Use your arsenal of superpowers to stop Mojo Jojo's latest scheme in this brand-new Powerpuff Girls adventure shooter! Play as Blossom, Bubbles and Buttercup as you explore the far reaches of Townsville, battling Mojo's evil robots in a quest to get all your powers back.
User reviews: Very Positive (137 reviews)
Release Date: Mar 14, 2014

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About This Game

Use your arsenal of superpowers to stop Mojo Jojo's latest scheme in this brand-new Powerpuff Girls adventure shooter! Play as Blossom, Bubbles and Buttercup as you explore the far reaches of Townsville, battling Mojo's evil robots in a quest to get all your powers back.

Key Features:

  • Explore four vast areas in a sprawling "Metroidvania" style adventure.
  • Play as Blossom, Bubbles and Buttercup, and use each girl's unique powers to unlock new parts of the map.
  • Battle tons of evil robots with different behaviors and attack patterns.
  • Tackle four titanic boss battles.
  • Find hidden upgrades to empower your heroes and learn new abilities.
  • Choose the Modern look from the Powerpuff Girls special or the Classic look from the original series.
  • Mojo's Key Quest, a "New Game+" mode that lets you replay the game with remixed rooms and all 3 girls powered up.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256 MB Graphics RAM
    • Hard Drive: 350 MB available space
    • OS: Mac OSX 10.6
    • Processor: 1.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256 MB Graphics RAM
    • Hard Drive: 350 MB available space
    • OS: Ubuntu 10.4
    • Processor: 1.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256 MB Graphics RAM
    • Hard Drive: 350 MB available space
Helpful customer reviews
16 of 25 people (64%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: December 22, 2014
Well. Powerpuff Girls really hit my sentimental side, when i decided to buy this game. Yeah, i like TV show, so i thought this could be fun trip down the memory lane.
Wasn't fun at all. I know i played this for short period of a time, but it was really painful and sad experience.
Bad level desing, tasteless characters, music not so good, visuals could be better. It was pretty messy, incoherent, my sense of orientation was destroyed by this game.
Honestly my first game i played that wasn't good in any respectable measure in my opinion.

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10 of 14 people (71%) found this review helpful
2.7 hrs on record
Posted: October 10, 2014
I have 2.7 hours on record and I beat the game easily in that time. For me, that's criminally too short for a Metroidvania game, and that is what informs my "no" vote. There's barely enough time to get into it. It's a fun little game, well designed and with decent gameplay; it's a great little diversion for fans of the Powerpuff Girls show. But it's far too short for the price, and fans of the Metroidvania genre will feel like they've just gotten past the intro stage just as the game is ending. This game was ported to mobile with a lower pricepoint, and I think it's much better suited there.

In the end, I think it's worth picking up at <$2.00, but if it's more than that, skip it and go for something else.
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6 of 9 people (67%) found this review helpful
3.1 hrs on record
Posted: August 21, 2014
This game is actually pretty fun to play through. If you like the old 2D Metroid (not Prime) then you'll like this game since it feels and plays like a Metroid game.
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6 of 9 people (67%) found this review helpful
0.8 hrs on record
Posted: September 13, 2014
Sugar... spice... and everything nice. These were the ingredients chosen to create the perfect little girls. But Professor Utonium accidentally added an extra ingredient to the concoction...Chemical X!-- Thus the Powerpuff Girls were born! Using their ultra-superpowers, Blossom, Bubbles, and Buttercup have dedicated their lives to fighting crime and the forces of evil!

The City of Townsville... IS UNDER ATTACK!: For the first time (to my knowledge) the Powerpuff Girls get a fun, straight forward video game! Those of us who had the pleasure of watching Cartoon Network on Fridays remember PPG (along with Dexter's Lab, Cow & Chicken, Johnny Bravo) as being much watch. The video game (complete with graphics for fans of the modern look of the show) is basically a 2D side-scrolling Beat 'Em Up, which some puzzles thrown in as well.

