Substance Painter is a brand new 3D Painting app including never seen before features such as Particle Brushes and Material Painting.
사용자 평가: 매우 긍정적 (평가 61 개)
출시 날짜: 2014년 10월 15일

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Substance Painter 구매

이 소프트웨어가 포함된 패키지

Substance Indie Pack 구매

4개 아이템 포함: Bitmap2Material 3, Substance Designer, Substance Indie Pack, Substance Painter

 

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2014년 10월 15일

SUBSTANCE PAINTER 1.0 IS OUT!

Dear Friends,

The new generation of texture painting has arrived! Substance Painter 1.0 is out, with a mission: democratizing 3D painting.

The most significant features for this 1.0 include:
• 4K resolution support, to achieve superb detail in your painting.
• The ability to import your own rendering shader to paint in your own style.
• A much improved UI, making the tool easier than ever.
• A lot of new content: a dense library of PBR materials, Substance brushes, noises, mask generators and much more.

As promised, everyone who purchased the Beta will be upgraded today, for free.

We also want to announce that we will be extending the currently running promotion: the Indie license will remain at $99 (instead of $149) and the Pro license at $449 (instead of $590) until October 31st.
We hope you like the tool as much as we are excited to unleash it! Let us see what you produce with it, we can't wait!

The Allegorithmic Team

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2014년 10월 14일

24 hours before impact! Substance Painter 1.0 teaser

Check out this showcase created with Substance Painter.
The wait is almost over :)

Substance Painter Dragon Teaser

The Allegorithmic Team

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평가

“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

소프트웨어에 대해

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want you to help us design the ultimate painting tool and bring innovation and state of the art technology to every artist out there at a fair price.


If you purchase this product on Steam, you will as well get a licence on our website to use Substance Painter in standalone :)


IMPORTANT NOTICE: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$10K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.






Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Automatic Reprojection - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • NEW - Multi-Material - Paint on the different ID of your mesh!

We know Substance Painter is still rough on the edges and we plan to keep on polishing it and adding new features until we all feel it is simply the best tool of its kind and that it's ready for release. Your support, your feedback and your enthusiasm will maximize the chances for this to happen.

Here is a sneak peek at what's coming to Substance Painter this year.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
4.1 시간 기록
게시 일시: 2014년 11월 1일
Very usefull software for painting multiple channels at once.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
11.9 시간 기록
게시 일시: 2014년 11월 20일
Its awesome. Straight up. This is what you want.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
31.4 시간 기록
게시 일시: 2014년 11월 3일
This is a great program. You need a good handle on PBR (Physically Based Rendering) and normal mapping before you start messing with it though. The tutorial are nice, if you follow along with the models that they are doing. Try loading in your own .fbx or .obj without a normal map and it's a different story to follow along with. I wish that I could just import Photoshop brushes without having to save them as something other than .abr that would be great. Some type of plugin with Maya would be great too.
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2.2 시간 기록
게시 일시: 2014년 11월 11일
This ♥♥♥♥ its great , you can create a ♥♥♥♥ in blender then you can paint it very nice in this program so yeah this its realy great tool buy now dont waste time
이 평가가 유용한가요? 아니요
27명 중 27명(100%)이 이 평가를 유용하다고 평가했습니다.
324.3 시간 기록
게시 일시: 2014년 6월 28일
I would give my life for this program. I litterally have no other ambition more than making beautiful #(* to send over to this program. I often waste hours enamoured over my own work and often with the viewport looked worse so I'd be able to get back to work. The particle brushes are a welcome addition and also are the grand work of wizards. I dont know what they're gonna do next but my heart cant take much more of it. I never said this about a software company *sniff* but I love these guys. God bless Wes McDermott.
이 평가가 유용한가요? 아니요
10명 중 10명(100%)이 이 평가를 유용하다고 평가했습니다.
41.4 시간 기록
게시 일시: 2014년 6월 5일
Even at this early state, I would say this is probably the most useful and intuitive of the texture painting apps. I've tried quite a few and had trouble getting good results, but with Painter I am able to get really good results. Especially combined with Designer.
이 평가가 유용한가요? 아니요
8명 중 8명(100%)이 이 평가를 유용하다고 평가했습니다.
4.2 시간 기록
게시 일시: 2014년 10월 10일
Well worth the money, if you have any doubts, I suggest heading over to the website and spending a few hours on the trial version, I spent 9 hours straight on this program playing with the tools and have created a master peice for my 3D model.

One of the best parts is, is it will merge the generated normals and diffuse textures together with your original maps nicely in the end result.

The indie liscense agreement is brilliant and usually by the time you've begun generating $10KUSD per year you'll more than likely be able to afford the commerical version, the comerical version is discounted by $150 if you already own the indie version.

