Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
User reviews:
Recent:
Mostly Positive (18 reviews) - 77% of the 18 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,829 reviews) - 76% of the 1,829 user reviews for this game are positive.
Release Date: May 21, 2014

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May 21

2 Year Anniversary Patch - ASM 126

Today marks 2 years since we released Always Sometimes Monsters. We thought about running a sale to help celebrate the occasion, but thought it would be a more meaningful gesture of appreciation for all your support if we updated the game instead.

Thanks to all of you for playing, and supporting us this far.

ASM 126 - PATCH NOTES
==============================
- Updated swimming pool sprites with new bathing suits
- Replaced vent-crawling sprites with more appropriate animation
- Changed some dialogue in the Faith Beach pre-wedding scene
- Fixed casino toilets so Sam can use them
- Updated conversation with Bellinger at casino
- RasmusMan received improved score calculation for efficiency
- Prevented Markansas sequences from misfiring
- Secret alternate ending added
- Improved player guidance with concierge in Union Club House
- Expanded conversations with Jake/Justin
- Fixed impassable safe bug in Warehouse Office
- Save import preparation for Sometimes Always Monsters

16 comments Read more

Reviews

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

About This Game



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Storage: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    Minimum:
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Storage: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (18 reviews)
Overall:
Mostly Positive (1,829 reviews)
Recently Posted
^14knahs! [PT]
8.9 hrs
Posted: August 31
Plaid till the end. Both the story and outcome were not worth it. Dont know what got me through it.
Helpful? Yes No Funny
Fantastic Mr. Issac
14.4 hrs
Posted: August 30
I liked this game, even though I probably got a really bad ending or whatever. Indie games have this capacity of explore things, in this case humans, it's quite interesting I didn't though i liked it as much as I did.
I felt the story was realistic, you could see people living this kind of things and that was nice. Narrative was nice, gameplay was easy, but I guess it's okay for the type of game it is.
Helpful? Yes No Funny
🌴 ѦᏕસ 🌴
4.9 hrs
Posted: August 30
Great narration, this game constantly challenges your morality by offering non-linear quests and objectives. Almost every quest can be completed with more than one ways. Loved the story. If you like adventure games with great story then knock yourself out. this one's great.
Helpful? Yes No Funny
TRMDYL
4.1 hrs
Posted: August 30
I'm a narrative freak. I love my video game stories and I really dig a game that goes beyond the norms of gameplay to tell a potent story. ASM does tell a good story but in a form that is just a drag to experience.
It takes somewhere around 10 hours to grind through the story, picking up monotonous jobs along the way which consist of boring "work" instead of doing anything worthwhile to move the story along in a game engine that is super limited with a super clunky UI and menu systems. Low resolution creates a huge black border around the game (even when it's set to fullscreen mode) and I feel like I'm playing some kind of a GBA ROM of a bad game.
The RPG aspects are boring and underdone and don't really matter. You just need to grind for money so you can eat and sleep in your own apartment. This may be a design choice because I truly felt like a bored zombie trying to get through some days as soon as possible and get to the next. But as gameplay, this is just grueling and boring. Especially when it's presented in such a rudimentary way (both aesthetically and experiencially) that doesn't give you any incentive to keep playing unless you're really interested to see the story to its end.
To be honest, the story does go to some very amusing places but it's just too much work to see it to the end. This could have been a 2-3 hour game with MUCH better pacing and I would have fallen in love with it, however ASM is just about stretching an idea too damn thin for my tastes.
Helpful? Yes No Funny
panda?
9.7 hrs
Posted: August 29
Always Sometimes Monsters is a slice-of-life story about a down-on-their-luck writer determined to travel across the country to win back their ex, who is to be married in a month. Despite the beginning (which I didn't really enjoy too much) the game picked up for me and I enjoyed it quite a bit by the time I finished it.

Pros
-Story starts off simple and is easy to get into.
-When the humour works, it works.
-LOADS of branching paths and decisions really makes it feel like your character is truly unique.
-The developers have really done a good job of making your journey seem like a struggle. I mean, not like it's a BAD thing...it's trying to emulate an experience of a broken person's cross-country journey after all...

