Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary.
User reviews:
Overall:
Very Positive (177 reviews) - 93% of the 177 user reviews for this game are positive.
Release Date: Nov 29, 2012

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“While it doesn’t have the flashy, immediate appeal of a conventional Pinata-popper like Diablo, Drox Operative provides the greater gift of a world in which the action part of ARPG has consequences, as does inaction. It’s the advancement of the genre that so many people have given up on searching for and Soldak have been providing it for years.”
Rock, Paper, Shotgun

About This Game

Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.

Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox built a starlane system for quick travel amongst the stars, colonized and conquered millions of planets, and ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was devastating.

Thousands of years later, the Drox are extinct, but the secretive Drox Operative guild lives on. They have learned their lesson though: loyalty to any one race is foolish. They now work for whoever can pay. And pay they do! Empires might span hundreds of planets and thousands of ships, but when a critical task arises, they still turn to an Operative.

In the new space race, the major races are scouting, colonizing, and expanding, trying to take over the galaxy by diplomacy, technology, war, or any other means their scheming minds can contemplate.

As a Drox Operative it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the coolest, deadliest ship in the known universe. Not many screw with an Operative captaining a Dreadnaught!

  • Explore a dynamic and evolving galaxy
  • Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
  • Fight in the galactic war between the various alien races
  • Battle hundreds of different enemy starships
  • Build the coolest and deadliest starship in the galaxy
  • Outfit your ship with thousands of components and crew
  • Adventure with your friends with co-op multiplayer

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or newer
    • Processor: 1.5 GHz Pentium 4
    • Memory: 256 MB RAM
    • Graphics: GeForce 2 or better
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X 10.4 or newer
    • Processor: 1.5 GHz processor
    • Memory: 256 MB RAM
    • Graphics: GeForce 2 or better
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • Processor: 1.5 GHz processor
    • Memory: 256 MB RAM
    • Graphics: GeForce 2 or better
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
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Overall:
Very Positive (177 reviews)
Recently Posted
Nerney9
( 6.8 hrs on record )
Posted: May 26
Product received for free
Short Version: Diablo and Heroes of Might and Magic had a baby and stuck it in a rocket and sent it to space where it was raised by FTL to appreciate the finer points of spaceship building and random events and run-on-sentences. Action-Rpg and 4x-Strategy gameplay mesh well in Drox Operative, which is slightly dated but extremely enjoyable as a replayable grind-to-gear fest.
Also: 'Drox Operative' is actually space lingo for 'Super Space Mercenary', in case anyone is as confused as I was when first hearing the title.

Did you ever play a strategy game like HoMM and wonder why those 'heroes' were always hanging around in taverns waiting for you to hire them before they'd lift a finger to help? Well, obviously they were part of a secret guild of super-mercenaries looking to profit off the endless conflict... or at least that's the answer in Drox Operative, where you get to play as the side that always wins in a universe at war - the side getting PAID, by anyone and everyone!

Drox Operative is an action-RPG that lets you control a mercenary ship plopped into the middle of a randomized intergalactic battlefield between a bunch of 4x-strategy AIs, where your actions will help decide the ultimate victor(s) - for a hefty fee, of course. Instead of a traditional campaign, each mission in Drox Operative consists of a cluster of inhabited planets with the various races (humans, robots, bugs, lightbulbs, pet rocks, space orcs, etc - the usual suspects) all competing for dominance. Your goal is to convince each and every race in the sector that they should be paying you and the Drox Guild to do all their dirty work, by any means necessary - and those means are completely up to you.

As a mercenary operative, you choose which quests to undertake, which planets to trade or share information with, and which alien races would be better off as allies or nuked into space goo. You can impress, bribe, dominate, suck-up-to, subvert, or destroy any race you choose, so long as once the dust clears, any survivors see the benefit - and necessity - of paying you for your services. The Drox Guild will give you bonuses for fulfilling certain randomized objectives in any given scenario, but you are always free to ignore these token incentives if you so choose - so if you reeeeally want to blow up those nasty space orcs in every map even when your bosses ask you nicely not to, there's nothing stopping you.

The gameplay is a bit overwhelming when you first start, but once you get the hang of things, it can grow extremely absorbing. Drox Operative plays much like other randomized action-RPGs, where the 'end-game' is to continue beating mission scenarios to get bigger and better ships and weapon loadouts, and take on even tougher missions with your newer deadlier toys. You can customize ships in various ways, going fast and deadly, slow and indestructible, or anything in between, with additional bonuses depending on which alien race your ship originates from. With many, many missions to undertake before you max level on a given ship, and 10 different races you can try (along with a shared stash to encourage building up an extra operative or three), there is an enormous amount of replayability in this game.

Unfortunately, while Drox Operative has a lot of ticks in the positive column, the game does have its flaws. It should be noted that there is very little story to speak of; You are a super space mercenary repeatedly sent to randomized star systems to show off your guild's badassitude - and that's about it. Also, as of this review, the game is definitely starting to feel dated. The graphics, audio, and even the menus/tutorials all seem rather antiquated, reminiscent of games released years earlier than the listed 2012 release date on Steam. The gameplay itself still holds up just fine, but you should not purchase this game expecting anything close to current-gen game engines in the visual/audio department.

All in all, Drox Operative is a fun, highly replayable game, which I would certainly recommend to gamers who enjoy freeplay scenarios in strategy games along with the endless cycle of gearing and grinding in action-RPGs with multiple difficulties to play through. At the base price of $20, Drox Operative isn't as cheap as I'd anticipate for a storyless action-oriented game that is starting to show its age, but there is still plenty of content to enjoy in this game, especially if you can pick it up in a sale.


Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
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Blubbermaggot
( 0.4 hrs on record )
Posted: May 26
I've played a few hours on a demo I downloaded years ago but uninstalled at the end when it demanded $20 for the full version.

Buy this on sale for $5 as that's what it's worth.

A decent, if old, space-themed management-economy-diplomacy sim.


Oh, and you can upgrade your weapons to blow bigger chunks out of those who don't agree with your ideas. P2W Simulator? Haha 6.5/10
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glub ♥Linux
( 1.6 hrs on record )
Posted: May 15
✓ Diablo II in space
✓ Many neat features
✓ Intricate game mechanics
✓ Vast and dynamic playground, randomly generated
✓ GNU/Linux support!

✘ No DRM-free build?
✘ Sound effects and soundtracks are below average.
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Hej
( 20.5 hrs on record )
Posted: May 8
This is a fun and addicting single player action rpg with progression, diplomacy, and exploration.

A way to explain it is Masters of Orion in real time and instead of managing an empire you're a free operative with no allegiance to any empire and your actions decide the winner.

Activities include: killing monsters, fighting in empire wars, destroying planets, and delivering items from one planet to another.
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Hoflog
( 13.2 hrs on record )
Posted: May 7
Great Game, Coop is where it real shines!
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SilentAnthem
( 8.6 hrs on record )
Posted: April 30
A great Coop game for players sick of grindy rouge-likes.
I like how each player can go off and do their own thing (quests, combat, etc.) while still contributing to the overall mission.
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Dr. JustinSane
( 7.6 hrs on record )
Posted: April 30
This review is a part of the Steamified's Community Reviews program and the credit goes to both Steamified and Soldak Entertainment for providing the key for review purposes.


