OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
User reviews:
Recent:
Mostly Negative (14 reviews) - 35% of the 14 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (680 reviews) - 79% of the 680 user reviews for this game are positive.
Release Date: Jul 22, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy OlliOlli

 

Reviews

“Satisfying arcade skate-'em-up that's fun from the off…”
82/100 – PC Gamer

“...OlliOlli is as good now as Tony Hawk's Pro Skater was fifteen years ago. It might even be better.”
9.5/10 – Destructoid

“Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a twitch classic, a startling debut from a young British indie”
9/10 – Eurogamer

About This Game

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skillful RAD Mode! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face*. Compete across the world in all modes to get the highest scores on every Level and Spot. Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score.

* You will slam on your face.

Quad Modal: Four Game Modes - Career, Spots, Daily Grind and RAD mode - will have you grinding for months to come

Press to Land: Perfect landing and grind mechanic that rewards you for timing tricks to perfection, lock this down and mainline your brain into skateboarding's rhythm.

Showboating: Battle online for the number one spot on every mode, squeeze in that one extra trick for world dominance.

Ride the World: Five different stages, each with their own unique levels and obstacles, grind over JCBs in the junkyard and heelflip over Dinosaurs in Neon!

Precision Fingering: Over 120 tricks and grinds, from boardslides to nosegrinds and kickflips to impossibles - your digits will never get bored!

Horizontally Challenged: An astounding 250 unique and cunning challenges, honing your skills, pushing you harder and harder - will you step up?

Silverware: Capture various gold, silver, and bronze to put on your digital mantlepiece for ultimate bragging rights.

Muzak: Sick hand-picked soundtrack including the Qemists, Dorian Concept and Flako. Who'd have thought jazz and skateboarding would go so damn well together?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: OSX 10.9
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (14 reviews)
Overall:
Mostly Positive (680 reviews)
Recently Posted
mousecop
( 0.1 hrs on record )
Posted: May 22
Select a level. Dude never gets on the skateboard no matter what I do. Eventually crashes from button mashing doing whatever I can to try to get the dude on his board.

Can't play the game, can't give it a positive review.

Helpful? Yes No Funny
vonnegut9137
( 0.2 hrs on record )
Posted: May 15
If you have any other way of playing OlliOlli, play it. The game is absolutely amazing. Sadly the steam version won't go farther then the Roll 7 logo before it blacks out and I have to resart my computer. 'Tis a pity...
Helpful? Yes No Funny
huenm
( 1.8 hrs on record )
Posted: May 15
OlliOlli is just too frustrating. Being a big fan of 'simple-to-play-difficult-to-master' types of games, OlliOlli looked to be right up my alley. After trying many many times to control the character with keyboard or gamepad, I just couldn't get the hang of it. There are two things holding me back: 1) Viewing or anticipating what's coming next, 2) Timing.

Yes this is a timing game but if I can't see what's coming next I cannot anticipate when to jump. The game forces you to memorize and replay, rather than stick to reflexes and hand/eye control. I wish the camera was zoomed out 10-20%. Also the controls are pretty brutal when it comes to succesfully landing a grind, rotation, or landing. I wish it was just a tad more forgiving as crash landing a 10 trick run is mostly due to missing it by a nanosecond. For some this is just right, for me it's too harsh.
Helpful? Yes No Funny
chilled.Pin
( 0.4 hrs on record )
Posted: May 15
Was playing OlliOlli 2 and thought i have to go back to clear OlliOlli. Just cleared the first level again, still fun.

The Neon Levels are brutal!

Helpful? Yes No Funny
jimmyjam100
( 3.0 hrs on record )
Posted: May 13
I love this game!!!!!!!

after playing the game for an hour straight, I told myself this would be my last attempt for the night. Then I laughed at myself because I relized I've been telling myself that exsact same thing for the last 30 min. The only reson I was able to get myself to stop was because I felt like I needed to write this review.

This game is very much a rage game. After every death I had, I felt a pit of anger in my stomach as I restarted the level, which quickly turned into motivation as I was grinding off rails.

What I found most supprising was the fact that this was one of the only games in a long time that I found engaging enough to play without listening to a youtube video in the background.

