Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
User reviews: Very Positive (116 reviews) - 95% of the 116 user reviews for this software are positive.
Release Date: Oct 15, 2014

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Buy Substance Indie Pack

Includes 3 items: Bitmap2Material 3, Substance Designer 5 Indie, Substance Painter


Recent updates View all (18)

August 31

Substance Painter 1.5

Substance Painter 1.5 is now available!


  • [Shader] Add line number in Shader compiling error messages
  • [Shelf] Improve thumbnails previews quality
  • [Shelf] Automate thumbnail generation for Smart Materials
  • [Tool] Shortcut to control hardness setting in the substance
  • [Tool] Use grayscale widget for geometry decal when over a mask
  • [Tool] Shortcut to invert paint color while painting on a greyscale map
  • [Viewport] Allow to display the wireframe and change its color
  • [Viewport] Blur the environment background
  • [Controls] Add rotation to brush mouse shorcuts
  • [Export] Export to Sketchfab
  • [Export] Create export presets for renderers
  • [Export] Add converted map Reflection, F0 and 1/IOR
  • [UI] Add Welcome screen
  • [UI] Update default layout
  • [UI] Add missing tooltips and rename some menu entry
  • [Layers] Export currently selected mask as bitmap
  • [Layers] Add "invert mask" action in the right-click menu

  • [Project] If the meshes pivot's are different in the FBX, the meshes get exploded upon import
  • [Substance] Substances used in projection tools are locked in 256*256
  • [Layers] Crash when using clear mask
  • [Export] Incorrect gamma conversion on very dark textures
  • [Export] Position map can only be used in export presets as a grayscale map
  • [Tool] Geometry decal start color is black when used on a mask
  • [Tool] Rotation shortcut doesn't work if there is no hardness in the alpha

2 comments Read more

June 25

Substance Painter 1.4.1

A new update is now available and adds the long awaited Paint Effect, allowing you to customize automatically generated masks by painting freely on top of it!

Change list

• [Viewport] Allow to dock panels side by side
• [Effect] Add a background and a ruler for the level effect
• [Effect] Add a Paint effect that allow to work over other effect

• [Shelf] Thumbnail generation is broken if no project is open
• [Shelf] Material preset preview fail to generate
• [Shelf] Material previews are generated on a mesh with inverted normals
• [Shelf] Thumbnails always recompute because of incorrect hash function
• [Shelf] Clicking on a substance material doesn't connect additional maps
• [Tool] Incorrect value sampled with Material picker
• [Tool] Color picker pick viewport cursor color
• [2D View] Very low framerate/performances
• [Export] Crash when opening the export window with too recent export presets.
• [Export] Height channel to Normal map is converted to the wrong space
• [Mac] BaseColor from substance effects is displayed as Linear
• [Mac] Straight lines widget is incorrectly drawn on Retina
• Straight lines can stay enabled even with the shortcut released.
• Straight lines guizmo disapear after rotating the environment map
• Ambient occlusion outputs from substances are not plugged to the AO channel automatically
• Fix license copy issue on windows with special character in username

3 comments Read more


“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

About This Software

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.

Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.

Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

System Requirements

Mac OS X
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
Helpful customer reviews
58 of 84 people (69%) found this review helpful
1 person found this review funny
135.9 hrs on record
Posted: May 28
I bought Substance Painter the moment it became available, but waited until the 1.3 patch to review it. I keep trying to use it for texture painting game assets, but the lack of basic navigation and painting features keeps me from being able to use it for anything other than niche projects.

For one, there's the lack of 3D mouse support (like the 3DConnexion). We've asked for it over and over, voted for it, and posted about it. While other feature requests will at least get a response from the development team, this feature is always ignored. At this point, I've given up on ever getting 3D mouse support. So that means keyboard navigation, or remapping my Wacom pen to do middle mouse clicks. But even then, the navigation is clunky because it always pivots on the model's pivot point in an odd manner, making it impossible for me to get into tight places and do texture painting.

