Choose your vehicle, weapons, pilot, and defense. Assault the districts of Solo Nobre, then escape or die trying. Your choice.
User reviews:
Recent:
Very Positive (38 reviews) - 89% of the 38 user reviews in the last 30 days are positive.
Overall:
Very Positive (337 reviews) - 94% of the 337 user reviews for this game are positive.
Release Date: Jun 2, 2016

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Recent updates View all (33)

August 13

Brigador 1.1 notes



Thank you so much to our veteran and new players alike, we’ve got our 1.1 update for you. Take a look at what’s new:

  • Controller Support with fully rebindable mapping
  • Time Scaling - slow the game down by as much as 50%
  • Steam Trading Cards
  • Updated and revised Intel unlock descriptions
  • Second half of the Brigador Audiobook is now online (Deluxe edition/DLC only)
  • Additional unreleased Makeup And Vanity songs written for Brigador added as the Uplink EP. (Deluxe edition/DLC only)
  • New Splash/Promotional image
  • Minor bug fixes and tweaks
Time Scaling is an additional option given for players to enjoy the game the way they want to, up to 50% slower if you care to try. We know that learning the control scheme takes time, or maybe the game seems excessively difficult? Try dialing down the game’s overall pace a little bit, until you get the hang of it.

This the first of a rolling set of updates through September. Volume II of the soundtrack is coming, Loyalists spawnlists for Freelance mode, and additional Lore entries are all in the works.
Please continue posting your feedback and comments in our Steam forum, it’s been great to hear what everyone has to say about the game.

20 comments Read more

June 2

Brigador has left Early Access!

It's been a long road, getting from there to here, but Brigador has finally left Early Access!

We'd like to thank those of you who voted for us on Greenlight and all of our testers from before and during Early Access for your feedback and support. And all of our contractors and middleware providers for their hardwork. And our families and friends for their help and encouragement through the years.

We hope you enjoy the game, and let us know if you have any issues. If you enjoy the music, be sure to check out the OST by Makeup and Vanity Set.

-- WELCOME BRIGADOR --

22 comments Read more

Reviews

“The sheer number of customization options made available to the player in Brigador ensures that missions can be played and replayed a number of different ways...”
90 – Lazy Gamer

“Brigador... excels at delivering a finely detailed destruction sandbox.”
76 – PC Gamer

“...a glorious orgy of vehicular violence.”
85 – GameCritics

About This Game

Great Leader is dead. Solo Nobre must fall. Here is your contract

Brigador is an isometric mech action game full of intense, tactical combat. Fight your way through the streets of Solo Nobre in a 21 mission story campaign as well as a free play mode with endless variety.

Choose from a wide variety of vehicles, weapons, and pilots to suit your play style.


Blast through fully destructible environments and face off against 3 different occupying factions. Discover tactics and unlock new options as you clear the city.


Features

  • Blast your way through completely destructible environments.
  • Unlock a selection of 40 weapons and 45 mechs, tanks, and hovercraft for a wide variety of play styles.
  • 20 high detail, hand-crafted levels for free play mode: short, high intensity playthroughs against randomized faction & enemy spawning where every run is different.
  • 21-mission story campaign-- learn the fate of Solo Nobre
  • Original soundtrack by Makeup & Vanity Set, 2 hours of original music!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later.
    • Processor: 2.6 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5770 / NVIDIA GTX 460 or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Intel Mac OSX 10.7.4 or later.
    • Processor: 2.6 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 or better
    • Storage: 1 GB available space
    • Additional Notes: Two button mouse + middle mouse button required.
    Minimum:
    • Processor: 2.6 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5770 / NVIDIA GTX 460 or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (38 reviews)
Overall:
Very Positive (337 reviews)
Recently Posted
drone303
7.6 hrs
Posted: August 23
An awesome game! Get the deluxe edition because the soundtrack and book are worth the extra money; simply superb stuff. Brigador takes it's inspiration from Desert Strike and Jungle Strike from long ago in the Sega Genesis days and updates the formula with tons of vehicles, tons of enemies, Three different factions with differing strengths and puts it all into a cyber-punk'ish / dystopian future. Your mission is simple, cause as much destruction as you can and get off the planet intact to get that $$$. Buy this game!
Helpful? Yes No Funny
G52 - relyt
5.6 hrs
Posted: August 22
Pros
-Way awesome.

