OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
User reviews: Very Positive (576 reviews)
Release Date: Jul 22, 2014

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Recommended By Curators

"Satisfying arcade skate-'em-up that's fun from the off, and promises many hours on the hard path to mastery."
Read the full review here.

Recent updates View all (3)

August 11

OlliOlli2: Welcome to Olliwood Out Now on Steam!

Hey skaters, the follow-up to OlliOlli from those lovable gents at Roll7 is out now on Steam! Grab OlliOlli2: Welcome to Olliwood during launch week and get 25% off!

http://store.steampowered.com/app/365660

Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult skateboarding smash OlliOlli. The iconic skater is going all green-screen with a stunning new look, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations.

Revamped Paths and Combos: The sequel boasts all new ramps and epic hills allowing for monster air and multi-route levels. Further, OlliOlli2’s combo system has been expanded with the joy of manuals, reverts, revert manuals and grind switching giving you more control and expression than ever before.

Expanded Bag of Tricks: The hallowed ‘Tricktionary’ also expands with new specials including 540 Shove-its, Anti-Casper Flips and Darkslides.

New Worlds and Levels: Five new worlds, 50 new Amateur and Pro Levels and 250 new Challenges to tear through, along with the return of the much loved Daily Grind, Spots Mode and RAD Mode.

Local Multiplayer Mode: OlliOlli2 introduces a gnarly new local multiplayer mode – Combo Rush, a split-screen four-player party mode with four unique game modes.

Legendary Soundtrack: Once again, the crate diggers at Roll7 have scoured the airwaves for a shimmering extended soundtrack, including, Cid Rim, Lone, Faulty DL, Submerse and Mike Slott.

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May 14

Not A Hero - Now Out on Steam

OlliOlli developers Roll7 have just released their brilliant fast-paced, cover-based shooter Not A Hero. Take a look at the launch trailer below and then head on over to check out more of the game.

https://youtu.be/pl3w5baycdw

Steam page with more fun:

http://store.steampowered.com/app/274270/

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Reviews

“Satisfying arcade skate-'em-up that's fun from the off…”
82/100 – PC Gamer

“...OlliOlli is as good now as Tony Hawk's Pro Skater was fifteen years ago. It might even be better.”
9.5/10 – Destructoid

“Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a twitch classic, a startling debut from a young British indie”
9/10 – Eurogamer

About This Game

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skillful RAD Mode! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face*. Compete across the world in all modes to get the highest scores on every Level and Spot. Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score.

* You will slam on your face.

Quad Modal: Four Game Modes - Career, Spots, Daily Grind and RAD mode - will have you grinding for months to come

Press to Land: Perfect landing and grind mechanic that rewards you for timing tricks to perfection, lock this down and mainline your brain into skateboarding's rhythm.

Showboating: Battle online for the number one spot on every mode, squeeze in that one extra trick for world dominance.

Ride the World: Five different stages, each with their own unique levels and obstacles, grind over JCBs in the junkyard and heelflip over Dinosaurs in Neon!

Precision Fingering: Over 120 tricks and grinds, from boardslides to nosegrinds and kickflips to impossibles - your digits will never get bored!

Horizontally Challenged: An astounding 250 unique and cunning challenges, honing your skills, pushing you harder and harder - will you step up?

Silverware: Capture various gold, silver, and bronze to put on your digital mantlepiece for ultimate bragging rights.

Muzak: Sick hand-picked soundtrack including the Qemists, Dorian Concept and Flako. Who'd have thought jazz and skateboarding would go so damn well together?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: OSX 10.9
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
Helpful customer reviews
13 of 16 people (81%) found this review helpful
5.0 hrs on record
Posted: March 9
OlliOlli strips trick-based skateboarding down to its most exhilarating, addicting elements.

It’s the practice and lead up to a perfect run; the repeated failure and experimentation over and over until finally you nail that perfect combo and the multipliers go crazy. OlliOlli takes that key moment and feeling that was pioneered, refined, and then beaten into the ground by Tony Hawk Pro-Skater, and removes all the fluff and needless bloat that began to weigh the series down the further it went on.

Some of this is accomplished inherently by moving from a 3D sandbox to an always moving sidescroller, which immediately gives OlliOlli a great deal of originality. But developer Roll7 clearly knows and loves the games that built (and subsequently largely destroyed) the extreme sports genre, and borrows liberally the pieces that worked best from them to make a new, disturbingly addictive blend of mechanics.

It’s Tony Hawk’s eccentricity, Skate’s organic trick system, and a whole lot of intelligent endless runner progression design. Performing tricks is as simple as flicking the analogue stick, but having to time your landings adds a considerable amount of risk versus reward to performing longer tricks when your movement speed is largely out of your control and it’s not always easy to predict what’s going to meet you later on in the level.

OlliOlli can be absurdly difficult at parts, but it’s a challenge that I always felt prepared for. The goals for each level gradually introduce new moves into your skillset, and then gave me the perfect area to learn them. There’s a feeling of constant growth as you clear each level and the gradually climbs to counteract it, but also an understanding that for some players certain challenges will be out of their reach. OlliOlli never forced me to clear a goal or spend more time on a certain level than I wanted to, but it was so successful at instilling confidence in my ability to overcome whatever it threw at me that I rarely had any desire to move on before showing the game how capable I was.

