Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
User reviews: Very Positive (108 reviews)
Release Date: Oct 15, 2014

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Recent updates View all (17)

June 25

Substance Painter 1.4.1

A new update is now available and adds the long awaited Paint Effect, allowing you to customize automatically generated masks by painting freely on top of it!

1.4.1
Change list

Changes:
• [Viewport] Allow to dock panels side by side
• [Effect] Add a background and a ruler for the level effect
• [Effect] Add a Paint effect that allow to work over other effect

Fixes:
• [Shelf] Thumbnail generation is broken if no project is open
• [Shelf] Material preset preview fail to generate
• [Shelf] Material previews are generated on a mesh with inverted normals
• [Shelf] Thumbnails always recompute because of incorrect hash function
• [Shelf] Clicking on a substance material doesn't connect additional maps
• [Tool] Incorrect value sampled with Material picker
• [Tool] Color picker pick viewport cursor color
• [2D View] Very low framerate/performances
• [Export] Crash when opening the export window with too recent export presets.
• [Export] Height channel to Normal map is converted to the wrong space
• [Mac] BaseColor from substance effects is displayed as Linear
• [Mac] Straight lines widget is incorrectly drawn on Retina
• Straight lines can stay enabled even with the shortcut released.
• Straight lines guizmo disapear after rotating the environment map
• Ambient occlusion outputs from substances are not plugged to the AO channel automatically
• Fix license copy issue on windows with special character in username

3 comments Read more

June 10

Substance Painter 1.4

1.4 is here, and with it a ton of new features and content!



Straight lines, automatic material creation from substance files, new AO channel, custom painting over mask generators, 20 new smart materials and more!

Change list

Changes:
• [Export] Add additional maps (bakes) in the list of the available exportable maps
• [Shelf] Use sbsar materials as Painter materials automatically
• [Shelf] Allow to use custom Shelf paths
• [Shelf] Change the minimum size of the Shelf window
• [Shelf] New content : 20 new smart materials
• [Shelf] New content : new procedural substance (weave, mesh)
• [Shelf] Updated Blur filter
• Draw straight lines using a modifier key (Shift)
• Add Ambient Occlusion channel and rework AO/Normal behavior in layer stack
• Read default color from Image Input defined in Substance user data in Substance Designer
Syntax: defaultcolor = (1.0,0.5,0.0) or defaultcolor = (255,128,0)
• Allow to export the log from the help menu

Fixes:
• [Baker][Mac] Crash with Normal from mesh baker
• [Baker] Crash if there is no UVs in the cage file
• [Baker] Matching by names doesn't work with OBJs exported from zBrush
• [Baker] Baking with a cage overwrites bake if using multiple texture sets and overlapping UVs
• [Baker] Specific OBJ files result in black textures
• [Shelf] Can't read resources if set to read-only
• [Shelf] Asset files are being written Painter if they have been used in the project.
• [Shelf] Reloading substances also update the layer
• [Export] Tiff exports 32 bits images that can't be read properly by Photoshop or game engines
• [Export] Default channels preset always export as RGB
• [Material] Diffuse channel override BaseColor mapping with substances
• [3D View] Incorrect Diffuse lighting with specific environment maps
• [Tool] Unable to rotate a brush to a specific angle
• Viewport gets focus when hovered on while typing in a text field
• Crash with presets too recent for the current version of the shelf
• Crash after replacing mesh
• Crash when reloading a substance with different number of inputs
• FBX meshes from Cinema4D import with incorrect material names

8 comments Read more

Reviews

“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

About This Software

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.





Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
Helpful customer reviews
35 of 38 people (92%) found this review helpful
1 person found this review funny
564.7 hrs on record
Posted: March 16
I love, love, love this software, and can't recommend it enough. However, it is sorely missing one critical feature that any texturing software absolutely needs to have... Render to Texture... consider that it already does this in its 2D preview window, I don't understand why there's no option to actually save that flattened 2D view as an image file. Really, in the texturing world, it's absolutely necessary in the texturing world. Fix this, and this software is one of the most indispensible tools you'll ever have for any 3D project.
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46 of 63 people (73%) found this review helpful
2 people found this review funny
133.2 hrs on record
Posted: May 28
I bought Substance Painter the moment it became available, but waited until the 1.3 patch to review it. I keep trying to use it for texture painting game assets, but the lack of basic navigation and painting features keeps me from being able to use it for anything other than niche projects.

For one, there's the lack of 3D mouse support (like the 3DConnexion). We've asked for it over and over, voted for it, and posted about it. While other feature requests will at least get a response from the development team, this feature is always ignored. At this point, I've given up on ever getting 3D mouse support. So that means keyboard navigation, or remapping my Wacom pen to do middle mouse clicks. But even then, the navigation is clunky because it always pivots on the model's pivot point in an odd manner, making it impossible for me to get into tight places and do texture painting.

There always seems to be some breaking bug with this software. Currently, if you're working with a large-ish model, you'll get a white screen overlay sometimes. It just happens at random times, and makes it really difficult to see what you're doing - much less work with colors in any way. Before that, there was a tangent mismatch with normal maps that was causing obvious seam issues in the viewport. This wouldn't be a problem if the software was labeled as Early Access and priced appropriately, but it's not considered by the company to be Early Access, and it costs $150.

As far as painting, it doesn't have basic tools like smudge/blur or spline/line tools to help with drawing things like seams and stitches. Without these, I have to freehand everything and hope I get it exactly right, otherwise I'm redoing it.

I think Substance Painter works best if you don't actually need to paint. When you've already done all of your model's surface detail in ZBrush, projected that onto a low-poly model, your UV shells are perfect, and you just need to generate some substance-style noise/grunge on the model or stamp stencils/greebles on it, Substance Painter works very well.

So for me, as the product is right now, I can only use it as a limited grunge/stencil adding tool. I have to do all my actual texture painting in another tool. For that reason, I can't recommend it as a finished product at the asking price.

EDIT:
To help anyone reading this review, I've figured out how to navigate with mouse and keyboard into tight spaces - when you hold down ALT and left-click to rotate, make sure your mouse pointer is over the geometry you want to rotate around. That seems to change the pivot point to the geometry under the mouse cursor. Very nice. I discovered this by accident, I searched and searched and was not able to find any info on this. They REALLY need a good help system, like Mudbox, which has 1-min videos that show you how to navigate and paint right off the bat.

If they will implement a smooth tool (like every other painting application), I may change my verdict to "recommend". I REALLY want to like this software.
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4 of 6 people (67%) found this review helpful
33.3 hrs on record
Posted: June 3
I'm still very inexperienced with the product, but even with my limited knowledge, I'm deeply impressed with this product. The ease with which it allows you to make extremely professional texture-mapped models is amazing. My only complaint may be that it is not very intuitive how to use layers to only paint in specific areas, without affecting others. I have watched several tutorials, and rather than displaying the contents of different layers on the model based upon their positioning in the layer stack, you instead have to set up a complex set of layer masks to accomplish the same thing. This makes the learning curve extremely steep.

If I am mistaken about this functionality and someone can point me into a better workflow, please let me know and I will update this review accordingly. But even with that complexity, I still recommend this product highly.
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1 of 1 people (100%) found this review helpful
191.5 hrs on record
Posted: June 16
First of all: The program is still missing some stuff, but they're adding more and more stuff with each update, so I'm not worried.

I've been using this program for quite a while now, and it has completely reshaped my texturing workflow for my models.

Aslong as you're doing your sculpts and bakes properly, you'll be set with the smart materials for the most part.
The program even comes with intergrated bakers now, which work amazingly I might add!

If you've got the cash, this is a great addition, (or even a replacement) for your current texturing workflow.
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
Posted: July 25
With Substance Painter texturing becomes the most pleasant job. Now I can make ultra realistic textures faster than models, great!
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