Cons
-Not multiplayer.


Definitely worth the money, on sale or not. Dlc is pretty cool as well. I'd get it while it's on sale.
Helpful? Yes No Funny
Kid Venom
22.3 hrs
Posted: August 22
I absolutely adore Brigador for everything that it is and tries to accomplish. It's an insanely fun isometric mech game with loads of replay value (Freelance Missions). It's also worth mentioning, the soundtrack is killer and fits the game perfectly. 10/10 for me.
Helpful? Yes No Funny
Saikron
3.6 hrs
Posted: August 21
I haven't played very long, but I'm already sure this gets a thumbs up. This is definitely more along the lines of an arcade style action game rather than a traditionally slow paced mech game, but I think it's going to be awesome doing contracts to unlock all of the vehicles and weapons while listening to the great soundtrack.
Helpful? Yes No Funny
Abecedarius Rex
3.3 hrs
Posted: August 21
Brigador is amazing, and definitely worth the price. I waited for it to be on sale, because I'm a cheap ♥♥♥♥♥♥♥, but I would have been happy at the full $20 price tag. If you played Battletech on Sega Genesis, this is it's grandson, who went through a Rocky training montage, and came out even better than it's predecessor.

THE GOOD:
Visuals and Audio - I group these together because they work together very well. Despite being taking up a small portion of the screen, you feel like a powerhouse firing your cannons, howiters, rockets, and machine guns at the enemy forces, watching them and anything near them melt, crumble, and explode. It's all backed up by a 80's synth soundtrack that just works amazingly well for this hard to label aesthetic. Also, the levels are bladerunner-style gorgeous and you will enjoy purposefully or accidently blowing them up.

Gameplay - It's fast and frenetic, but the best part is how varied it is. Each mission lets you pick from 4 different pilots/vehicles, and the vehicles vary by tank, hover (agrav), or mech... and each with it's own set of main, secondary, and defense weapon. Stopping there would be fine, but then there is freelance mode where you use your merc money to buy vehicles, weapons, and pilots to build your own fighting machine and take on some generic missions. Don't let the word "generic" fool you, it's still a lot of fun!

Story - It has one, and it is written well. It left me wondering if I was really helping the good guys, which I enjoyed. It is all presented in text format, but I'm not putting tat down at a negative considering the price of the game again.

THE BAD:
Certain levels can be a bit frustrating as you immediately get swarmed by enemies after aggro'ing the first group. It can feel like the 4 choices of pilots/vehicles are not equal, and that there is a right choice for the mission.

Also, the AI is a bit simplistic, which is a bit disappointing.
Helpful? Yes No Funny
Justin_Brett
7.8 hrs
Posted: August 20
There aren't that many games out there that put you behind the wheel of a giant robot, and Steam is unfortunately no exception to that. If you're looking for really good ones, the field gets even smaller. I hoped Ironcast might scratch that itch, but it was far too random and skinner boxy in design. Then I played Galak-Z, and found the controls too finicky and your character too under-powered to enjoy it for long.Then I saw this game, which looked interesting enough to wishlist. I considered whether to get it this week or not, and eventually decided to take a chance on it. I'm quite glad I did, since it's a game easily worth fifteen dollars and its full price.

Brigador takes place on the colony planet of Solo Nobre, whose Great Leader (who seems to have led exactly the same kind of regime you'd expect from a name like that) has recently died. As you might expect, quite a few factions descend on the planet in order to gain it for themselves. You play as a mercenary, or Brigador, working for one who want to liberate the planet from what's left of his regime and anyone else trying to take over - by any means necessary.

You accomplish this through a campaign of twenty-one missions, each of which require you to either destroy certain buildings, take out machines piloted by officers, or just kill hostiles until the game's satisfied. Each one gives you a choice of four different vehicles, each with a different pilot, pair of weapons, and a defensive measure such as a smoke launcher or EMP wave. How you control your mech or tank is probably a pain at first, since they all operate on tank controls except for the anti-grav weapons, which automatically point towards your cursor. This is the same way Galak-Z controlled, but here it feels like the game is designed around it more. The setting too, as unlike Gundam or Macross where a genius pilot can take down overwhelming odds, here it's more like the Votoms series, where pilots fight for money, self-preservation, or the thrill of it instead of heroics. Since you're playing as a ♥♥♥♥♥♥♥, you'll have to fight like one too.

