Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Overwhelmingly Positive (511 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version will have pretty much more of everything, with possible overhauls of some of the current systems, and even major changes based on community feedback.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can”
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Recommended By Curators

"Despite only being in Early Access, Darkwood is a shining gem in the survival-horror arena."
Read the full review here.

Recent updates View all (10)

January 9

Alpha 3.1

Hi! This is a bugfix update. It should (hopefully) not break your saves.

Sorry this took so long, but we've been taking some time off during the holidays, and most of us caught the flu...

Anyways, we're starting work on Alpha 4 now, which will focus on the nights, and also fixing some of the stuff we've done wrong in this version (like the Shadows).

Changes
- Shadows are less common and irritating. We will work to change them in the future, so they become awesome and scary instead of annoying.

Fixes
- Fixed respawning in the place where you died.
- Fixed mushrooms sometimes not spawning during the night.
- Pressing ESC after launching the game (when the AWS logo was presented) would cause some weird stuff to happen later. Why would you want skip it in the first place!?
- The fuel efficiency perk no longer gives you unlimited gasoline.
- Fixed a player respawn point being outside of the world borders, resulting in sometimes spawning in the void after death.
- Fixed occasional random crashes during gameplay and when loading the game. There are still problems with crashing when out of memory though.
- Fixed not receiving mushrooms from the well in the third hideout.
- You can no longer overwrite a saved profile with a new world by accident.
- Clicking "Continue" in the main menu should no longer translate to the game world.
- A chair in the prologue will no longer fly away.
- The wardrobe in the prologue properly obscures other objects now.
- Fixed infection saving.

8 comments Read more

December 19, 2014

Alpha 3


Alpha 3 is out! The major changes are:

Consequences of death
From now on, dying means: dropping your inventory at the place you have been killed, and waking up somewhere in the biome where your current hideout is. This may sound easy, but in the later biomes returning to the place where you have died is sometimes very tricky.

Extracting essence
Mushrooms in the woods are more plentiful, but only certain rare kinds can be cooked for essence. This allows for bigger "trap" areas with a reward for successfully navigating them.

Things that can be cooked will rot after a certain amount of time after they have been picked up. Where do you find essence, you ask? Well...

The night


During the night, you will not only see creatures, but also mutated plants. You will need to be on the lookout for them if you want to harvest their essence!

Light now plays a bigger role, as staying in the shadows for too long will be a bad idea, so better fill up your generator before it gets dark!

Sound
You will need to pay much more attention to the sound you generate from now on. This means interacting with doors, moving objects, barricading etc. will bring attention to your location. This will be very important during the night, as you do not want to alert anyone to your presence.

AI changes
Stealth is harder and easier at the same time. If you are reckless, you will easily get spotted. But if you keep a low profile, you will be able to sneak through areas. Enemies will also be more forgiving in letting you know if they are alerted to your presence.

Minor:
New stuff:
- Added a popup notifying you about entering a biome.
- [Experimental] If you are inside a location, you will be able to see it marked on the map.
- You can pick up dropped items from the ground if you are inside your inventory.
- When quitting the game, you will get notified about the time of the last save.

Changes:
- Player will no longer receive damage when waking up.
- Changed balance of gasoline for generators.
- The mushrooms you get after drinking from the well depend on what hideout you are currenly in.
- Health / stamina potions have been removed (in favour of skills). This is temporary, as we need to find other ways to upgrade these stats.

Fixes:
- Loot no longer respawns after time in some locations.
- Electronic game is now properly added to journal.
- Inventory icons no longer disappear.
- Fixed having multiple items selected on hotbar after death.
- Fixed desynchronizing aim indicator.
- It's no longer possible to appear outside of a underground location when travelling to it.
- Fixed bug causing the pathfinding grid to get corrupted after loading.
- Fixed issues with reloading the game after dying in a underground location.
- Fixed several issues with mimics.
- Fixed weird behaviour with Wolf when traveling to Doctor's house again.
- Fixed ambient music sometimes cutting off.
- Fixed map and poison overlays intersecting each other.
- Fixed the fog in a few locations.
- Fixed disappearing enemies in front of the player.
- Added missing sounds to some furniture.
- Fixed not getting reward after dream if your inventory was full.
- Fixed rabbits being blind sometimes.
- Fixed generator not emitting light if it was previously drained from fuel.
- Fixed a gap in the trees at the Doctor's house, enabling the player to leave the location's bounds into the void.
- Fixed being able to drink from the well even though it was day.
- Fixed some issues with loading underground locations.
- Optimized loading meshes.
- Fixed information popup appearing in main menu.