My one problum with the game is that it feels like it take just slightly more time than comfertable to restart. It only takes like 2 secounds, but that can be a long time if you have some anger you need to defuse quickly.

I will end by saying this game is not for everyone. And I hope the information I provided was useful enough to help you decide if you would like this game.

fyi: if my spelling is bad it is because I'm dyslexic, steam does not have any form of spell check, and I don't care enough to fix it.
Helpful? Yes No Funny
Bieber Femur
( 0.3 hrs on record )
Posted: May 10
Bad. Crashes all the time. Glitchy.
Helpful? Yes No Funny
Evolinux
( 11.8 hrs on record )
Posted: May 10
My first source of frustration, of 'what the heck are those controls ?!?', of 'that's not fair god dammit !!'.
Advice for newcomers : play it less than 30min a day to not become insane.
Have fun !
EDIT: I just cannot finish this game because of some really anoying glishes and bugs.
Helpful? Yes No Funny
Sniping_Sushi
( 0.1 hrs on record )
Posted: May 9
This game looked fun at first by for some reason when i launch the game all i see is a black screen.
Helpful? Yes No Funny
SiMMiX
( 3.2 hrs on record )
Posted: May 8
People complaining about the controls just don't have the timings. The whole ame is based around those timings and it's just a matter of hours to get used to it and start to love the game.
Helpful? Yes No Funny
Son Ogong
( 11.4 hrs on record )
Posted: May 7
This used to be one of my favourite arcade game 2 years ago but the game just crashed one day. I cannot open it and I can't play it... PLEASE FIX THIS GAME! I need to play it but the game doesn't let me open it!
Helpful? Yes No Funny
7heo
( 2.7 hrs on record )
Posted: May 6
So far, I can say that I feel right to have doubted the bad reviews. This game is sick. No regrets. (esp. for less than 3 bucks)
Helpful? Yes No Funny
bijzaak
( 16.2 hrs on record )
Posted: May 2
You skate only from left to right, and the levels are pretty short, but if you fall, you have to start over. The goals in each level take many tries. I didn't get them all.
If you have played Tony Hawk series, it will take time to get used to the controls. Unlike THPS, you don't have separate buttons for jumping, tricks and grinding, and you have to press down every time you land, or you'll fall.

I played with a keyboard, but it should obviously be played with a controller.
Helpful? Yes No Funny
Bonesinger
( 1.4 hrs on record )
Posted: May 2
It's a nice game, i'd say it's a lot harder to pull off combos than Tony Hawk Pro Skater. Maybe that's just me.
A nice piece to scratch that itch for rad tricks
Helpful? Yes No Funny
Melo - FR
( 32.2 hrs on record )
Posted: April 19
VERY VERY bad control and gameplays !!!!!!!!

Don't buy this ♥♥♥♥ !
Helpful? Yes No Funny
Simontaga
( 0.1 hrs on record )
Posted: April 12
Stopped playing it after it said I'm sloppy 0/10

