OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
User reviews: Very Positive (492 reviews)
Release Date: Jul 22, 2014

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Recommended By Curators

"Satisfying arcade skate-'em-up that's fun from the off, and promises many hours on the hard path to mastery."
Read the full review here.

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April 22

PRE-ORDER NOT A HERO, GET OLLIOLLI FOR FREE!

OlliOlli developer Roll7's latest game Not A Hero is hitting Steam on May 7th! Pre-order now to save 10% and get a free giftable copy of OlliOlli!

http://store.steampowered.com/app/274270/

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Reviews

“Satisfying arcade skate-'em-up that's fun from the off…”
82/100 – PC Gamer

“...OlliOlli is as good now as Tony Hawk's Pro Skater was fifteen years ago. It might even be better.”
9.5/10 – Destructoid

“Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a twitch classic, a startling debut from a young British indie”
9/10 – Eurogamer

About This Game

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skillful RAD Mode! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face*. Compete across the world in all modes to get the highest scores on every Level and Spot. Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score.

* You will slam on your face.

Quad Modal: Four Game Modes - Career, Spots, Daily Grind and RAD mode - will have you grinding for months to come

Press to Land: Perfect landing and grind mechanic that rewards you for timing tricks to perfection, lock this down and mainline your brain into skateboarding's rhythm.

Showboating: Battle online for the number one spot on every mode, squeeze in that one extra trick for world dominance.

Ride the World: Five different stages, each with their own unique levels and obstacles, grind over JCBs in the junkyard and heelflip over Dinosaurs in Neon!

Precision Fingering: Over 120 tricks and grinds, from boardslides to nosegrinds and kickflips to impossibles - your digits will never get bored!

Horizontally Challenged: An astounding 250 unique and cunning challenges, honing your skills, pushing you harder and harder - will you step up?

Silverware: Capture various gold, silver, and bronze to put on your digital mantlepiece for ultimate bragging rights.

Muzak: Sick hand-picked soundtrack including the Qemists, Dorian Concept and Flako. Who'd have thought jazz and skateboarding would go so damn well together?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: OSX 10.9
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Hard Drive: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
Helpful customer reviews
13 of 14 people (93%) found this review helpful
4.6 hrs on record
Posted: February 2
OlliOlli is a skill and timing based 2D side scrolling runner with a skateboarding theme. I say runner, because even though you're riding a skateboard, you can't stop. You're always moving to the right. Its an original take on the genre and a fresh skateboarder. I'm not sure this game is for everyone because of the genre and control scheme.

The goal is simple, make it to the end of each level without falling off your board. You'll grind, jump and ride your board to the end. Just you. Getting to the end unlocks the next level. Each career level has five optional goals. Things like get X score or X combo. Jump gaps, collect spray cans, do a kick flip, only use one push or grind everything that needs girding. When you accomplish all five goals in an amateur level, it unlocks a pro level. Not only do the goals keep you in the relatively short levels, but you're rewarded for playing completing them. Outside of the career half of the game there is a "spot" half, with 25 more armature levels. These spots require you to do one long trick combination to the end of the level. There are 25 pro spot levels to compliment the amateurs.

The challenge isn't avoiding obstacles, its the unique control scheme. To get speed, you need to push with the simple tap of a button. Two taps gets you up to top speed. Now for the tricky part. Instead of having a jump button, you use the analog stick to hold in one direction to charge the jump and release. So you flick the stick to jump. The direction you flick the stick determines the trick in the jump. There is a trictionary if you're looking for a specific trip, but I don't think it matters what trick you do. Your momentum determines the distance of the jump. You can even do quarter circles, half circles and so on to perform bigger tricks. Its elegant and simple yet complex and difficult to time because of how unique it is.

When you are about to land the jump, you need to hit the land button, which is the same as the push button. If you don't push the land button, you'll land a "sloppy" which briefly stuns your rider by making him unbalanced. Getting stunned makes you vulnerable to falling off your board because you can't jump. Hitting obstacles or falling down a flight of stairs sends your rider tumbling a comical distance. In a way its a funny bit to tell you that you've failed, but in another way its a time wasting punishment. There are several grades to your landing depending how close to the ground you hit the button. A sloppy landing can make 20 trick combination worthless for point value. The grade of your landing not only determines the score you get for the combination, but it changes your momentum. A sloppy landing slows you down while a perfect landing will make you speed up.

Outside of pushes, jumps and landings, there are grinds and twists. Twisting in air requires you to hold the button before you jump so your rider gets into position. I didn't find these necessary, but if you want a bigger score, you'll twist like its the 1950s. Twists are true risks and rewards, because you can fail the level if you mess up. Grinds are much easier. If there's a wall, railing or rooftop, just push the analog stick and hold it. Releasing it makes the rider jump as he normally would. Getting big combos relies on your ability to grind. Like with landings, you can score perfect grinds too, depending on how late you time your grind. Some of the later levels rely on your ability to make perfect grinds, because they keep your momentum going. Just know this is what you're getting yourself into.