Let me start this of by saying that I'm not exactly a fan of space-based games. I play it occasionally but never really sink in a significant amount of time into any given titles of the genre but after giving Drox Operative a try, I find it to be very accessible and, more importantly, highly enjoyable! Originally a 2012 title developed by Soldak Entertainment, came on to Desura and later on to Steam in February 2014. For an almost 4 years old title, Drox Operative still holds well against today's standard.

You play as one of the ten races, each with their very own perks and bonuses, available to choose from and act as the guild representative in the galaxy. Your job is to conquer and sway the other races in favor to what the higher commands of the guild demands. Think of it as a hand that works in the shadows, controlling everyone in silence. Illuminati, anyone? At the start of each generation of Sectors, you'll be given specific goals from the higher command (for example, Destroy the Dryads, Keep the Cortex alive, etc.) and accomplishing this will net you rewards that you can use in your subsequent playthrough. So, kill, destroy, declare wars, persuade, spread propaganda, rally your allies, disrupt the economy or basically anything to get the job done! This is what intrigued me the most about this game, so much freedom in actions!

Drox Operative can be a little bit overwhelming at the start, especially to the newcomers, but they really did a great job on the tutorial explaining the bits and bobs on how the game works and rolls out the game in a comfortable pace so that you'll be familiarized and settled before the game dishes out the advanced stuff. For the veteran gamers of this genre looking for a little challenge, they provide an optional advance settings at the start of each game (Hardcore, Semi Hardcore, Unlucky, etc.)

The gameplay revolves around two main parts, one is exploration and the other diplomatic relations. Exploration is self-explanatory, as each of the generated Sectors are randomized, you have to venture out into the open space searching for new races, analyze planets, discovering jump gates, acquire better equipment for your ship and the more you explore, the more choices and options will be available for your conquest. Diplomatic relations, in the other hand, involves either making good terms with specific factions(doing quests, protect from hostile units, colonize planets, trading) or just do your best in abolishing your opposition, be it by rallying with your ally or just straight out declare war on them! Decisions, decisions, decisions.


PROS

  • Highly enjoyable and deep space action RPG that provides non-linear courses for you to ensure victory!
  • Combats are fast and satisfying unlike a few others that I've played.
  • Ships are fully customizable whether you opt for more firepower and defense while sacrificing speed and maneuverability or be a speed demon that you know you are and drop the heavy Armor Plating and equip the various weapons of war you'll find!
  • Your ship will leveled up as you play and points are given for you to distribute in the many stats available, just like in traditional RPG, so customization is possible.
  • The graphics, while nothing outstanding, are visually pleasing to the eyes (especially when ships blew up!) although the UI can arguably be better.
  • From a technical point of view, Drox Operative runs great with a stable FPS all around, even during big battles, and I've not experienced any crashes or hiccups of any kind so far. Steam basic functionalities are also present and functional with the exception of Cloud saving.
  • Replay value is extremely high as each new Sector is different when generated, with 10 races to choose from, different ways of achieving victory and the availability of online co-op can provide a significant game changer to the already great game.
  • There's also a challenge mode where specific rules and modification to the Sectors are applied.

CONS

  • The first time you clicked the Play button you'll be greeted with a text box requiring you to input a CD key, as per usual as any Ubisoft, EA or Stardocks games. Good thing you don't have to install anything though.
  • A 100% achievement completion rate is possible but it requires a significant amount of time investment.
  • The multiplayer scene is pretty much dead. I would love to try out the co-op mode but since not many of my close friends have it, I'm gonna have to miss out and joining a public game isn't an option since there's basically no one to play with.
  • Quests sometimes are time-sensitive but the game fails to mention this. I've failed countless of missions because of this and failure means poorer relation with the said race.

As a final verdict, Drox Operative deserves a solid 4/5. A satisfying space RPG worthy enough to be played for years to come!

At a $20 price tag, it does feel a bit steep for a 4 years old game but if you have friends with similar interest, then it's definitely worth it! Likewise, when the title goes on sale. It's a no-brainer for space junkies to pick this up for a price less than $10.



For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/. You're also welcome to join in the fun in our Steamified group.
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der-gib
( 29.0 hrs on record )
Posted: April 4
Nice game!
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Insane_Bolt
( 272.3 hrs on record )
Posted: March 17
This is not a typical Action RPG. Yes, you go around collecting loot, killing things and completing quests, but that is where the similarities to ARPGs start to peter out.

The massive variants of loot, for the most part, are good only for selling. Your ship doesn't have the inventory space or the level required when you start out, so monetise them.

The in-game currency is VERY useful to achieve your aims of domination in every sector - money talks. Just like in real life, money gives the power to bend others to your will by buying them off. Whether for good or bad, it is always for the benefit of you and the Drox Guild. The horse trading goes both ways so you can take 'gifts' offered from other races if you feel it is to your benefit. Of couse, your next action might be to declare war on them, such are the political machinations of a Drox Operative. Refuse the offer and watch your relationship deteriorate.

Killing and destroying is the typical means to an end. Kill to defend yourself, kill to find loot and gain XP, kill to complete quests and kill for fun. There are various weapon types to choose from but you may just go for the highest damage weapon until you find what you like. There are beam weapons, ballistic weapons, missiles, Electro Magnetic Pulse weapons and more.

Questing is often an important part of the game, but not always needed. There are 5 different ways to dominate and win your current sector of the galaxy. Using your ship as a club to beat the races into submission will not require you to complete quests to ingratiate yourself with them, However, due to the various ways to win and lose your current sector, using quests to facilitate alliances or some lesser agreement is often the best move. Races can grow too powerful to deal with alone militarily, so maybe ally with another race or two?

If you win your current sector, you start a new sector and new opportunities of higher risk and reward present themselves. Upgrading your ship is another essential goal, as it provides more inventory slots and better stats. Losing your current sector re-rolls a new sector. In this game, every sector pans out differently as the competing races vie for supremacy while trying to use you as a tool for completing their aims. On the other hand, they'll insult you and try to destroy you if you don't do as they want. Best to play them at their own game and use tactics like Propaganda, Espionage, Sabotage and Rumours to undermine them and weaken their grip on a planet/planets, and thus the system.

The thought required for this game is quite amazing. So many ways for events to go down and the smart game mechanics make for political intrigue and lots of violence. For me, the way the races are doing what they can to survive, expand or conquer, while I'm trying to dominate is a fantastic game feature. The yelps of delight when a plan works out or the hunkering down for the long haul as a sector hovers in impasse really makes me want to applaud the guys at Soldak.

There is a lot of content in this game and a lot to learn. It is a bit baffling at first, but well worth the time learning as it is a game of depth and rewarding achievement. A very different game.
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tarklot37
( 85.6 hrs on record )
Posted: March 2
Torchlight style space rpg. Browse though your loot for the equipment that could be of use to your current ship, or a future ship. Focus a strategy, but remember your power load. Faction system is fun too, different AI.
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Tornadobutt
( 24.1 hrs on record )
Posted: February 17
Very good.
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Tominator
( 13.1 hrs on record )
Posted: February 11
This game is such a breath of fresh air and criminally overlooked. I just found out about it by chance aswell, but boy am I glad I did!
It's a space ARPG within a randomly generated galaxy where AI factions play a 4X game. You can help the different factions, spy on them, sabotage, steal their stuff, try to form alliances or wage war - or just ignore them and go hunt monsters, get loot, improve your ship, trade stuff and become rich. And once this sector is done, for better or for worse, you take your ship and go to the next sector, growing bigger and more powerful each time.
The game world actually feeling dynamic and alive is probably what fascinates me the most about the game, but the fighting, the loot, the diplomatic options, etc. are all very well done aswell.
Highly recommended!
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BERNIE SANDERS 4 Pres
( 31.4 hrs on record )
Posted: February 10
The early game was fun. LOTS of random crashes later on. Mines all over systems are extremely excessive. Running into mobs that will absolutely destroy you without chance of escape is very annoying.