*edit* restarted game with a boner but it still tells me I'm sloppy 0/10
Helpful? Yes No Funny
Äntheis
( 2.4 hrs on record )
Posted: April 9
"Buy This game!", they said... "It's a good game", they said... Actually, no. And it's not because of the difficulty (it's no big deal), it's the controls. They don't react quickly enought. And bugs. Many bugs. When you are 2 pixels inside the ground and you kill yourself the instant you want to jump. This game is just bad, bored-made and unpleasant.
Helpful? Yes No Funny
#G'c
( 0.5 hrs on record )
Posted: April 5
Most terrible controls EVER!
Helpful? Yes No Funny
Dog The Bill Gates Breeder
( 0.3 hrs on record )
Posted: March 17
Flawless simulation, I can't skateboard in real life and I can't in this game either
Helpful? Yes No Funny
hkpD
( 9.1 hrs on record )
Posted: March 13
If you liked stringing together combos in Tony Hawk Pro Skater, this is the game for you. It takes the combo mechanic and makes it the center of attention. It will seem very difficult when you first play, but it's a game that you get used to over time. I would recommend this game to people who like fast paced gameplay. This is truly a game that is easy but very difficult to master.
Helpful? Yes No Funny
James
( 0.1 hrs on record )
Posted: March 12
Really lacks depth and couldn't grasp my interest at all. - 6/15
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: May 6
So far, I can say that I feel right to have doubted the bad reviews. This game is sick. No regrets. (esp. for less than 3 bucks)
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: May 10
Bad. Crashes all the time. Glitchy.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
9 of 11 people (82%) found this review helpful
18 people found this review funny
Recommended
0.3 hrs on record
Posted: March 17
Flawless simulation, I can't skateboard in real life and I can't in this game either
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
4 people found this review funny
Recommended
71.1 hrs on record
Posted: March 8
Fun for a few hours.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: March 10
Its a nice idea, wonderful music and backgorund animation, but sometimes the controls were just too sluggish and provided immense frustration
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: March 13
If you liked stringing together combos in Tony Hawk Pro Skater, this is the game for you. It takes the combo mechanic and makes it the center of attention. It will seem very difficult when you first play, but it's a game that you get used to over time. I would recommend this game to people who like fast paced gameplay. This is truly a game that is easy but very difficult to master.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: February 24
at first a bit hard to get used to the controlls, but once you're getting a hang of it, this game has a lot to offer
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
10 of 10 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: December 21, 2015
A fun attempt at a 2D Tony Hawk. Even someone like me who has the coordination and grace of a cat on fire can manage to pull off some decent combos and make progress.

Tight design, controls and graphics. It's not going to blow you away of course, but it's a good surprise to pop up in a bundle or for something cheap to grab during a sale.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: January 1
This game reminds me of Tony Hawk Pro Skater series from back in the day. I highly recommend a controller for this game as the combos are ridiculously hard. If you love some side scrolling action with a challenge, check OlliOlli out today!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
1.6 hrs on record
Posted: December 31, 2015
Playing this game on keyboard hurts my brain..But i love it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
12.0 hrs on record
Posted: December 23, 2015
good game.

loads to do in it.

landing perfect tricks is very satisfying.

the fact that there is a daily mission is very cool.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
0.9 hrs on record
Posted: February 16
Review for OlliOlli
Written by Rias Gremory

Video
https://www.youtube.com/watch?v=dlvSDGPjT1o

Pros
This game has a beautiful track list, I could listen to the songs all day, as they are just soo hoppy and give nice vibes. Also this game has controller support (I used Xbox One Controller) the game is extremely fun if you can learn how to play, but it does have a tutorial so you can learn how to do tricks, land, and grind! Of which is a nice feature. The menus/HUD are also wonderful, they have a cool Metro feeling to them, of which I feel anyone can like, I have to say, this game is one of my favorite skating games, other than Tony Hawks, of which this game does remind me of, but instead it is in a 2D world. I love the art style, of the game, as it is simplistic, also the size of the game is very compact, for the amount of things stored in the game, I am proud of the Developers for fitting so much into such a little game.

Cons
This is the part where I abuse a game I have just played... The game seems to just have re-occurring maps on different stages, say the first stage, it has rails and stairs, throughout the levels on each stage, of which is a bit weird, as you are trying to improve score, so why wouldn't you give the player a different map per level instead of stage, I know they may take some time to make, but it would add a lot more variation. As I said before I used a controller as this game is easier to play with one, but say I didn't run the tutorial, I would have no clue about the controls, as in settings it says nothing, about controller controls

Overall review
This game is unique, I have never played something like it, and the style is brilliant, the maps are ok, but improvements could be made, The controls may be hard to learn, but when you learn to play the game it is brilliant, I have saw videos, and a friend of mine said he enjoyed playing it also, I would recommend this game to someone who enjoys pixelated, skating games, and also could go under the Indie genre, but I feel the developers have done a wonderful job!

