OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
User reviews:
Recent:
Mixed (11 reviews) - 54% of the 11 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (673 reviews) - 79% of the 673 user reviews for this game are positive.
Release Date: Jul 22, 2014

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Reviews

“Satisfying arcade skate-'em-up that's fun from the off…”
82/100 – PC Gamer

“...OlliOlli is as good now as Tony Hawk's Pro Skater was fifteen years ago. It might even be better.”
9.5/10 – Destructoid

“Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a twitch classic, a startling debut from a young British indie”
9/10 – Eurogamer

About This Game

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skillful RAD Mode! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face*. Compete across the world in all modes to get the highest scores on every Level and Spot. Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score.

* You will slam on your face.

Quad Modal: Four Game Modes - Career, Spots, Daily Grind and RAD mode - will have you grinding for months to come

Press to Land: Perfect landing and grind mechanic that rewards you for timing tricks to perfection, lock this down and mainline your brain into skateboarding's rhythm.

Showboating: Battle online for the number one spot on every mode, squeeze in that one extra trick for world dominance.

Ride the World: Five different stages, each with their own unique levels and obstacles, grind over JCBs in the junkyard and heelflip over Dinosaurs in Neon!

Precision Fingering: Over 120 tricks and grinds, from boardslides to nosegrinds and kickflips to impossibles - your digits will never get bored!

Horizontally Challenged: An astounding 250 unique and cunning challenges, honing your skills, pushing you harder and harder - will you step up?

Silverware: Capture various gold, silver, and bronze to put on your digital mantlepiece for ultimate bragging rights.

Muzak: Sick hand-picked soundtrack including the Qemists, Dorian Concept and Flako. Who'd have thought jazz and skateboarding would go so damn well together?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: OSX 10.9
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (11 reviews)
Overall:
Mostly Positive (673 reviews)
Recently Posted
bijzaak
( 16.2 hrs on record )
Posted: May 2
You skate only from left to right, and the levels are pretty short, but if you fall, you have to start over. The goals in each level take many tries. I didn't get them all.
If you have played Tony Hawk series, it will take time to get used to the controls. Unlike THPS, you don't have separate buttons for jumping, tricks and grinding, and you have to press down every time you land, or you'll fall.

I played with a keyboard, but it should obviously be played with a controller.
Helpful? Yes No Funny
Bonesinger
( 1.4 hrs on record )
Posted: May 2
It's a nice game, i'd say it's a lot harder to pull off combos than Tony Hawk Pro Skater. Maybe that's just me.
A nice piece to scratch that itch for rad tricks
Helpful? Yes No Funny
chaser
( 0.2 hrs on record )
Posted: April 30
I just don't find it very fun.
Helpful? Yes No Funny
[ !Paris6ens et Champions x4! ]
( 32.2 hrs on record )
Posted: April 19
VERY VERY bad control and gameplays !!!!!!!!

Don't buy this ♥♥♥♥ !
Helpful? Yes No Funny
Simontaga
( 0.1 hrs on record )
Posted: April 12
Stopped playing it after it said I'm sloppy 0/10

