Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
사용자 평가: 매우 긍정적 (평가 80 개)
출시 날짜: 2014년 10월 15일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Substance Painter 구매

휴일 세일! 종료일: 2015년 1월 2일

-40%
$149.99
$89.99

이 소프트웨어가 포함된 패키지

Substance Indie Pack 구매

4개 아이템 포함: Bitmap2Material 3, Substance Designer, Substance Indie Pack, Substance Painter

휴일 세일! 종료일: 2015년 1월 2일

 

최신 업데이트 모두 보기 (11)

2014년 12월 16일

Substance Painter 1.1 + Christmas Sale!



Substance Painter 1.1 is out, with a ton of new features and content!

  • Added: New Material ID mask creator
  • Added: New angle follow parameter
  • Added: New backface culling parameter
  • Added: New Lazy mouse parameter
  • Added: [Layers] Support for multiple selections and management
  • Added: [Layers] Copy and paste from one texture set to one another
  • Added: [Export] Adobe Photoshop's PSD format
  • And much more...

To celebrate the end of a fantastic year and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only! Thank you all for your support and Happy Holidays!

댓글 10 개 더 읽어보기

2014년 10월 15일

SUBSTANCE PAINTER 1.0 IS OUT!

Dear Friends,

The new generation of texture painting has arrived! Substance Painter 1.0 is out, with a mission: democratizing 3D painting.

The most significant features for this 1.0 include:
• 4K resolution support, to achieve superb detail in your painting.
• The ability to import your own rendering shader to paint in your own style.
• A much improved UI, making the tool easier than ever.
• A lot of new content: a dense library of PBR materials, Substance brushes, noises, mask generators and much more.

As promised, everyone who purchased the Beta will be upgraded today, for free.

We also want to announce that we will be extending the currently running promotion: the Indie license will remain at $99 (instead of $149) and the Pro license at $449 (instead of $590) until October 31st.
We hope you like the tool as much as we are excited to unleash it! Let us see what you produce with it, we can't wait!

The Allegorithmic Team

댓글 5 개 더 읽어보기

평가

“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

소프트웨어에 대해

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.





Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$10K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
유용한 고객 평가
43명 중 40명(93%)이 이 평가를 유용하다고 평가했습니다.
5.5 시간 기록
게시 일시: 2014년 10월 10일
Well worth the money, if you have any doubts, I suggest heading over to the website and spending a few hours on the trial version, I spent 9 hours straight on this program playing with the tools and have created a master peice for my 3D model.

One of the best parts is, is it will merge the generated normals and diffuse textures together with your original maps nicely in the end result.

The indie liscense agreement is brilliant and usually by the time you've begun generating $10KUSD per year you'll more than likely be able to afford the commerical version, the comerical version is discounted by $150 if you already own the indie version.

10/10

There are however some brick walls you may encounter along the way, if you're reading this then I shall explain how to do some things alot of you will more than likely want to do;

Applying a pre-made diffuse (something you've already created to be edited) Head to layers and create a new fill layer, put it on the bottom then go to file>Import images>import your diffuse, the diffuse should show up in the decals tab, drag and drop that on the bar that holds the 'color changer' and it will be applied.

With the normal maps, it gives you an option when you load a custom model to add pre-made images, in this section you would've added your normal map, if you have done this then on the left hand side there's a window with undo history and material information, scroll down to Additional Maps and click on normal map and apply your normal map.

Turning off seamless texturing; while you have your brush selected go to the right hand panel that holds that information, click on the stroke and the advanced options will show, set the alignment to 'UV' to stop the annoying bleeding, this is good for painting only on the 2d view.

As of current, as far as my knowledge goes, you can't turn off the gloss/specular in the 3d viewport, there /might/ be and option somewhere though, there isn't a whole lot of documentation on Painter and the official tutorials are out of date.

I suggest you copy and paste this info somewhere, it may be useful to you because it took me a little while to figure it out and find the info on it.
이 평가가 유용한가요? 아니요
15명 중 12명(80%)이 이 평가를 유용하다고 평가했습니다.
28.6 시간 기록
게시 일시: 2014년 8월 28일
Brought my texturing from a 1.5/10 to a 7/10. Easily worth the 100 bucks I dropped on it.