There always seems to be some breaking bug with this software. Currently, if you're working with a large-ish model, you'll get a white screen overlay sometimes. It just happens at random times, and makes it really difficult to see what you're doing - much less work with colors in any way. Before that, there was a tangent mismatch with normal maps that was causing obvious seam issues in the viewport. This wouldn't be a problem if the software was labeled as Early Access and priced appropriately, but it's not considered by the company to be Early Access, and it costs $150.

As far as painting, it doesn't have basic tools like smudge/blur or spline/line tools to help with drawing things like seams and stitches. Without these, I have to freehand everything and hope I get it exactly right, otherwise I'm redoing it.

I think Substance Painter works best if you don't actually need to paint. When you've already done all of your model's surface detail in ZBrush, projected that onto a low-poly model, your UV shells are perfect, and you just need to generate some substance-style noise/grunge on the model or stamp stencils/greebles on it, Substance Painter works very well.

So for me, as the product is right now, I can only use it as a limited grunge/stencil adding tool. I have to do all my actual texture painting in another tool. For that reason, I can't recommend it as a finished product at the asking price.

To help anyone reading this review, I've figured out how to navigate with mouse and keyboard into tight spaces - when you hold down ALT and left-click to rotate, make sure your mouse pointer is over the geometry you want to rotate around. That seems to change the pivot point to the geometry under the mouse cursor. Very nice. I discovered this by accident, I searched and searched and was not able to find any info on this. They REALLY need a good help system, like Mudbox, which has 1-min videos that show you how to navigate and paint right off the bat.

If they will implement a smooth tool (like every other painting application), I may change my verdict to "recommend". I REALLY want to like this software.
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6 of 6 people (100%) found this review helpful
29.3 hrs on record
Posted: July 25
With Substance Painter texturing becomes the most pleasant job. Now I can make ultra realistic textures faster than models, great!
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4 of 4 people (100%) found this review helpful
628.2 hrs on record
Posted: June 16
First of all: The program is still missing some stuff, but they're adding more and more stuff with each update, so I'm not worried.

I've been using this program for quite a while now, and it has completely reshaped my texturing workflow for my models.

Aslong as you're doing your sculpts and bakes properly, you'll be set with the smart materials for the most part.
The program even comes with intergrated bakers now, which work amazingly I might add!

If you've got the cash, this is a great addition, (or even a replacement) for your current texturing workflow.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
33.3 hrs on record
Posted: June 3
I'm still very inexperienced with the product, but even with my limited knowledge, I'm deeply impressed with this product. The ease with which it allows you to make extremely professional texture-mapped models is amazing. My only complaint may be that it is not very intuitive how to use layers to only paint in specific areas, without affecting others. I have watched several tutorials, and rather than displaying the contents of different layers on the model based upon their positioning in the layer stack, you instead have to set up a complex set of layer masks to accomplish the same thing. This makes the learning curve extremely steep.

If I am mistaken about this functionality and someone can point me into a better workflow, please let me know and I will update this review accordingly. But even with that complexity, I still recommend this product highly.
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3 of 3 people (100%) found this review helpful
63.8 hrs on record
Posted: September 14
Absolutely the best software I have ever used, bar none. My texturing process used to include labourious trial and error in bitmap editors and game engines, often with messy results and problematic mapping.

Substance Painter changed that all. I bought it along with Substance Designer during the Steam Summer Sale for a combined total of $180. Perhaps the best money I have ever spent. Not only is my texturing workflow faster, more efficient, cleaner and better looking, but it is also fun! Working with these products is a joy - texturing is now a genuinely pleasant experience.

Painter is a little intimidating at first, but Wes's Youtube tutorial series brought me up to speed in about 10 hours of work. I can now say I understand the interface fully (although my personal art skills probably need a bit of development!). The process requires you to see things little differently to traditional bitmap editing (i.e. Photoshop) and instead view the model as a canvas for real, physical materials to occupy space. Much better than before.

I'm a complete novice at Designer, but I found that it was necessary for creating custom textures for use in Painter. Buying the two together makes a lot of sense. Bitmap2Material is a little supurfulous (in my opinion), as Designer includes a more primitive version of the B2M workflow as a plugin. Ultimately it depends on wether or not you want the image tiling algorithm that B2M offers (which is quite powerful).

Work is now fun/10
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