OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
User reviews: Very Positive (449 reviews)
Release Date: Jul 22, 2014

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Recommended By Curators

"Satisfying arcade skate-'em-up that's fun from the off, and promises many hours on the hard path to mastery."
Read the full review here.

Reviews

“Satisfying arcade skate-'em-up that's fun from the off…”
82/100 – PC Gamer

“...OlliOlli is as good now as Tony Hawk's Pro Skater was fifteen years ago. It might even be better.”
9.5/10 – Destructoid

“Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a twitch classic, a startling debut from a young British indie”
9/10 – Eurogamer

About This Game

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skillful RAD Mode! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face*. Compete across the world in all modes to get the highest scores on every Level and Spot. Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score.

* You will slam on your face.

Quad Modal: Four Game Modes - Career, Spots, Daily Grind and RAD mode - will have you grinding for months to come

Press to Land: Perfect landing and grind mechanic that rewards you for timing tricks to perfection, lock this down and mainline your brain into skateboarding's rhythm.

Showboating: Battle online for the number one spot on every mode, squeeze in that one extra trick for world dominance.

Ride the World: Five different stages, each with their own unique levels and obstacles, grind over JCBs in the junkyard and heelflip over Dinosaurs in Neon!

Precision Fingering: Over 120 tricks and grinds, from boardslides to nosegrinds and kickflips to impossibles - your digits will never get bored!

Horizontally Challenged: An astounding 250 unique and cunning challenges, honing your skills, pushing you harder and harder - will you step up?

Silverware: Capture various gold, silver, and bronze to put on your digital mantlepiece for ultimate bragging rights.

Muzak: Sick hand-picked soundtrack including the Qemists, Dorian Concept and Flako. Who'd have thought jazz and skateboarding would go so damn well together?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: OSX 10.9
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
Helpful customer reviews
37 of 42 people (88%) found this review helpful
12.7 hrs on record
Posted: October 18, 2014
It's been a long time since a game grabbed me like this. Very addictive. Hard but fair. Super frustrating when you can't hit something, but when you finally do, you feel like a god. Basically like Super Meat Boy but for skateboarding. Great fun.
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15 of 18 people (83%) found this review helpful
1.9 hrs on record
Posted: November 1, 2014
Let's go in steps here.
First of all, you probably need a controller to enjoy this game, even the game tells you that when you're opening it without your controller plugged in. I haven't tried playing with my keyboard, but with the controller you use your analog stick to do tricks, so it involves a lot of spinning it around in multiple ways and pressing buttons along to do all the complex stunts you need without really having to think too much about it. Simple to learn, challenging (in a fun way!) to master, as it offers a fulfilling variety of stunts of different levels that you can perform.

Is this another one of those endless running / distance games?
It involves distance, but it isn't endless. The game is comprised of "stages" with a number of goals you can accomplish in each of those. Each stage has a certain distance, to go to the next one, usually all you need to do is finish the stage in one piece. However, you also have the option of completing one or more of those multiple goals that each stage offers. Completing all goals in a level unlocks a new difficulty of that level, with even more challenges. So it's a bit different of the boring endless distance games that have been crowding the game market lately.

Is there a story?
Sorry, not really, but even though I love games with stories, I didn't miss in this case because the game mechanics keep you hooked init. It's actually very easy to completely forget about your goals even, just because you got so excited that you got like 10 perfects in a row and you want to see how far you can go.

What else can you say about this game?
As you're playing, you learn with your mistakes, so even when you fail it doesn't get frustrating, because you get that feeling that in just a few more tries you'll get it right. Some times you'll have to stop doing the stunts you tend to overuse, and pull different strategies and combos to get the objects in the field that you need to collect to complete a challenge. There's also a big variety of stunts you can perform, as well as the techniques you need to develop to get perfect landings, nosegrinds, to get better speed without having to put your foot on the ground to push your skate faster, etc.