10/10

There are however some brick walls you may encounter along the way, if you're reading this then I shall explain how to do some things alot of you will more than likely want to do;

Applying a pre-made diffuse (something you've already created to be edited) Head to layers and create a new fill layer, put it on the bottom then go to file>Import images>import your diffuse, the diffuse should show up in the decals tab, drag and drop that on the bar that holds the 'color changer' and it will be applied.

With the normal maps, it gives you an option when you load a custom model to add pre-made images, in this section you would've added your normal map, if you have done this then on the left hand side there's a window with undo history and material information, scroll down to Additional Maps and click on normal map and apply your normal map.

Turning off seamless texturing; while you have your brush selected go to the right hand panel that holds that information, click on the stroke and the advanced options will show, set the alignment to 'UV' to stop the annoying bleeding, this is good for painting only on the 2d view.

As of current, as far as my knowledge goes, you can't turn off the gloss/specular in the 3d viewport, there /might/ be and option somewhere though, there isn't a whole lot of documentation on Painter and the official tutorials are out of date.

I suggest you copy and paste this info somewhere, it may be useful to you because it took me a little while to figure it out and find the info on it.
이 평가가 유용한가요? 아니요
6명 중 6명(100%)이 이 평가를 유용하다고 평가했습니다.
17.5 시간 기록
게시 일시: 2014년 6월 30일
I find it interesting that the #1 global achievement (almost 30% of all users) is sending a crash report. Yet, only 2% have launched the app more than 50 times.

I've only used this app a couple of times myself. So far, I like it. PBR looks great. Easy to pick up. There's a bit of a learning curve to get anything really good. Seriously, 3D Coat, Mudbox and Z-Brush don't seem to have PBR. Bravo to Substance Painter for being on the cutting edge! Why the hell am I spending so much on programs like 3DS Max and Mudbox?
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
11.5 시간 기록
게시 일시: 2014년 6월 29일
Amazing for cost and functionality! i bought the indie pack for $124 during a sale which i thought was the greatest thing ever since i was looking for a great texturing tool at a good price. i turned from simple 2d textures in photoshop into a AAA studio texturer. Defeinitly get Substance Painter!
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
20.9 시간 기록
게시 일시: 2014년 8월 28일
Brought my texturing from a 1.5/10 to a 7/10. Easily worth the 100 bucks I dropped on it.

Saves so much time, too.
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
181.3 시간 기록
게시 일시: 2014년 10월 21일
Absolutely fantastic for quick material generation and detail work.
Allegorithmic is still working on giving users more power over the particle brushes and improved interoperability with Designer, and once those features are fully functional it will make an already peerless texturing tool perfect.
이 평가가 유용한가요? 아니요
7명 중 5명(71%)이 이 평가를 유용하다고 평가했습니다.
44.5 시간 기록
게시 일시: 2014년 7월 9일
Unique, after a year can compete with MARI.
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
5.3 시간 기록
게시 일시: 2014년 10월 6일
Amazing Software. you can make state of the art 3d art (pun intended) in just a few minutes! you NEED to buy this ITS A MUST HAVE!
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
208.6 시간 기록
게시 일시: 2014년 10월 14일
Just a perfect tool. With Linux version i would just stop booting win at all. So hope it will be released soon.

Pros:
You just can't do the same with any other software or it will take you a decade

Cons:
Lots of crashes
Very GPU intense, sometimes with no visible reason (maybe only on ATI/AMD video cards)
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
55.0 시간 기록
게시 일시: 2014년 6월 29일
finally a program dedicated to painting 3d models, except mari but to be honest i dont like the wait time everytime the paint has to be projected so i wouldnt class it as a model painting program, i would say its a projection painting program lol.

either way love this program and it handles poor topology meshes as well which is awsome for a certain way i work.

features i would like to see if not already there arre
steady stroke
edge bleeding or uv shell color bleeding
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
11.7 시간 기록
게시 일시: 2014년 6월 30일
Great Program, but still lags a little bit with the particles brushes.
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
19.5 시간 기록
게시 일시: 2014년 10월 11일
Don't bother reading reviews; This is a serious must-buy for any PBR needs.

However, I don't know how to level up.

10/10 GOTY
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
게시 일시: 2014년 9월 30일
I have'nt had it very long but I am a fan and think it's a great tool so far.
The brush tools are great but find I'm still neading to leave the package for features in other applications. I'd like to see a smudge brush like in photoshop the drybrush and stencil featurs like in mudbox.

Also I'm not sure if there is going to be steam update support :-) or if you have to download patches from their site. :-(
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2.9 시간 기록
게시 일시: 2014년 8월 29일
There's not much I can say that hasn't been said before. This tool is great and you should get it.


No really, get it.
이 평가가 유용한가요? 아니요
34.4 시간 기록
게시 일시: 2014년 7월 1일
yes i would recommend this because you can be creative, best of all for 99.00 you get the whole package deal, you can create you own game
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