This game could have been truly great. Instead it appears to be a buggy, unfinished source of as much irritation as fun.

I very much regret buying a second copy for a friend, now that I know the game becomes very unstable at mid to high levels.
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james_ghiorzi
( 7.3 hrs on record )
Posted: February 6
First review. Pretty good game once you get going, a little grindy but even that takes a back seat as blast stuff with lasers and other weapons, I was very suprised at the quality of the game well made and definitely worth the price.
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Obvious
( 44.4 hrs on record )
Posted: January 11
Explore a new sector in space. Find tons of monsters and aliens. Explode them all. Find salvage to upgrade ship (and crew, even). Well, maybe don't explode all the aliens, some of them have money or parts or supplies for your ship. Blow up the right things until your boss says you did a good job. Move on to next sector, one slightly more dangerous than the last. Repeat.

I like how the universe evolves in a galaxy campaign depending on your actions in previous sector. New subraces popping up or others going extinct. Some races start to tend to align towards or (more likely) against each other. But you can still change these trends if you focus on them.

You can do the quests the planets give you or you can ignore them and go fight random monsters and pirates. Or just go on a rampage against those energy beings that annoyed you in the last sector, seeking to wipe them from the galaxy for good this time. But when the guild gives you a mission, well, sometimes you just have wipe out your closest allies for the good of the galaxy or the loot. (Mostly the loot.)
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Edgewalker
( 10.1 hrs on record )
Posted: December 20, 2015
Drox Operative is Soldak Entertainment's space ARPG in which you play the eponymous Drox Operative, a sort of mercenary. You are plopped into a procedurally generated sector where you must achieve any one of a list of victory conditions. Whether you succeed or fail (by producing a loss condition) the sector closes and you start the process again.

The problems start with the foundation. The game is almost entirely created from code recycled from Soldak's older Diablo clones. Added to that old code is a shallow diplomacy system that any player of Civilization will recognize. Some of the phrasing used in diplomacy screens is identical to what can be found in Civilization 4 or 5. I don't think it's wrong to copy ideas, but there's not enough original creativity in the diplomacy system for my taste.

Good
  • Stable with few bugs, none of which break the game

  • Multiple paths to victory (clearly duplicated from Civilization but still interesting)

  • Multiplayer works well

  • I like the cosmetic variety of ships, though for the most part, they don't play much differently.

Neutral
  • Dated graphics, even for the release date

  • The game is action-oriented. There's no story, and only a vague backstory.

Bad
  • What my friends call an "RNGesus" loot system where loot drops are like lottery tickets, and most are losers.

  • There is no difference whatsoever between victory and defeat in a sector, other than victory provides you with one or more boxes of random loot, Being random, the loot is mostly worthless.

  • Code duplicated from Diablo clones means out-of-place mechanics like loot that "drops" onto an invisible surface and must be picked up manually each time.

  • Inventory management is a central "feature". Much of the game involves sorting through a torrent of nearly identical equipment and crew members, then failing to sell the excess because the NPC factions don't have the credits to buy them. The game starts by starving you of inventory space, multiplying the annoyance.

  • NPC factions are one-dimensional warmongers with the negotiation skills of Civ's Atilla the Hun. It is common to see NPC factions wipe each other out while still exploring the first system in the sector trying to make contact with one.

  • While multiple routes to victory are possible, only military victory is reasonable in most cases. For example, if you want a diplomatic victory, you must achieve a military alliance with all extant factions. This is a feat in itself, since usually any aid you provide to one faction angers at least one of the others. On top of that, though, you must get the AI factions to ally with one another. The only mechanic provided for this is to visit planets of each faction and navigate through a "rumor" menu dozens and dozens of times until you improve relations, a very tedious enterprise that is costly, and must be funded by missions (which anger other factions) or hunting monsters for loot (which the factions can't buy because they run out of money).

  • The monsters have a pathetic AI, and to compensate, there are endlessly spawning legions of them, leading to dull, repetitive combat with stupid but numerous and durable enemies. This happens regardless of how well civilized the system. I have seen systems lost to monsters after achieving victory, all because I took some time to organize my inventory.

  • Yet another game with a point distribution system that has no "respec" mechanic but requires perfect planning, allowing you to play dozens of hours in a ship before realizing that your build is invalid at higher levels.
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Haejuk
( 61.1 hrs on record )
Posted: December 10, 2015
Here's a short review:
This is a great action RPG set in space with a fun diplomacy system. Diplomatically, things change around you a lot and you can influence a lot of changes but you can't control everything. Good fun, but sometimes (sometimes!) unfairly difficult.

Here's a review that explains everything with some gameplay:
https://youtu.be/w5DQxGd_mTA

I don't regret my purchase.
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nerevarine
( 5.1 hrs on record )
Posted: December 10, 2015
OH GEE, DID THEY DROP THE BALL ON THIS ONE.

So basically, the game has a ton of cool features: fly a ship around and interact with a "Sector" (more on that later), that lives/breathes/dies on its own, and where you are a sort of "special agent" working for a group called the DROX (basically, like the Illuminati in space), who only care about making money, and having control over everyone else in some sort of NWO bull shack scheme; but ulimately, as long as it profits them.

So where does the game go so stupidly wrong?

First of all, that you can fly around and affect the world is like Space Rangers 2.
While the game boasts freedom, and has 20 times more options/features than Space Rangers 2, incuding a full-on Diplomacy aspect, it's really incredibly limiting.

A total chore.
The game all happens in real time.
That can be pretty bloody annoying where you get 10 million pop-ups, which are basically galactic fires you MUST try to put out, so the DROX "plan" stays on track. Otherwise, you go to "YOU'RE GONNA F ING LOSE in 10 minutes!" countdown mode.

Basically, the game tells you when things are so screwed, that you are going to lose the game...in 10 minutes.
That's nice.
However, to fix issues with other races killing each other (over the smallest, stupidest things), often involves doing quests for them. "OK, so DRAAK says, go explore THAT PLANET, in THAT SYSTEM", but it WILL TAKE YOU FOREVER TO FLY THERE.

Not to mention all the hostile mobs that will spawn and spam you with their weapons along the way.

GAWD, you fly sooooooooooooooo slooooooooooooooooooooooow in this game.
Even with equipment to boost your speed, it's barely noticeable.

The game is supposed to be in a galaxy, but it's really a "sector".
If you lose, you are pretty much told you suck and can continue...in a new sector!

Sectors are designed by mentally impaired chimpanzees.
One of them, was literally a STRAIGHT F NG LINE.