My latest, greatest, most brilliant plan ever!: The controls on the PC version (not sure if there are versions for consoles or handheld games) are pretty straight forward, the directional buttons to move up down left and right, the A and D keys for punches and powers (as well as to turn when flying, that does take a little bit to get use too). S key is to dash, Spacebar is to switch powers as you acquire them and Q to switch between the girls.

I'll prove that I can be... hard-core!: Fans of the series should be happy to know that the game should know that it features many (if not all) voices of the original cast, after all, who else but Tara Strong can voice Bubbles?

Recommendation: For younger gamers the game may be a bit of a challenge, but I think overall all anyone should be able to enjoy it, and there is a lot of back tracking... but it's not a deep game, it's basically a fun beat 'em up, you load it up and have some fun.
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3 of 5 people (60%) found this review helpful
1.8 hrs on record
Posted: January 10
Pretty terrible adaptation of a show that would just make a perfect little arcade-action game. Fly through rooms, destroy a bunch of robots, grab items, fly to other rooms, smash even more robots - realize you are stuck, check the map, more rooms, more robots … booooooooring! and I am not even opposed to the idea of "Metroidvania".

It gets old extremely fast, the excitement and fun of the tv show are strangely absent from the title. It is 102% less charming too! Enemies are insanely dull, if this was Xevious or another old ♥♥♥ shmup I could understand the abstract and boring "robots" you fight all the time, but the PPGs have so many memorable characters that it is a shame we get to exclusively fight these grey circles of doom.

Combat itself is boring, hovering around and pseudo-shmuping while dodging bullets isn't very fun, as the game lacks feelgood hit-feedback and interesting attack patterns. Finally, the rooms are pretty much just cobbled together without much thought, realized in a very bland tileset that is immediately offputting. Progressing wasn't very enjoyable, since the "I get it now!" moments are very sparse and ultimately everything felt pointless. A severe lack of animation to top it all offf didn't help either.

A dull game that does a poor job with it's excellent license. Disappointing.
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578 of 692 people (84%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: March 14, 2014
I propose to you, those who read this review, that is those who have a steam account, and are able to buy video games and play them, video games being a form of art, which are played for fun and enjoyment, by those that partake in such things, that you should buy this game, that is to say purchase said product, you won't regret it, and no disappointment will follow.

Sincerely, with curses,

Mojo Jojo.
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92 of 122 people (75%) found this review helpful
2.7 hrs on record
Posted: March 14, 2014
I was waiting for this game since I first heard of its release.

The game itself plays like a basic bullet hell game with basic movements (up, down, left, right).
It also features all three characters, switchable at all times, every character has its own purpose (for example Blossom can melt ice, Buttercup can shoot through solid walls.......)

I was surprised about how smooth the game actually plays, unfortunately the length of the game is ridiculously small.
If you do not care about clearing every room or collecting every achievement, this game will roughly take 1.5 hrs to complete. Probably around 3 hrs, considering you want to complete everything the game offers. WHICH IS ACTUALLY NOT TOO MUCH.

The story of the game is rather.... meh. It feels like a Newgrounds browsergame (which it was probably intended to be)
You start your journey as Buttercup, realizing that your sisters are missing and you forgot all of your powers. The first 20 minutes of the game consist of collecting your abilities and sisters. (which includes two boss fights), after that you fight another boss to rescue the Major and the last boss is Mojo himself (If there are some other, hidden bosses, I apologize as I didn't clear every room).

5.99 (EUR) might be alot for some people, but I guess the money was well spent. I have no regrets getting the game and if they were actually going to make a sequel with more gameplay, more story depth and more features, I wouldn't mind paying 20 Bucks.

My conclusion is that you can, without a doubt, buy this game without regret if you enjoy either the bullet hell genre or Powerpuff Girls.... and if the developers were to add DLCs or a sequel with more content (more than 2 hrs of content that is) it could easily become the Touhou of western civilization. (lolnope)
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42 of 66 people (64%) found this review helpful
18.8 hrs on record
Posted: March 14, 2014
Definitely a fun game despite of it being short.