We're very happy with this update, as it fixes some major issues with how leveling / dying worked before, and lays a foundation for really cool nights. It also introduces some new issues in the long run (like gasoline being a limited resource), but nothing that can't be mended with future updates.

This will probably be one of the last updates containing major changes to gameplay mechanics. After we fix a few more big things that we're unhappy with, we can finally move on to adding more content and polishing existing mechanics, yay!

The Acid Wizard

34 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Current features

  • Randomly generated, open world.
  • The first chapter of the game.
  • Several skills and perks to choose from when leveling your character.
  • Several types of enemies, each having a different set of behaviours.
  • Choices and consequences. These will be much more visible in the later chapters.
  • Crafting, barricades and traps.
  • Mysteries, secrets, and surprises!
  • A couple of melee and (rare) ranged weapons.
  • A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

  • More of everything! Characters, enemies, loot, skills, events, locations, you name it!
  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A probable overhaul of the crafting system.
  • A better, prettier, more efficient lighting system (hopefully).
  • Optimization.
  • Lots of other stuff that might come up during Early Access!

About This Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means the game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development. Your savegames will be wiped on each update, which will happen about once a month. However it may happen that if we are in the middle of implementing a new chapter, or making a transition to a newer version of our game engine, these updates may be slower. If these things bother you and you'd rather just play the finished game, simply wait until the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

Darkwood is a unforgiving, story-driven survival horror with a procedurally generated, open world. If you crave for a deep and rewarding experience with dense atmosphere, memorable characters, satisfying exploration, crafting and challenging combat, Darkwood will suck you in for days.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
9 of 10 people (90%) found this review helpful
3.1 hrs on record
Posted: December 30, 2014
Early Access Review
Spooky, challenging. Still learning it bit by bit as I make a nightly effort to learn my way around the world, and each time it seems like the overall plot thickens and I'm left with more questions as to answers. Great atmosphere and challenging albeit fair gameplay, this is worth looking at if you're interested. It's almost like NeoScavenger if it were to be top down and real time.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
25.4 hrs on record
Posted: January 5
Early Access Review
So.. Get ready to die!!! And you gonna die trillions of times :P
But when you manage to avoid "mistakes" you are good to go. The game is simply amazing and theres tones of things you can do to survive.

Just a little TIP: Stay near the cooking machine during the nights. Theres a little light on it so the gosts aint coming, It helps you save your fuel and gets you less attention to enemies ;)

10/10
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4 of 5 people (80%) found this review helpful
1 person found this review funny
26.9 hrs on record
Posted: December 25, 2014
Early Access Review
This is how your night goes: Huddled by a light source, hearing dogs wimpering and humanoid grunts outside in the dark and pray to god nothing sees you through a window. ♥♥♥♥ing love this game! I don't want to stop playing once I start! The game seems practically done so I'm wondering what new things they might add.
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2 of 3 people (67%) found this review helpful
9.2 hrs on record
Posted: January 10
Early Access Review
I love this game.
It's something I've never played before: top down+horror=unique gameplay.
Nights are scary. Not only must you hide from savages lurking around your hideout, but the shadows that want to consume you. Grab a torch and pray for the night to end!
There are three sections in the map: Meadows, The Forest and The Old Woods. Each of these zones are harder than the other, and the farther you go, the more interesting locations you can find.
After strolls around the woods harvesting odd mushrooms and meat, you can return to your hideout and cook it into a liquid substance and inject yourself with a dose. This lets you choose one skill from the first tier, however, each tier has its negative skills aswell, such as the shadows, mentioned before.
You'll find yourself dying alot, the map may be hard to use as it doesnt show where you exactly are unless near a certain location, but worry not, it shows where you died and lost your inventory, so you can try to retrieve your precious loot.