Yeah, it's a casual game, but I tell you, it's addictive. (I just spent 2 hours playing it nonstop, and had to stop myself because I had work to do, otherwise I would've kept going - even just writing this review makes me want to go back and play it a bit more!) My only sadness so far? I wish it had more steam achievs, I feel like this game has a lot of cool achievement possibilities, but sadly that wasn't well explored. At least we get cool in-game coals to achieve, though!
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16 of 20 people (80%) found this review helpful
7.3 hrs on record
Posted: October 28, 2014
I have always LOVED skateboarding games. I never really got tha hang of it IRL, but I loved playing "Tony Hawk Proskater" on the N64 and mastering the crazy tricks. This is 10x more difficult than THPS yet just as fun. It gives you the best feeling when you nail that crazy combo and SICK flashes on the screen. Great game! Best played with a controller :)
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11 of 12 people (92%) found this review helpful
4.6 hrs on record
Posted: February 2
OlliOlli is a skill and timing based 2D side scrolling runner with a skateboarding theme. I say runner, because even though you're riding a skateboard, you can't stop. You're always moving to the right. Its an original take on the genre and a fresh skateboarder. I'm not sure this game is for everyone because of the genre and control scheme.

The goal is simple, make it to the end of each level without falling off your board. You'll grind, jump and ride your board to the end. Just you. Getting to the end unlocks the next level. Each career level has five optional goals. Things like get X score or X combo. Jump gaps, collect spray cans, do a kick flip, only use one push or grind everything that needs girding. When you accomplish all five goals in an amateur level, it unlocks a pro level. Not only do the goals keep you in the relatively short levels, but you're rewarded for playing completing them. Outside of the career half of the game there is a "spot" half, with 25 more armature levels. These spots require you to do one long trick combination to the end of the level. There are 25 pro spot levels to compliment the amateurs.

The challenge isn't avoiding obstacles, its the unique control scheme. To get speed, you need to push with the simple tap of a button. Two taps gets you up to top speed. Now for the tricky part. Instead of having a jump button, you use the analog stick to hold in one direction to charge the jump and release. So you flick the stick to jump. The direction you flick the stick determines the trick in the jump. There is a trictionary if you're looking for a specific trip, but I don't think it matters what trick you do. Your momentum determines the distance of the jump. You can even do quarter circles, half circles and so on to perform bigger tricks. Its elegant and simple yet complex and difficult to time because of how unique it is.

When you are about to land the jump, you need to hit the land button, which is the same as the push button. If you don't push the land button, you'll land a "sloppy" which briefly stuns your rider by making him unbalanced. Getting stunned makes you vulnerable to falling off your board because you can't jump. Hitting obstacles or falling down a flight of stairs sends your rider tumbling a comical distance. In a way its a funny bit to tell you that you've failed, but in another way its a time wasting punishment. There are several grades to your landing depending how close to the ground you hit the button. A sloppy landing can make 20 trick combination worthless for point value. The grade of your landing not only determines the score you get for the combination, but it changes your momentum. A sloppy landing slows you down while a perfect landing will make you speed up.

Outside of pushes, jumps and landings, there are grinds and twists. Twisting in air requires you to hold the button before you jump so your rider gets into position. I didn't find these necessary, but if you want a bigger score, you'll twist like its the 1950s. Twists are true risks and rewards, because you can fail the level if you mess up. Grinds are much easier. If there's a wall, railing or rooftop, just push the analog stick and hold it. Releasing it makes the rider jump as he normally would. Getting big combos relies on your ability to grind. Like with landings, you can score perfect grinds too, depending on how late you time your grind. Some of the later levels rely on your ability to make perfect grinds, because they keep your momentum going. Just know this is what you're getting yourself into.

There is an easy to use, optional tutorial that explains all the controls. Everything gets explained one by one before the game makes you do them.

There are five themes in OlliOlli each has its own color pallet. A grey urban, a brown pallet junkyard, a blue port, a snowy white base reminiscent of Rush'n Attack and finally the bright neon city. They are all beautiful, but they go by in an unnoticeable blur. I couldn't pay attention to anything other than was there a grind or a landing coming? As the levels get higher, the challenge grows. The base has safe pavement to land on, but a lot of it is snow that sends you tumbling. Its fun to grind over helicopter blades and statues instead of simple railings and walls. Neon city is mostly rooftops and railings to grind on, because the ground is either pink spikes or wide stairways.