It's pretty reminiscent of Metroid and Castlevania, or Metrovania in this case. And the gameplay is very addicting. What really got me hooked is the option to play as the Classic Style since I'm not quite keen on the Modern Style, but at least there are options and options are cool. :)

There are a couple of gripes I have with this game. The single continuity error that was present in the 2014 special, which is Bubbles using ice powers, is present in this game. I mean come on! Blossom's well known for being the ice princess and Bubbles with her Sonic Scream. Also, is it just me or do some of the voiceovers seem a tad bit lacking in some areas. In any case though, those are minor complaints as the gameplay made 'em forgivable. (Still not pleased with Bubbles having ice powers instead of Blossom though.)

But nonetheless, overall, it's a very fun game and I highly recommend this to any PPG fan out there! :D

EDIT: I have a video review up if you want more information:
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13 of 15 people (87%) found this review helpful
3.3 hrs on record
Posted: July 2, 2014
Let's make this quick as I'm sure your all up to your eyeballs in Steam Sale games.

If you got given this to play with, give it a go. While the scope for this seems absolutely tiny, it's still a well made, bitesize experience that has gameplay that gels together rather pleasingly.

The Powerpuff Girls: Defenders of Townsville (or, if you will, TPG:DoT), is a 2D sidescrolling shoot-em-up that reminds me mainly of bullet hell games. Thankfully (or unthankfully depending on the player) its no where near as hard but the idea of flying around with a freedom of movement in order to avoid robot bullets reminds me of very, very little that I've ever played. However, there's also an exploration on a slant of metriodvania style exploration where you are free to explore rooms like a pig looking for truffles in a wedding cake to look for power ups and ability upgrades.

In fact, the Metroid vibe is strong here. The story has Mojo Jojo creating the umteen-hundred and twelth deadly robot to use on Townsville. The girls are called, it's business as usual. Well, until Mojo uses a memory thingy that forces the girls to forget their powers, rendering them to nothing but walking. So, your first few rooms are all about looking for the ability to punch and then to fly. From there, the game picks up at a steady pace.

There's a reason I believe this game works pretty well from a gameplay side, as the two mechanics work well with The Powerpuff Girls in general. Throwing powers around is what they do and exploration takes advantage of their ability to fly. Flying gives the player access to anywhere they choose, making exploration effortless as they only have to move in that direction to check something out. Therefore, a Metriodvania style layout for the game is perfect as exploration isn't much of a chore but can still be rewarding if encouraged.

TPG:ToD happens to reward you with the memories of your forgotten powers (I don't know how, but your fighting a chimpanzee with his brain in a fancy bucket. I just roll with it), tokens to increase your generous power and health meters (at least in Normal Difficulty) along with boosters. These are optional buffs to your game that boosts some aspect of your characters. Things like flying faster, taking less damage, recovering your power meter over time. Handy stuff. There's also the ability to have more than one at a time if you explore enough.

The powers rather neat while they mess with what I remember the girls able to do a bit. Your able to switch between each of the three girls with slight alterations between their powers, once you save Blossom and Bubbles from Mojo's robots. You get six attacks; punches, a standard shot that splits if it hits anything, eyebeams, dashing that can allow you to break through certain bricks in walls and a power unique to each girl. Buttercup has a sound blast thing that fires through walls. Blossom has fireballs that cause heavier damage and melt ice blocks. Bubbles has an ice shot that fires a few shards to slow enemies and, for some reason, deactivate purple force fields. Again, I just rolled with it but it does not seem based in logic at all. You would only find that if someone told you or through random attempts with everything you had at your disposal.

The sixth attack is the ability to charge up your moves for something more devastating. While this seems like a small set of unlockable, they're actually pretty well paced and enjoyable to use, with further additions as you move through the game like deflecting projectiles or improving charge times for attacks.

In fact, length is one of the biggest issues I have with this but it's probably not for what you think. The length is short but that means the level designers don't necessarily run out of ideas before the game is through. Your powered up, fight your way through some environments, look for goodies, fight some bosses and then collect all the stuff. Great, wonderful, brilliant. It gives the feel of a flash game that was put on Steam but a very well constructed one.