I definitely recommend this game to people who want some hardcore horror survival!

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1 of 2 people (50%) found this review helpful
29.5 hrs on record
Posted: December 31, 2014
Early Access Review
I really love this game, and would recommend it to anyone who loves playing games where you gather resources and try to escape darkwood during the day, and at night, cower in the corner, and pray for morning light, as your barricades are bashed to splinters by a mutated humanoid.

10/10
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71 of 76 people (93%) found this review helpful
1 person found this review funny
21.7 hrs on record
Posted: December 20, 2014
Early Access Review
got to The Old Forest, found my new home and had all the supplies to move in. fixed up the well, was able to blocked up all the windows and fortify the doors i needed to, moved the furnature into one main room to cover the doors and windows at night (extra protection from the locals, just in case) and got all of my supplies put away and prepared for the great night i would have in my new home.

and what a night it was.

after about 30 seconds after getting my late night drink from the well, walking back inside and pushing the wardrobe over the door again, the fun began. they started with the windows. i watched in horror as almost all at once, my window barriers started to explode in showers of splinters in the rooms surrounding mine. i could hear the abominations climbing in, roaming the halls, smashing my doors off their frames, and hunting for my flesh while they screamed out in anger. oh ♥♥♥♥. now they were at my doors, both being broken into at the same time. needing to react, i choose a door and held the wardrobe in place with my body the best i can, while i wildly unload my handgun at the first one to break in. a second broke through the window in my room, got past the furnature and came after me. i drove my axe into its horrifying face over and over again until i cut it in two. sadly it was still not dead, as its severed torso crawled after me and i cleaved its head open with an overhead swing. afterwards i realized i forgot to hold the wardrobe in place and another was squeezing through, while another came running in through the first door. luckily, my terrified self accidentily came up with a great idea! i grabbed the wardrobe and used it as a shield as the two pushed against it, pinning me into the corner of the room. at this point i realized how ♥♥♥♥ing stupid i was for getting myself trapped in a corner, but at least they couldnt get at me, right?

you bet your sweet ♥♥♥ they could still get me

they were smart, the two of them, they really were. must have went to evil mindless monster college together. one of them had been pushing on the left corner just enough that the right side started to open a crack. by the time i saw this i was already too late, before i could pull that side completly shut, the seconds giant maws started snapping at me, as i held the corner against it. realizing i could no longer hold it off, as the crack was slowly getting larger, and those awful teeth got closer, i had but one option. i let go of my shield and began chopping at it with the axe, with all of my might. and as it fell, the most beautiful thing happened. the sun rose. and the remaining monstrocities left. if life has taught me anything, its that monsters are ♥♥♥♥ing ♥♥♥♥♥♥♥ and are afraid of the sun.

after that terrifying encounter, my hands were coated in a layer of sweat, my stomach hurt from the tension, and i may or may not have actually ♥♥♥♥ my pants. maybe just a little. ok i didnt, but i feel like i might have. needless to say, the house is a wreck, none of those ♥♥♥♥♥♥♥s dropped loot, and i really needed a better plan for next time. i havent had a game do that to me in a long time. i absolutly love this game, i am completly addicted and if you are looking for a survival horror game you found it

