Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Very Positive (22 reviews) - 90% of the 22 user reviews in the last 30 days are positive.
Very Positive (862 reviews) - 93% of the 862 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thanks to Early Access, Darkwood has grown immeasurably. The time, funds and community feedback has let us mold the game into the unique experience it is today. During alpha, we have largely expanded the existing Chapter, added a new one along with a slew of new content, and reworked pretty much every mechanic. With the final release in sight, we'd like to thank you for this wonderful ride and some more patience as we add the remaining content and polish.”

Approximately how long will this game be in Early Access?

“Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During development, we have listened to a ton of feedback from the players, and made MAJOR changes to the game which required a lot of time to develop.

There is still a some work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“The final release will feature a bit more of everything, along with some spit and polish. The Epilogue will most likely not be available during Early Access. It is highly recommended you wait until the final release, as the game will not have major changes from this point on!”

What is the current state of the Early Access version?

“We are currently at Alpha 8, which contains a prologue and two chapters of the game. There is more content to come, but we are close to the final version of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (25)

October 24

Alpha 8.1 (+ hotfix 1)


Here's a bugfix update for some of the issues that were introduced in the last major update. There are still some things left to be fixed, but all the most annoying bugs have been squashed, at least to our knowledge!

- Loading times are shorter.
- Added loading progress bar.
- Changed rewards for completing Piotrek's quest.
- Added new sprites for Mushroom Granny.
- Increased quality of lantern light.
- Nerfed bottle / broken glass.
- Nerfed damage done to barricades by knife.
- Added sound of burning infection.
- Added some map icons.

- Fixed events with a delay not being completed in very rare cases if you save and reload your game immediately after it fires. This happened very rarely, but could break the game.
- Fixed many objects not saving correctly or being a bit different after being loaded.
- Fixed many random small issues like some sounds not playing in rare cases.
- Fixed dead enemies having their sprite duplicated.
- Fixed Human Spiders screaming even after being killed.
- Fixed multiple ways of getting stuck on the second underground door in the tunnels.
- Fixed getting stuck in the void after completing the Cellar dream.
- Fixed performance drop when hanging around the Huge Lake for some time.
- Fixed huge lag when the Talking Tree is burning.
- Fixed being able to exit the second doctor dream.
- Fixed some instances of the game breaking after loading the game directly after ending the doctor dream.
- Fixed flicker when clicking on objects.
- Fixed invisible objects inside of Snail's house in some cases.
- Fixed some AI behaviour, especially during night time.
- Fixed some night events not happening.
- Fixed help message being visible in main menu.
- Fixed a rock blocking the way in the second part of the underground tunnels in a specific case.
- Fixed several issues in Mushroom Granny's or Child's dialogue.
- Fixed inventory respawning in dead trader NPCs.
- Fixed Wolf dialogue when you kill the Sister and Chicken Lady at once.
- Fixed infection not saving correctly.
- Fixed infinite item durability bug.
- Fixed journal pointing to a "empty" biome.
- Fixed Cripple dialogue where he points you in a unspecified direction.
- Fixed ambient light popup in village entrance.
- Fixed having to re-enter Mushroom Glade to finish Mushroom Granny's quest if you've done the thing she asks of you BEFORE visiting her for the first time.
- Fixed a few issues with the Human Spider Minion spawner.
- Fixed glitch if killing The Three via molotov.
- Fixed The Three disappearing after having a dream during morning mode.
- Fixed root sprite glitches in Swamp hideout during morning mode.
- Fixed dark overlay textures along the edges of the world.
- Fixed items resetting if you've died in chapter 2 on permadeath.
- Fixed lakes sometimes overlapping the Quarry.
- Fixed unnecessary final workshop upgrade.
- Fixed man in church not having the medallion.
- Fixed not having the plastic chick on start of chapter 1.
- Fixed some objects being on bad layers.
- Fixed quarry sometimes not spawning.
- Fixed old version of snail location spawning on rare occasions.
- Fixed gasoline trail saving incorrectly.
- Fixed dead cripple disappearing after you've burned the tree.
- Fixed invisible legs when walking on the bridge in chapter 1 village. I had to make the water impassable, maybe we'll find a way to fix this in the future.
- Fixed some characters being afraid of roads :P
- Fixed missing message when trying to quit in the 1st part of prologue.
- Fixed events in the Big Lake after loading.
- Fixed issues with the quest outcomes in the Musician house.
- Fixed missing key in the church underground if you've killed the chomper in the dream.
- Fixed items resetting for a game loaded from a previous compatible alpha and immediately loading a game after that.
- Fixed being able to destroy Piotrek's door.
- Fixed Swamper bugging out if stepping into a beartrap.
- Fixed chain trap remains not disappearing after some time.
- Fixed being able to talk to the underground door after you open it.
- Fixed mushrooms rotting during time freeze or inside trader inventories.
- Fixed incorrect behaviour of mutated dogs in Wolfman's Old Woods hideout.
- Fixed incorrect item generation in some containers.
- Fixed duplicate sounds for Chomper.
- Fixed banshee first visit sometimes appearing outside of hideout, making it very risky to grab her "gift".
- Fixed barricade removal sound being too loud.
- Fixed madman's chest being empty.
- Fixed some windows having bad sprites after having their barricade destroyed.
- Fixed bad chomper behaviour in some ruins in the swamp.
- Fixed some mushrooms being underwater in the mushroom glade.
- Fixed double footsteps when running with a rifle.
- Fixed very long burning effect when walking into the Talking Tree's roots fire.
- Fixed some particles not playing correctly after some time, like gas, blood splats etc.
- Fixed incorrect crafting schematics in hideout 1 and 2.
- Fixed not being able to jump over the rebuilt fences in the swamp hideout.
- Fixed incorrect loading of characters that escaped out of their location and got killed.
- Fixed morning sound not disappearing if you've died when it was playing.
- Fixed having to rebuild the well each time after load.
- Fixed some visual bugs in the quarry.
- Fixed chomper getting glitched out when trying to eat a meat lure.
- Added more columns to the porter inventory so it is visible on small screens if you've transported a lot of stuff.