There is an easy to use, optional tutorial that explains all the controls. Everything gets explained one by one before the game makes you do them.

There are five themes in OlliOlli each has its own color pallet. A grey urban, a brown pallet junkyard, a blue port, a snowy white base reminiscent of Rush'n Attack and finally the bright neon city. They are all beautiful, but they go by in an unnoticeable blur. I couldn't pay attention to anything other than was there a grind or a landing coming? As the levels get higher, the challenge grows. The base has safe pavement to land on, but a lot of it is snow that sends you tumbling. Its fun to grind over helicopter blades and statues instead of simple railings and walls. Neon city is mostly rooftops and railings to grind on, because the ground is either pink spikes or wide stairways.

To keep you in the game there are daily challenges that let you practice as much as you want, but you only have one real attempt. Each level has its own leader boards after every attempt. The game keeps track of your high score of each level and your best trick combination for that run. Truth be told, the game did freeze and twice crash in four hours after some completed runs. I assume because it was loading leader board standings and couldn't.

The soundtrack is also a real standout. The lo fi electronic beats fit the art style. For the most part it felt like all mellow songs, but there is an eclectic mix of tunes. No matter what the beat, nothing got in the way and just added to the feeling of zoning out that I had while playing. The game became all timing with no thought. I just knew from playing that was the millisecond I needed to do something. After spending 20 - 30 minutes on some of the later levels of the amateur career, I could might be able to do them blindfolded.

In the future I'd like to see different riders to unlock. Not that the rider was anything bad, but it was just him for the 4 hours I played. I am thankful for him having a red hat, otherwise he may have gotten lost in the blur of the background.

In conclusion, its a fantastic presentation and a test of skill, but I'm not sure how fun the game actually is. I found my mind not as engaged as my reflexes were. I wasn't having any joy going through the motions. Although I did get a few laughs seeing my rider tumble down flights of staircases and seeing just how many meters he could go. Its still a good game, but after going through the armature career and spots, I'm just not that willing to unlock all the pro levels.
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8 of 8 people (100%) found this review helpful
5.0 hrs on record
Posted: March 9
OlliOlli strips trick-based skateboarding down to its most exhilarating, addicting elements.

It’s the practice and lead up to a perfect run; the repeated failure and experimentation over and over until finally you nail that perfect combo and the multipliers go crazy. OlliOlli takes that key moment and feeling that was pioneered, refined, and then beaten into the ground by Tony Hawk Pro-Skater, and removes all the fluff and needless bloat that began to weigh the series down the further it went on.

Some of this is accomplished inherently by moving from a 3D sandbox to an always moving sidescroller, which immediately gives OlliOlli a great deal of originality. But developer Roll7 clearly knows and loves the games that built (and subsequently largely destroyed) the extreme sports genre, and borrows liberally the pieces that worked best from them to make a new, disturbingly addictive blend of mechanics.

It’s Tony Hawk’s eccentricity, Skate’s organic trick system, and a whole lot of intelligent endless runner progression design. Performing tricks is as simple as flicking the analogue stick, but having to time your landings adds a considerable amount of risk versus reward to performing longer tricks when your movement speed is largely out of your control and it’s not always easy to predict what’s going to meet you later on in the level.

OlliOlli can be absurdly difficult at parts, but it’s a challenge that I always felt prepared for. The goals for each level gradually introduce new moves into your skillset, and then gave me the perfect area to learn them. There’s a feeling of constant growth as you clear each level and the gradually climbs to counteract it, but also an understanding that for some players certain challenges will be out of their reach. OlliOlli never forced me to clear a goal or spend more time on a certain level than I wanted to, but it was so successful at instilling confidence in my ability to overcome whatever it threw at me that I rarely had any desire to move on before showing the game how capable I was.

I did eventually abandon some levels, surrendering that I wasn’t quite as skilled as I pretended to be, but unlike a lot of games my experience wasn’t tarnished in any way for doing so. OlliOlli seems designed from the ground up to be as much as you want to put into it, and providing an awesome time whatever that is. The short levels are perfect for picking off in small bursts, and the addition of a daily grind which changes daily and gives a you only one chance to hit your best score, gave even more reason to return to the game instead of trying to plow through it all at once.

