Funny
CJam
54.1 hrs
Early Access Review
Posted: August 21
This game actually scared me from time to time, the gamelpay is solid and I find the story and the mysterious forest very interesting. The game is worth buying.
Helpful? Yes No Funny
MonstrousGirlie
5.7 hrs
Early Access Review
Posted: August 17
This game is incredible. One of the few games I consider to be truly scary. Bewary buying it though, that updates are EXTREMELY SLOW. But even in it's unfinished state it's still great, and future updates look to be amazing.
Helpful? Yes No Funny
ShiSasori
11.9 hrs
Early Access Review
Posted: August 17
Amazing game. Demonstrates well that a game doesn't have to be in 3D to be terrifyingly good.

Great story, Amazing ambience, Awesome game mechanics and graphics. Artfully and effectively instills a sense of panic, urgency, and fear that every good horror game should have. Would rate this 12/10 if I could.
Helpful? Yes No Funny
werewolf gene
19.6 hrs
Early Access Review
Posted: August 12
I have to say it a very fun, scary and challenge on this game. Night time you got to either leave traps or hide and hope that nothing break into the room your in, and the way how the land is tricky. One game turn might be nothing and the next turn you might be chace down by random stuff... LIKE A DEER! So I give this THUMBS UP for this game, only thing I am lil said it the updates are slow but that about it.
Helpful? Yes No Funny
Dr.Rigor Mortis
104.7 hrs
Early Access Review
Posted: August 8
I LOVE this game, I'm literally addicted to it-lol. I like the eerieness of the game, like you don't feel safe, like there's little to no hope. And how you don't know this place, and your'e lost but your pushed forward to explore and into the story. 10\10 game in my opinion. :)
Helpful? Yes No Funny
I am the Chicken...
21.8 hrs
Early Access Review
Posted: August 7
1 thing .... masterpiece
Helpful? Yes No Funny
philkill
4.0 hrs
Early Access Review
Posted: August 4
will it ever get done? It´s not a bad game, but I don`t see that the game will ever get out of early acces!
Helpful? Yes No Funny
BBoY ﺲﻜﻳﻮﺗ
86.1 hrs
Early Access Review
Posted: August 4
i love this game so mutch
Helpful? Yes No Funny
sgtkneecaps
5.1 hrs
Early Access Review
Posted: August 2
I am not into horror games at all. I honestly have a really hard time with them because I'm a big baby.

But for some reason I was drawn to Darkwood. I can't explain why.
And I'm so happy I was brave enough to start playing. (I'm just barely brave enough...)

Honestly, every time I load the game in there's a sense of dread that befalls me, because to be quite honest, the psychological toll this game takes on you is very VERY well executed. There's not much you can do to comfort yourself while playing. There's no "I'm safe" feeling. Just a building sense of unsafe. An almost Lovecraftian catch-22: "the more I know the better I can protect myself - but also the worse it is for me". That is so incredibly difficult to achieve, and this game nails it!

Every step you take in the day time is unsafe, and every night is even worse.

The nights... I won't go into detail... play it yourself...
The developers 100% know what they are doing when they give you the "night" mechanic, and I hope they never change it. It makes every next day more exhausting than the last.

The sound, art, and atmosphere makes this game. Its perfect for what it wants to be.
Gameplay is solid, difficult sometimes, but solid. I have a feeling they will make some things smoother in the future, but I'm glad I'm playing it NOW, rather than later down the line if they ever make it easier.

This game is compelling beyond explanation. I want to stop playing (because I'm a big baby) yet I can't put it down.
I cannot wait for this game to be released in full. The developers should know they are working on something that will become very successful!

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
1 person found this review funny
Recommended
5.1 hrs on record
Early Access Review
Posted: August 2
I am not into horror games at all. I honestly have a really hard time with them because I'm a big baby.

But for some reason I was drawn to Darkwood. I can't explain why.
And I'm so happy I was brave enough to start playing. (I'm just barely brave enough...)

Honestly, every time I load the game in there's a sense of dread that befalls me, because to be quite honest, the psychological toll this game takes on you is very VERY well executed. There's not much you can do to comfort yourself while playing. There's no "I'm safe" feeling. Just a building sense of unsafe. An almost Lovecraftian catch-22: "the more I know the better I can protect myself - but also the worse it is for me". That is so incredibly difficult to achieve, and this game nails it!

Every step you take in the day time is unsafe, and every night is even worse.

The nights... I won't go into detail... play it yourself...
The developers 100% know what they are doing when they give you the "night" mechanic, and I hope they never change it. It makes every next day more exhausting than the last.

The sound, art, and atmosphere makes this game. Its perfect for what it wants to be.
Gameplay is solid, difficult sometimes, but solid. I have a feeling they will make some things smoother in the future, but I'm glad I'm playing it NOW, rather than later down the line if they ever make it easier.

This game is compelling beyond explanation. I want to stop playing (because I'm a big baby) yet I can't put it down.
I cannot wait for this game to be released in full. The developers should know they are working on something that will become very successful!

Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
104.7 hrs on record
Early Access Review
Posted: August 8
I LOVE this game, I'm literally addicted to it-lol. I like the eerieness of the game, like you don't feel safe, like there's little to no hope. And how you don't know this place, and your'e lost but your pushed forward to explore and into the story. 10\10 game in my opinion. :)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
5.7 hrs on record
Early Access Review
Posted: August 17
This game is incredible. One of the few games I consider to be truly scary. Bewary buying it though, that updates are EXTREMELY SLOW. But even in it's unfinished state it's still great, and future updates look to be amazing.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
21.8 hrs on record
Early Access Review
Posted: August 7
1 thing .... masterpiece
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
11.9 hrs on record
Early Access Review
Posted: August 17
Amazing game. Demonstrates well that a game doesn't have to be in 3D to be terrifyingly good.

Great story, Amazing ambience, Awesome game mechanics and graphics. Artfully and effectively instills a sense of panic, urgency, and fear that every good horror game should have. Would rate this 12/10 if I could.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
86.1 hrs on record
Early Access Review
Posted: August 4
i love this game so mutch
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
19.6 hrs on record
Early Access Review
Posted: August 12
I have to say it a very fun, scary and challenge on this game. Night time you got to either leave traps or hide and hope that nothing break into the room your in, and the way how the land is tricky. One game turn might be nothing and the next turn you might be chace down by random stuff... LIKE A DEER! So I give this THUMBS UP for this game, only thing I am lil said it the updates are slow but that about it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
901 of 974 people (93%) found this review helpful
3 people found this review funny
Recommended
7.3 hrs on record
Early Access Review
Posted: July 24, 2014
Full disclosure: review copy provided by developer/publisher!

I'm about one... maybe two good jump scares away from being institutionalized. Playing as an Indonesian schoolgirl with a magic phone, an archeologist with amnesia, and a toddler with diapers full to the brim has had an ill effect on me. My heart just can't take it – my mind just can't take it. The filaments that hold my fragile psyche aloft are pulled taut, straining as each frayed fiber falters and my sanity slips closer towards the cold, dark depths of derangement. Which isn't super great, really. But I'll gladly surrender my faculties for a game as fun as “Darkwood.”

“Darkwood” isn't a “Slender” or “Amnesia” clone. This is a game in the vein of old school horror where atmosphere was king – you'll hear lots of comparisons to the “Silent Hill” series. The key to good horror is cultivating a crushing, foreboding world environment... one that fosters paranoia and unease the whole way through. Sure, jumpscares are necessary to finally break the tension, but the best horror games are dripping and oozing in atmosphere. The whole world should FEEL hostile, not just the denizens that inhabit it. This game doesn't want you playing it, no. It wants to play you.

Here's what you can expect playing “Darkwood:” your hands should be clammy with an itch you can't scratch, not now. Your face should be inches from your monitor, blinking only when necessary, scanning wildly back and forth for something, ANYTHING, to betray the game's ill intent. As you talk with each bizarre NPC you should feel nervous, wondering when the conversation will go from benignly creepy to malignantly violent. And when you finally encounter an unspeakable horror, you'll have to make that gut decision whether to run or stand your ground. I recommend running. Like with all survivor horrors, you are at a notable disadvantage. You'll also be able to set up hasty barricades... rocking back and forth as claws scratch and jaws click outside, tearing your defenses down piece by piece.

There are a lot of cool things happening with this game. Your vision is funneled, forcing the aforementioned wild scanning. You can see the world generally in your “peripheral vision,” but you have to be looking relatively dead-on to see any actual threats. They'll be effectively invisible otherwise. You'll inject yourself with concoctions extracted from fauna and flora that provide mutations. They will grant a boost in one way and a hindrance in another. There's a crafting aspect that's pretty basic right now but feels natural... rough and raw. Besides health you have a stamina meter, one you'll have to keep an eye on when deciding whether to fight or fly. Graphically speaking, “Darkwood” isn't exactly next gen, but it is highly stylized and creepy. It's a beautiful, dark, Gothic painting – like the ones where the eyes follow you wherever you go and it talks smack about your mother. And the music will chill you to the bone. If the environment and enemies start to give you a little break, don't worry. The music will swell and put you right back on edge, or the heavy creaks and sudden cracks of the sound design.

Like any good horror this is a challenging game. I do recommend playing with permadeath on. Adds to the spook factor! Anticipate shedding lots of your own pixelated blood. My biggest gripes? It's hard to determine sometimes (between how dark the game is and how... generally dark the colors are) what I can search and interact with and what's just a creepy thingy. The controls also take some getting used to, but that seems appropriate considering the genre.