Saves so much time, too.
이 평가가 유용한가요? 아니요
19명 중 14명(74%)이 이 평가를 유용하다고 평가했습니다.
51.8 시간 기록
게시 일시: 2014년 7월 9일
Unique, after a year can compete with MARI.
이 평가가 유용한가요? 아니요
9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
184.1 시간 기록
게시 일시: 2014년 10월 21일
Absolutely fantastic for quick material generation and detail work.
Allegorithmic is still working on giving users more power over the particle brushes and improved interoperability with Designer, and once those features are fully functional it will make an already peerless texturing tool perfect.
이 평가가 유용한가요? 아니요
9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
31.4 시간 기록
게시 일시: 2014년 11월 3일
This is a great program. You need a good handle on PBR (Physically Based Rendering) and normal mapping before you start messing with it though. The tutorial are nice, if you follow along with the models that they are doing. Try loading in your own .fbx or .obj without a normal map and it's a different story to follow along with. I wish that I could just import Photoshop brushes without having to save them as something other than .abr that would be great. Some type of plugin with Maya would be great too.
이 평가가 유용한가요? 아니요
10명 중 8명(80%)이 이 평가를 유용하다고 평가했습니다.
258.6 시간 기록
게시 일시: 2014년 10월 14일
Just a perfect tool. With Linux version i would just stop booting win at all. So hope it will be released soon.

Pros:
You just can't do the same with any other software or it will take you a decade

Cons:
Lots of crashes
Very GPU intense, sometimes with no visible reason (maybe only on ATI/AMD video cards)
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
9.0 시간 기록
게시 일시: 2014년 12월 16일
Well, well worth the money. It now surpasses many other 3D painting tools. The UI can take a little getting use to. But it's full intigration with UE4, Blender (soon), and Maya make up for it. Seriously if your thinking about buying it, BUY IT.
이 평가가 유용한가요? 아니요
9명 중 7명(78%)이 이 평가를 유용하다고 평가했습니다.
23.5 시간 기록
게시 일시: 2014년 7월 12일
Photoshop, 3dcoat , Bodypaint , I used almost all kinds of 3d Texturing software to simplify my work flow , but with the Substance software pack I finally got what I'm seeking for !
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
3.7 시간 기록
게시 일시: 2014년 12월 16일
If you have not gotten it yet, I suggest you do it, imported my maya files just fine, multiple objects, multiple uv sets, Multiple materials just fine. All I can say is wow, this is going to take a ton of time off from my texturing work with just playing with it the past hour. Definatly a tool worth having in your tool box.
이 평가가 유용한가요? 아니요
10명 중 6명(60%)이 이 평가를 유용하다고 평가했습니다.
5.3 시간 기록
게시 일시: 2014년 10월 6일
Amazing Software. you can make state of the art 3d art (pun intended) in just a few minutes! you NEED to buy this ITS A MUST HAVE!
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.8 시간 기록
게시 일시: 2014년 12월 16일
The workflow when using Substance Painter is very easy to get into when one is in the texturing/painting phase of a model, the basic controls are pretty easy to learn, however it can be awkward at first if one has been working in blender for it's texture painting tools. Substance Painter is also a much cheaper alternative to MARI and is definately best suited for freelancers, hobbyists, and game developers & modders.

The import process is very easy, but i reconmend watching the importing video on the website for better understanding of what can be done!


PROS:
+ Tons of Customization for all of your texturing needs!
+ Will run on pretty much anything that is 64bit and not using integrated graphics!
+ GPU simulation for various effects!
+ Pretty stable, very few crashes in my experience!
+ Achivements! (Because why not!)
+ Layers!
+ Friendly steam community when you need help!