I now present, the DROX OPERATIVE rendition of the song: "Dem Bones"
"The A system is connected to the...B system,
the B system is connected to the...C system,
the C system is connected to the...D system,
now hear the word of Soldak!"

Also, your system radar is smelly like a dirty behind.
You have to fly around forever to clear the "fog of the star system" to find anything.
Even better, it only marks where you found planets and jump gates, and not stations, recharge stations (critical, because after firing like 10 laser shots, your ships out of power and it might say you recharge 2pts. per second, and your laser costs 10pts. to fire, and so in 5 seconds, you can fire. Meanwhile, you have surplus of power!....WHO DESIGNED THIS VOMIT PILE OF ORAFICE GUNK?).

So, while you're spammed with messages from the AI nations, and all their problems, and unable to get to them all, and going to lose the game unless you...read the strategy guides? Well, any game you have to go online to figure out how to F NG play it, or read a plethora of strategy guides, hints, how to mod or to download mods (most are all hosted on sites that require you sign-up so they can sell all of your information like Facebook), well, then that game is a not a GAME but an AT-HOME WORK PROJECT.

You can have more fun FAPPING to an Excel Spreadsheet than mess with this junk.

And it's sad because they tried to make it real simple.
Even has an option to use a Joystick.
No, not for fapping, but controlling your ship.
There is no auto-flight, but rather you must keep your finger pressed to move.
You can't select an area of the map either. Only immediate objects to auto-fly/move/chug to them.
That's totally lame.
You will sprain your fricken finger and then your fapping-self (or your lady friend) are over for a good time being.

Simple, cool things: it's like Diablo in space. Random, varied loot items drop to add to your ship's stuff.

Of course, you're not equipping a dude or dudette, but a ship.
But they catagorize "equipemtn slots" by stupid bleeding colors: Green slot, Yellow slot stuff, Red slot stuff, Orange slot stuff.
For some reason, you can have Armor plates that are "Yellow slot stuff" but then others that are "Red slot stuff".
I didn't notice any stack but then again, all the info is all over the place and game seems prone to stat bugs, who knows what I was looking at?

You can get "chips", like "gems" to socket items, but the game makes it such a tedious, poorly explained chore, you'd think you just click and slide it in the thing, but no, that just can't be simple. LOL. One time, an item I was using I realized had an empty slot. I couldn't do it while equipped. I moved to my inventory...now it doesn't say it has an empty slot? WTH?

So, you'll run into all kinds of junk like that.
Endless trash loot. They have colors for loot type: Grey, Green, Yellow, etc. so that adds to the confusion.
All that stuff sucks too. I've had Grey items 5x better than Green, Yellow, for example.

Even on the easiest settings, you'll lose, die a few times, but mostly, you'll quickly find this game so frustrating, just trying to do 1 thing, when INEXPLICABLY, everyone declares WAR on each other AND YOU.
And then you're going to F NG lose the game...in 10 minutes.

Also, the more you level up, the less XP you get per kill and longer it takes, to where it becomes a really horrible grind.
Especially for a single-player game.
If this was a PTP MMO, this would make sense, even making travel SO SLOW THAT TURTLES WILL FEED BAD FOR YOU, it would all make sense.

Instead, nah, they'd rather bork your experience by 86'ing all fun from this.
"OH LOOK, COOL EXPLOSIONS! UH, wait? I did a quest to deliver a package to the Humans and the Draak and Dryad empires got so panty-knotted, even though my relations with them were high for all the quests I did for them, that they declare are on us? Just like THAT?! Uhhh. Is this a 'fun' game or just a tr0ll that polymorphed into a game? Why do I feel like reading junk mail will be more fun at this point?"

*DROXXORED*
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WedgieEvans
( 39.4 hrs on record )
Posted: December 6, 2015
First week of having this game I have 38 hours. Still not bored.
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pugo
( 11.2 hrs on record )
Posted: November 30, 2015
the same company made depths of peril, this is depths of peril in s p a c e. there is no party for the player but there more faction things to do and the space setting allows more item mechanics like cloaking devices and fighter ship summons in so you don't feel lonely.
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12 of 15 people (80%) found this review helpful
3 people found this review funny
Recommended
7.6 hrs on record
Posted: April 30
This review is a part of the Steamified's Community Reviews program and the credit goes to both Steamified and Soldak Entertainment for providing the key for review purposes.


Let me start this of by saying that I'm not exactly a fan of space-based games. I play it occasionally but never really sink in a significant amount of time into any given titles of the genre but after giving Drox Operative a try, I find it to be very accessible and, more importantly, highly enjoyable! Originally a 2012 title developed by Soldak Entertainment, came on to Desura and later on to Steam in February 2014. For an almost 4 years old title, Drox Operative still holds well against today's standard.

You play as one of the ten races, each with their very own perks and bonuses, available to choose from and act as the guild representative in the galaxy. Your job is to conquer and sway the other races in favor to what the higher commands of the guild demands. Think of it as a hand that works in the shadows, controlling everyone in silence. Illuminati, anyone? At the start of each generation of Sectors, you'll be given specific goals from the higher command (for example, Destroy the Dryads, Keep the Cortex alive, etc.) and accomplishing this will net you rewards that you can use in your subsequent playthrough. So, kill, destroy, declare wars, persuade, spread propaganda, rally your allies, disrupt the economy or basically anything to get the job done! This is what intrigued me the most about this game, so much freedom in actions!

Drox Operative can be a little bit overwhelming at the start, especially to the newcomers, but they really did a great job on the tutorial explaining the bits and bobs on how the game works and rolls out the game in a comfortable pace so that you'll be familiarized and settled before the game dishes out the advanced stuff. For the veteran gamers of this genre looking for a little challenge, they provide an optional advance settings at the start of each game (Hardcore, Semi Hardcore, Unlucky, etc.)

The gameplay revolves around two main parts, one is exploration and the other diplomatic relations. Exploration is self-explanatory, as each of the generated Sectors are randomized, you have to venture out into the open space searching for new races, analyze planets, discovering jump gates, acquire better equipment for your ship and the more you explore, the more choices and options will be available for your conquest. Diplomatic relations, in the other hand, involves either making good terms with specific factions(doing quests, protect from hostile units, colonize planets, trading) or just do your best in abolishing your opposition, be it by rallying with your ally or just straight out declare war on them! Decisions, decisions, decisions.


PROS

  • Highly enjoyable and deep space action RPG that provides non-linear courses for you to ensure victory!
  • Combats are fast and satisfying unlike a few others that I've played.
  • Ships are fully customizable whether you opt for more firepower and defense while sacrificing speed and maneuverability or be a speed demon that you know you are and drop the heavy Armor Plating and equip the various weapons of war you'll find!
  • Your ship will leveled up as you play and points are given for you to distribute in the many stats available, just like in traditional RPG, so customization is possible.
  • The graphics, while nothing outstanding, are visually pleasing to the eyes (especially when ships blew up!) although the UI can arguably be better.
  • From a technical point of view, Drox Operative runs great with a stable FPS all around, even during big battles, and I've not experienced any crashes or hiccups of any kind so far. Steam basic functionalities are also present and functional with the exception of Cloud saving.
  • Replay value is extremely high as each new Sector is different when generated, with 10 races to choose from, different ways of achieving victory and the availability of online co-op can provide a significant game changer to the already great game.
  • There's also a challenge mode where specific rules and modification to the Sectors are applied.