Cons
-In my opinion it's a bit too easy to make some decisions you'll regret regarding the ending. You might understand this once you finish the game. However, this can be seen as a pro as well (since the game revolves around making choices that are hard to make and could change everything).
-When the humour doesn't work, it REALLY falls on its face.
-People who don't care for this slice-of-life stuff would be wasting their money on this game.
-The ending itself was pretty disappointing in my opinion.

To sum it up: Fun game if you're into this stuff but ten dollars is a bit of a steep pricetag. Hopefully this review helped potential-buyers make a decision. Have a good one!
Helpful? Yes No Funny
CosmicOverlord
1.0 hrs
Posted: August 28
It's an interesting game, you play as a writer trying to survive and get your way to a wedding, a simple idea but it intertwines philosphy and other ideals like morality. Personally, I suggest you get this game if your into a relaxed RPG based on your choices and decisions in life. If you like more action packed, ultra-violent themed games with impactful choices then this game is not for you, you MIGHT enjoy it but I doubt.
Helpful? Yes No Funny
The Fabulous Unicorn
13.3 hrs
Posted: August 27
Sucked a guys ♥♥♥♥ so I had a place to sleep, but hey that's normal as im gay anyways.

10/10 for letting me play as a gay hobo just like in real life.
Helpful? Yes No Funny
爱歌
22.2 hrs
Posted: August 20
This game has waaaay to many useless items that serves no real purpose. But you know what? Half of the time I just enjoy looking at ther reaction after wasting that $2 for cigarettes lol
Helpful? Yes No Funny
Wooden PC
6.2 hrs
Posted: August 19
Haven't finished this game, but i would say this game is somehow great.
In short, it's great life-simulator with lots of drama and you're the one who make the story.

But, with slow pacing, boring soundtrack and sometimes annoying gameplay (i think it just bad) are the bad points.
Not bad game, but not reccomended for modern player or those who don't like indie games in general.
Helpful? Yes No Funny
m a j i ♡
12.2 hrs
Posted: August 14
I bought this game sometime last year and finally just got around to finishing it. While I enjoyed the game for what it was, the ending seemed to fall short [for me] a bit. On the bright side, it was an overall enjoyable experience.

Story
Your character is an underachiever with big dreams and little motivation, who's also a little down on their luck. Never able to get over their ex, they suddenly receive a surprise wedding invitation to their ex's wedding (DUN DUN DUN!). It is then that they decide to embark on a long journey across the country just to win them back - little did they know, just how difficult that would be. From getting kicked out of their apartment to doing various odd jobs for strange people, they are determined to make it to the wedding. Along the way, you'll meet some pretty interesting characters and will have to decide just how far you'll go for the one you love.

Pros
  • Decent, Relatable Story - The story of our main character is something almost all of us can understand or relate to. There are a lot of emotions, missed opportunities (as well as opportunistic moments), hard work, dedication, and obstacles that we all must go through in life, which even our main character is subject to. It's a little slice-of-life to get you thinking about your own.
  • Play Time - As you can see by my hours played, it's a pretty decent chunk of time. Despite how the game looks, there's actually a lot of stuff to do that'll keep you entertained for a while, aside from the main story.
  • Side Stuff - In certain areas, you can find collectibles called "Indie Heroz" hidden throughout the towns. To be honest, I'm not quite sure if they have a purpose, but they're neat references to other games. Speaking of which, you can play games too (Yes, a game within a game. Whaaaaaat?). If you come across any arcade machines or in-home consoles, then you can play. You can also work to earn money, although there are ways around that (I probably only worked twice before I realized that I can make money off sandwich stocks).
  • Choices Matter - I'm always pleased when a choice-based game actually leaves the story up to the player's choices, and Always Sometimes Monsters certainly does that.

Cons
  • Ending - As I said before, I wasn't totally thrilled about the ending. I know the choices you make will determine which ending you get, I guess I was just hoping for something better ^^" But what end do I expect to get after killing some random dude and letting my so-called "best friend" die? Oh well.
  • Little Replayability - Unfortunately, there's not much replayability, unless you want to experiment with different characters, choices, etc., but the main story will still be the same.

