PLEASE READ THIS!!!Before you thumbs down this review
because this is your favourite game, please take a moment to read what I'm saying!
takes america's patriotism to extremity, in an action packed pixel sidescroller. The graphics themselves are amazing, and I can not complain one bit about them. The controls and overall feel of the game are/is absolutely brilliant, and I have yet to find one bug.
I only truly wanted this game for the multiplayer, and there are just a couple of tiny mechanics which take out all
of the fun for me. Yes I know the game is in alpha. But these aren't bugs, these are game mechanics which I personally dislike.
1. Camera movement
Yes, I am aware this game was built for local couch-co-op. But considering it now has online multiplayer, there really should be an option to disable the "show every player on the screen at once", especially since it prefers to focus on the server host.
You need to stray a good few meters offscreen before the camera unlocks itself and follows you. Which of course usually results in you dying in the process. It's hard enough with 2 players, nevermind 4! Also when it randomly decides to pan over to the boss which just spawned, it doesn't actually pause the game. So if you just jumped into a massive group of enemies tarantino style, you're out of luck.
Another thing is that it's very difficult to know when you've respawned. There is no message, or camera movement to indicate you are now playing again. Which often ends up in an unnecessary death, because some random enemy one shots me, or someone set off some TNT nearby.
2. REALLY harsh death penalty
It wouldn't be so bad, if it wasn't so easy to die. However if you're a complete noob like me, and you're still getting used to the movement controls (every game has different physics mechanics), you end up dying every 10 seconds. The abundance of TNT and one-shot kill enemies means that death is inevitable.
It's really difficult to keep track of your health, given that it's in the corner of the screen. To take a glance at your health, you have to take your eyes off your character. When you do that, you will then have to spend a good 5 seconds trying to find yourself again, amongst the billions of particles flying in all directions. Because of course, your character will never be in the center of the screen!
So, once you're dead, what happens? Well, nothing really. You just have to hope the people you're playing with are kind enough to go rescue a hostage to revive you. You're probably going to spend 50% of your time online waiting for a respawn. Which in my opinion gets boring way too quickly.
3. Particle spam
There are so many particles. Every action you make spawns some, which means 4 player multiplayer is absolute carnage. Which don't get me wrong, looks really cool! However it is incredibly impractical for actually trying to see what's going on. The enemies are really hard to distinguish from the debris, and with bits of everything flying in all directions at all times, it makes keeping track of your character on screen a chore.
4. Random characters
I guess it's kinda nice that there are so many characters. But after playing for a little while, you start to dislike the spread of them. They are very unbalanced, some with super OP missile launchers, and others with a crappy melee weapon. Characters should be unlockable from playing. You start with all the crappy ones, and unlock the better ones as you progress through the campaign.
Finally, it would be nice if the chat system was more prominent, and less spacey. Every message seems to take up an unnecessary amount of space on the side, yet somehow they're really easy to miss! A big white speech bubble over the player would be nice, which points offscreen if they are not there/dead.BROFORCE
is an amazing game in itself, and I am in no way going to stop playing it because of these issues. However it does take a lot of the fun out for me. If something was done about my above issues, I will happily change my review to a positive one. The overall multiplayer engine is very impressive the way it handles lag. It seems environment updates have priority over everything else, so you'll never find yourself falling through a despawned chunk of terrain!