CONS:
- Can be tedious to learn at first
- GPU simulation will murder your system if using lack-luster hardware (mid/low end gaming cards)



BEAR IN MIND: THIS IS THE INDIE LICENSE VERSION, SO COMMERICAL USE OF SUBSTANCE PAINTER (INDIE) CAN ONLY BE USED IF YOUR COMPANY/ENTITY MAKES LESS THAN $10K USD A YEAR IN REVENUE.

OTHERWISE, YOU ARE GOOD TO GO!

if you need the pro license which has no fiscal limit, an upgrade to pro is available at their website; a one-time fee of 491 USD.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
9.6 시간 기록
게시 일시: 2014년 12월 23일
I haven't had the time to properly sit down with it to fully understand it all, but from the time I've spent in it I've found it to be very intuitive and has been able to work with it pretty well.
I got some issues with the UV maps on one mesh, but that might have just been me messing something up in the transfer.
Well made software! definitely a recommend
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
5.9 시간 기록
게시 일시: 2014년 11월 1일
Very usefull software for painting multiple channels at once.
이 평가가 유용한가요? 아니요
5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
게시 일시: 2014년 9월 30일
I have'nt had it very long but I am a fan and think it's a great tool so far.
The brush tools are great but find I'm still neading to leave the package for features in other applications. I'd like to see a smudge brush like in photoshop the drybrush and stencil featurs like in mudbox.

Also I'm not sure if there is going to be steam update support :-) or if you have to download patches from their site. :-(
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
59.0 시간 기록
게시 일시: 2014년 11월 20일
Its awesome. Straight up. This is what you want.
이 평가가 유용한가요? 아니요
107명 중 98명(92%)이 이 평가를 유용하다고 평가했습니다.
373.0 시간 기록
게시 일시: 2014년 6월 28일
I would give my life for this program. I litterally have no other ambition more than making beautiful #(* to send over to this program. I often waste hours enamoured over my own work and often with the viewport looked worse so I'd be able to get back to work. The particle brushes are a welcome addition and also are the grand work of wizards. I dont know what they're gonna do next but my heart cant take much more of it. I never said this about a software company *sniff* but I love these guys. God bless Wes McDermott.
이 평가가 유용한가요? 아니요
117명 중 93명(79%)이 이 평가를 유용하다고 평가했습니다.
17.8 시간 기록
게시 일시: 2014년 3월 6일
Particle painting and PBR materials are just some of the surprising and innvoative features Substance Painter comes with. It's on the right track to become an awesome program, if you purchase it now in early access state you can suggest new features and help the developers to make a better package, so if you are interested in 3D painting or texturing for game development in general you should try the demo and then purchase it if you like it.
이 평가가 유용한가요? 아니요
85명 중 63명(74%)이 이 평가를 유용하다고 평가했습니다.
17.9 시간 기록
게시 일시: 2014년 3월 6일
Substance Painter makes texturing feel like a joy, and has the potential to replace photoshop in my workflow. Combined with Substance Designer for creating base textures, or brush alphas makes this truly shine as a must-have application.
이 평가가 유용한가요? 아니요
62명 중 48명(77%)이 이 평가를 유용하다고 평가했습니다.
28.9 시간 기록
게시 일시: 2014년 3월 6일
Substance Painter is absolutely a new way to work. Multi-channel brushes combined with a PBR viewport are excellent; and of course painting in 3d means you can texture seamlessly. Particles are also impressive and make excellent masks for fill layers. There is still room for their settings to be expanded; which I believe is already in the works. The UI is, in my opinion, well designed, customisable, and still being tweaked based on beta feedback.

Currently without the 2d viewport I feel that Substance Painter Beta will be loved more by character artists and those working on organic models, while hard-surface artists may still require a few simple things to be done in photoshop. Since there is a free trial however, there is no reason not to see how SP fits into your workflow.
이 평가가 유용한가요? 아니요
55명 중 40명(73%)이 이 평가를 유용하다고 평가했습니다.
20.6 시간 기록
게시 일시: 2014년 3월 6일
Fantastic program, especially when youa re dealing with mesh detailing and already have substance designer :D
이 평가가 유용한가요? 아니요