CONS

  • The first time you clicked the Play button you'll be greeted with a text box requiring you to input a CD key, as per usual as any Ubisoft, EA or Stardocks games. Good thing you don't have to install anything though.
  • A 100% achievement completion rate is possible but it requires a significant amount of time investment.
  • The multiplayer scene is pretty much dead. I would love to try out the co-op mode but since not many of my close friends have it, I'm gonna have to miss out and joining a public game isn't an option since there's basically no one to play with.
  • Quests sometimes are time-sensitive but the game fails to mention this. I've failed countless of missions because of this and failure means poorer relation with the said race.

As a final verdict, Drox Operative deserves a solid 4/5. A satisfying space RPG worthy enough to be played for years to come!

At a $20 price tag, it does feel a bit steep for a 4 years old game but if you have friends with similar interest, then it's definitely worth it! Likewise, when the title goes on sale. It's a no-brainer for space junkies to pick this up for a price less than $10.



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4 of 4 people (100%) found this review helpful
Recommended
6.8 hrs on record
Posted: May 26
Product received for free
Short Version: Diablo and Heroes of Might and Magic had a baby and stuck it in a rocket and sent it to space where it was raised by FTL to appreciate the finer points of spaceship building and random events and run-on-sentences. Action-Rpg and 4x-Strategy gameplay mesh well in Drox Operative, which is slightly dated but extremely enjoyable as a replayable grind-to-gear fest.
Also: 'Drox Operative' is actually space lingo for 'Super Space Mercenary', in case anyone is as confused as I was when first hearing the title.

Did you ever play a strategy game like HoMM and wonder why those 'heroes' were always hanging around in taverns waiting for you to hire them before they'd lift a finger to help? Well, obviously they were part of a secret guild of super-mercenaries looking to profit off the endless conflict... or at least that's the answer in Drox Operative, where you get to play as the side that always wins in a universe at war - the side getting PAID, by anyone and everyone!

Drox Operative is an action-RPG that lets you control a mercenary ship plopped into the middle of a randomized intergalactic battlefield between a bunch of 4x-strategy AIs, where your actions will help decide the ultimate victor(s) - for a hefty fee, of course. Instead of a traditional campaign, each mission in Drox Operative consists of a cluster of inhabited planets with the various races (humans, robots, bugs, lightbulbs, pet rocks, space orcs, etc - the usual suspects) all competing for dominance. Your goal is to convince each and every race in the sector that they should be paying you and the Drox Guild to do all their dirty work, by any means necessary - and those means are completely up to you.

As a mercenary operative, you choose which quests to undertake, which planets to trade or share information with, and which alien races would be better off as allies or nuked into space goo. You can impress, bribe, dominate, suck-up-to, subvert, or destroy any race you choose, so long as once the dust clears, any survivors see the benefit - and necessity - of paying you for your services. The Drox Guild will give you bonuses for fulfilling certain randomized objectives in any given scenario, but you are always free to ignore these token incentives if you so choose - so if you reeeeally want to blow up those nasty space orcs in every map even when your bosses ask you nicely not to, there's nothing stopping you.

The gameplay is a bit overwhelming when you first start, but once you get the hang of things, it can grow extremely absorbing. Drox Operative plays much like other randomized action-RPGs, where the 'end-game' is to continue beating mission scenarios to get bigger and better ships and weapon loadouts, and take on even tougher missions with your newer deadlier toys. You can customize ships in various ways, going fast and deadly, slow and indestructible, or anything in between, with additional bonuses depending on which alien race your ship originates from. With many, many missions to undertake before you max level on a given ship, and 10 different races you can try (along with a shared stash to encourage building up an extra operative or three), there is an enormous amount of replayability in this game.

Unfortunately, while Drox Operative has a lot of ticks in the positive column, the game does have its flaws. It should be noted that there is very little story to speak of; You are a super space mercenary repeatedly sent to randomized star systems to show off your guild's badassitude - and that's about it. Also, as of this review, the game is definitely starting to feel dated. The graphics, audio, and even the menus/tutorials all seem rather antiquated, reminiscent of games released years earlier than the listed 2012 release date on Steam. The gameplay itself still holds up just fine, but you should not purchase this game expecting anything close to current-gen game engines in the visual/audio department.

All in all, Drox Operative is a fun, highly replayable game, which I would certainly recommend to gamers who enjoy freeplay scenarios in strategy games along with the endless cycle of gearing and grinding in action-RPGs with multiple difficulties to play through. At the base price of $20, Drox Operative isn't as cheap as I'd anticipate for a storyless action-oriented game that is starting to show its age, but there is still plenty of content to enjoy in this game, especially if you can pick it up in a sale.


Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
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Most Helpful Reviews  In the past 90 days
4 of 5 people (80%) found this review helpful
Recommended
272.3 hrs on record
Posted: March 17
This is not a typical Action RPG. Yes, you go around collecting loot, killing things and completing quests, but that is where the similarities to ARPGs start to peter out.

The massive variants of loot, for the most part, are good only for selling. Your ship doesn't have the inventory space or the level required when you start out, so monetise them.

The in-game currency is VERY useful to achieve your aims of domination in every sector - money talks. Just like in real life, money gives the power to bend others to your will by buying them off. Whether for good or bad, it is always for the benefit of you and the Drox Guild. The horse trading goes both ways so you can take 'gifts' offered from other races if you feel it is to your benefit. Of couse, your next action might be to declare war on them, such are the political machinations of a Drox Operative. Refuse the offer and watch your relationship deteriorate.

Killing and destroying is the typical means to an end. Kill to defend yourself, kill to find loot and gain XP, kill to complete quests and kill for fun. There are various weapon types to choose from but you may just go for the highest damage weapon until you find what you like. There are beam weapons, ballistic weapons, missiles, Electro Magnetic Pulse weapons and more.

Questing is often an important part of the game, but not always needed. There are 5 different ways to dominate and win your current sector of the galaxy. Using your ship as a club to beat the races into submission will not require you to complete quests to ingratiate yourself with them, However, due to the various ways to win and lose your current sector, using quests to facilitate alliances or some lesser agreement is often the best move. Races can grow too powerful to deal with alone militarily, so maybe ally with another race or two?

If you win your current sector, you start a new sector and new opportunities of higher risk and reward present themselves. Upgrading your ship is another essential goal, as it provides more inventory slots and better stats. Losing your current sector re-rolls a new sector. In this game, every sector pans out differently as the competing races vie for supremacy while trying to use you as a tool for completing their aims. On the other hand, they'll insult you and try to destroy you if you don't do as they want. Best to play them at their own game and use tactics like Propaganda, Espionage, Sabotage and Rumours to undermine them and weaken their grip on a planet/planets, and thus the system.

The thought required for this game is quite amazing. So many ways for events to go down and the smart game mechanics make for political intrigue and lots of violence. For me, the way the races are doing what they can to survive, expand or conquer, while I'm trying to dominate is a fantastic game feature. The yelps of delight when a plan works out or the hunkering down for the long haul as a sector hovers in impasse really makes me want to applaud the guys at Soldak.