Have fun,
The Acid Wizard

Hotfix 1, 25.10.2016
- Fixed time freezing just before dawn if you've killed a trader.
- Fixed one shot firearms sometimes being empty when crafted.
- Fixed weird wall in church ruins (needs new world gen to take effect, but this does not effect gameplay so no worries).

22 comments Read more

October 3

Alpha 8.0 hotfix 1

Hi there!

Here's a quick hotfix for some issues that were introduced in the latest alpha. This update does not break your saves.

- Fixed time freeze when a generator runs out of juice.
- Fixed the Doctor not having the underground key on him when you kill him if you surprise him in the train wreck. IF you already killed him, then just go and interact with the metal door in the underground tunnels, the key will spawn for you automagically. BTW, I was surprised how many of you killed him, you maniacs!!111
- Fixed not being able to go inside the church underground if you've escaped from the chomper in the church dream.
- Fixed not being able to open the second underground door if you've killed the Doctor just before talking to the man under the rubble.
- Fixed being able to sell oxygen tanks and compressor parts.
- Remove kebab!
- Fixed some missing text.

We're going to focus on Alpha 8.1 now, which will focus on fixing the remaining bugs.

Have fun,
The Acid Wizard

28 comments Read more
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About This Game

Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.


Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (22 reviews)
Very Positive (862 reviews)
Review Type

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611 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
61.4 hrs on record
Early Access Review
Posted: October 1
Darkwood is a top down, 2D horror survival game where you play a guy who is trying to survive while trying to escape a forest. You do this via gathering resources, crafting and upgrading items and weapons, exploring, talking to and completing tasks for other characters.

There is a day and night cycle - the daytime is when you need to go out and explore, gather materials and resources. Night time is when you have to be back at your hideout, hunker down and survive. And thats when the game gets really quite scary.

There are multiple areas to explore, all of which are a good size and randomly generated when you first create a new game. Each have their own hideout (some have 2 hideouts), of which need defences put in, such as boarding up windows and fixing doors, and setting up traps. You can also move stuff around to block entrances and exits. The recent update, Alpha 8.0, has added an entirely new area to explore.

What I really love about Darkwood is it's atmosphere. Sure, the graphics will not amaze you, but the game knows how to creep you out. Everything from the superb sound design, to the characters you meet, I found myself being immersed into this wierd part of the world that is cut off from the rest of humanity, following a disaster that you slowly learn about during the course of the game. The night times are fantastically scary - some nights are quiet and go without any problems, some other nights are just outright frightening, especially the further into the game you go.