The game gives you plenty of ways to do it. Sneak up behind enemies and blow them apart before they can turn on their shields. Lure them past an exploding bit of the scenery and use it to take out a whole squad in one go. Some mechs have a camouflage system, letting you just walk up and stomp enemies to death if you're so inclined. Every bit of scenery is destructible, allowing you to take whatever shortcuts you want or just blow off steam. Encouraging this are enemies that can raise the alarm, aggroing all the enemies and making them throw up their shields, so anything with that label becomes a priority target.

Completing missions in the campaign gives you money you can spend on the game's other draw, freelance mode. There you can challenge a series of campaigns you need to complete all in one go, using whatever combination of vehicle, pilot and weapons you like. There's also a randomizer option for a pseudo-roguelike experience.

Overall Brigador's a quality experience, and there's no game on Steam quite like it, which is a rare thing to say. The controls take a little getting used to, but the difficulty curve is pretty smooth, and you feel pretty slick once you get the hang of them. There's an option to slow the game down a bit in the options now, and the developers have mentioned they're going to look into absolute controls (ie, like your average twinstick game), although I don't know how much that would improve the game. They seem like quite a nice, active team, so it's unfortunate they still haven't made back their investment producing the game. I hope this review convinces at least a couple people to give it a try.
Helpful? Yes No Funny
Here Lies Beavis, He Never
8.6 hrs
Posted: August 20
brigador owns, gamers in the house forever
Helpful? Yes No Funny
Wahops
6.9 hrs
Posted: August 20
Buy it.
Helpful? Yes No Funny
Kaiserzorn
20.6 hrs
Posted: August 20
Absolutely fantastic!

gfx, soundtrack and style are perfect. there are 2 gamemodes: story mode doubles as a extended tutorial and freelance is the real heart and soul of the game. deep and meaningful customization options influence difficulty and gameplay style; from low paying brute in a slow tanky mech (easy mode) to legendary pilot in a hi-speed jetbike (suicide mode) you get a whole spectrum to choose from. there is literally thousands of different possible loadouts. lets talk numbers: 3 distinct factions (military, junkyard splatterpunk, hi tech), 3 different vehicle categories (mech, tank, antigrav), at least 5 vehicles for each possible combination lead to 45+ playable warmachines. 2 weapon slots per machine; 5 weapon classes with 8 entrys each plus 4 defensive systems. over 100 enemy types. 20 maps.

10/10 instant classic
Helpful? Yes No Funny
̸̬̳͉̜̦̾̌̓̕͘l̷̩͚͕̥̣͆͂̓̐͝
3.5 hrs
Posted: August 19
Much more stressful and not as chill as a Desert Strike mission, which this game is often compared to. This is mainly because the enemies move very quickly and are still very deadly, and once an alarm goes off it'll usually draw the entire level's enemies towards you.

I expected it to be more stressful, but not this much so. You can't just fly / run off and re-evaluate the situation and come back, because they're chasing you and can mess you up very quickly. THUS, this game did not fulfill the niche I was looking for, nor did I like it anyway for what it was. The aiming mechanic is a cool idea but it's awkward in isometric view and takes a while to get used to. There's also something off about the hover vehicle controls that just make them weird. It's also very restrictive flying a vehicle like that in a dense urban environment where crashing into anything is very bad for you.

I got about halfway through the game with 3.5 hours, so at 20 UNITED STATES AMERICAN DOLLARS to is a bit expensive for what it is. Like uhh nice game ... good work I guess but even after I tried to play it as a different game to what I expected it just wasn't fun enough.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 15 people (100%) found this review helpful
Recommended
23.1 hrs on record
Posted: August 19
I was pointed here by the guys on the Age of Decadence forums. Upon seeing the Steam Videos, I knew I had to buy the game.

While not perfect, the game is easily worth $15, perhaps even $25, and I do not regret my purchase. (In fact, I am going to give the devs more money and buy the OST.)

There is nothing like it in the market.

The game is best described as a real time crossover of Jagged Alliance and Mechwarrior. You get to pilot Tanks, Mechs, Hovertanks, of differing sizes and strengths, in various missions encompassing a variety of locations, from agrarian outskirts, to stereotypical surburbs, to dense (and very retro) metropoli.