*edit* restarted game with a boner but it still tells me I'm sloppy 0/10
Helpful? Yes No Funny
Äntheis
( 2.4 hrs on record )
Posted: April 9
"Buy This game!", they said... "It's a good game", they said... Actually, no. And it's not because of the difficulty (it's no big deal), it's the controls. They don't react quickly enought. And bugs. Many bugs. When you are 2 pixels inside the ground and you kill yourself the instant you want to jump. This game is just bad, bored-made and unpleasant.
Helpful? Yes No Funny
#G'c
( 0.5 hrs on record )
Posted: April 5
Most terrible controls EVER!
Helpful? Yes No Funny
Dog The Bill Gates Breeder
( 0.3 hrs on record )
Posted: March 17
Flawless simulation, I can't skateboard in real life and I can't in this game either
Helpful? Yes No Funny
hkpD
( 9.1 hrs on record )
Posted: March 13
If you liked stringing together combos in Tony Hawk Pro Skater, this is the game for you. It takes the combo mechanic and makes it the center of attention. It will seem very difficult when you first play, but it's a game that you get used to over time. I would recommend this game to people who like fast paced gameplay. This is truly a game that is easy but very difficult to master.
Helpful? Yes No Funny
James
( 0.1 hrs on record )
Posted: March 12
Really lacks depth and couldn't grasp my interest at all. - 6/15
Helpful? Yes No Funny
Izjeen
( 1.4 hrs on record )
Posted: March 10
Its a nice idea, wonderful music and backgorund animation, but sometimes the controls were just too sluggish and provided immense frustration
Helpful? Yes No Funny
benvlieg
( 71.1 hrs on record )
Posted: March 8
Fun for a few hours.
Helpful? Yes No Funny
HABABAJABA
( 0.7 hrs on record )
Posted: March 7
great music. great gameplay. but the Ninja Turtles are not part of it.
Helpful? Yes No Funny
Forever Sleepless™
( 0.2 hrs on record )
Posted: March 5
Despite not being able to launch the game with a perfectly good computer (2016 gen), they have a really good game sountrack.
Helpful? Yes No Funny
Pæz
( 3.4 hrs on record )
Posted: February 24
at first a bit hard to get used to the controlls, but once you're getting a hang of it, this game has a lot to offer
Helpful? Yes No Funny
Baardmeester
( 3.4 hrs on record )
Posted: February 18
OlliOlli is a 2D version of THPS. I would have recommended the game weren't it for the controls. A lot of times they are unresponsive making the game very frustating.
Helpful? Yes No Funny
Rikka Takanashi
( 0.9 hrs on record )
Posted: February 16
Review for OlliOlli
Written by Rias Gremory

Video
https://www.youtube.com/watch?v=dlvSDGPjT1o

Pros
This game has a beautiful track list, I could listen to the songs all day, as they are just soo hoppy and give nice vibes. Also this game has controller support (I used Xbox One Controller) the game is extremely fun if you can learn how to play, but it does have a tutorial so you can learn how to do tricks, land, and grind! Of which is a nice feature. The menus/HUD are also wonderful, they have a cool Metro feeling to them, of which I feel anyone can like, I have to say, this game is one of my favorite skating games, other than Tony Hawks, of which this game does remind me of, but instead it is in a 2D world. I love the art style, of the game, as it is simplistic, also the size of the game is very compact, for the amount of things stored in the game, I am proud of the Developers for fitting so much into such a little game.

Cons
This is the part where I abuse a game I have just played... The game seems to just have re-occurring maps on different stages, say the first stage, it has rails and stairs, throughout the levels on each stage, of which is a bit weird, as you are trying to improve score, so why wouldn't you give the player a different map per level instead of stage, I know they may take some time to make, but it would add a lot more variation. As I said before I used a controller as this game is easier to play with one, but say I didn't run the tutorial, I would have no clue about the controls, as in settings it says nothing, about controller controls

Overall review
This game is unique, I have never played something like it, and the style is brilliant, the maps are ok, but improvements could be made, The controls may be hard to learn, but when you learn to play the game it is brilliant, I have saw videos, and a friend of mine said he enjoyed playing it also, I would recommend this game to someone who enjoys pixelated, skating games, and also could go under the Indie genre, but I feel the developers have done a wonderful job!

Extra Information
Developer(s): Roll7, General Arcade
Publisher(s): Devolver Digital
Platform(s): Windows, SteamOS, Mac
Release Date: July 22nd 2014

Written for 11th Floor
11th Floor Group
Helpful? Yes No Funny
Fraggot
( 17.4 hrs on record )
Posted: February 15
I AM A SKATEBOARDMAN

It controls like butter if you have a controller. Only play this if you have a controller. It's the best skateboarding game ever.
Helpful? Yes No Funny
NERForBUFFIN
( 3.4 hrs on record )
Posted: February 6
Honestly, this game completely blew my panties off. When I decided to get OlliOlli 2, I was a little disappointed. It was just more levels for more money. It could have been DLC. I love both of these games, but just buy this one.
Helpful? Yes No Funny
Trickyni ♥
( 0.4 hrs on record )
Posted: February 4
Hipster ton hawk!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 5 people (60%) found this review helpful
Recommended
0.9 hrs on record
Posted: February 16
Review for OlliOlli
Written by Rias Gremory