11/10 "Its Ok" ~ IGN

10/10 "I may or may not have actually ♥♥♥♥ my pants. maybe just a little" ~ Me
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66 of 71 people (93%) found this review helpful
29.7 hrs on record
Posted: October 16, 2014
Early Access Review
It’s 2:30 AM and I had myself backed into the last small and desolate room of my home base. My flashlight trained, not on the sounds of wet acidic undergrowth that has taken over what used to be the foyer to my hideout, but the splintering door hanging to its frame on the far side of the room from me. The only taste for flare in this room is a stool I have jammed against the door as one last final barricade. This was my last stand and I’m ill equipped to face the horrors that have been tearing their way after me all night.
In Darkwood, the night is a stressful 5 minutes of gameplay where you shore up your defenses and hope that the creatures of darkness don’t tear you to pieces before day breaks and you are once again free to unravel the mystery of the plague afflicting these lands. Your only clue, a doctor who still lives somewhere nearby with the forlorn mission of curing the local villagers of their blight. The most respectable villagers’ bodies have rotted and their minds have frayed. Their gruesomely drawn images are ghastly warning s of what happens to those who linger in the Darkwood too long, a thought that scratches at the back of my mind with each passing night spent in your hideout. To survive you consume odd mushrooms and tainted meat which granting powers to cope with the cruel forest in which even the trees seek to claim you by clawing at your line of sight with crow laden branches. Your tainted new powers come with a price, nauseating side effects and warped hallucinations that could be clues to what went wrong in these woods or signs that your mind is decaying like those around you. Darkwood is a cruel game but no more than a true horror game should be, it challenges the player with every encounter but if you really want to get the full effect play on permadeath.
Dawn is almost here now, I think that I should be able to make it through the night when the doorknob turns and the door creaks ever so slowly open and rather than raining open in a hail of splinters like the horrors have done to the rest of my house. Monsters are wiggling their way through the crack and pushing my barricade effortlessly to the side I aim my pellet gun in hopes that I can survive through one more night in the Darkwood.
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53 of 58 people (91%) found this review helpful
6.7 hrs on record
Posted: July 29, 2014
Early Access Review
Let me draw a scenario here, based on the experience I've had.


It's the tenth day surviving in this scary, haunting world. Monsters are everywhere, and gathering firewood becomes a frightening task. By now, you'd suspect I'm getting used to nightfall. This day I'm more prepared than any other. I've found a fireaxe on the floor of a crazed pig lady's house, and all I had to do is kill her to keep it. In this world, I'm growing used to not have sympathy for anything. In her house, I loot a bear trap still in good condition, some empty bottles, and mushrooms growing in the corners. I know by now that it's more useful to leave broken bottles on the floor as traps than thinking of carrying water. With a few belongings, I head back to my home, where the story requires me to drink from a fountain before nighttime if I am to survive.

I begin preparing for the eventual nightfall. I had half a gasoline jug left, and I pour it into my generator, only for the comfort of light and electricity during the night. As for defense, I keep a room fully barricaded to keep myself safe. There are three windows, and a doorway to the rest of the house. All the windows I have covered in wooden planks, but the door I leave open, if I need to make an escape. To keep the doorway defended, I dragged over a filing cabinet from another room and placed it in front of the doorway. In front of two of the windows, I have other things blocking the way along with the wooden barricade; that being a stool and a safe. Not the best at blocking the way, but it's all I have. I scatter broken glass in front of two windows, and the bear trap on the third.

Dusk is now turning the world red, and I begin the final steps of preparing for the night. I turn on the generator and the lamps inside all switch on. As of now I'm still uncertain if light attracts the monsters or not, but I feel safer if I have a lamp with me. The night comes, and the well water level has risen far enough for me to take a drink. As soon as I drink, I run through the now dark house and bunker myself in the room. I push the cabinet in front door, turn on the lamp, and begin to wait in the corner.

At first, the night is quiet. I believe that this may be a safe night, and no curious monsters will want to come for me, but that soon changes. I can hear creaking coming from the hallway, and then, a knock on the door. It starts to bang, the whole room shaking, and I run as fast as I can to push against the other side of the cabinet and begin to push. Wood starts to splinter off from the door, again and again, until the door bursts open. The cabinet is still in the way. It begins to push as I push, me trying to keep it steady. Then I start to hear another windows barricade getting attacked as well. I lose control of the cabinet, and it begins to slide sideways, as I push too hard on one side and it pushes on the other. It's now in the room. I back up, turning towards the bear trap in hopes to get it caught. Then I see it, a humanoid beast split down the center, from the head to its belly, filled with blood and teeth. It's the first night that I see these types, and my strategy for them has to be learned on the spot. I raise my axe and get a direct hit. Then another hit, but this time it knicks me too. I step back, and as it leaps to me, it falls into the bear trap and gets itself killed. I didn't feel safe just yet, as the crashing from the window was over, and as I looked to the side of the room, all I could see was a broken, open window, and my piles of glass, now filled with blood, with no dead monster. It jumps me from the side, taking out half of my health. As I turn around to fight it, there turns out to be not one, but two humanoid split beasts, too much for me. By now, my heart is pounding out of my chest. I run out the door, trying to shut doors that I can, some sucessful, some not. Outside is pitch black, thundering and raining, and hopelessly I try to reach the shack with the generator.

