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LUNAR NEW YEAR SALE! Offer ends in
We are happy to release Substance Painter 1.7, to close what has been a very fruitful year for the tool! We hope you'll enjoy this meaty update :)
This update includes a lot of goodies, one of them being a full DOTA 2 template.
•[Performances] Compute layers content and their thumbnails at the same time
•[Export] Save export path as relative when next to the project
•[Layers] Added new blending mode : substract and add/sub
•[Layers] New Bilinear HQ filtering for fill layers
•[Sahder] Set a default shader for thumbnail generation in the preferences.
•[Shader] Allow to specify a shader per texture set
•[Shader] Allow to sample textures from the shelf
•[Tool] New "wrap" brush behavior for painting
•[Tool] Improved filtering and reduced alising while painting
•[Tool] Improved sub-pixels painting quality
•[Tool] Improved quality and reduced alising when painting
•[Tool] Removed "basic" display for brush settings and improved the frame open/close icon
•[Menu] Add effect icons in the right-click menu
•Template creation from Projects
•[Shelf] New templates : PBR, Dota 2
•[Shelf] New export preset : Dota 2
•[Shelf] New shaders : Dota 2, PBR Car paint, PBR Coated, PBR Velvet
•[Shelf] New material : Steel rust and wear, Stylized lighting
•[Shelf] New filters : Blur directional, Stylized lighting
•[Shelf] New brush : default soft and default hard with a new alpha for a better hardness control
•[Shelf] New generators : 3D Distance and Light
•[Shelf] Updated brushes with wrap projection and backface culling (enabled by default)
•[Shelf] Updated White noise with pixel processor version for faster computation
•[Welcome screen] Tutorials link send to old videos
•[Channels] Saying "no" to fill layer creation with AO still create the layer
•[Channels] UserX channels names do not propagate in the interface
•[Viewport] Mask entry is empty in the list of the solo channels
•[Share] Exporting an alpha to Share from SP creates an unreadable .image file
•[License] Fix activation fro usernames with non ASCII characters
•[Shader] Color parameter dialog disappear when picking a color
•[Shelf] Fixed gradient filter
•[Tool] Symmetry doesn't work with stencil/projection
•[Tool] Incorrect name when creating new brush preset
•Preserve stroke setting stays disabled even when reimporting a mesh
•Driver reset (TDR) when computing particles with a big size.
“Substance Painter has huge potential to fill a much needed gap in next generation texture painting for games. Using physically based shaders allows artists to see an extremely close representation of what the asset will look like in game.”
Rich Diamant - Principal Artist, Riot Games
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