I did eventually abandon some levels, surrendering that I wasn’t quite as skilled as I pretended to be, but unlike a lot of games my experience wasn’t tarnished in any way for doing so. OlliOlli seems designed from the ground up to be as much as you want to put into it, and providing an awesome time whatever that is. The short levels are perfect for picking off in small bursts, and the addition of a daily grind which changes daily and gives a you only one chance to hit your best score, gave even more reason to return to the game instead of trying to plow through it all at once.

My biggest frustration with OlliOlli actually doesn’t have anything to do with what’s here, but the disappointing absence of a convenient leaderboard. You can track your score and compare it with others in any level you choose, but instead of being prominently displayed it’s put on a separate screen completely removed from gameplay. For a game so perfectly designed for chasing high scores (you even unlock score focused “spots” after clearing each level once), having something like Geometry Wars 2’s immediate tracking of leaderboard positioning and your next score to beat would have been far more compelling a motivator for me to chase my friend’s best scores.

That may matter more or not at all depending on your feelings toward competing on leaderboards, but it’s at least telling that my only major issue with OlliOlli is in something it lacks (and even then, it’s more the implementation than complete absence of a feature). It’s a game so precisely tuned and refined that I found myself becoming lost for hours at a time repeating levels attempting to best my prior run. It gave me a sense of accomplishment and elation at expertly executing a sequence of tricks I haven’t felt in a decade, and reminded me why I’m so sad games of this nature were killed off by their own insistence on flooding the market and deluding themselves with features nobody wanted. OlliOlli suffers from none of that. It’s pure, sublime skating perfection.

On the PC version:
While the PC version of OlliOlli is content complete to its Playstation 4 and Vita counterparts, the port has sadly suffered a great deal in the transition. I experience a significant amount of technical issues, from dropped frames, persistent slowdown, leaderboards crashing the game, and a generally lower level of responsiveness than a game so reliant on timing needs. It wasn’t so bad I was unable to enjoy the game or play it successfully, but if you have the ability to play it on another platform it might be advisable to do so.

You can read more of my writing on Kritiqal.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: June 9
I find the prospect of having to ride on a board with wheels under it a very, very terrifying experience. There are many ways I can fall off that board, and I imagine all of them have to do with something like falling onto a turd or a water hydrant or onto a set of figurines that are participating in a heated battle of Warhammer 40,000 on the sidewalk, where I will pierce one of my internal organs on a Tyranid and have to explain to God when I get to the pearly gates why I am such an ultra-wuss.

OlliOlli captures some of that terror because it has a difficulty curve that's steep as hell, like learning how to ride an actual skateboard. The tutorial could have been better (for some reason I couldn't actually figure out how to do Perfect Grinds until I just said '♥♥♥♥ this' and played an actual level, where I slowly figured it out on my own, but I think that's more of my blatant inattentiveness than the tutorial's fault), but the real learning experience is pretty much about getting better and faster at the game, and learning how to squeeze in more tricks between grinds for higher scores or for unlocking bigger, better levels. If you want to unlock those "Pro" levels, you gotta ♥♥♥♥ing earn your keep. Once you get in the groove of actually starting to pull off sweet moves and getting in the habit of varying what moves you pull off, the game opens up dramatically and challenges you even more.

Despite OlliOlli's semi-'thrown in the deep end' type of tutorial, it gets its vibe right. The soundtrack is the perfect thing to grind to, and the controls are a bit finicky but the way they are built allows for effortless cool stunts between jumps. It looks cool and I bet you will not be called a nerd if you show people how you can do a 1080 Backside Flip-It to people on the bus without losing. It's Super Meat Boy hard - you will break your knees and ankles so many times before you can finally pull off that grind-flip-grind-twist-grind-perfect landing combo, and it will feel glorious. If you can beat all the Rad levels, I bet you can show someone at the interview for your next job and you will get that job.

Personally (oh no! Personally, the verboten word in video game reviews), I'm not a fan of these endless hardcore trek-up-Death-Mountain challenges, and OlliOlli didn't change my mind. But I like what it's doing enough to recommend it.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: May 16
As a Tony Hawk games fan, i think this one is definitely brilliant!
Recommended
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: June 11
Brings what I loved about Tony Hawk's Pro Skater to a side-scrolling perspective. It gets crazy-hard; I wish there were some more levels in the middle that could be completed after a few tries. The combo system is fun, but difficult to master. There are four directions for tricks, a timing-based landing system, and two buttons for spins. You have to be alert for the entire length of each level (around 2 minutes) to meet the objectives. Getting to the end counts enough to get to the next level, but "pro" levels only unlock when you meet all five objectives.
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1 of 1 people (100%) found this review helpful
13.8 hrs on record
Posted: May 25
OlliOlli perfectly coalesces modern game production sensibilities into a relentlessly polished experience, creating a sure-to-be-classic skateboarding game. The soundtrack alternates between energetic and groovy, setting the tone for "this run will be the one" moments. Controls are effortless, tight, and really evoke the physical motions of each trick. Unfortunately, on some levels not all the surfaces are seamlessly bounded which can cause some frustration when tricks fail to land that are otherwise timed perfectly.

Career mode's challenges will gradually teach the high-scoring techniques necessary to succeed in the game's harder modes, offering challenges that both the casual and the hardcore gamer can enjoy. Still, it is the hardcore arcade enthusiasts that will really reap all the rewards OlliOlli has to offer as they vie for top position on the high score list while mastering the nuanced trick controls.
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