It's a good game overall, but of course it isn't perfect. It was quite charming though, I'll admit. However, if you're not sure that you're going to love it 100%, I'd recommend getting it on sale.
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: August 30
Great narration, this game constantly challenges your morality by offering non-linear quests and objectives. Almost every quest can be completed with more than one ways. Loved the story. If you like adventure games with great story then knock yourself out. this one's great.
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1 of 1 people (100%) found this review helpful
Recommended
15.5 hrs on record
Posted: August 7
As a gamer for over 20 years, i can honestly say this is one of the best games ive ever played.

Pros.
A nice realistic story
Multiple ways to tell your story
Some pretty fun games within the game (Coldline Toronto)
The character selection at the beginning is extremely awesome and unique
The never ending epilogue is a nice touch

Cons
You must pursue your ex, and although you can flirt with others, you cant romance any other characters
It's really hard to tell whether or not you're going to win back your ex in the end.
No way of telling what choices actually effect the endgame.


Hopefully all of the few problems i had will be corrected with Sometimes Always Monsters. This is definitely a game worth playing.
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2 of 3 people (67%) found this review helpful
Recommended
12.2 hrs on record
Posted: August 14
I bought this game sometime last year and finally just got around to finishing it. While I enjoyed the game for what it was, the ending seemed to fall short [for me] a bit. On the bright side, it was an overall enjoyable experience.

Story
Your character is an underachiever with big dreams and little motivation, who's also a little down on their luck. Never able to get over their ex, they suddenly receive a surprise wedding invitation to their ex's wedding (DUN DUN DUN!). It is then that they decide to embark on a long journey across the country just to win them back - little did they know, just how difficult that would be. From getting kicked out of their apartment to doing various odd jobs for strange people, they are determined to make it to the wedding. Along the way, you'll meet some pretty interesting characters and will have to decide just how far you'll go for the one you love.

Pros
  • Decent, Relatable Story - The story of our main character is something almost all of us can understand or relate to. There are a lot of emotions, missed opportunities (as well as opportunistic moments), hard work, dedication, and obstacles that we all must go through in life, which even our main character is subject to. It's a little slice-of-life to get you thinking about your own.
  • Play Time - As you can see by my hours played, it's a pretty decent chunk of time. Despite how the game looks, there's actually a lot of stuff to do that'll keep you entertained for a while, aside from the main story.
  • Side Stuff - In certain areas, you can find collectibles called "Indie Heroz" hidden throughout the towns. To be honest, I'm not quite sure if they have a purpose, but they're neat references to other games. Speaking of which, you can play games too (Yes, a game within a game. Whaaaaaat?). If you come across any arcade machines or in-home consoles, then you can play. You can also work to earn money, although there are ways around that (I probably only worked twice before I realized that I can make money off sandwich stocks).
  • Choices Matter - I'm always pleased when a choice-based game actually leaves the story up to the player's choices, and Always Sometimes Monsters certainly does that.

Cons
  • Ending - As I said before, I wasn't totally thrilled about the ending. I know the choices you make will determine which ending you get, I guess I was just hoping for something better ^^" But what end do I expect to get after killing some random dude and letting my so-called "best friend" die? Oh well.
  • Little Replayability - Unfortunately, there's not much replayability, unless you want to experiment with different characters, choices, etc., but the main story will still be the same.

It's a good game overall, but of course it isn't perfect. It was quite charming though, I'll admit. However, if you're not sure that you're going to love it 100%, I'd recommend getting it on sale.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: August 27
Sucked a guys ♥♥♥♥ so I had a place to sleep, but hey that's normal as im gay anyways.

10/10 for letting me play as a gay hobo just like in real life.
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Most Helpful Reviews  Overall
489 of 595 people (82%) found this review helpful
Recommended
18.0 hrs on record
Posted: May 13, 2014
Always Sometimes Monsters stands out amongst other games. As a life simulator it is consistently challenging and nerve wracking, your journey is not a ‘zero to hero’ one where you build stats and gain money. This is a tale of the daily ups and downs poverty. At times it is like a modern Steinbeck novel and at other times a hilarious meta comedy that plays with your expectations.

The gameplay is engaging and surprisingly varied and non-linear with plenty of choices, paths to choose and lovely mini-games that never break the immersion. Most importantly, playing this game is FUN. The pixel style is lovely and its animation limitations are made up for with great dialogue and environments.