To keep you in the game there are daily challenges that let you practice as much as you want, but you only have one real attempt. Each level has its own leader boards after every attempt. The game keeps track of your high score of each level and your best trick combination for that run. Truth be told, the game did freeze and twice crash in four hours after some completed runs. I assume because it was loading leader board standings and couldn't.

The soundtrack is also a real standout. The lo fi electronic beats fit the art style. For the most part it felt like all mellow songs, but there is an eclectic mix of tunes. No matter what the beat, nothing got in the way and just added to the feeling of zoning out that I had while playing. The game became all timing with no thought. I just knew from playing that was the millisecond I needed to do something. After spending 20 - 30 minutes on some of the later levels of the amateur career, I could might be able to do them blindfolded.

In the future I'd like to see different riders to unlock. Not that the rider was anything bad, but it was just him for the 4 hours I played. I am thankful for him having a red hat, otherwise he may have gotten lost in the blur of the background.

In conclusion, its a fantastic presentation and a test of skill, but I'm not sure how fun the game actually is. I found my mind not as engaged as my reflexes were. I wasn't having any joy going through the motions. Although I did get a few laughs seeing my rider tumble down flights of staircases and seeing just how many meters he could go. Its still a good game, but after going through the armature career and spots, I'm just not that willing to unlock all the pro levels.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: September 29, 2014
Tony Hawk: Prepare to die edittion.

+Highly addicting
+Beautifull artstyle
+Great concept with controler

-Can be extremely frustrating
-It takes some time to get used to
-Controls might not be as responsive as they should be (especially in later levels)
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7 of 9 people (78%) found this review helpful
2.4 hrs on record
Posted: September 30, 2014
Fun for both the casul player or those that wish to get the highest score. The controls might need a little getting use to but once passed that barrier it isn't a problem. The game is also addictive
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4 of 4 people (100%) found this review helpful
13.3 hrs on record
Posted: October 5, 2014
Kicks ♥♥♥, is a ton of fun and hard as nails. You'll need a controller and good nerves. It's a mix between endless runners like CANABALT, Super Meat boy and the Tony Hawk franchise. The look is a bit uninspired, with very basic visuals but everything is in some way neatly color-coded so you'll know where to grind and where to jump. The soundtrack ranges between smooth bar jazz and dubstep with drops as big as the one in level 5-5.
The 10,99€ Price tag seems steep and could be under 10, but i can't complain. i played more then 13 hours and come back now and then for more, just because it's a fun, easy and fast way to kill time and to pull of some cool looking combos.
Get it! if not now, then on sale.
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4 of 4 people (100%) found this review helpful
9.5 hrs on record
Posted: November 11, 2014
Don't be led astray by the strange name and the 10-year-old-flashgame exterior. This game is as addicting as it is unforgiving, that is, very.
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7 of 10 people (70%) found this review helpful
2.0 hrs on record
Posted: September 26, 2014
+ Cool presentation
+ Easy to remember controls
+ Levels are well made
+ Daily challenges
+ Perfect runs feel great

- Not enough trick variety
- Requires a lot of practice

[Rating: 88/100]
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: January 3
Once you get used to the controlls ( which are pretty similar to Skate 3 ), this game is raw awesomenes!

9 / 10
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6 of 9 people (67%) found this review helpful
4.3 hrs on record
Posted: October 27, 2014
EDITED. I enjoyed the Tony Hawk Games, but the core gameplay, which is awesome, is focused on in OlliOlli. That is more what I ment on the ♥♥♥♥♥♥♥♥ aspects.

It is the Tony Hawk Games minus the ♥♥♥♥♥♥♥♥. Extremely fun and addicting. Nothing like finishing a amazing combo with a graceful and masterful finish. 9.9/10
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7 of 11 people (64%) found this review helpful
13.4 hrs on record
Posted: October 13, 2014
Good soundtrack, good graphics, difficult yet fair, and fun fast-paced gameplay to seal the deal.
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29 of 54 people (54%) found this review helpful
16.1 hrs on record
Posted: October 28, 2014
It's a glorified flash game. There is no customization for either the player or the skateboard, can't do more than flips and grinds, it's hard to distinguish between obstacles and background items, moves (especially grinding) tend to not register correctly and it uses an unoptimized engine that makes the game run badly and crash often.