I manage to shut the door behind me. I'm bleeding out, and I left all my bandages in the room. The generator turns off. A monster hiding in the room kills me from behind.

I wake up.

Day 11 begins.




Every single day of this game is a thrilling nightmare. From exploring and trying to survive, you're always on the edge of your seat, worrying just how you're going to get killed this day, and how far can you push along the so far intriguing story. It's the first early access game that I can truly reccommend, and it is totally worth buying today.
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27 of 28 people (96%) found this review helpful
17.2 hrs on record
Posted: December 5, 2014
Early Access Review
So far Darkwood has been kinda like that long lost uncle in the family; dark and quirky and even tho your mother said to stay away you are somehow transfixed by it. Only a few hours in and it's everything, thus far, I've wanted it to be. The controls are like butta and in fact maybe too much at times when you over-run something important or "teethy".

First hours were spent exploring the general starting area to get an idea of what and where I was placed which led to quite a few moments of enjoyment as well shock and awe. Like any good survivor I took my licks and pushed forward. My last rest stop was with a curious old lady and an inspiring musician. I fear I may not get back going this far as the night is quickly coming.

The game continues and likely evolves and if you have the time and the scratch (money for those younger gamers) it may be something you would like to pick up. Optimal setup is a darkened room, quality headset and gamma set appropriately; not pumped way up in an attempt to defeat it. Let the darkness in, let it sweep you away..

[Will soon update for Alpha 3 gameplay!]
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34 of 42 people (81%) found this review helpful
11.6 hrs on record
Posted: July 29, 2014
Early Access Review
Darkwood - top down view horror/survival game, with an interesting and captivating story.
The artstyle is disgustingly horrific, the ambience and music is quite well done for the horror style and overall it's a well POLISHed game for an alpha release on Early Access.
The developers did a nice work on the first days of the release by fixing major bugs and the game has lots to offer for the player to do. During the day you are given the choice to explore the vast forest map to find a way out of it(simply by going one way without stoping will be your certain death by some evil beast), NPCs will give you clues and quests to complete in order to continue the main quest to escape, and when the night comes, you better be already on your base, because beasts come to get ya.
There are some simple base fortification mechanism at the moment, you can barricate windows, doors, set up bear traps, dip benzene on the ground and light it later to burn predators, use baits and combination of others. The sound effects makes nights very scary in my opinion, I had to hug a corner and pray for the day to come to survive.

Given the quality state of the game, and how much more the devs are working on, I highly recommend this game.
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20 of 21 people (95%) found this review helpful
10.5 hrs on record
Posted: November 28, 2014
Early Access Review
I bought this game during the Autumn Sale and I am very pleasently surprised. When I first got into the game it was a little weird to be because I've personally never played a game with this perspective before, but once i got the hang of it and found myself venturing into the creepy woods, I saw how immersive this game was. With the creepy noises of stepping on branches and the barks of rabid dogs I found myself scared for my life. This game also has a really nice crafting system where you can find abundant items like clothe and wood and mix it with some more rare items found in chests to make very useful items to use to your advantage or sell to the wolfman for ammo or other items. The lighting sysetm in this game is genius as well, where in a house your flashlight only shows a little of the room but when u turn on a lamp it brightens most of the room where you are looking. And when you explore the woods your light grows dimmer and dimmer the further you go until you need to craft a torch to see anything. some minor bugs were found in the game but you must expect that from a Early Access game. With all this in mind I give this game probably a 9.5/10 in its current state because of how amazingly done this game was. The immersion effect of this game is close to if not better than the Amnesia series and even the Slender games. Thanks and I urge you to pick this game up while its still on sale.
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26 of 33 people (79%) found this review helpful
19.3 hrs on record
Posted: October 25, 2014
Early Access Review
There you are, alone, in your safe house with nothing but the darkness for company. Then all of a sudden, you hear a scream, and what's that? Your furniture is moving all by itself. It's ok though, you're safe, in your barricaded room and there's only another few minutes of night time left. Oh, wait, they're knocking on your door, you can see the barricade splinter...It's fine, daylight will save you. Argh, but here they come, relentlessly banging on your door and it's one hit away from being broken. Phew, daylight is here, but you have no wood left to barricade yourself in when night time comes again. You have no weapon so you need to go out into the woods to scavenge and prepare yourself, but you know they're lurking out there too.