There is a lot of content in this game and a lot to learn. It is a bit baffling at first, but well worth the time learning as it is a game of depth and rewarding achievement. A very different game.
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1 of 1 people (100%) found this review helpful
Recommended
85.6 hrs on record
Posted: March 2
Torchlight style space rpg. Browse though your loot for the equipment that could be of use to your current ship, or a future ship. Focus a strategy, but remember your power load. Faction system is fun too, different AI.
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Most Helpful Reviews  In the past 180 days
17 of 21 people (81%) found this review helpful
Not Recommended
10.1 hrs on record
Posted: December 20, 2015
Drox Operative is Soldak Entertainment's space ARPG in which you play the eponymous Drox Operative, a sort of mercenary. You are plopped into a procedurally generated sector where you must achieve any one of a list of victory conditions. Whether you succeed or fail (by producing a loss condition) the sector closes and you start the process again.

The problems start with the foundation. The game is almost entirely created from code recycled from Soldak's older Diablo clones. Added to that old code is a shallow diplomacy system that any player of Civilization will recognize. Some of the phrasing used in diplomacy screens is identical to what can be found in Civilization 4 or 5. I don't think it's wrong to copy ideas, but there's not enough original creativity in the diplomacy system for my taste.

Good
  • Stable with few bugs, none of which break the game

  • Multiple paths to victory (clearly duplicated from Civilization but still interesting)

  • Multiplayer works well

  • I like the cosmetic variety of ships, though for the most part, they don't play much differently.

Neutral
  • Dated graphics, even for the release date

  • The game is action-oriented. There's no story, and only a vague backstory.

Bad
  • What my friends call an "RNGesus" loot system where loot drops are like lottery tickets, and most are losers.

  • There is no difference whatsoever between victory and defeat in a sector, other than victory provides you with one or more boxes of random loot, Being random, the loot is mostly worthless.

  • Code duplicated from Diablo clones means out-of-place mechanics like loot that "drops" onto an invisible surface and must be picked up manually each time.

  • Inventory management is a central "feature". Much of the game involves sorting through a torrent of nearly identical equipment and crew members, then failing to sell the excess because the NPC factions don't have the credits to buy them. The game starts by starving you of inventory space, multiplying the annoyance.

  • NPC factions are one-dimensional warmongers with the negotiation skills of Civ's Atilla the Hun. It is common to see NPC factions wipe each other out while still exploring the first system in the sector trying to make contact with one.

  • While multiple routes to victory are possible, only military victory is reasonable in most cases. For example, if you want a diplomatic victory, you must achieve a military alliance with all extant factions. This is a feat in itself, since usually any aid you provide to one faction angers at least one of the others. On top of that, though, you must get the AI factions to ally with one another. The only mechanic provided for this is to visit planets of each faction and navigate through a "rumor" menu dozens and dozens of times until you improve relations, a very tedious enterprise that is costly, and must be funded by missions (which anger other factions) or hunting monsters for loot (which the factions can't buy because they run out of money).

  • The monsters have a pathetic AI, and to compensate, there are endlessly spawning legions of them, leading to dull, repetitive combat with stupid but numerous and durable enemies. This happens regardless of how well civilized the system. I have seen systems lost to monsters after achieving victory, all because I took some time to organize my inventory.

  • Yet another game with a point distribution system that has no "respec" mechanic but requires perfect planning, allowing you to play dozens of hours in a ship before realizing that your build is invalid at higher levels.
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6 of 6 people (100%) found this review helpful
Not Recommended
31.4 hrs on record
Posted: February 10
The early game was fun. LOTS of random crashes later on. Mines all over systems are extremely excessive. Running into mobs that will absolutely destroy you without chance of escape is very annoying.

This game could have been truly great. Instead it appears to be a buggy, unfinished source of as much irritation as fun.

I very much regret buying a second copy for a friend, now that I know the game becomes very unstable at mid to high levels.
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6 of 7 people (86%) found this review helpful
Recommended
13.1 hrs on record
Posted: February 11
This game is such a breath of fresh air and criminally overlooked. I just found out about it by chance aswell, but boy am I glad I did!
It's a space ARPG within a randomly generated galaxy where AI factions play a 4X game. You can help the different factions, spy on them, sabotage, steal their stuff, try to form alliances or wage war - or just ignore them and go hunt monsters, get loot, improve your ship, trade stuff and become rich. And once this sector is done, for better or for worse, you take your ship and go to the next sector, growing bigger and more powerful each time.
The game world actually feeling dynamic and alive is probably what fascinates me the most about the game, but the fighting, the loot, the diplomatic options, etc. are all very well done aswell.
Highly recommended!
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6 of 9 people (67%) found this review helpful
2 people found this review funny
Recommended
11.2 hrs on record
Posted: November 30, 2015
the same company made depths of peril, this is depths of peril in s p a c e. there is no party for the player but there more faction things to do and the space setting allows more item mechanics like cloaking devices and fighter ship summons in so you don't feel lonely.
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7 of 13 people (54%) found this review helpful
5 people found this review funny
Not Recommended
5.1 hrs on record
Posted: December 10, 2015
OH GEE, DID THEY DROP THE BALL ON THIS ONE.

So basically, the game has a ton of cool features: fly a ship around and interact with a "Sector" (more on that later), that lives/breathes/dies on its own, and where you are a sort of "special agent" working for a group called the DROX (basically, like the Illuminati in space), who only care about making money, and having control over everyone else in some sort of NWO bull shack scheme; but ulimately, as long as it profits them.

So where does the game go so stupidly wrong?

First of all, that you can fly around and affect the world is like Space Rangers 2.
While the game boasts freedom, and has 20 times more options/features than Space Rangers 2, incuding a full-on Diplomacy aspect, it's really incredibly limiting.

A total chore.
The game all happens in real time.
That can be pretty bloody annoying where you get 10 million pop-ups, which are basically galactic fires you MUST try to put out, so the DROX "plan" stays on track. Otherwise, you go to "YOU'RE GONNA F ING LOSE in 10 minutes!" countdown mode.

Basically, the game tells you when things are so screwed, that you are going to lose the game...in 10 minutes.
That's nice.
However, to fix issues with other races killing each other (over the smallest, stupidest things), often involves doing quests for them. "OK, so DRAAK says, go explore THAT PLANET, in THAT SYSTEM", but it WILL TAKE YOU FOREVER TO FLY THERE.

Not to mention all the hostile mobs that will spawn and spam you with their weapons along the way.

GAWD, you fly sooooooooooooooo slooooooooooooooooooooooow in this game.
Even with equipment to boost your speed, it's barely noticeable.

The game is supposed to be in a galaxy, but it's really a "sector".
If you lose, you are pretty much told you suck and can continue...in a new sector!

Sectors are designed by mentally impaired chimpanzees.
One of them, was literally a STRAIGHT F NG LINE.

I now present, the DROX OPERATIVE rendition of the song: "Dem Bones"
"The A system is connected to the...B system,
the B system is connected to the...C system,
the C system is connected to the...D system,
now hear the word of Soldak!"

Also, your system radar is smelly like a dirty behind.
You have to fly around forever to clear the "fog of the star system" to find anything.
Even better, it only marks where you found planets and jump gates, and not stations, recharge stations (critical, because after firing like 10 laser shots, your ships out of power and it might say you recharge 2pts. per second, and your laser costs 10pts. to fire, and so in 5 seconds, you can fire. Meanwhile, you have surplus of power!....WHO DESIGNED THIS VOMIT PILE OF ORAFICE GUNK?).

