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There's a new video on the YouTube channel today.
It features indie game and narrative maven, Will O'Neill.
For those of you who aren't familiar with the man, Will O'Neill is another Toronto-born-RPG-Making-wordsmith who broke onto the scene circa PAX East 2014. He's been slinging verbs and sharpening adjectives across the industry ever since.
We are very fortunate to have him join Vagabond Dog as an Associate Writer to help develop an extensive series of unique vignette sequences that help define and expand the profiles of our bus friend characters in Sometimes Always Monsters. There's been one written for every possible pairing in the game, centralized on how the characters experience each other outside the purview of your influence.
Some other games Will has written for:
We said there'd be more, and there's more.
Another new video's been posted to our YouTube channel, this time with a micro-fraction of gameplay footage buried deep within a lot of pointless talking. If you're patient and listen to the silly people ramble, you might get a glimpse at what you actually came here for.
Still haven't had enough of our nonsense?
See you again soon!
“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq
“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon
“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer
Copyright © Vagabond Dog 2013. All Rights Reserved
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