Extra Information
Developer(s): Roll7, General Arcade
Publisher(s): Devolver Digital
Platform(s): Windows, SteamOS, Mac
Release Date: July 22nd 2014

Written for 11th Floor
11th Floor Group
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
135 of 188 people (72%) found this review helpful
12 people found this review funny
Recommended
7.9 hrs on record
Posted: July 26, 2014
Super meat skate.
Was this review helpful? Yes No Funny
47 of 52 people (90%) found this review helpful
Recommended
15.4 hrs on record
Posted: October 18, 2014
It's been a long time since a game grabbed me like this. Very addictive. Hard but fair. Super frustrating when you can't hit something, but when you finally do, you feel like a god. Basically like Super Meat Boy but for skateboarding. Great fun.
Was this review helpful? Yes No Funny
70 of 99 people (71%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 16, 2014
At first I thought this was going to be a game I wouldn't enjoy and I sort of maintained that mindset when I started playing but the more you play, the more the game feels fluid to you. I've slowly figured out how to get better combos and scores although I still don't think I'll be reaching the top of any of the leader-boards anytime soon (P.S Simon cheats).

I'd highly recommend using a controller for the game. After starting with keyboard controls and then migrating to my Xbox 360 controller, you'll see what I mean.

With changing daily levels and leader-boards, I think many people will come back every day to play the game. The music is also exceptionally awesome (although there is one track I don't really like but you can flick through all the tunes).
Was this review helpful? Yes No Funny
35 of 41 people (85%) found this review helpful
Recommended
21.1 hrs on record
Posted: July 24, 2014
At first blush, this may seem similar to titles from Armor Games, but this is much, much deeper and skill-oriented. Timing, variation, and eye-hand coordination are all a factor, particularly if you want to crush the built-in leaderboards. Great effort here and infinitely replayable.
Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
Recommended
4.6 hrs on record
Posted: February 2, 2015
OlliOlli is a skill and timing based 2D side scrolling runner with a skateboarding theme. I say runner, because even though you're riding a skateboard, you can't stop. You're always moving to the right. Its an original take on the genre and a fresh skateboarder. I'm not sure this game is for everyone because of the genre and control scheme.

The goal is simple, make it to the end of each level without falling off your board. You'll grind, jump and ride your board to the end. Just you. Getting to the end unlocks the next level. Each career level has five optional goals. Things like get X score or X combo. Jump gaps, collect spray cans, do a kick flip, only use one push or grind everything that needs girding. When you accomplish all five goals in an amateur level, it unlocks a pro level. Not only do the goals keep you in the relatively short levels, but you're rewarded for playing completing them. Outside of the career half of the game there is a "spot" half, with 25 more armature levels. These spots require you to do one long trick combination to the end of the level. There are 25 pro spot levels to compliment the amateurs.

The challenge isn't avoiding obstacles, its the unique control scheme. To get speed, you need to push with the simple tap of a button. Two taps gets you up to top speed. Now for the tricky part. Instead of having a jump button, you use the analog stick to hold in one direction to charge the jump and release. So you flick the stick to jump. The direction you flick the stick determines the trick in the jump. There is a trictionary if you're looking for a specific trip, but I don't think it matters what trick you do. Your momentum determines the distance of the jump. You can even do quarter circles, half circles and so on to perform bigger tricks. Its elegant and simple yet complex and difficult to time because of how unique it is.

When you are about to land the jump, you need to hit the land button, which is the same as the push button. If you don't push the land button, you'll land a "sloppy" which briefly stuns your rider by making him unbalanced. Getting stunned makes you vulnerable to falling off your board because you can't jump. Hitting obstacles or falling down a flight of stairs sends your rider tumbling a comical distance. In a way its a funny bit to tell you that you've failed, but in another way its a time wasting punishment. There are several grades to your landing depending how close to the ground you hit the button. A sloppy landing can make 20 trick combination worthless for point value. The grade of your landing not only determines the score you get for the combination, but it changes your momentum. A sloppy landing slows you down while a perfect landing will make you speed up.

Outside of pushes, jumps and landings, there are grinds and twists. Twisting in air requires you to hold the button before you jump so your rider gets into position. I didn't find these necessary, but if you want a bigger score, you'll twist like its the 1950s. Twists are true risks and rewards, because you can fail the level if you mess up. Grinds are much easier. If there's a wall, railing or rooftop, just push the analog stick and hold it. Releasing it makes the rider jump as he normally would. Getting big combos relies on your ability to grind. Like with landings, you can score perfect grinds too, depending on how late you time your grind. Some of the later levels rely on your ability to make perfect grinds, because they keep your momentum going. Just know this is what you're getting yourself into.

