Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
사용자 평가: 매우 긍정적 (평가 133 개) - 이 소프트웨어에 대한 사용자 평가 133개 중 95% 가 긍정적입니다.
출시 날짜: 2014년 10월 15일

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Substance Painter 구매

가을 세일! 마감: 2015년 12월 1일


이 소프트웨어가 포함된 패키지

Substance Indie Pack 구매

3개 아이템 포함: Bitmap2Material 3, Substance Designer 5 Indie, Substance Painter

가을 세일! 마감: 2015년 12월 1일


최신 업데이트 모두 보기 (18)

2015년 8월 31일

Substance Painter 1.5

Substance Painter 1.5 is now available!


  • [Shader] Add line number in Shader compiling error messages
  • [Shelf] Improve thumbnails previews quality
  • [Shelf] Automate thumbnail generation for Smart Materials
  • [Tool] Shortcut to control hardness setting in the substance
  • [Tool] Use grayscale widget for geometry decal when over a mask
  • [Tool] Shortcut to invert paint color while painting on a greyscale map
  • [Viewport] Allow to display the wireframe and change its color
  • [Viewport] Blur the environment background
  • [Controls] Add rotation to brush mouse shorcuts
  • [Export] Export to Sketchfab
  • [Export] Create export presets for renderers
  • [Export] Add converted map Reflection, F0 and 1/IOR
  • [UI] Add Welcome screen
  • [UI] Update default layout
  • [UI] Add missing tooltips and rename some menu entry
  • [Layers] Export currently selected mask as bitmap
  • [Layers] Add "invert mask" action in the right-click menu

  • [Project] If the meshes pivot's are different in the FBX, the meshes get exploded upon import
  • [Substance] Substances used in projection tools are locked in 256*256
  • [Layers] Crash when using clear mask
  • [Export] Incorrect gamma conversion on very dark textures
  • [Export] Position map can only be used in export presets as a grayscale map
  • [Tool] Geometry decal start color is black when used on a mask
  • [Tool] Rotation shortcut doesn't work if there is no hardness in the alpha

댓글 5 개 더 읽어보기

2015년 6월 25일

Substance Painter 1.4.1

A new update is now available and adds the long awaited Paint Effect, allowing you to customize automatically generated masks by painting freely on top of it!

Change list

• [Viewport] Allow to dock panels side by side
• [Effect] Add a background and a ruler for the level effect
• [Effect] Add a Paint effect that allow to work over other effect

• [Shelf] Thumbnail generation is broken if no project is open
• [Shelf] Material preset preview fail to generate
• [Shelf] Material previews are generated on a mesh with inverted normals
• [Shelf] Thumbnails always recompute because of incorrect hash function
• [Shelf] Clicking on a substance material doesn't connect additional maps
• [Tool] Incorrect value sampled with Material picker
• [Tool] Color picker pick viewport cursor color
• [2D View] Very low framerate/performances
• [Export] Crash when opening the export window with too recent export presets.
• [Export] Height channel to Normal map is converted to the wrong space
• [Mac] BaseColor from substance effects is displayed as Linear
• [Mac] Straight lines widget is incorrectly drawn on Retina
• Straight lines can stay enabled even with the shortcut released.
• Straight lines guizmo disapear after rotating the environment map
• Ambient occlusion outputs from substances are not plugged to the AO channel automatically
• Fix license copy issue on windows with special character in username

댓글 3 개 더 읽어보기


“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

소프트웨어에 대해

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.

Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.

Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

시스템 요구 사항

Mac OS X
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Storage: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Storage: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    • OS: 10.7
    • Memory: 4 GB RAM
    • Storage: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    • OS: 10.9
    • Memory: 4 GB RAM
    • Storage: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
유용한 고객 평가
20명 중 20명(100%)이 이 평가가 유용하다고 함
1,005.6 시간 기록
게시 일시: 2015년 6월 16일
First of all: The program is still missing some stuff, but they're adding more and more stuff with each update, so I'm not worried.

I've been using this program for quite a while now, and it has completely reshaped my texturing workflow for my models.

Aslong as you're doing your sculpts and bakes properly, you'll be set with the smart materials for the most part.
The program even comes with intergrated bakers now, which work amazingly I might add!

If you've got the cash, this is a great addition, (or even a replacement) for your current texturing workflow.
이 평가가 유용한가요? 아니요 재미있음
31명 중 23명(74%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
52.1 시간 기록
게시 일시: 2015년 7월 25일
With Substance Painter texturing becomes the most pleasant job. Now I can make ultra realistic textures faster than models, great!
이 평가가 유용한가요? 아니요 재미있음
13명 중 11명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
44.5 시간 기록
게시 일시: 2015년 6월 3일
I'm still very inexperienced with the product, but even with my limited knowledge, I'm deeply impressed with this product. The ease with which it allows you to make extremely professional texture-mapped models is amazing. My only complaint may be that it is not very intuitive how to use layers to only paint in specific areas, without affecting others. I have watched several tutorials, and rather than displaying the contents of different layers on the model based upon their positioning in the layer stack, you instead have to set up a complex set of layer masks to accomplish the same thing. This makes the learning curve extremely steep.

If I am mistaken about this functionality and someone can point me into a better workflow, please let me know and I will update this review accordingly. But even with that complexity, I still recommend this product highly.
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
84.8 시간 기록
게시 일시: 2015년 9월 14일
Absolutely the best software I have ever used, bar none. My texturing process used to include labourious trial and error in bitmap editors and game engines, often with messy results and problematic mapping.

Substance Painter changed that all. I bought it along with Substance Designer during the Steam Summer Sale for a combined total of $180. Perhaps the best money I have ever spent. Not only is my texturing workflow faster, more efficient, cleaner and better looking, but it is also fun! Working with these products is a joy - texturing is now a genuinely pleasant experience.

Painter is a little intimidating at first, but Wes's Youtube tutorial series brought me up to speed in about 10 hours of work. I can now say I understand the interface fully (although my personal art skills probably need a bit of development!). The process requires you to see things little differently to traditional bitmap editing (i.e. Photoshop) and instead view the model as a canvas for real, physical materials to occupy space. Much better than before.

I'm a complete novice at Designer, but I found that it was necessary for creating custom textures for use in Painter. Buying the two together makes a lot of sense. Bitmap2Material is a little supurfulous (in my opinion), as Designer includes a more primitive version of the B2M workflow as a plugin. Ultimately it depends on wether or not you want the image tiling algorithm that B2M offers (which is quite powerful).

Work is now fun/10
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
528.9 시간 기록
게시 일시: 2015년 6월 22일
One of the best painting programs out there. The ability to paint across multiple channels all at the same time feels like something that should have been a feature millions of years ago.

The PBR viewport is amazing and syncs up perfectly with CRYENGINE.

I recommend this program to everyone I talk to that is an artist.
이 평가가 유용한가요? 아니요 재미있음