Now, I do wish there was more game on offer here but it's honestly not because the experience was bad. It was good. I just think the licence has only been flirted with.

The Powerpuff Girls have a bizzare and colourful rouge's gallery; The Ganggreen Gang, HIM, Fuzzy Lumpkin, Princess Morbucks, Sedusa and! And...I dunno, Quackor? Having just Mojo to fight seems like a major miscalculation as you miss out on one of the best parts of the show. This also robs the game of a possible extra layer of variety. The entire game ought to be one level in a much larger game where, perhaps, you fight the next villain of the week in sequence.

Or, even better, do it Megaman style and have us choose which to go after first, giving different powers and abilities for each villain you go after. Otherwise, the game feels short-changed rather than just short.

Like I said, it's not for being unentertaining. It's for feeling too much like a demo for something much, much larger that utilised more of the Powerpuff lore. And I damn well hope that is what this is.

Radian Games! If your reading, pleeeaaaase make another one of these! There's plenty to be done here and what I've seen is really promising. If I had to be a bit of a git and set you homework, I would suggest you sit down with Super Metriod or Metriod Prime and pick out what they do in terms of exploration as a central concept. I'm kinda inclined to say, the game could use a bit of bite. Maybe only let the players on casual know where the abilities are on the map? It might help, it might not but I am not adverse to a good ol' puzzle to get my shiny-shiny upgrade.

Also, how about adding more from games like Parodious and Touhou. A Fair Challenge was the one thing I couldn't get enough of from TPG:DoT. Obviously, going absolutely nuts would be silly but a little more tactical thinking with enemies that's more involved than 'run up an shoot/punch it' would be fantastic. Afterall, adding more baddies could give us more enemy types. The Ameboys could have henchmen that split into multiples of themselves. Or HIM would demand only certain attacks on certain enemies. Because HIM is meant to be a massive ♥♥♥♥♥♥-canoe like that.

OK, I'll leave you guys be for now. I'd hug you all for this game but I don't have the plane fare. Just convince Cartoon Network this needs a sequel. Or at least DLC!

Otherwise, I'd say this was a fantastic start. The choice of both visual styles as standard is frankly flattering and I appreciate it greatly. Whatever personality and humour they could squeeze in is almost as charming as the show it's based on but it's hard to capture that completely.

Finally, the music design wants you to know your in a computer game...I don't know how to take that. It's certainly not bad, just odd. The music usually does enough to be distinct enough to indicate that one environment is different from another if the visual style doesn't remind you. I also don't remember them ever fading into the background as they all seemed to have little flourishes that made you take notice of them for just a second then slip back into a quiet groove. The most memorable being the cave areas at the beginning of the game when the music builds and then slows to a strange halt.

It's just the use of NES style electronic elements don't feel right somehow...

Is TPG:DoT worth a go? Well, yes. I'm not 100% sure about the price because of everything about it's length and missed potential that I mentioned before. But, it's a decent romp that will not make you sick of it. As far as I'm concerned, there's enough here to wet the appetite between larger games you might have brought. Or perhaps for a sequel? I leave it up to Radian Games and whoever they consider charming enough to ask Cartoon Network about it.

If you can, pleeeeeeaaaase do it! Plleeeaaase?
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20 of 28 people (71%) found this review helpful
3.1 hrs on record
Posted: July 16, 2014
It's a pretty bad Powerpuff Girls game, and pretty bad Metroidvania. BUT it is a Powerpuff Girls game AND a Metroidvania, and this is the reason for so many good reviews (Not accounting the many 1-review-only and other suspicious reviews probably done by sockpuppets...)

The name of this game should be
"Powerpuff Girls vs Flying Metal Circles that don't resemble robots at all" : Every enemy is a circle with some pseudo-geometric form over them. Even bosses are giant circles and feel the same.

BAD ANIMATIONS - Heck. The main characters have maybe 20-30 frames. For every thing they do. Yeah, you can play as classic or modern styles, but I would prefer if they had double its animation frames and only one mode.