There is an easy to use, optional tutorial that explains all the controls. Everything gets explained one by one before the game makes you do them.

There are five themes in OlliOlli each has its own color pallet. A grey urban, a brown pallet junkyard, a blue port, a snowy white base reminiscent of Rush'n Attack and finally the bright neon city. They are all beautiful, but they go by in an unnoticeable blur. I couldn't pay attention to anything other than was there a grind or a landing coming? As the levels get higher, the challenge grows. The base has safe pavement to land on, but a lot of it is snow that sends you tumbling. Its fun to grind over helicopter blades and statues instead of simple railings and walls. Neon city is mostly rooftops and railings to grind on, because the ground is either pink spikes or wide stairways.

To keep you in the game there are daily challenges that let you practice as much as you want, but you only have one real attempt. Each level has its own leader boards after every attempt. The game keeps track of your high score of each level and your best trick combination for that run. Truth be told, the game did freeze and twice crash in four hours after some completed runs. I assume because it was loading leader board standings and couldn't.

The soundtrack is also a real standout. The lo fi electronic beats fit the art style. For the most part it felt like all mellow songs, but there is an eclectic mix of tunes. No matter what the beat, nothing got in the way and just added to the feeling of zoning out that I had while playing. The game became all timing with no thought. I just knew from playing that was the millisecond I needed to do something. After spending 20 - 30 minutes on some of the later levels of the amateur career, I could might be able to do them blindfolded.

In the future I'd like to see different riders to unlock. Not that the rider was anything bad, but it was just him for the 4 hours I played. I am thankful for him having a red hat, otherwise he may have gotten lost in the blur of the background.

In conclusion, its a fantastic presentation and a test of skill, but I'm not sure how fun the game actually is. I found my mind not as engaged as my reflexes were. I wasn't having any joy going through the motions. Although I did get a few laughs seeing my rider tumble down flights of staircases and seeing just how many meters he could go. Its still a good game, but after going through the armature career and spots, I'm just not that willing to unlock all the pro levels.
Was this review helpful? Yes No Funny
42 of 57 people (74%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: August 2, 2014
Controls are not as responsive as they should be, especially in a game where timing and precision is key. This can often lead to frustrating gameplay where you feel like the game is difficult (not because of good level design but because of wonky controls). I wouldn't pick this up for full price.
Was this review helpful? Yes No Funny
35 of 46 people (76%) found this review helpful
Recommended
25.7 hrs on record
Posted: July 24, 2014
Played a lot on the Vita, but bought again to play on big screen (while waiting for the PS4 version!)

Controls might be a bit difficult at the beginning, specially if coming from Tony Hawk, but once learned they are perfect, and are deep enough to keep improving and getting better scores. This learning curve might also be tough for some players, because it involves practicing many combos (flick movement on the left stick) and learning which of them score bigger than others. But this is really the key to high scores, know what to do, with enough variety and safety (and just doing ollies all along a level is not half the fun)

On the downside, the Vita sticks are perfect for this game, small and short so flicks are super fast todo. While on the Xbox360 controller, the physical movement is longer (so slower to perform), and in my case as it is wireless it adds some lag, so have to press buttons earlier than on the Vita.
Was this review helpful? Yes No Funny
28 of 37 people (76%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: August 13, 2014
This game is, in the 1st view, awesome. Great universe, great music, great gameplay, all is very cool.

But more and more I go to the end (i am nearby the 100% of the game), the gameplay is very approximative. This is not very accurate.

The buttons for spin is the same to put another type of grind, and if you hit the stick with 2 milliseconds of latency with the trigger, it doesn't count and you loose.

When you begin the game it is cool, because it is easy, but when you make the final stages, the game is too imperfect, and if you win this is only because in this session the game didn't bug.

Too bad, i love this game but it's very frustrating (i miss 4 stars).
Was this review helpful? Yes No Funny