I bought Darkwood a few days after EA release, and while we are now 2 years after that release and we are still in Early Access, the developers have been very good at releasing updates and keeping in touch with the community. Plus, each update has added some cool new stuff every time so I have enjoyed the EA ride with Darkwood (unlike some other EA titles I have purchased in the past).

I find it quite difficult to list any negatives about the game, only that it really is challenging. But if you go into it knowing that, and you don't mind the dated looking graphics then honestly you may find some enjoyment out of this. Controller Support was added, aand while its OK, Darkwood plays much better with keyboard and mouse. I tried Steam Controller too with custom settings, and...well, I still found keyboard and mouse the better way to play :)

It would be great to see custom stories and / or mod support, but as it stands now, Darkwood really has got better and better during its development and I still love it now. Highly recommended!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
61.8 hrs on record
Early Access Review
Posted: October 8
An unnoticed game which has a lot in it.

Up Sides-

-The mechanics are really good,very responsive and accurate.

-There are many many ways you could play this game, you could either play with traps alot or consumables or just
weapons, whatever way you like playing goes in this game really.

-Very good balancing, nothing is to weak, nothing is to strong as long (as you have an idea of how to use the items)

-Very tiny puzzles and thought challenging events/locations (get into the game you will see what i'm talking about)

-Has a dedicated developer that really cares about the care. this guy won't give bad content on updates he just consistantly keeps putting out good updates

-This game is cheap and is full of content

-Challenging but forgiving,you could die with out having insane consequnces if you just play on normal,of course if you want a challenge you could easily get that from this very challenging game

-The story will not let you down even a little its nice, its fresh, its shocking.

-lost of costumization in options menu. this might seem obious but not all games have this so I decided to add this

Neutral points

-This game can be scary [if you absolutely hate horror don't get into it, but if you hate horror a bit but not on an insane level this game isn't actually that scary its kinda just for adrenaline and some rush.]

-Art design. I liked it some might not

Down Sides!

-This isn't a game you play for graphics, the game is by no means bad but its not a visual novel don't expect a purple super explosion with everything you do.

-Requires patience to get deep into the story if your looking for full on excitment game go away.

-The game is complex and challenging. if you don't seriously try to fight against what the game throws on you than this isn't going to be very fun for you.

I probably missed some things but thats ok I might edit them in if someone comments on my review

Thank you for reading this long wall of text, if you read through all of it just buy the game you seem to be interested.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
62.4 hrs on record
Early Access Review
Posted: September 30
Best indie horror game i've played, easily worth more than $15.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
69.8 hrs on record
Early Access Review
Posted: October 6
Chapter 2 finally out. Took a while but with a team of 3 people you have to wait for quality. Amazing game that only gets better with each update. 10/10
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4 of 6 people (67%) found this review helpful
69.9 hrs on record
Early Access Review
Posted: October 3
There is no other game that I have played that is like this game. Darkwood is one of a kind. It captures the eerieness so well it's scary. So much fun to play in the dark with your friends watching. Best early access game I have ever played.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
153.1 hrs on record
Early Access Review
Posted: September 30
ayy, das pretty guud
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
6.9 hrs on record
Early Access Review
Posted: October 5
They said that was an unforgiving game, and they made it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.2 hrs on record
Early Access Review
Posted: October 16
The only real complaint I have about this game is that the updates erase my save an I have to start over everytime it updates.

Which isn't much a complaint since I love playing the first couple hours of the game so much.

PS: I know the playtime says less than an hour, but I've been playing countless hours offline. Trust me, I know what I'm reviewing.
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2 of 3 people (67%) found this review helpful
93.2 hrs on record
Early Access Review
Posted: October 5
I changed my rating bad→good

because I could play chapter 2.

great game!
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
4.4 hrs on record
Early Access Review
Posted: September 30
this game was a realy great a good horror look to make all the other horror games stand out.OH GOD NOT THE CROW THING AAAAAAAAAAAAAAAAAAAH
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11.9 hrs
Early Access Review
Posted: October 25
Dark and scary

His knees are weak, body creaks

Shirts covered in vomit, spoiled spaghetti

Stick in his hand, not even ready

Door creaks open, his eyes widen, not gonna be pretty

Eyes red, eyes bloody dead,

wake up in the morning, full of dread

Eninems failed Darkwood Review
Helpful? Yes No Funny