BAD DESIGN - Get all powerups, no boss rush or anything, no long-hard-final-section-to-enjoy-all-powerups, Final Boss almost immediately - Giant Circle with Mojo in the middle - The end.


Average Gameplay - heck. THAT saved the game from being a total cr#p. Then, after killing 300 circles, it becomes a chore anyway.

Even for an indie game, it feels rushed.

But... Powerpuff Girls (that are naturally awesome) + Metroidvania style pseudo-sandbox (that is naturally the most awesome kind of game) = even a bad game will have its appeal.

If you're a PPG sucker like me, then buy it on a sale. Then finish once and move it to the "MEH" folder on Steam Library.
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7 of 9 people (78%) found this review helpful
1.8 hrs on record
Posted: March 18, 2014
... you know... this wasn't exactly terrible.

That's was the thought that kept going through my head as I played this game. "This isn't exactly terrible, actually... it's pretty difficult all things considered". You see 'Powerpuff Girls' is a kid's cartoon from the old golden days of the Cartoon Network where you'd have the fantastic trio of Dexter's Lab, Johnny Bravo and Powerpuff Girls to contend with, as well as the old classics of Space Ghost Coast 2 Coast to keep you entertained. I sort of grew up watching these in my Teens, and my Wife was obssessed with the Powerpuff Girls.

As soon as I put the game on and the music played, my Wife looked up to see just what I was doing. A strange look of confusion and intrigue. So, I had to explain how Trechetican had gifted me the game ("No Troll" he said) and wanted to see it played. Then I had to explain why someone on the internet would gift a game to see someone else play it... "No Troll", he said. "No Troll" I said. No Troll.


The game caught me by surprise. I was expecting an easy romp with little thought or design. While it's not the most taxing of games, it does attempt to give you something play with a very loose Metriodvaina feel as you build up you skill set and backtrack through the level to progress. The only issue I had with this is that it sort of happened all too fast.
I can't decide if this game is perhaps aimed at younger people, who perhaps might not have the attention span to sit for 2 hours and finish it one playing (which is highly likely), or if the designers became a little lazy.

Don't know what else to say other than that.

- 2 Hour game
- Metroidvaina-Lite
- Easy
- Wait for Steam Sale
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9 of 13 people (69%) found this review helpful
3.7 hrs on record
Posted: March 14, 2014
For the record, you can choose Classic style from the get-go. Choosing it is the correct answer.

PPG: DOT is a 2D Metroidvania that has you flying around levels rather than running (comparable to Aquaria), with some shoot'em up elements (namely, a bunch of projectiles flying at you). The plot is that Mojo Jojo has erased the memories of the girls' superpowers (but not each other, oddly enough). As a result, you collect memories (which enable you to use your powers again), starting with the basic punch. Why do you need to remember how to punch something? Speaking of, which can't you jump before you can fly? It goes from the basic Powerpuff powers like flight and laser beam eyes to abilities that can help you in combat, like the ability to cancel out energy attacks by punching them. Your powers use up, well, Power, which has a Power Bar, along with your Health Bar. Both of these can be upgraded. You can also unlock Boosters, which give you further benefits, but you can equip a maximum of 3 out of 5.

The graphics look like a browser game, though the girls look on-model with the show. There are cutscenes that are voiced by the original actors/actresses, but the characters are static in them. Would've been nice to have them fully animated. There are a variety of robots to fight (though most are just round, blue things that shoot at you). There are 4 bosses including Mojo Jojo himself, so unlike other Metroidvanias, fighting a boss is not a precursor for gaining a power, though the first two will unlock Blossom and Bubbles (you start as Buttercup). Each girl plays largely the same, though each has their own special power. You can switch between them on the fly by pressing LB and RB (on the 360 controller anyway). Buttercup's Shockwave can go through walls (like Metroid's Wave Beam). Blossom's Fireball can melt ice blocks, but there aren't that many of them. Bubble's Ice Barrage can destroy the red-and-blue energy fields (but not the yellow ones).