Now seeing that this is an Early Access title my recommendation is tentative and subject to change. But at the moment there is nothing out on Steam quite like this. Every day you hear people bemoan the death of “true survival horror,” myself being one of them. Well folks, it wasn't dead. Just waiting for the right moment to sing its siren song... and draw us in at least once more, into those dark and dreary woods where light dares not penetrate and your screams can't quite escape.
Was this review helpful? Yes No Funny
442 of 462 people (96%) found this review helpful
6 people found this review funny
Recommended
23.2 hrs on record
Early Access Review
Posted: July 26, 2014
<Subject to change>

My first few hours in Darkwood were certainly very interesting, after the impressive prologue I decided to go speak to an NPC i was advised to find. After I did this I realised daylight was running out, and here's what happened next:

-Returned to my safehouse and pushed a wardrobe up against a gaping hole in the wall.
-Panicked because I didn't bother to collect the tools necessary to barricade the house.
-Everything is now pitch black, my cone of vision is tiny
-I weep as I slowly walk myself to the 'front lobby' room because it has no windows to reduce the chance of being spotted.
-I hear the moans of some unknown ethereal horror
-Check both the exterior and interior door to ensure they are closed
-The moaning gets louder
-The action prompt for the front door now says 'close door', meaning it has been opened
-My cone of vision is still 2-3ft btw
-I quickly close the door
-The prompt changed to 'close door' again
-I close the door again
-Moaning is still extremely loud
-Continue in this pattern for 60 seconds in sheer terror before the door finally stays closed for a while.
-I sigh a breath of relief
-Something swiftly moves past the far edge of my cone of vision
-* very loud moaning continues *
-The monster was in the lobby with me for the whole night
-I'm sure i'm going to die
-Suddenly Daybreak
-*Day 2*
Was this review helpful? Yes No Funny
271 of 308 people (88%) found this review helpful
6 people found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: July 24, 2014
Dear Journal:
I keep coming back to life, despite my best efforts. I thought death would be a release, but it's only a continuation of the torment. In what I'm sure is a futile effort to keep my sanity, I will try to catalogue my various deaths.

Death 1:
No weapons in sight and night is falling rapidly. In a misguided attempt to make the animals friendlier towards me, I've brewed a strange concoction from the local mycological flora and injected myself with it. The only effect I've seen towards my original intention was that the rabbits have stopped gnashing their teeth when I approach and have opted for a more subtle, indignant sideways glance. Night fell and I drank the well water as I was told by the nonchalant wolfman (nonchalant in that he seemed to have no compunctions that he was a freak of nature) that woke me up. The generator has failed and my only light is the mocking phosphorescent glow of my last flare. I hear things approaching. Hungry things. I've pushed my wardrobe in front of the window in the hopes that it would stop them. It did not, and a howling naked man has bashed my skull in and, presumably, eaten me.

Death 2:
Woken up by the wolfman again. He doesn't seem to remember me. I show him the dogtag as before and, as before, he tells me to seek out the chicken lady. My travels this time have been more fruitful. I've discovered several nonfunctional vehicles nearby, each containing a substantial amount of fuel. Hopefully this will help me keep the generator running this time. I've also found enough material to fashion a crude weapon for my inevitable self-defense. On top of that, I've found a bear trap with which to lay a trap for any more au naturel forest men that want to avail themselves of my sweetmeats. Once again, night falls and I drink from the well. I'm somewhat prepared this time. Again they come. I catch one in the bear trap and proceed to beat him into submission. Shortly after, another bursts in behind me, catching me by surprise. A pitched battle erupts, with me barely surviving to fell my opponent. I'm bleeding badly, but have enough rags to fashion a welcome, if somewhat unsanitary, bandage. Eventually morning arives and I stride wrecklessly back out into the forest, perchance to happen upon more provisions and survive another night in this hellish place. I happen upon a corpse, seemingly hidden under a jagged thicket. Immediately upon poking it, it explodes and I'm slain by its cadaverous stench.

Death 3:
Again the wolfman comes. I think he's mocking me. Is it a he? It sounds male. I have little luck in finding anything useful in my wanderings. The woods are crawling with wolves (the normal kind... I didn't think to stop and check their gender), and I have to skirt around them constantly. I find some alcohol, rags, and a lighter, but little else. At least I can keep warm with this, one way or another. Night falls and I drink the water. I'm beginning to wonder if I should be following the wolfman's advice at this point. For all I know, it's the well water that's keeping me here. I can do nothing but sit in my dark house, hoping they don't find me and tear me limb from limb. My hopes are completely unfounded. Having no other weapons, I quickly fashion a crude Molotov cocktail and hold it at the ready for when something crashes through the window in front of me. Alas, one crashes in behind me. Panicking, I drop the freshly lit incendiary at my feet, immediately catching myself and the wildman ablaze. I'm not sure which of us died first. I can now officially say that immolation has been my least favorite way to go.

Death 4:
Banshee... or witch? I'm unsure at this point.

Death 5:
Pack of wolves. Gender unknown.

Death 6:
%$@&ing CORPSE BOMB!

Death 7:
Ok, this is getting a little ridiculous. I'm just going to sit in my house and pretend I'm dead. Maybe the universe, or whatever cruel deity placed me here, will forget that I exist and move on to torment some other poor soul... Nope.

Ten out of ten. Would die again!
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