My biggest frustration with OlliOlli actually doesn’t have anything to do with what’s here, but the disappointing absence of a convenient leaderboard. You can track your score and compare it with others in any level you choose, but instead of being prominently displayed it’s put on a separate screen completely removed from gameplay. For a game so perfectly designed for chasing high scores (you even unlock score focused “spots” after clearing each level once), having something like Geometry Wars 2’s immediate tracking of leaderboard positioning and your next score to beat would have been far more compelling a motivator for me to chase my friend’s best scores.

That may matter more or not at all depending on your feelings toward competing on leaderboards, but it’s at least telling that my only major issue with OlliOlli is in something it lacks (and even then, it’s more the implementation than complete absence of a feature). It’s a game so precisely tuned and refined that I found myself becoming lost for hours at a time repeating levels attempting to best my prior run. It gave me a sense of accomplishment and elation at expertly executing a sequence of tricks I haven’t felt in a decade, and reminded me why I’m so sad games of this nature were killed off by their own insistence on flooding the market and deluding themselves with features nobody wanted. OlliOlli suffers from none of that. It’s pure, sublime skating perfection.

On the PC version:
While the PC version of OlliOlli is content complete to its Playstation 4 and Vita counterparts, the port has sadly suffered a great deal in the transition. I experience a significant amount of technical issues, from dropped frames, persistent slowdown, leaderboards crashing the game, and a generally lower level of responsiveness than a game so reliant on timing needs. It wasn’t so bad I was unable to enjoy the game or play it successfully, but if you have the ability to play it on another platform it might be advisable to do so.

You can read more of my writing on Kritiqal.
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4 of 4 people (100%) found this review helpful
9.5 hrs on record
Posted: November 11, 2014
Don't be led astray by the strange name and the 10-year-old-flashgame exterior. This game is as addicting as it is unforgiving, that is, very.
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: January 3
Once you get used to the controlls ( which are pretty similar to Skate 3 ), this game is raw awesomenes!

9 / 10
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: February 24
A wonderful 2D "Tony Hawk Proskater" with a kicking soundtrack. The tricks are fun to pull off but they can be quite hard to master. If you loved the old boarding games of the late 90s then it is a must buy.
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2 of 2 people (100%) found this review helpful
19.0 hrs on record
Posted: November 23, 2014
Hard, frustrating, painful, challenging, skill full, rewarding, amazing.

Finally a side scroller skateboard game done right, the list of failed attempts on this genre is way too big to mention, they either fail on unnatural gameplay or they are way too simplistic, with OlliOlli you will get it all done the right, controls are very snappy, although it will make you master it with a balanced learning curve, the sound fx is spot on, and it has hours of gameplay and replay value.

If you you are into skateboard games as well as skill based games such as “Super Meat Boy” or “Bit Trip Runner” this is a must try.
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: February 9
Combo button mashy board grinding fun. My biggest issue is the addition of male voiced sound effects because it means I can't pretend the skater's a girl. As far as issues go, though, that's not too bad and I can just turn down the sound effects and up the music. The music's great, by the way. The exact kind of chill skateboard game music you would expect.
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2 of 2 people (100%) found this review helpful
3.7 hrs on record
Posted: December 30, 2014
OlliOlliOlli get your adverbs here.
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2 of 2 people (100%) found this review helpful
3 people found this review funny
0.3 hrs on record
Posted: March 20
It's like Tony Hawk and Dark Souls make a children.
And this children love beat you face with his skateboard.


Oh yes, he love that.

And you too.

BDSM/10
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: December 18, 2014
I played the heck out of this on Vita, and it's almost identical on PC. I know most people don't have Vitas, though so this is game that shouldn't be missed if you like oldschool combo-based skating games. The timing for ladning takes some time to get used to, and I swear sometimes it misses grinds that it shouldn't, but overall it's really fun.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: December 17, 2014
Amazing game. Make sure to play the tutorial. I know, I know, so boring. But you'll be glad you did.

Once you get through that, go into the game and have a blast.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: November 16, 2014
This game is fun and satisfying. But all I can say is USE A CONTROLLER! It (For me) does not work well on a keyboard. But the concept is fun, the graphics are simplistic and look amazing. I rate this 8/10!
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: January 5
Just started playing this game, and I can already tell I am going to be spending a lot of time on it.
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: November 18, 2014
Really excellent mechanics, lots of fun to play. Pulling off combinations feels amazing. This is a no-brainer.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: January 31
Absolutely infuriating.

10/10
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: November 17, 2014
He guys wanna skateboards.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: January 10
It's hard, Tons of fun, Hard to play with keyboard but i don't care much about that, that's why i have a controller, Totally recommend Buying it.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: March 1
Your the kinda person who like's arcade style game. Smashin' ur controller till it turn into dust is a common practice for you ... Well your in luck !

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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: March 7
Pavement Eating Simulator 2014
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1 of 1 people (100%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: January 2
WTF I PRESSED A I SWEAR GODDAMMIT.
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