There are some problems with the game however. 1. It's short, completed in 2.6 hours with 99.4% completion (I have no idea where that last uncleared room is). 2. It's relatively easy. I never died once, even on Normal, though I did give the New Game+ Mojo's Key Quest a try, which is not only harder, but gives you a new map, and I did wind up dying rather quickly. 3. There's a lot of screen tearing here. This isn't something I normally notice, but it's there. I'm sure more graphic-oriented people will be bothered by it as well. Unless there's an option I need to look at that fixes it.

The initial asking price of $7.99 (though it's on sale ATM for $6.39, and I paid $5.37 because of the $1.02 in my Steam Wallet), and I think that's a fair price. It's a good game overall, and I would recommend it for any Powerpuff Girl fan (even the kids, who wouldn't have any problems with this).
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34 of 61 people (56%) found this review helpful
3.3 hrs on record
Posted: March 14, 2014
I loved all the Radiangames's games so far. This game is actually half Shoot em'up and half metroid (Including the famous tubes between rooms). Each girl has a special basic move that let the player destroy specific obstacles (for ex. Blossom can destroy ice blocks using her fire beam).

Pros :

Solid gameplay and great level design
Good Difficultly crave
Many collectibles

Cons :

No real plot, as apposed to other licensed games
Short (I am at 30% after one hour of play)
Graphics is somewhat dull, too many squares :-) music is mostly retro styled

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5 of 7 people (71%) found this review helpful
4.2 hrs on record
Posted: April 1, 2014
Sugar! Spice! And everything nice! Those where ingrdients chosen to create a perfect little girl. But, proffesor Utonium acidently added extra ingridient -- CHEMICAL X!

Remember the 90-s, when live was simpler? And we watched cartoons like those? Well, this is pretty much ye standart arcade shooter with 3 heroines from the show. Nothing realy wrong with the game, but nothing too great either. Good time killer.

And yes, you also play as a bloody powerpuff girls! Blossom, Bubbles and Buttercup. If you 're a fan (or was) of a show, then you will enjoy it. Also Bubbles is voiced by Tara Strong (heint heint)
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4 of 6 people (67%) found this review helpful
1.4 hrs on record
Posted: May 21, 2014
Have to admit, Radian Games did a good job into making this TV Show based game. Graphics looks ok, voice acting was well done and the gameplay is excellent for an Metroidvania style game. I'd recommand this for any PPG fan who loves this Cartoon Network classic.
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4 of 6 people (67%) found this review helpful
39.8 hrs on record
Posted: March 16, 2014
Before I do this review I feel the need to say I hooked my old SNES controller up to my PC just to play this game, and it really takes me back. This is an amazing side-scroller that has Metroid/Castlevania(you'll hear that a lot) style roaming and map completion(even including the tubes between stages from Metroid!!) and when I say Castlevania I mean SUPER CASTLEVANIA 4, the best one. Needless to say, the controls aren't very complicated and that only lends to the ease of the playing curve with this game. If I turn this game on super-easy my 3 year old niece can play through just fine, but set it to hardmode and get ready for a legit challenge-- but it's a challenge of gaming and skill, not unfair disadvantages.

Onto the meat, this game controls very smoothly and the fluidity of control allows for a relaxed, yet intense gaming experience. Lack of lag or graphical/audio errors makes this feel like an episode of Powerpuff Girls and being a fan(at 10 years old in '98 my favorite shows were Powerpuff girls and the then cancelled Freakazoid) I have to say I appreciate what went into this game, all the animators and even the official voice actors are giving it a go! Not to mention you can choose between the classic Powerpuff Girls art style from way back or you can go with the default which is focused solely on the visual style of the new adaptation, that's right play as you favorite era of Powerpuffs! The only drawback is that both styles clash VERY badly, so they tried to find a middle ground on stage design/texturing which leads the sets to kind of being in between the styles. It's not the thick-outlines and classic Powerpuff, yet it's not the new outline-less style either... It's really lukewarm on both sides, but it's VERY serviceable because of the intuitive layout and generally amazing/well thought out map designs. It sounds like a backhanded compliment but it's meant to be a true compliment, the stages really work and both styles are pretty well represented.