Video
https://www.youtube.com/watch?v=dlvSDGPjT1o

Pros
This game has a beautiful track list, I could listen to the songs all day, as they are just soo hoppy and give nice vibes. Also this game has controller support (I used Xbox One Controller) the game is extremely fun if you can learn how to play, but it does have a tutorial so you can learn how to do tricks, land, and grind! Of which is a nice feature. The menus/HUD are also wonderful, they have a cool Metro feeling to them, of which I feel anyone can like, I have to say, this game is one of my favorite skating games, other than Tony Hawks, of which this game does remind me of, but instead it is in a 2D world. I love the art style, of the game, as it is simplistic, also the size of the game is very compact, for the amount of things stored in the game, I am proud of the Developers for fitting so much into such a little game.

Cons
This is the part where I abuse a game I have just played... The game seems to just have re-occurring maps on different stages, say the first stage, it has rails and stairs, throughout the levels on each stage, of which is a bit weird, as you are trying to improve score, so why wouldn't you give the player a different map per level instead of stage, I know they may take some time to make, but it would add a lot more variation. As I said before I used a controller as this game is easier to play with one, but say I didn't run the tutorial, I would have no clue about the controls, as in settings it says nothing, about controller controls

Overall review
This game is unique, I have never played something like it, and the style is brilliant, the maps are ok, but improvements could be made, The controls may be hard to learn, but when you learn to play the game it is brilliant, I have saw videos, and a friend of mine said he enjoyed playing it also, I would recommend this game to someone who enjoys pixelated, skating games, and also could go under the Indie genre, but I feel the developers have done a wonderful job!

Extra Information
Developer(s): Roll7, General Arcade
Publisher(s): Devolver Digital
Platform(s): Windows, SteamOS, Mac
Release Date: July 22nd 2014

Written for 11th Floor
11th Floor Group
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 9 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: December 21, 2015
A fun attempt at a 2D Tony Hawk. Even someone like me who has the coordination and grace of a cat on fire can manage to pull off some decent combos and make progress.

Tight design, controls and graphics. It's not going to blow you away of course, but it's a good surprise to pop up in a bundle or for something cheap to grab during a sale.
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2 of 2 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: January 1
This game reminds me of Tony Hawk Pro Skater series from back in the day. I highly recommend a controller for this game as the combos are ridiculously hard. If you love some side scrolling action with a challenge, check OlliOlli out today!
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2 of 3 people (67%) found this review helpful
Recommended
1.6 hrs on record
Posted: December 31, 2015
Playing this game on keyboard hurts my brain..But i love it.
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1 of 2 people (50%) found this review helpful
Recommended
12.0 hrs on record
Posted: December 23, 2015
good game.

loads to do in it.

landing perfect tricks is very satisfying.

the fact that there is a daily mission is very cool.
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3 of 6 people (50%) found this review helpful
Not Recommended
12.0 hrs on record
Posted: December 15, 2015
EDIT : *CAUTION* DO NOT BUY THIS GAME, AVOID AT ALL COST. Found a game-breaking bug that stop you from getting one achivement, and someone made a thread about it a YEAR ago, still no fix.
Looks like dev doesn't care to fix it anymore.

Unresponsive control in a fast paced game = well...terrible.
It's a good game overall actually, I heard that controller works fine so, if you don't have one you might want to think again.

It's like playing Guitar Hero with minor input lag.
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Most Helpful Reviews  Overall
134 of 186 people (72%) found this review helpful
11 people found this review funny
Recommended
7.9 hrs on record
Posted: July 26, 2014
Super meat skate.
Was this review helpful? Yes No Funny
47 of 52 people (90%) found this review helpful
Recommended
15.4 hrs on record
Posted: October 18, 2014
It's been a long time since a game grabbed me like this. Very addictive. Hard but fair. Super frustrating when you can't hit something, but when you finally do, you feel like a god. Basically like Super Meat Boy but for skateboarding. Great fun.
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70 of 99 people (71%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 16, 2014
At first I thought this was going to be a game I wouldn't enjoy and I sort of maintained that mindset when I started playing but the more you play, the more the game feels fluid to you. I've slowly figured out how to get better combos and scores although I still don't think I'll be reaching the top of any of the leader-boards anytime soon (P.S Simon cheats).

I'd highly recommend using a controller for the game. After starting with keyboard controls and then migrating to my Xbox 360 controller, you'll see what I mean.

