Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
User reviews: Mostly Positive (1,637 reviews) - 76% of the 1,637 user reviews for this game are positive.
Release Date: May 21, 2014

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Buy Always Sometimes Monsters: Soundtrack Edition

Includes 2 items: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

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“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

About This Game

Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Storage: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Storage: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Helpful customer reviews
62 of 87 people (71%) found this review helpful
4 people found this review funny
17.1 hrs on record
Posted: September 25, 2015
"Every man builds his world in his own image. He has the power to choose, but no power to escape the necessity of choice." ~ Ayn Rand

Always Sometimes Monsters is one of those experiences that would make you stop in a random moment of your daily life, and reminiscence some irrelevant happenstance from long past. You'd ponder, you'd sweat. You'd ask yourself if you did the right thing back then, or how your life would be turned out if you'd do otherwise. You'd feel uneasy for no relevant reason to your actuality. The only relevant reason is that your conscious decided to pay you a visit and you just got a hit on home.

On a rainy night, a furious young man with a 2000 dollar suit and an Italian accent slams the door behind him as he proceeds towards the dark alley. In mere seconds, a shaky middle aged gentleman with spiteful features does follow him, and orders the Italian to come back that instant. The Italian refuses, and declares that he is done. They start to argue, as the Italian keeps walking away and the other man keeps throwing threats around like Halloween candy. Suddenly, their argument is cut short with the appearance of a faceless hobo who asks them to listen to a story, with a .45 at hand. As his ex-boss keeps yelling for the Italian to shoot the hobo, he keeps the hobo on gunpoint and makes a choice... This is the defining moment of Always Sometimes Monsters, and as you make your very first choice, the camera rolls to tell you the hobo's story.

Always Sometimes Monsters is a story of someone as real and as ordinary as you or me, who'd hit rock bottom and take a journey to redefine their place and worth in this world. The narrative is excellent and compels you to take every little aspect of the game personal. I've emphasized with my character so deeply and invested in her achievements, her choices and her personality so thoroughly... I found out that I've been playing the game as myself all along. Considering the whole display of the game consists of 16 bit graphics, a repetitive techno soundtrack and a text narration, such atmosphere is a great feat by itself.

The world you play is as uncanny and as simple as the real world, and nothing is sugarcoated. The game is a contemplation on human nature and the element of choice. By definition, the storyline forces you to make choices and live with their consequences at every given turn. There will be moments that would make you, and moments that would break you. You will be forced to face the ugly, cruel and downtrodden part of reality; nuances and topics that we'd better left ungazed in our daily life. Sex, drugs, language, immoral and unethical, even violent actions are only the beginning of the content you'll be forced to deal with. By the first hour of your gameplay, you'll become familiar with the term "lesser evil".

As you may have guessed so far, the game has multiple endings and huge replay value. You are given an open world with limited time for one conquest. The journey in between is what would define you in the end. One thing that I've appreciated the most is that there are achievements only relevant to plot progress. As you'd complete one casual playthrough, you'd have every achievement. This encourages the player to experience the game with honest choices and make his/her own decisions: play the game as it is intended to be played.

Bold in tone, bare in nature, ordinary in content and extraordinary in achievement, Always Sometimes Monsters is an experience. Take out a can of beer, pick your headphones and start the game. By the end, you'll discover more about your own self than you'd be comfortable with.

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21 of 28 people (75%) found this review helpful
4 people found this review funny
7.6 hrs on record
Posted: December 19, 2015
There are only two RPG Maker games of the dozens I've sampled from various bundles that weren't complete garbage: this and Memories of a Vagabond. This isn't a great game, but on the RPG Maker curve it's a masterpiece.
Was this review helpful? Yes No Funny
23 of 35 people (66%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: August 16, 2015
Nice idea but the game is flawed and a misfire that corkscrews off target. Varied music sound track and a deliberate attempt in SNES era rpg graphics are a nice touch. But after that I run out of good things to say.
Although it tries to focus on plot and caring about the characters in game this is totally detracted from greatly by the presence of overly smug programmers who appears in game and they are so not needed. They do nothing to advance the game or plot and it just feels pretensious, premature self-praise.
The game is about choices but to be honest it is overly limited and locks you out fast if you go the wrong way. Prime example is the Jack story, you can not get information about him if you take the newspaper job despite being able to walk into his ad agency office but are unable to ask more information about him despite being able to ask other people questions before this crises, instead you must work for the ad agency to get this information. This sort of binary limiting of choices is in too many games and detracts from the game experience a lot and is a good example of terrible writing.
Nice try but no cigar. Not the worst game ever but definetly flawed in major ways that detract from what could have been great. Only buy in the sale, totally not worth full price. The overly smug attitude and inclusion of the coders was too much for me to stomach, the game itself isn't that worthy of massive praise by any means.
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12 of 15 people (80%) found this review helpful
0.6 hrs on record
Posted: August 16, 2015
I love story rich games. I wanted to like this. And I'll play anything if it has a good script. Telltale Games is my favorite games company. I actually have buttons for this game that I got at PAX on my wall.
I finally got around to buying and playing it, and it's just awkward and clunky, script-wise. Everyone's hanging on tenterhooks. Regular conversations turn into people telling each other to go ♥♥♥♥ themselves and then going back as if nothing happened. People don't act like people, it's like a first timer's novel that's unedited. There are meme and Bob the Builder references. There are two meta-references where the game devs show up in the first 30 minutes. I finally turned it off and am returning it after reading the line "More babes will show up so I can share my secret sauce with them!" from a bouncer. Maybe it's because I just came from the excellently written biopic Straight Outta Compton, but this is weak.
The writing in this game would be fine if there were interesting gameplay or world, but it's about the writing, and the visuals and music seem like "default RPGMaker." Read a book instead.
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10 of 12 people (83%) found this review helpful
7.9 hrs on record
Posted: September 21, 2015
Distractingly poorly written and shallow. Two dimensional characters and plenty of cliches. Gameplay is a slog. The concequences are there, but I just didnt want to finish the game. It often feels like cheap manipulation.
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