Combat and gameplay are awesome and exactly what you'd want from a Powerpuff Girls game, mixed with that classic SNES/Sega Genesis style of control and quality game-smoothness. The bosses are challenging and funny to boot, it's really like playing an episode of the show, especially when Blossom, Bubbles, or Buttercup(depending on your character choice, like the original TMNT nes game) have all sorts of comments and smart ♥♥♥ remarks to make in observation of how you play or what you see(I love listening to Buttercup get angry and frustrated in her cute way while playing through the tougher levels.) and that's a very important part of the game-- pick your favorite Powerpuff and play the game TOGETHER, it's really awesome just how much more you can grow to love the Powerpuffs simply by playing this game with them.

You'll move through different stages/stage-mazes killing enemies with punches and powers, though we go back to Metroid/Classic Sidescroller business and all your health upgrades/powerboosts/new fighting abilities are sprinkled in secret places and dead end's all over to reward exploration of these beautiful looking maps. I also have to mention the stage-puzzles are fairly challenging and fine-tuned, you'll find yourself playing this game not only for the franchise, not only for the controls/mechanics, but for the greatness it presents as a side-scrolling, quazi beat'em up maze-puzzler, Powerpuffs flight also allows for some great gameplay too! And the music is full of remixes and 8bit/16bit versions of the original show's soundtrack, the music from the show is done true justice!

The story and plot... Well I don't wanna give too much away since this game plays out like a several hours long episode of Powerpuff Girls, but the main setup is pretty basic: Mojo Jojo has tricked the girls into a false sense of security(with robots as dumb, evil geniuses do), using his intellect to make the girls believe he was being an idiot and hatching a stupid scheme. He staged a city wide take-over the girls could easily thwart but he's now invented the technology to sap the girls of all their abilities and strengths! Yeah it kind of seems like an excuse to make you start from nothing rather than being a full blown Powerpuff Girl from the start, but it actually works in the context of the game because this is something that would have been in an episode of the Powerpuff Girls, and it only serves to make the game feel good. Indeed this game has a lot of great dialogue and well written jokes, just like the show.

At any rate, this is a cheap game and a budget title, which is a good thing rather than a bad thing. The price is low but it only takes a handful of talented and caring people to create a game for something with such a hardcore fanbase, for fans by fans(and creators) I think. They really do deliver too. I can play this alone as a fan, with friends, or with my 3 year old niece who is a huge fan, just like me, and it's a great experience. Even if you don't like the Powerpuff Girls all that much you should check this game out for the gameplay, puzzles and amazing amounts of fun you'll have playing the levels and beating the bosses, it's just a great game all around.

Now when are the Dexter's Lab and Johnny Bravo games coming out?

+ Side note: Buttercup has always been my favorite and I love her more here.

* Smooth Gameplay
* Fun combat(not repetitive, and FLYING!)
* Great level designs and layouts
* Fun free roaming map layout like Metroid or Castlevania, with a Megaman type of twist
* Play as classic Powerpuffs or the new art style, both look great
* Awesome storyline, just like an episode
* Official voice actors and animators!
* Intuitive upgrade-system rewards exploration of these huge maps.
* Amazingly easy controls which allows for a smoother gaming curve
* Awesome soundtrack