With changing daily levels and leader-boards, I think many people will come back every day to play the game. The music is also exceptionally awesome (although there is one track I don't really like but you can flick through all the tunes).
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35 of 41 people (85%) found this review helpful
Recommended
21.1 hrs on record
Posted: July 24, 2014
At first blush, this may seem similar to titles from Armor Games, but this is much, much deeper and skill-oriented. Timing, variation, and eye-hand coordination are all a factor, particularly if you want to crush the built-in leaderboards. Great effort here and infinitely replayable.
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24 of 26 people (92%) found this review helpful
Recommended
4.6 hrs on record
Posted: February 2, 2015
OlliOlli is a skill and timing based 2D side scrolling runner with a skateboarding theme. I say runner, because even though you're riding a skateboard, you can't stop. You're always moving to the right. Its an original take on the genre and a fresh skateboarder. I'm not sure this game is for everyone because of the genre and control scheme.

The goal is simple, make it to the end of each level without falling off your board. You'll grind, jump and ride your board to the end. Just you. Getting to the end unlocks the next level. Each career level has five optional goals. Things like get X score or X combo. Jump gaps, collect spray cans, do a kick flip, only use one push or grind everything that needs girding. When you accomplish all five goals in an amateur level, it unlocks a pro level. Not only do the goals keep you in the relatively short levels, but you're rewarded for playing completing them. Outside of the career half of the game there is a "spot" half, with 25 more armature levels. These spots require you to do one long trick combination to the end of the level. There are 25 pro spot levels to compliment the amateurs.

The challenge isn't avoiding obstacles, its the unique control scheme. To get speed, you need to push with the simple tap of a button. Two taps gets you up to top speed. Now for the tricky part. Instead of having a jump button, you use the analog stick to hold in one direction to charge the jump and release. So you flick the stick to jump. The direction you flick the stick determines the trick in the jump. There is a trictionary if you're looking for a specific trip, but I don't think it matters what trick you do. Your momentum determines the distance of the jump. You can even do quarter circles, half circles and so on to perform bigger tricks. Its elegant and simple yet complex and difficult to time because of how unique it is.

When you are about to land the jump, you need to hit the land button, which is the same as the push button. If you don't push the land button, you'll land a "sloppy" which briefly stuns your rider by making him unbalanced. Getting stunned makes you vulnerable to falling off your board because you can't jump. Hitting obstacles or falling down a flight of stairs sends your rider tumbling a comical distance. In a way its a funny bit to tell you that you've failed, but in another way its a time wasting punishment. There are several grades to your landing depending how close to the ground you hit the button. A sloppy landing can make 20 trick combination worthless for point value. The grade of your landing not only determines the score you get for the combination, but it changes your momentum. A sloppy landing slows you down while a perfect landing will make you speed up.

Outside of pushes, jumps and landings, there are grinds and twists. Twisting in air requires you to hold the button before you jump so your rider gets into position. I didn't find these necessary, but if you want a bigger score, you'll twist like its the 1950s. Twists are true risks and rewards, because you can fail the level if you mess up. Grinds are much easier. If there's a wall, railing or rooftop, just push the analog stick and hold it. Releasing it makes the rider jump as he normally would. Getting big combos relies on your ability to grind. Like with landings, you can score perfect grinds too, depending on how late you time your grind. Some of the later levels rely on your ability to make perfect grinds, because they keep your momentum going. Just know this is what you're getting yourself into.

There is an easy to use, optional tutorial that explains all the controls. Everything gets explained one by one before the game makes you do them.

There are five themes in OlliOlli each has its own color pallet. A grey urban, a brown pallet junkyard, a blue port, a snowy white base reminiscent of Rush'n Attack and finally the bright neon city. They are all beautiful, but they go by in an unnoticeable blur. I couldn't pay attention to anything other than was there a grind or a landing coming? As the levels get higher, the challenge grows. The base has safe pavement to land on, but a lot of it is snow that sends you tumbling. Its fun to grind over helicopter blades and statues instead of simple railings and walls. Neon city is mostly rooftops and railings to grind on, because the ground is either pink spikes or wide stairways.