Darkwood does this brilliantly, it builds up so much tension that even when nothing is going on, you're still on edge. Sure, there are a few bugs still in the game, but it's an early Alpha release, and the devs have acknowledged that a few things here and there need to be fixed.

Don't let the bugs take away from what is a stunning survival game, and a survival game that builds up the horror through it's atmosphere like no other that I've played recently. Reminiscent of the old Silent Hill games in the way that it builds tension, it builds you up and then knocks you down but it's not frustrating. You don't mind meeting your maker, even though you lose your precious mushrooms, because you learn a little each time you die.

The game looks beautiful, the lighting is glorious and really helps set the tone when you're out to discover new things. Your cone of vision can either help you out or destroy you if you're not vigilant enough, but it's something you get used to after a while.

The crafting system works nicely, and is clear and easy to use, but sometimes the amount that you can carry becomes a little bit of a problem, that said, it doesn't take away too much from the experience. If anything, the frustration is outweighed by the fear that you won't have enough to survive the night, making the game more tense.

The world is randomly generated on each play through so you will never get tired of exploring the same old places again and again.

The characters in the game thus far have enough depth to influence how you behave toward them, but enough mystery that you never really know what to expect from them the NPCs are great fun to come up against whether you're ready to fight them or not.

Darkwood is something that any survival horror fan should try out and if at first it seems a little slow, I'm sure that it will grow on you and eventually you will approach each night filled with terror and worry that you've missed something and they can get in your safe house while you're completely defenseless because you didn't have time to craft a new weapon before you had to lock yourself in.

If you're still unsure whether to get the game or not, then please check out my playthrough and see how I experienced the night terrors (and the day terrors for that matter) and then form your own opinions, and hopefully learn from my mistakes if you do decide to get the game!

https://www.youtube.com/watch?v=tu_isSnkgGw&list=PLsbPERuyqhxzTT5boLH8lsNwG6W7NYllF&index=1
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16 of 17 people (94%) found this review helpful
19.4 hrs on record
Posted: December 22, 2014
Early Access Review
I wanted this game for a long time and now i finally had the chance to get it. on the first eye i thought it was just another top-down (not scary) but that turned out way different. I didn't even dare to come out on night time because of all the creepy sounds.
i really enjoy playing this game even when its a alpha so that means alot more will come in the future. This was totaly worth my time playing and im sure ill be playing it everytime when a update comes out.

A few things that come up for me in this game:
- There is always something new around the corner.
- If you are a horror fan then this is a game for you.
- The game isnt to easy so You are gonna die alot on the first time playing.
- It's an alpha so alot of new stuff will come for sure

I would rate this game 8.5 because it doesnt gets bored for me. its already fun to play so i can't wait for the incoming updates. Keep the good work up!




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15 of 20 people (75%) found this review helpful
5.1 hrs on record
Posted: July 29, 2014
Early Access Review
A lot of content already, patched regularly and frequently, atmosphere is great (art, sounds, dialogue), and the actual gameplay feels challenging and really punishes mistakes. Guns can be found in the game as of now, but they're not overpowered. A savage or a dog can still get you!

Worth buying in the current state? Yes!
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28 of 44 people (64%) found this review helpful
36.6 hrs on record
Posted: October 17, 2014
Early Access Review
This game is what makes life worth living. It is the essence of the soul. I pray to the Wizards of Acid every night before I go to sleep to thank them for blessing me with this beautiful work of art. It's mysterious, scary, has great art style and an excellent yet difficult combat system. You need this game. Darkwood is love... Darkwood is life.
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8 of 8 people (100%) found this review helpful
4.9 hrs on record
Posted: November 8, 2014
Early Access Review
Darkwood has real potential to revive its genre.