This game will cause arty arguments about ludonarrative-dissonance and decision making in games. Don’t think about that too much for now, enjoy this game and get engrossed in your character’s story.
Oh, and devs, I moved 40 boxes. FORTY!
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560 of 716 people (78%) found this review helpful
2 people found this review funny
Not Recommended
11.3 hrs on record
Posted: May 23, 2014
"Always Sometimes Monsters" was an experience, for sure. Thought-provoking, clever, humorous, and dark in all the right places. The interactive story of people at their best and worst. But I have some serious gripes. For one, there never seemed to be any consequence for starving your character. Early on I made sure my blocky textured game self was properly fed at least one brick of bacon a day. By the end of the game, however, it didn't matter. I went the last few days without so much as entering a store. No complaints of hunger, no risk of starvation... I just kept trucking.

Another complaint: pacing. Man was this game hindered by poor pacing. The game runs out of interesting tasks early on, and getting on to the next "level" require monotonous grinding under the guise of "man does real life suck or what?" And I get it. You want to buy expensive things, you've got to work for it... or be greasy enough to rob people blind. But as a game mechanic it turned the experience into a chore. But I kept on trucking, like my malnutritioned game character. I had to get to the end. Surely that would make it worth it? All of these choices - so many variables! How will my story turn out? Well, SPOILERS...

It ends the same way every time. Me in an alleyway with a gun pointed at me. Did I betray my friend? Yep. Marry my girl? Yep. Did everything end up falling apart? Yep. Okay, seems logical. If you're a ♥♥♥♥, you're going to get a ♥♥♥♥ ending. I'll do it differently! I'll help my friend. Let my girl marry him. Maybe now I won't end up all distraught in an alley? Didn't I make friends in my travels? Friends who swore they'd help me and be there for me? Wasn't I a good person? Rescuing dogs and helping old ladies? Nope. I'm in an alley, begging for the sweet release of death. Well, that isn't very fun. Again, this feels like lazy design disguised as some seriously angsty philosophy... life sucks. It doesn't matter what you do, who you are, or who your friends are, it all ends the same way: you, in an alley, hoping some guy will execute you to make the pain go away. Really unfortunate. You can be a horrible monster or a paragon and it ends the same way. What, bad guys don't win sometimes? Good guys lose, sure, but they don't EVER prevail?

I may have to play this through a few more times, but what I'm seeing from other players is the same preachy, bummer ending. I'll rescind this review if need be; assuming there's a way to end it with me not sucking the proverbial barrel of a gun.


Edit: As of 5/24/2014 I'm seeing that there were some finale bugs that resulted in the player character ending up in his/her homeless predicament regardless of doggy rescuing and old lady assisting. It seems the devs have corrected this. It also seems that there are a few happy endings that require a bit of finagling... choosing arbitrary reasons for the initial break-up, choosing how to make a quick buck, either planting seeds or harvesting medicinal marijuana... I don't know why. I still can't recommend it. Some people will enjoy this. It's an interesting story with some flashes of brilliance; just not enough. If you like bummerfests (as that is likely how your story will end JUST LIKE REAL LIFE MAYBE SOMETIMES ALWAYS), and you don't mind monotonous grinding, THIS might be the game for you.
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154 of 175 people (88%) found this review helpful
3 people found this review funny
Recommended
13.8 hrs on record
Posted: November 14, 2014
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Extremely tonally uneven (I found myself going "Really?" probably a dozen times) but not at all bad when you look past that, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
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224 of 273 people (82%) found this review helpful
5 people found this review funny
Recommended
13.1 hrs on record
Posted: October 21, 2014
I had been sick of saving the world, fighting zombies or shooting people in games. Always Sometimes Monsters featured a storyline where I was just an ordinary person trying to stay alive in this cruel world & to get back with my significant other. I definitely recomend.
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119 of 136 people (88%) found this review helpful
5 people found this review funny
Not Recommended
17.1 hrs on record
Posted: January 25
I really really wanted to like this game. I did. I got it, I was super interested in it. It helped my attention so well. . . Until the ending. I know others have stated it but I absolutely loath the ending. Hands down, I really enjoyed this game until you got near the end. I enjoyed going through the turmoil with my character, watching them grow as a person, seeing the effects of the choices I made. . . But the ending is such a slap in the face.