To keep you in the game there are daily challenges that let you practice as much as you want, but you only have one real attempt. Each level has its own leader boards after every attempt. The game keeps track of your high score of each level and your best trick combination for that run. Truth be told, the game did freeze and twice crash in four hours after some completed runs. I assume because it was loading leader board standings and couldn't.

The soundtrack is also a real standout. The lo fi electronic beats fit the art style. For the most part it felt like all mellow songs, but there is an eclectic mix of tunes. No matter what the beat, nothing got in the way and just added to the feeling of zoning out that I had while playing. The game became all timing with no thought. I just knew from playing that was the millisecond I needed to do something. After spending 20 - 30 minutes on some of the later levels of the amateur career, I could might be able to do them blindfolded.

In the future I'd like to see different riders to unlock. Not that the rider was anything bad, but it was just him for the 4 hours I played. I am thankful for him having a red hat, otherwise he may have gotten lost in the blur of the background.

In conclusion, its a fantastic presentation and a test of skill, but I'm not sure how fun the game actually is. I found my mind not as engaged as my reflexes were. I wasn't having any joy going through the motions. Although I did get a few laughs seeing my rider tumble down flights of staircases and seeing just how many meters he could go. Its still a good game, but after going through the armature career and spots, I'm just not that willing to unlock all the pro levels.
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41 of 55 people (75%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: August 2, 2014
Controls are not as responsive as they should be, especially in a game where timing and precision is key. This can often lead to frustrating gameplay where you feel like the game is difficult (not because of good level design but because of wonky controls). I wouldn't pick this up for full price.
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35 of 46 people (76%) found this review helpful
Recommended
25.7 hrs on record
Posted: July 24, 2014
Played a lot on the Vita, but bought again to play on big screen (while waiting for the PS4 version!)

Controls might be a bit difficult at the beginning, specially if coming from Tony Hawk, but once learned they are perfect, and are deep enough to keep improving and getting better scores. This learning curve might also be tough for some players, because it involves practicing many combos (flick movement on the left stick) and learning which of them score bigger than others. But this is really the key to high scores, know what to do, with enough variety and safety (and just doing ollies all along a level is not half the fun)

On the downside, the Vita sticks are perfect for this game, small and short so flicks are super fast todo. While on the Xbox360 controller, the physical movement is longer (so slower to perform), and in my case as it is wireless it adds some lag, so have to press buttons earlier than on the Vita.
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28 of 37 people (76%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: August 13, 2014
This game is, in the 1st view, awesome. Great universe, great music, great gameplay, all is very cool.

But more and more I go to the end (i am nearby the 100% of the game), the gameplay is very approximative. This is not very accurate.

The buttons for spin is the same to put another type of grind, and if you hit the stick with 2 milliseconds of latency with the trigger, it doesn't count and you loose.

When you begin the game it is cool, because it is easy, but when you make the final stages, the game is too imperfect, and if you win this is only because in this session the game didn't bug.

Too bad, i love this game but it's very frustrating (i miss 4 stars).
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26 of 35 people (74%) found this review helpful
Recommended
9.4 hrs on record
Posted: July 22, 2014
Great game, been playing on Vita for weeks now, happily paid again to get it on steam and its just as good.

Helps fill the void left by the death of the Tony Hawk series, and I hope the same team can make a more robust sequel sometime down the road.
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40 of 60 people (67%) found this review helpful
Recommended
8.1 hrs on record
Posted: July 26, 2014
Really fun but challenging game. Think the skate series but in 2D.
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18 of 21 people (86%) found this review helpful
Recommended
1.9 hrs on record
Posted: November 1, 2014
Let's go in steps here.
First of all, you probably need a controller to enjoy this game, even the game tells you that when you're opening it without your controller plugged in. I haven't tried playing with my keyboard, but with the controller you use your analog stick to do tricks, so it involves a lot of spinning it around in multiple ways and pressing buttons along to do all the complex stunts you need without really having to think too much about it. Simple to learn, challenging (in a fun way!) to master, as it offers a fulfilling variety of stunts of different levels that you can perform.

Is this another one of those endless running / distance games?
It involves distance, but it isn't endless. The game is comprised of "stages" with a number of goals you can accomplish in each of those. Each stage has a certain distance, to go to the next one, usually all you need to do is finish the stage in one piece. However, you also have the option of completing one or more of those multiple goals that each stage offers. Completing all goals in a level unlocks a new difficulty of that level, with even more challenges. So it's a bit different of the boring endless distance games that have been crowding the game market lately.

