Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Very Positive (717 reviews) - 94% of the 717 user reviews for this game are positive.
Release Date: Jul 24, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“As long as it takes to make the game as good as possible!

Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During this year we have listened to a ton of feedback from the players, and made major changes to the game which required a lot of time.

There is still a lot of work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“You can see the list of changes planned for the future in the "Planned features" section.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
Read more

Buy Darkwood


Recommended By Curators

"Despite only being in Early Access, Darkwood is a shining gem in the survival-horror arena."
Read the full review here.

Recent updates View all (18)

October 8

Alpha 6.1 [Hotfix 1]

It's time for Alpha 6.1!

This update is a bit overdue, as I had to undergo appendectomy last month and needed some time to recover.

- Darkwood now supports gamepads! Just press any button on your controller during gameplay to switch to gamepad mode, which has many changes compared to the mouse + keyboard scheme to make it easier to play.
Please note that this feature is still experimental, and as we’re not really gamepad players, we’re looking for feedback on how to improve this mode!
- A new difficulty mode! Instead of a permadeath switch when starting a new game, there are now three difficulties: Normal (the same as the non-permadeath mode), Hard (you have a limited number of lives), and Nightmare (the same as the previous permadeath mode).
- Lights and your FOV are blurred (only on High FX settings).
- The protagonist has been completely redrawn! Apart from a sleek new look and new animations, there have been changes to weapon speed and range.
- The Rock Savage has a new look too!
- Some balance changes to items, monsters and weapons.
- Lamps have a bigger light range.
- Modified spawn locations for Elks.
- The pitchfork can get stuck in walls now.
- Some new items to examine.
- Added hints before nightfall concerning the Oven.

- Completely redone the input system to fix some annoying issues.
- Fixes to a few player animation issues.
- Fixes to pathfinding for some enemies in the wilderness, especially elks.
- Fixed not being able to jump through the fence in doctor dream.
- Fixed doctor’s portrait suddenly changing into the generator…
- Fixed Careful Step perk not working with beartraps which were set before the game starts.
- Fixed Scary Face perk making a delay where you can’t use other perks.
- Fixed issues with small windows.
- Fixed black screen after doctor dream.
- Fixed electronic game.
- HOPEFULLY fixed sound volume being reset sometimes.
- Some crafting fixes.
- Fixed weapons losing their upgrades.
- Fixed some items being refilled after death.
- Fixed static effect being applied after getting hit during night.
- Fixed flare smoke rendering incorrectly.
- Removed a few repair kits.
- The protagonist can’t be moved when dying now.
- Fixed torch flames not disappearing when destroying the torch by hitting something.
- Fixes to walls, windows and doors being incorrectly lit.

Hotfix 1, 9.10.2015
This hotfix will make your controls revert, sorry about that!
- Fixed broken rebinding of movement controls.
- Fixed having the first drop of gasoline spilled on the ground when refuelling the generator / saw.
- Added some missing translations.
- Added missing hotbar keys to the controls menu.
- Fixed being able to change hotbar items in main menu.
- Fixed disappearing dog in prologue.
- Removed journal help popup when in controller mode.
- Fixed some issues with night events.

What's next? Artur has drawn a ton of new stuff which is waiting to be added, and it looks like we will focus on reworking the storyline of the first chapter in the next update!

The Acid Wizard

34 comments Read more

August 10

Alpha 6

Alpha 6 has been unleashed!

This update brings a lot of small and medium changes, along with a slew of bugfixes. The list is too big to post here, so check it out on our blog.

This alpha was VERY hard to polish, and we've had around a dozen of Release Candidate versions. Special thanks to the valiant efforts of our testers: ShadyS, DeforMC and Rednecklawrence!

We hope you enjoy what we’ve cooked up for you in this update!

The Acid Wizard

30 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Planned features

  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A better introduction to the game.
  • More unpredictability and proceduralness.
  • Full controller support.
  • A bit more of everything: items, dreams, skills, enemies, events etc.

About This Game

Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.


Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
9 of 10 people (90%) found this review helpful
3 people found this review funny
5.9 hrs on record
Posted: October 29
Early Access Review
This game is by far the most intelligently designed horror/survivor game. Unscripted and random everytime you play the only events that are scripted are the stories that play out. Dark memories attached to places and people, just like the real world. This game uses extremely in depth sound effects. When the lights go out in your safe house after the sun goes down you listen to the things that go bump in the night. The game forces you to rely on hearing to determine locations of enemies invading the abandoned building you use as a safe house. The forest is so thick you and your neighbors are trapped without escape. Sometimes you hear a monster in the night, sometimes you hear a npc going mad screaming into the night. This game is extremely dark and well detailed. A very worthy purchase this game will make you jump. I don't care
how accustomed you are to horror games this one will take you for a ride. Play at your own risk.........
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
2 people found this review funny
40.0 hrs on record
Posted: October 27
Early Access Review
THE scaryest top down game ever. With its bizzare and dark visuals, that I absolutly love, everything feels weird, strange and grotesque. the early access version of this game has some much things in it. Just imagein when its finished.This game is going to be god damn brilient. Im super hyped for more.
Was this review helpful? Yes No Funny
104 of 113 people (92%) found this review helpful
58 people found this review funny
17.1 hrs on record
Posted: July 16
Early Access Review
Recipe for a "mind-blowing, survival-horror experience":

1. Take Hotline Miami's top-down perspective and control scheme.

2. Add a cup of Amnesia's "barricade-the-door-with-anything-that-isn't-nailed-down-and-WHAT-THE-♥♥♥♥-WAS-THAT-style" mechanics.

3. Place them in a bowl and douse them with a gallon of Silent Hill's thick, foreboding, dread-inducing atmosphere.

4. Pour all ingredients into a blender; set to "puree" for 10 seconds.

5. Dump the whole thing into the bathtub, wait for a spawn of Cthulu to emerge, and allow it to drag you down into the black miasma that is Darkwood.

Buy this game.
Was this review helpful? Yes No Funny
31 of 35 people (89%) found this review helpful
11 people found this review funny
2.9 hrs on record
Posted: June 15
Early Access Review
I know I've hardly played this game. I've actually played more than 2 hours, but not much more.
This is not because Darkwood is a bad game.

Darkwood is a very scary game. The last time I played, I ended up sweating profusely and not getting much sleep.
They made a game that makes a grown man scared.
One day... One day I will play it again.

So make of that what you will.

Was this review helpful? Yes No Funny
19 of 19 people (100%) found this review helpful
9 people found this review funny
70.0 hrs on record
Posted: October 18
Early Access Review
i havent even owned this game for a week and i've sunk 3 days worth of time into it (spoilers)

i guess you could say i enjoy
being overwhelmed by chompers
sitting in a corner at night dreadingly thinking about what the new enemy could be
having banshees spawn in the same room and screaming your lungs out
stepping on the same beartrap in the underground entrance every playthrough
stepping on mushrooms
developing a fear of pigs
assuming the bolt action could 1-shot chompers
nick-naming chompers noam chompsky
wondering how you sharpen an axe with scrap and wood
questioning if furries would like this game because of wolf-man
learning not to turn on the radio in the underground of the church
becoming a raging axe-wielding alchoholic
alchohol is always the solution to half of your problems

didnt know i was into this sort of thing.
Was this review helpful? Yes No Funny