So, while you're spammed with messages from the AI nations, and all their problems, and unable to get to them all, and going to lose the game unless you...read the strategy guides? Well, any game you have to go online to figure out how to F NG play it, or read a plethora of strategy guides, hints, how to mod or to download mods (most are all hosted on sites that require you sign-up so they can sell all of your information like Facebook), well, then that game is a not a GAME but an AT-HOME WORK PROJECT.

You can have more fun FAPPING to an Excel Spreadsheet than mess with this junk.

And it's sad because they tried to make it real simple.
Even has an option to use a Joystick.
No, not for fapping, but controlling your ship.
There is no auto-flight, but rather you must keep your finger pressed to move.
You can't select an area of the map either. Only immediate objects to auto-fly/move/chug to them.
That's totally lame.
You will sprain your fricken finger and then your fapping-self (or your lady friend) are over for a good time being.

Simple, cool things: it's like Diablo in space. Random, varied loot items drop to add to your ship's stuff.

Of course, you're not equipping a dude or dudette, but a ship.
But they catagorize "equipemtn slots" by stupid bleeding colors: Green slot, Yellow slot stuff, Red slot stuff, Orange slot stuff.
For some reason, you can have Armor plates that are "Yellow slot stuff" but then others that are "Red slot stuff".
I didn't notice any stack but then again, all the info is all over the place and game seems prone to stat bugs, who knows what I was looking at?

You can get "chips", like "gems" to socket items, but the game makes it such a tedious, poorly explained chore, you'd think you just click and slide it in the thing, but no, that just can't be simple. LOL. One time, an item I was using I realized had an empty slot. I couldn't do it while equipped. I moved to my inventory...now it doesn't say it has an empty slot? WTH?

So, you'll run into all kinds of junk like that.
Endless trash loot. They have colors for loot type: Grey, Green, Yellow, etc. so that adds to the confusion.
All that stuff sucks too. I've had Grey items 5x better than Green, Yellow, for example.

Even on the easiest settings, you'll lose, die a few times, but mostly, you'll quickly find this game so frustrating, just trying to do 1 thing, when INEXPLICABLY, everyone declares WAR on each other AND YOU.
And then you're going to F NG lose the game...in 10 minutes.

Also, the more you level up, the less XP you get per kill and longer it takes, to where it becomes a really horrible grind.
Especially for a single-player game.
If this was a PTP MMO, this would make sense, even making travel SO SLOW THAT TURTLES WILL FEED BAD FOR YOU, it would all make sense.

Instead, nah, they'd rather bork your experience by 86'ing all fun from this.
"OH LOOK, COOL EXPLOSIONS! UH, wait? I did a quest to deliver a package to the Humans and the Draak and Dryad empires got so panty-knotted, even though my relations with them were high for all the quests I did for them, that they declare are on us? Just like THAT?! Uhhh. Is this a 'fun' game or just a tr0ll that polymorphed into a game? Why do I feel like reading junk mail will be more fun at this point?"

*DROXXORED*
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Most Helpful Reviews  Overall
163 of 173 people (94%) found this review helpful
2 people found this review funny
Recommended
63.8 hrs on record
Posted: February 18, 2014
I've been playing this game for a few years now, but it has only just become available on Steam.

Don't let the rather unattractive visuals fool you (admittedly the screenshots look just terrible): this is the best action RPG out there. Period.

Drox Operative is actually and ARPG set inside a 4X game being played out by AI's. You can influence events in a myriad of ways. You create a ship, generate a galaxy which will have some number of races playing in it, and you can win by allying yourself with the victors, or if you are particularly bloodthirsty you can just ♥♥♥♥ everything in sight until you accumulate the points for a "Fear" victory. Afterwards you can retain your ship in a newly generated galaxy. It is so satisfying to play an RPG in a "living" universe rather than mindlessly grinding through the same old dungeon with randomly spawning enemies until you reach some boss.

One of the great innovations is that the modules with which you fit your ship do not go into specific slots, but instead there are "hi, mid, low" slots (much like in EVE). So, if you want 4 lasers, you can do it. If you want 5 reactors to give you very rapid cap recharge, you can do it. You want 5 engines so your ship zips around the map? You can do it. Are you a Romulan who fantasizes about redundant cloaking devices? Well, you get the idea.

There certainly seem to be no other RPG's out there like Drox, so if you like space and you like RPG's it's a must-buy, but there is some room for improvement: In my opinion the visual appeal of the game is non-existant, and staring at it for hours gets rather drab, but rest assured the great gameplay will keep you doing just that. Though there is large array of loot you will find, I certainly feel that they could add many more modules which do a much wider variety of different things.

Anyway, for $10 or $20, you certainly shouldn't regret this buy.
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110 of 110 people (100%) found this review helpful
1 person found this review funny
Recommended
161.9 hrs on record
Posted: March 17, 2014
Ever wondered what would it be like to play a typical 4X Space Strategy, but not as one of racial leaders, but as an independent mercenary? Drox Operative lets you do just that!

Drox Operative is an action RPG with a good dose of space exploration. But where other space exploration games take place in static or semi-static universe, a notable feature of Drox Operative is that NPC factions expand and develop like races in 4X Space Strategy would: they establish new colonies, build ships and space stations, research new technologies and of course fight both neutral enemies and each other. This creates unparalleled feeling that you are adventuring in a living world, which constantly moves on regardless of your actions!

In regard of RPG stats, Drox Operative does a good job of simulating that your “character” is a spaceship: character’s attributes are replaced by your crew’s expertise in various fields. Though the result is fairly similar in regard of distributing “crew points”, immersion-wise the system accomplishes its job.

The equipment system differs from that of most RPG in that most of equipment slots (all except for 3 specialized slots based on your ship’s design, that is) freely allow to install any equipment of appropriate tonnage. Want to add an extra engine instead of your heavy laser turret? No problem! Have a medium ballistic weapon instead of aforementioned laser turret, which unlike the later you can install in place of your radar? Ditto! This makes your ship very customizable and allows you to adjust it according to your playing style (and re-outfit it whenever you feel like it).

And the final unique feature of Drox Operative is crewmates. They technically function as equipment (occupying either the special crew slot, or the light slots), but unique in that they level up as well, improving the bonuses they provide over time.

To sum it up, Drox Operative is a great game, and I fully recommend it to anyone who likes action RPGs, space exploration, or both!
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46 of 51 people (90%) found this review helpful
2 people found this review funny
Recommended
63.1 hrs on record
Posted: February 19, 2014
If Star Control, Civilization, and Diablo had a baby, it would be named Drox Operative. It's a surprisingly fun yet incredibly deep game. You can lose and win the game a number of different ways and play it accordingly. Want to play by making everyone fear you? You can do that. Want to win the hearts and minds of the alien species? You can do that. Want to explore and blast bad guys? You can do that. There's a ton of gameply customizability options to make the game easier or harder or slower or faster. The graphics are a bit dated, but there's nothing that pulls me out of being immersed in the soap opera like politics that I was neck deep in. Tons of races and ships to get started and star systems to explore with random encounters and loot all over the place. While I was waiting for a Skyrim mod to download, I saw this on sale and I'm glad I picked it up because I had forgotten about my mod about 7 hours later when it was time to go to bed.
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49 of 58 people (84%) found this review helpful
1 person found this review funny
Recommended
11.1 hrs on record
Posted: February 18, 2014
This game is the perfect example of the fact that you don't need over-the-top graphics and flashy swords to make a good action rpg. Easy to pick up, loads of fun, and quite the steal.
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38 of 42 people (90%) found this review helpful
1 person found this review funny
Recommended
10.0 hrs on record
Posted: February 19, 2014
Ok, Soldak we get it, you've got my attention. You've shown me how unique an ASRPG can be. And it's better with friends I might add!