Spoiler alert for anyone wishing to play the game. Do not read beyond this point:

So I pick my character, I have my love interest, I lose my love interest and my life spirals out of my hands. Not a bad start to a game. It was definitely unique so I did enjoy that aspect of the game. Then I played on and I found myself getting immersed. My character gets a job at an advertising place, while there though I save a young man from commiting suicide simply by being honest and not judging someone I don't even know. Kudos to you game developers. I liked this.

I get to the next time. I continue helping people from a transgender man to a hungry young boy to even my "friend's" marriage all while being reminded of my choices and what to do when I meet up with my ex.

I think hands down my favorite level is with my 'uncle' whose now a pastor. How finding out that his love for me as his own child turned his life around and how he wanted to be a better man. I dunno. I really liked this part. I also liked the part where he asked me what I wanted to do. Was it to reconsile with my ex. Was I going to finally let go? What was I doing. . . Now at this point in the story my motiviation had gone from 'get back with your ex' to possibly letting them go (In my eyes the relationship wasn't that good if it ended in the direction it did) and to make a better start.

and then Vegas/Ending. . . The game PUNISHES you for not going with your ex. It really does. I don't care what anyone says. I played through it and even though I had a high compatibility with my ex I decided to let them go on with their life and Bam. SHot in the head as a hobo. WTF?! Seriously. I was finally making amends with an old friend, seeing them marry my ex and I get shot in the head as a hobo cause I couldn't get over it?! FLIPPITY DO DAH AH! I hated that. I absolutely hated that. So I reload and interupt the wedding and profess my love. Get accepted, undo everything I had done (Making amends, learning to stand on my own two feet) and even that ending wasn't really rewarding. I just. . . I hated the ending so much. I still do. It's been months since I last played it but that ending has stayed so vividly in my mind because of how much I had enjoyed the first 2/3's of the game until the end.

That's basically the end of my rant. If they've updated the endings I may give the game another shot but as of right now, no. I regret owning this game and that's really sad for me to say as again I did enjoy a good chunk of it.
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215 of 277 people (78%) found this review helpful
3 people found this review funny
Not Recommended
4.8 hrs on record
Posted: November 14, 2014
Always Sometimes Monsters is frequently tedious and rife with things that shatter any suspension of disbelief. I had high hopes for this game, but it really fails to deliver on its promise of an open story of moral ambiguity in favor of a tedious romp through a poorly explained plot that looks like it was written by a 15-year-old going through their "edgy" stage. There is a lot to do, but none of it feels especially worth doing, and a lot of it affects nothing so far as I can tell. Maybe there's a point to buying crab rather than chicken apart from wasting money. Also, ideas like "Sandwich Furtures" traded at a terminal in a sandwich shop, banks that require a security question to make a deposit, and day care providers willing to overlook an allegation of terrorism on a criminal background check are all sufficiently stupid (and not actually funny) that they do nothing but detract from the story.

The characters are too close to being parodies of archetypes to feel truly endearing, and some of them are introduced to disappear completely from the game moments later. I stayed at a girl's house for nine days and saw her exactly once, despite the fact that the she seemed like she could be an interesting and dramatic character. Meanwhile, I have to deal with the Kurt Cobain / Courtney Love analogues far more than I want. Too often, the choices I wanted to make I could not, and the questions I wanted answered were not.

Production-wise, the graphics are bland and inconsistent Some characters look completely different in their close-up versions and their walking versions. The imagery is often too cartoony for how dark the subject matter is trying to be (although a lot of that "darkness" comes off as a ham-fisted attempt at shock value), but not cartoony enough to feel like more than a bland vaguely anime look. The sound effects are ear-bleedingly jarring at times, with obnoxious beeps and sudden bursts of animal noise contrasted by the near complete silence of the game world apart from the music (of which I have generally few complaints). Even when the sound effects are appropriate, the lack of other appropriate sound effects make them feel out of place. If that was a design decision, it was a terrible one, but judging by the overall production value, I suspect they just couldn't be bothered to put any serious work into them.

I'm glad I got this as part of bundle, because I'd feel cheated if I paid for this by itself.
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