Did I mention most of the map is fully destructible? Hide behind a skyscraper as an enemy tank column rolls by. At the right moment, trigger your Audio-kinetic pulse, instantly demolishing the entire block. As the hapless crews scramble to battle stations, you take advantage of their thin rear armor and open up with your chaingun. Take no prisoners.

Outside of the campaign, you can choose your own mix n match set of equipment, weapons, and chassis.

The custom soundtrack, while only 2 hours long, fits the game incredibly well.

Pros:
-Wide variety of different (and viable) builds catering to different playstyles for each player.
-Incredible detail. Your hovertank bobs up and down, and it's shadow changes based on the bobbing. Acceleration, speed, and turning are all handled wonderfully. Some terrain has effects on travel over it, just like in real life.
-Huge variety of weapons; varying from direct fire plasma cannon, machine guns to burning-gas dispensing artillery & laser shotguns.
-Huge variety of chassis; including tiny 1 tread psuedo-motorcycles, giant mecha the size of an apartment building, the ubiquitous (and awesome) hovertank, to a mobile siege tower (mounting decorations made of junked cars, to boot) the size of a miniature skyscraper.
-Interesting and detailed lore, obviously the product of feverishly dedicated worldbuilding.
-Environment works exactly as you'd expect. A tall mech can shoot over a small building, then when the enemy returns fire, crouch to evade (and let the house/apartment act as cover) while your weapon cools down. Baiting an enemy vehicle column through a gas station or ammunition dump is intensely satisfying.
-Amazing (if short) soundtrack.

Cons:
-Pink Menu UI gives headache. Sorry, I'm not hugely into retro.
-In Game UI/HUD feels unpolished, crude and insufficiently informative *and* overbearing at the same time.
-Visibility is awful in many parts of the game. First campaign mission, for example, you don't really see what's going on until the end of the bridge.
-Game somewhat favors the "charge in and kill stuff" style against long range sniper/artillery or even hit and run styles; the reammunitioning system and lack of innate shield regeneration basically require you to get close and personal to make the most of battlefield resupply.
-Lack of Campaign flexibility. I'd love to go through the campaign with gear and equipment I've purchased for myself, mix and match depending on the mission requirements. Luckily, you can buy "the Campaign" in Freelance mode.
-Pilot System. When I first read the game, I assumed pilots would give bonuses based on specialization. For example, one of the Spacer pilots is clearly noted to "prefer long range engagements" and I'd assume she'd give something like +Acc bonus to long range weapons. Instead, pilots are simply a difficulty multiplier.

Also, while I am aware that this would be near-inpossible due to custom-built engine, the concept behind the game (isometric customizable war machines with a variety of styles/builds) would have been perfect for multiplayer.

Overall, I highly recommend you give this game a try. It's not flawless, but it's definitely full of fun for the right player - and the price is right.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
21.4 hrs on record
Posted: August 4
I remember Syndicate. I was probably too young for the game, but I remember the feeling I got in my minds eye: of relentless rain, neon, egg-shaped cars and random citizens in gunfire that they did not order with their brainchip. I remember torching trees, and trashcans, occasional bystander and shooting every window.

I remember Syndicate Wars, which apart from being badly reviewed, was an extremely well-made continuation of the premise. You go into environment, do your stuff and there is collateral. The interesting collateral in Syndicate Wars were the buildings.

Now Brigador. This game is the game, which I have always wanted to make myself. Buildings coming down, lights going out when the sonic wave from my towering behemoth machien levels a few neighbouring blocks, bombarding a far-away train-yard, waiting for a second, then sending a next volley to devastate the investigating troops.

This is an old school clever shoot-em-up game with the feeling that Syndicate evoked at the time. With more lights and more destruction and way less story. I'd like to have more story, but as a culmination of my ever-lingering hope for a game in which I can go around and level a city-block in neon lights and in which the map tells a story of a location which turns into a war-zone.

If you love the visuals of the trailer and destruction of buildings I would hope, that you like Brigador. If you hate repetitive missions you might get bored. Look through two levels of a let's play if in doubt on that front.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: July 30
Just played for a couple hours after buying.

Played MechCommander 1 & 2 for several years, was pretty close to nostalgia as far as environment and overall feel of the game.

Controls were more like Mech Assault.