I am a huge fan of older survival horror titles including the original Resident Evil and Silent Hill games and have watched the genre die with every new release. Modern day 'survival horrors' have this awful habit of spoon feeding players with abundant resources and frequent saving opportunities. This isn't the case with Darkwood; you have to scavenge for what little you can and you will struggle. The devs have done a brilliant job of balancing this game and ensuring that, all the while, you are absorbing the creepy atmosphere.

The style and overall feel of the game is a real tribute to old-school survival horrors. The visual effects are dark and gloomy; the music and sound effects are eerie and build the perfect amount of tension. Hearing an enemy breaking your barricades in the silence of the night is truly terrifying. The controls are a refreshing change and combat is challenging, but engaging and actually quite fun.

Although at the stage of posting my review we're only able to play the first chapter of the storyline, I can confidently say that you are immediately drawn in to the true spirit of the survival horror genre. Yes this game is challenging and yes you'll probably die a few times on your first try, but it's a welcome change.

I'll be keeping a close eye on updates to Darkwood. The devs are actively improving this game and I can't wait to see what else they have in store for us. Even from playing just the first chapter I am intrigued to know more about what happened in Darkwood.
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10 of 12 people (83%) found this review helpful
33.3 hrs on record
Posted: July 29, 2014
Early Access Review
If you enjoy survival games like 'Don't Starve' and 'The Forest' without having the constant hunger factor or mental factor, then this is the game for you. This is one of the few games that I have bought recently that I actually enjoy purchasing. It has intresting characters, hard difficulty without being repetitive, scary monsters, and an intresting plot. I have no regrets purchasing this game and enjoy every time I play it.

If there was one issue I had with this game, it would be having to turn the brightness up all the way NOT because of it being too scary (it's scary enough as it is), but rather you can't walk two feet of you without bumping into a tree or wall if you have the brightness any other way.

10/10, would by again and my advice though to all potential buyers...DON'T play this game in the dark ;D
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13 of 18 people (72%) found this review helpful
0.5 hrs on record
Posted: October 30, 2014
Early Access Review
I'm sorry is this still in Alpha? <<amazed>>

One of the beauties of Steam is that you are able to actually support a new game. When you find a Gem like Darkwood or the Long Dark it gives you a great, almost smug like, feeling inside.

Thanks guys!
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7 of 7 people (100%) found this review helpful
27.6 hrs on record
Posted: November 30, 2014
Early Access Review
I got darkwood a few weeks ago and have sunken a good 8 hours into it so far. I'll start the basics.


GAMEPLAY:

Good, but a bit choppy (probably due to my computer) and a few glitches here and there. But considering it's still in Alpha, that's looking pretty optimistic. Combat is tough to get the hang of, but satisfying when you finally land a powerful blow right on that annoying mutant wolf's snout. I can't seem to figure out whether the game wants to punish you for or encourage you to explore and experiment.


GRAPHICS:

Excellent 2D graphics that add even more to the game's already gripping atomsphere, but due to my terrible computer I have to run it at the lowest resolution.


ATMOSPHERE:

Superb. The eerie sounds of the forest blend with the crunching of leaves and snapping of twigs beneath your feet to form a permating feeling of spookiness. The enemies are a perfect mix of weird and downright freaky, and I found myself fighting the nearly irresistable urge to turn around and flee while exploring some areas. I jumped at nearly every out-of-place sound, especially at night.


STORY:

While I have encountered very little plot to speak of so far, the game is very early in development, and I assume much more will be added in the near future. I also think there's quite a bit that I haven't yet discovered on my map.


Overall, I give the game a solid 9/10. I would happily get mauled by a crazy dude living in the woods again.
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11 of 15 people (73%) found this review helpful
9.8 hrs on record
Posted: July 29, 2014
Early Access Review
This game is hard. It will shove you into the dirt and kick you while you are down. I love it. Like an abusive relationship you don't want to get out of. Can't wait for some updates!
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