Is there a story?
Sorry, not really, but even though I love games with stories, I didn't miss in this case because the game mechanics keep you hooked init. It's actually very easy to completely forget about your goals even, just because you got so excited that you got like 10 perfects in a row and you want to see how far you can go.

What else can you say about this game?
As you're playing, you learn with your mistakes, so even when you fail it doesn't get frustrating, because you get that feeling that in just a few more tries you'll get it right. Some times you'll have to stop doing the stunts you tend to overuse, and pull different strategies and combos to get the objects in the field that you need to collect to complete a challenge. There's also a big variety of stunts you can perform, as well as the techniques you need to develop to get perfect landings, nosegrinds, to get better speed without having to put your foot on the ground to push your skate faster, etc.

Yeah, it's a casual game, but I tell you, it's addictive. (I just spent 2 hours playing it nonstop, and had to stop myself because I had work to do, otherwise I would've kept going - even just writing this review makes me want to go back and play it a bit more!) My only sadness so far? I wish it had more steam achievs, I feel like this game has a lot of cool achievement possibilities, but sadly that wasn't well explored. At least we get cool in-game coals to achieve, though!
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20 of 25 people (80%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Posted: October 28, 2014
I have always LOVED skateboarding games. I never really got tha hang of it IRL, but I loved playing "Tony Hawk Proskater" on the N64 and mastering the crazy tricks. This is 10x more difficult than THPS yet just as fun. It gives you the best feeling when you nail that crazy combo and SICK flashes on the screen. Great game! Best played with a controller :)
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13 of 14 people (93%) found this review helpful
7 people found this review funny
Recommended
9.2 hrs on record
Posted: September 29, 2014
Tony Hawk: Prepare to die edittion.

+Highly addicting
+Beautifull artstyle
+Great concept with controler

-Can be extremely frustrating
-It takes some time to get used to
-Controls might not be as responsive as they should be (especially in later levels)
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19 of 25 people (76%) found this review helpful
6 people found this review funny
Recommended
3.5 hrs on record
Posted: June 9, 2015
I find the prospect of having to ride on a board with wheels under it a very, very terrifying experience. There are many ways I can fall off that board, and I imagine all of them have to do with something like falling onto a turd or a water hydrant or onto a set of figurines that are participating in a heated battle of Warhammer 40,000 on the sidewalk, where I will pierce one of my internal organs on a Tyranid and have to explain to God when I get to the pearly gates why I am such an ultra-wuss.

OlliOlli captures some of that terror because it has a difficulty curve that's steep as hell, like learning how to ride an actual skateboard. The tutorial could have been better (for some reason I couldn't actually figure out how to do Perfect Grinds until I just said '♥♥♥♥ this' and played an actual level, where I slowly figured it out on my own, but I think that's more of my blatant inattentiveness than the tutorial's fault), but the real learning experience is pretty much about getting better and faster at the game, and learning how to squeeze in more tricks between grinds for higher scores or for unlocking bigger, better levels. If you want to unlock those "Pro" levels, you gotta ♥♥♥♥ing earn your keep. Once you get in the groove of actually starting to pull off sweet moves and getting in the habit of varying what moves you pull off, the game opens up dramatically and challenges you even more.

Despite OlliOlli's semi-'thrown in the deep end' type of tutorial, it gets its vibe right. The soundtrack is the perfect thing to grind to, and the controls are a bit finicky but the way they are built allows for effortless cool stunts between jumps. It looks cool and I bet you will not be called a nerd if you show people how you can do a 1080 Backside Flip-It to people on the bus without losing. It's Super Meat Boy hard - you will break your knees and ankles so many times before you can finally pull off that grind-flip-grind-twist-grind-perfect landing combo, and it will feel glorious. If you can beat all the Rad levels, I bet you can show someone at the interview for your next job and you will get that job.

Personally (oh no! Personally, the verboten word in video game reviews), I'm not a fan of these endless hardcore trek-up-Death-Mountain challenges, and OlliOlli didn't change my mind. But I like what it's doing enough to recommend it.
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