Really like this game, developers are worth the support :)
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7 of 7 people (100%) found this review helpful
Recommended
7.4 hrs on record
Posted: August 18
Remember those moments in Tiberian Sun where you had a handful of Titans and they went stomp-stomp-stomping across a destructible landscape, and you had to plan your attacks really carefully because you had no base, and no means of acquiring reinforcements?

Imagine that you only had one Titan, but someone had strapped an extra gun to it, and it could stomp even more than usual, and there was a dark 80s synth soundtrack pulsing in the background. That's Brigador.
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7 of 8 people (88%) found this review helpful
Recommended
2.4 hrs on record
Posted: July 30
This is a fantastic game. You pilot a mech or tank or other kind of vehicle around various fully-destructable environments.

Lots of different vehicles, pilots, primary and secondary guns, special abilities, and levels to buy with the money you earn (or lose) from playing said levels. There's also a campaign but I've mostly just played the freelancer mode.

The combat has a ton of depth to it, you get increased damage from hitting enemies in the side or back, the mecha can crouch behind objects, stomp on nearby enemies, the tank can charge into enemies to destroy them, there are a lot of tactics involved using your special abilities (smoke grenades, stealth camo, things like that), and as mentioned all the buildings are destructible so you can make your own path through or around depending on what angle you want to attack from

Great game, one of the best indie games I've ever played. Manages to feel retro without feeling outdated, and the art and soundtrack are both fantastic.
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5 of 5 people (100%) found this review helpful
Recommended
31.5 hrs on record
Posted: August 19
Once the controls clicked - and, admittedly, this took an hour or two - by god did this game click for me. I just spent all night blowing up city blocks and mechs while playing with a new loadout, which was a ton of fun.

So, Brigador: the best description I've read about this game is that you're playing as Solid Snake while driving a giant metal death machine. It's a tactical game about carefully destroying squads of enemy tanks and mechs before they overwhelm you, and then spending the rest of your time destroying the beautifully hand-crafted maps.

There's a huge amount of content, from the large campaign to the unlimited Freelance mode. The campaign offers a set of maps that you tackle in order with preset mechs. There are four per map to choose from, which often translates to figuring out four different ways to solve the map - some mechs can turn invisible and stealth their way through missions, others explode everything around them. Not to mention the different guns/movement-styles/amount of armor they'll have. Not that you're forced to play through each map four times! Clearing it once is enough to unlock more maps.

Freelance mode, on the other hand, strips away any limitations: choose your pilot, mech, their weaponry, special defensive skill, which maps you're fighting through, and go to town. In this mode you focus on clearing one of three objectives in several maps in a row, and if you finish it successfully you get a large payout.

Ah, money: that's the plot and your motivation to keep playing. Plot-wise you're a mercenary on a world embroiled in a civil war, working for a corporation that wants the place leveled by any means necessary. There's no quibbling over motives or means: just destroy things and get off-planet with your millions in hard-earned cash. As for the money in-game, you use it to unlock more weapons/mechs for Freelance mode, as well as a neat smattering of lore and intel - descriptive pages about the mechs you're piloting and the locations you're destroying.

So that's the gameplay. What's left? The graphics are gorgeous, highly detailed little environs that are satisfying to level. The mechs are varied and interesting to look at, and the UI is slick from the color scheme to the menu design.

The sound is absolutely top-notch with professional musicians providing a synthwave soundtrack that feels perfectly at home in this futuristic war-torn world. I listen to the soundtrack often away from the game just because it's so darned good!

And, ah, the controls: in a game with tanks, the tanks control like tanks. This can be awkward at first, and probably off-putting. Please stick with it! I promise you the game will click for you, and soon you'll be driving around like you were born in a mech. The anti-grav tanks control slightly differently as well, as they orient wherever the mouse is pointing, but again - after you master the learning curve they'll work. (Also, the devs have mentioned that they're looking into adding "absolute" controls, for those who just can't make the leap.)

Which leaves...difficulty. The game is hard. It expects you to think and learn on the fly. Fortunately there are two major aids for those of us who aren't good at action games: first, there is no penalty for failing a mission. You'll have to do it over, but you don't lose money or ever make negative progress.