Being apart of a space illuminati wasn't in my expectations of exploring space, but man, this -- this is better. Control the fate and destiny of entire races? Or destroy them even?

Choices. That's the keyword for Drox Operative. And damn guys.. Soldak executes this really well.

Bravo.
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37 of 41 people (90%) found this review helpful
2 people found this review funny
Recommended
30.6 hrs on record
Posted: February 20, 2014
Basically, the game is Din's Curse..IN SPACE! with some heavy focus on diplomacy and politics. The idea is that you are part of a group called the Drox Guild, with the goal of maintaining the presence of the Guild in the sector (the game world). There are several ways one can win or lose, giving YOU the player the ability to choose how to win/fail. Like the other Soldak games, this features the living world around you aproach to the hack and slash. Quests have time limits. Success or failure will cause changes to the game world. That radiation leak on the planet won't fix itself, and if you leave it for long enough the planet can suffer more woes that you can solve. But should you buy this game?

Yes. Yes you should. Here is why:

+You are a space mobster. Really the game should be called Drox Moberative.
+Technically infinite gameplay, just because you beat the sector doesn't mean you can't keep playing in particular in HOW you won the sector. I got a "fear" victory while at war with two races and battled them for a good two hours to make little head way.
+Decent gameplay. Its a hack and slash, but it is tuned to make sense and it plays pretty well. The battles are engaging and enjoyable, if not overwhelming at points.
+VERY diverse worlds. It is improbable that you will get the same sector twice. In addition to simply having a random lay out, each system and sector have different moddifiers (more enemies, more agressive behavior, more traps) so you never know what you are going to get with your new sector. On top of that, Mods Mods Mods. Add more mayhame with mods
+Easy to lose track of time with. Not sure why that is a plus but what ever.

That said there are some things to be desired such as stat point distribution, but most if not all can be fixed with mods. Give the demo a try if you are still not sure. It is much more engaging than one would think.
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31 of 33 people (94%) found this review helpful
Recommended
195.0 hrs on record
Posted: June 21, 2015
Ever played a space strategy game where you have to colonize planets, trade and maintain a diplomatic relationship with other races and take care of your own people while doing so? Ever wondered what it would be like to be that random event that caused citizens to rebel, technology to be sold to your enemy, a race that you would like to be a friend but just won't listen because some element in the game says 'Hell no!'?

Well in this game you can; This is a top-down space shooter, but around the player several computer players are playing out a space strategy game. You can befriend them, you can fight them, you can trade with them, you can support them in their war or colonization efforts, you are a Drox Operative. And the other races know that to have a Drox Operative on your side is the path to victory.

The graphics are great and the player is allowed a reasonable range of customization to make it his/her own. Musical score and sounds a pretty good, as is the general feel of the game. I did have some problems with the keys though, and understanding what the game was about in the first place, but after 15 mins of just diving in head first I found it surprisingly easy to understand. As for the keys, would like a weapon group to be used for weapons; The only weapon that fires when pressing the mouse is weapon no. 1, although in all fairness I haven't been looking for it very hard, its probably in there somewhere.

You can only have 1 ship (per Operative / Save slot ) and it is a persistant ship (and crew), meaning it carries over from one game into the other. A bit confusing is a game being called a 'Sector', which from what I understand is a galaxy, which happens to consist of...sectors...ya... Anywho, you can fully customize your ship to be a fighter, bomber, trader, colony vessel, or any combination you may think of. It grows in class as you grow in experience (and award points to a particular skill) opening more slots in your ship to install equipment in.

All in all an original idea realised; A gem in any original gamers collection.
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31 of 37 people (84%) found this review helpful
14 people found this review funny
Recommended
7.9 hrs on record
Posted: September 13, 2015
Played this game for far longer than my Steam hours would indicate-one of the most engaging and fascinating games I've ever played. I spend hours and hours reading about and trying various space games and I keep on coming back to Drox Operative.

It's like I'm playing Diablo but Diablo is happening inside Starcraft.

Maybe it's not like that at all.

God, I don't know.

No other game is as good at making me feel very very strong and influential while simultaneously making me feel vulnerable, manipulated, insignificant and weak.

Absolutely worth buying, absolutely worth playing.

A masterpiece.
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33 of 42 people (79%) found this review helpful
7 people found this review funny
Recommended
29.0 hrs on record
Posted: December 20, 2014
Only 121 reviews at the time I write this; this is rather sad because this game is a gem!

It's got loot, upgradable spaceships, random quests, loot, you can win by being a ♥♥♥♥♥♥♥, loot, and well, I suck at reviews but this is FUN !
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20 of 21 people (95%) found this review helpful
1 person found this review funny
Recommended
53.9 hrs on record
Posted: July 3, 2014
I highly recommend this game. It may not be much to look at but it's one of those games where every galaxy you play has a different little story to go along with it. I love being able to observe (and meddle in) the wider politics of the game world while slaughtering bad guys ARPG style. It makes the game into more than just an excercise in loot gathering.The other thing I find important that this game has is an insane amount of character customization and different ship parts which unlock all kinds of cool abilities. There arwe an almost infinite amount of possibilities for different builds you could do.

One thing that's either a strength or a weakness of the game depending on how you look at it is the game is pretty unforgiving especially when you haven't designed your character and ship very well. It is the sort of game where everything can be going along fine and then suddenly you are swarmed by more than you can handle. Since this game saves pretty much everything and never lets you go back and reload a save older than the last thing you did death has some nasty consequences even on softcore difficulty, it makes it very satisfying when you find a build that finally is able to survive most encounters but it get get frustrating as well.

Bottom line: If the concept of this game looks appealing to you at all - get it. It's the best ARPG I've ever played.
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16 of 16 people (100%) found this review helpful
2 people found this review funny
Recommended
230.5 hrs on record
Posted: February 26, 2014
My friend. Let me tell you about space. Space is out to kill you. Space has rewards in it. Space will turn on you in a moment's notice acting on the guise that it is your friend.

Friend have I ever told you about interracial intergalactic relations? Space simulates sci-fiction stereotypes with 86% accuracy. You better get used to them as they represent the entire charm of this game other than our star pupil, diabloesque loot system. It does not care what you think. It will brag to all your friends even though it acts like a real load. I hope you're organized friend because space is not.

Do not take zero gravity lightly. Random events send you hurling into farther reaches of space or even more in space then you currently are. A pseudo-space that is not space.

You can't just win or lose space. Space is not some battle to be won or a prize to be earned. Space is a multi-faceted space chimera that chokes on such concepts such as linear gameplay and sandbox freedom. Space will move on without you unless you pause to take a look at it's glory. The glorious space.

Stay in space my friends.
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