** Classic Powerpuffs and new Powerpuffs sometimes clash with level designs because of the difference in style, sometimes making either look a bit out of place
** Some cutscenes are made on the cheap(no mouth movements) but this is a budget title and Sega-throwback so I can let it slide, not to mention the voice acting is spot on.
** The game doesn't take terribly long to complete but it plays like an episode so it's not surprising, the replay value is high though because it's like watching a rerun of the Powerpuff Girls you get to play!
** A little on the short side if you are an experienced gamer but there are HOURS of fun to be had!
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5 of 8 people (63%) found this review helpful
4.0 hrs on record
Posted: March 20, 2014
buttercup op
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6 of 10 people (60%) found this review helpful
1.4 hrs on record
Posted: March 14, 2014
The game starts off a bit slow but picks up pace very quickly when you get the second powerup! It can be deceptively difficult but only because it's built that way, not due to poor design. The art styles you can choose from are as appropriate for this game as you can get (unless you're a fan of the anime), allowing you to choose from either old or new Powerpuff Girls cartoon styles. The controls on a 360 controller are intuitive and sensible, and fantastic for an action-packed shoot-em-up!
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7 of 12 people (58%) found this review helpful
4.4 hrs on record
Posted: March 14, 2014
The Powerpuff Girls: Defenders of Townsville is a great little game where you play as Blossom, Bubbles and Buttercup from the classic 90s Powerpuff Girls cartoon by Craig McCracken. In usual "Metroidvania" style, you progress through a map made up of loads of interconnected rooms and gain powerups along the way that allow you to overcome obstacles that previously blocked your path.

Initially you start out as Buttercup with only a punch attack, but you soon gain the ability to fly, boost, and launch projectiles to either of your sides that drain a replenishable energy meter. Later on you unlock more attacks as well as the other two characters, who each have at least one unique attack of their own and are required to get past some of the obstacles.

Different areas are introduced through the game too, starting out with a cave-type zone and moving through a factory-type zone and another, which I've only just unlocked and can't remember. There are plenty of enemies scattered in each of the area's rooms, with different types being introduced as you progress further - though so far there has not been a huge amount of variation.

There are collectibles in the form of maximum-health upgrades and maximum-energy upgrades and also "Boosters" which act as modifiers, increasing your defense, speed, attack e.t.c. that you can collect along the way. Often you'll need to clear rooms of all enemies in order to unlock slots to hold them, and you can only equip a certain number at a time.

I have heard that the game is fairly short, but there is aparently a new game plus mode that may add some replayability, along with a reasonable number of achievements. All in all I would say that the game is well worth it if you are a fan of the cartoon, especially since Radiangames has been very generous with the fair price they have set for it.
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8 of 14 people (57%) found this review helpful
3.6 hrs on record
Posted: June 25, 2014
Game is an unashamed Metroid clone. This works both in its favor and against it, in the end.

Good bits:
- flight as movement mode is an interesting change on platforming
- game is short if you like speedrunning or challenges like "beat game without any saves"
- NG+ mode is an interesting concept on paper (start with most powerups on a remixed worldmap and then go nuts).

Bad bits:
- NG+ mode makes a horrible mistake (giving you all the powers but none of the HP/power bar upgrades - you will burn through power so fast and then HAVE FUN WITH MELEE ONLY SUCKER)
- The power system in general. You know how in Metroid a lot of bosses need to be hit by missiles to take damage, but you have the charge beam to negate this? Yeah, this game doesn't have that fallback, a powerless Powerpuff only has her fists. By midgame I began running out of power in boss fights, leading to have to melee them to death (or pray they went into an attack pattern that spawned enemies I could beat up for a random refill chance... powerup drop rates are LOW). Some this works on. Others it's NIGH-IMPOSSIBLE due to their shot patterns.
- Your attacks (until you unlock Bubbles, and only with her most power-consuming one) will only go left/right, with very little vertical lift. Enemies can fire 360 degrees around them or attack you from above/below, and you will be helpless to stop this with any abilities. It is massively cheap. Speaking of...
- Your shots have a limited range. Enemy shots do not. Expect cheap hits from offscreen A LOT, or enemies who hide behind barriers you cannot yet break and fire at you, or ones who kamikaze-charge at you from an unseen point...
- You know what's never been a good idea in any video game ever? Running penalizing you (in this case, the dash consumes power, which makes sense later on when it becomes an invincibility cloak, but the basic dash? no.)

Actually man come to think of it this game is not very good overall, wow, I was going to label this positive but it's actually rather naff. I feel bad that I've literally talked myself out of liking it enough to finish it in a few sittings.
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