The overall design makes it obvious how it started as a simple mobile game, so one can only hope the sequel changes that.
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11 of 19 people (58%) found this review helpful
2.1 hrs on record
Posted: September 9, 2014
It's like Tony Hawks in 2D (Good!).
But the controls are very hard (for me) when i play on keyboard (although they warned) it took an awful a lot of time to get along with the controls. They could make it more keyboard friendly...
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12 of 21 people (57%) found this review helpful
2.5 hrs on record
Posted: October 29, 2014
NEVER for 12.99$. Lets get that straight first. The game is fun, in a phone-game kind of way - but a *good* phone game. This idea has a lot of potential for expansion and overall more depth. I have been playing for about 2 hours now, and will certainly play more with a controller.

Pros:
1. Addicting twich-style 2D Tony Hawkish gameplay
2. Fast restarting, and it is overall fairly easy (no rage quitting for me so far)

Cons:
1. It is sometimes hard to tell what is the background and what is interactable - this really matters since you will lose unfairly due to these issues
2. No customization for the skater or skateboards
3. Grinds and jump styles are SUPER SIMPLE - we need way more room for improvisation ala Tony Hawk
4. Graphics are meh. Might be cool to see a 2.5D version of this

Get it in a bundle for near free - and you will have a fun afternoon.
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2 of 2 people (100%) found this review helpful
18.8 hrs on record
Posted: November 23, 2014
Hard, frustrating, painful, challenging, skill full, rewarding, amazing.

Finally a side scroller skateboard game done right, the list of failed attempts on this genre is way too big to mention, they either fail on unnatural gameplay or they are way too simplistic, with OlliOlli you will get it all done the right, controls are very snappy, although it will make you master it with a balanced learning curve, the sound fx is spot on, and it has hours of gameplay and replay value.

If you you are into skateboard games as well as skill based games such as “Super Meat Boy” or “Bit Trip Runner” this is a must try.
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2 of 2 people (100%) found this review helpful
3.2 hrs on record
Posted: February 24
A wonderful 2D "Tony Hawk Proskater" with a kicking soundtrack. The tricks are fun to pull off but they can be quite hard to master. If you loved the old boarding games of the late 90s then it is a must buy.
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4 of 6 people (67%) found this review helpful
2.4 hrs on record
Posted: October 28, 2014
I'm enjoying this a lot. There was a lot of Tony Hawk Pro Skater muscle memory to unlearn though. You basically do everything with the left analog stick and use the A button on the xbox controller to push/land.

I did have some trouble landing perfect grinds. I'm not sure if it's possible to land a grind too late, that might be the cause of it. EDIT: I was using a wireless controller which was the cause for that.

I can pull off perfect grinds pretty consistently now. The weird thing is that you can get perfect grinds by grinding at the last possible moment but that doesn't seem to be the case for landing on the ground, I have to press a bit earlier for that.
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1 of 1 people (100%) found this review helpful
6.7 hrs on record
Posted: September 22, 2014
Hard, skill-based, and captures the flow of skating like no other skating game I've played ever has.

For this, on a purely technical level, it's up there as one of the best skating games ever made.
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: September 6, 2014
OlliOlli is hard not to recommend to anyone of my age, who grew up gaming during late 90s. The glorious times when Tony Hawk's Pro Skater (THPS) games were the shizzle. It has that charm of chaining together obscenely long combos, demand for extreme precision and OCD inducing goals. The game is what happened after a night of heavy drinking where broken down and sad THPS caught the eye of Super Meat Boy, what we got from this mash up is devilishly difficult but at the same addictive skating game.
What makes OlliOlli hard to put down are the systems under the hood. On the surface it is rather simple, moving left stick to do tricks and grinds with the shoulder buttons that double as spin and modifier buttons. But once the game reveals that you can do perfect landings, perfect grinds that all give you score and speed boosts that is the moment where OlliOlli really got me hooked. Now I knew I could demolish the target score, now the 50x combo didn't seem as impossible. And in the same way as in the old THPS games you learn the individual levels by heart, knowing when to jump, grind, spin or land just by muscle memory. OlliOlli is a very good and fun little game, that thanks to its editor will last you a long time so the price tag is totally reasonable.
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