Second, there's a game speed option. This is the crutch I needed: it slows the entire game down to 50%, is fully customizable, and you can change it on the fly. It's meant for playing the game with a controller, but also acts as a difficulty setting without reducing complexity. It made the game far more tactical in my opinion, and gave me time to process what was happening on screen. (60% is my ideal speed - fast enough that things happen, slow enough that I can think about what I'm doing next, and thus lure enemy mechs into traps.)

So, that's a whole lot of words about Brigador! It's really, insanely good. There's nothing quite as satisfying as luring a whole pack of mechs into a dark alleyway as you open up on them with dual machineguns. Give it a shot!
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5 of 5 people (100%) found this review helpful
Recommended
7.8 hrs on record
Posted: August 20
There aren't that many games out there that put you behind the wheel of a giant robot, and Steam is unfortunately no exception to that. If you're looking for really good ones, the field gets even smaller. I hoped Ironcast might scratch that itch, but it was far too random and skinner boxy in design. Then I played Galak-Z, and found the controls too finicky and your character too under-powered to enjoy it for long.Then I saw this game, which looked interesting enough to wishlist. I considered whether to get it this week or not, and eventually decided to take a chance on it. I'm quite glad I did, since it's a game easily worth fifteen dollars and its full price.

Brigador takes place on the colony planet of Solo Nobre, whose Great Leader (who seems to have led exactly the same kind of regime you'd expect from a name like that) has recently died. As you might expect, quite a few factions descend on the planet in order to gain it for themselves. You play as a mercenary, or Brigador, working for one who want to liberate the planet from what's left of his regime and anyone else trying to take over - by any means necessary.

You accomplish this through a campaign of twenty-one missions, each of which require you to either destroy certain buildings, take out machines piloted by officers, or just kill hostiles until the game's satisfied. Each one gives you a choice of four different vehicles, each with a different pilot, pair of weapons, and a defensive measure such as a smoke launcher or EMP wave. How you control your mech or tank is probably a pain at first, since they all operate on tank controls except for the anti-grav weapons, which automatically point towards your cursor. This is the same way Galak-Z controlled, but here it feels like the game is designed around it more. The setting too, as unlike Gundam or Macross where a genius pilot can take down overwhelming odds, here it's more like the Votoms series, where pilots fight for money, self-preservation, or the thrill of it instead of heroics. Since you're playing as a ♥♥♥♥♥♥♥, you'll have to fight like one too.

The game gives you plenty of ways to do it. Sneak up behind enemies and blow them apart before they can turn on their shields. Lure them past an exploding bit of the scenery and use it to take out a whole squad in one go. Some mechs have a camouflage system, letting you just walk up and stomp enemies to death if you're so inclined. Every bit of scenery is destructible, allowing you to take whatever shortcuts you want or just blow off steam. Encouraging this are enemies that can raise the alarm, aggroing all the enemies and making them throw up their shields, so anything with that label becomes a priority target.

Completing missions in the campaign gives you money you can spend on the game's other draw, freelance mode. There you can challenge a series of campaigns you need to complete all in one go, using whatever combination of vehicle, pilot and weapons you like. There's also a randomizer option for a pseudo-roguelike experience.

Overall Brigador's a quality experience, and there's no game on Steam quite like it, which is a rare thing to say. The controls take a little getting used to, but the difficulty curve is pretty smooth, and you feel pretty slick once you get the hang of them. There's an option to slow the game down a bit in the options now, and the developers have mentioned they're going to look into absolute controls (ie, like your average twinstick game), although I don't know how much that would improve the game. They seem like quite a nice, active team, so it's unfortunate they still haven't made back their investment producing the game. I hope this review convinces at least a couple people to give it a try.
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5 of 5 people (100%) found this review helpful
Recommended
22.3 hrs on record
Posted: August 22
I absolutely adore Brigador for everything that it is and tries to accomplish. It's an insanely fun isometric mech game with loads of replay value (Freelance Missions). It's also worth mentioning, the soundtrack is killer and fits the game perfectly. 10/10 for me.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: August 8
One of my favorite single-player indies this year. Mechs shooting mechs fun and stomping on innocent un-armed civillians because you're not the good guy. Catered to 90's gamers from the golden age of gaming.

Controller support and a sale price coming August 13th!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
1.7 hrs on record
Posted: August 16
A truly unique experience that has to be played to be fully understood. Hard as nails and twice as fun.

10/10, would sign life away to The Company again.
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