Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
Valutazione degli utenti: Molto positiva (101 recensioni)
Data di rilascio: 15 ott 2014
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Acquista Substance Painter

Pacchetti che includono questo software

Acquista Substance Indie Pack

Include 3 articoli: Bitmap2Material 3, Substance Designer 5 Indie, Substance Painter

 

Aggiornamenti recenti Mostrali tutti (15)

29 maggio

Substance Painter 1.3.5

A new update for Substance Painter is now available!

Changes:
• Computation time improvements on project extremely long to load
• Change the "GPU Troubleshooting" window to be more understandable
• [Layers] Save the status of the the ratio lock for Fill layers and make it "On" by default
• [Bakers] Matching by name now use suffix as separator

Fixes:
• [License] Activation problem when there is an already existing license file
• [Mac] Crash when loading specific FBX files
• [Mac][3D View] Incorrect reflection for integrated GPU
• [3D View] Quick Mask font is broken
• [3D View] Material picker makes the viewport totally black
• Crash after opening projects created in 1.3.3
• Material preview is empty when using shaders with alpha
• Painting stop working on specific meshes
• Performances decrease a lot with specific OBJ meshes
• User channels are not mapped when using effects
• Temporary folders are not cleaned on startup

0 commenti Ulteriori informazioni

16 aprile

Substance LIVE

Howdy Substance users!

We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds!
Check out this page for more info:

The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.

If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to

Here is how to retrieve your licenses on the Allegorithmic website:

- Create an account on
- Go to your Account page
- Click on “connect to Steam” and follow the instructions
- You’ll have access to your Substance tools as standalone software

1 commenti Ulteriori informazioni

Recensioni

“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

Riguardo questo software

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.





Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

Requisiti di sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
Recensioni utili dai clienti
16 persone su 18 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
47.3 ore in totale
Pubblicata: 16 dicembre 2014
Well, well worth the money. It now surpasses many other 3D painting tools. The UI can take a little getting use to. But it's full intigration with UE4, Blender (soon), and Maya make up for it. Seriously if your thinking about buying it, BUY IT.
Questa recensione ti è stata utile? No Divertente
8 persone su 10 (80%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
571.2 ore in totale
Pubblicata: 5 gennaio
Thank you for making my work more fun......... no sarcasm here........ seriously...... back to painting.
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
190.2 ore in totale
Pubblicata: 23 dicembre 2014
I dont have words to describe this, but my christmas wish was granted!
Such an awesome software, cant wait to see more development on it!
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
564.7 ore in totale
Pubblicata: 16 marzo
I love, love, love this software, and can't recommend it enough. However, it is sorely missing one critical feature that any texturing software absolutely needs to have... Render to Texture... consider that it already does this in its 2D preview window, I don't understand why there's no option to actually save that flattened 2D view as an image file. Really, in the texturing world, it's absolutely necessary in the texturing world. Fix this, and this software is one of the most indispensible tools you'll ever have for any 3D project.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
0.8 ore in totale
Pubblicata: 25 dicembre 2014
The application doesn't get in your way. Simple GUI, powerful features, friendly developers. This is a must have for any 3D and texture artist.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
109.2 ore in totale
Pubblicata: 28 maggio
I bought Substance Painter the moment it became available, but waited until the 1.3 patch to review it. I keep trying to use it for texture painting game assets, but the lack of basic navigation and painting features keeps me from being able to use it for anything other than niche projects.

For one, there's the lack of 3D mouse support (like the 3DConnexion). We've asked for it over and over, voted for it, and posted about it. While other feature requests will at least get a response from the development team, this feature is always ignored. At this point, I've given up on ever getting 3D mouse support. So that means keyboard navigation, or remapping my Wacom pen to do middle mouse clicks. But even then, the navigation is clunky because it always pivots on the model's pivot point in an odd manner, making it impossible for me to get into tight places and do texture painting.

There always seems to be some breaking bug with this software. Currently, if you're working with a large-ish model, you'll get a white screen overlay sometimes. It just happens at random times, and makes it really difficult to see what you're doing - much less work with colors in any way. Before that, there was a tangent mismatch with normal maps that was causing obvious seam issues in the viewport. This wouldn't be a problem if the software was labeled as Early Access and priced appropriately, but it's not considered by the company to be Early Access, and it costs $150.

As far as painting, it doesn't have basic tools like smudge/blur or spline/line tools to help with drawing things like seams and stitches. Without these, I have to freehand everything and hope I get it exactly right, otherwise I'm redoing it.

I think Substance Painter works best if you don't actually need to paint. When you've already done all of your model's surface detail in ZBrush, projected that onto a low-poly model, your UV shells are perfect, and you just need to generate some substance-style noise/grunge on the model or stamp stencils/greebles on it, Substance Painter works very well.

So for me, as the product is right now, I can only use it as a limited grunge/stencil adding tool. I have to do all my actual texture painting in another tool. For that reason, I can't recommend it as a finished product at the asking price.

EDIT:
To help anyone reading this review, I've figured out how to navigate with mouse and keyboard into tight spaces - when you hold down ALT and left-click to rotate, make sure your mouse pointer is over the geometry you want to rotate around. That seems to change the pivot point to the geometry under the mouse cursor. Very nice. I discovered this by accident, I searched and searched and was not able to find any info on this. They REALLY need a good help system, like Mudbox, which has 1-min videos that show you how to navigate and paint right off the bat.

If they will implement a smooth tool (like every other painting application), I may change my verdict to "recommend". I REALLY want to like this software.
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.9 ore in totale
Pubblicata: 16 dicembre 2014
The workflow when using Substance Painter is very easy to get into when one is in the texturing/painting phase of a model, the basic controls are pretty easy to learn, however it can be awkward at first if one has been working in blender for it's texture painting tools. Substance Painter is also a much cheaper alternative to MARI and is definately best suited for freelancers, hobbyists, and game developers & modders.

The import process is very easy, but i reconmend watching the importing video on the website for better understanding of what can be done!


PROS:
+ Tons of Customization for all of your texturing needs!
+ Will run on pretty much anything that is 64bit and not using integrated graphics!
+ GPU simulation for various effects!
+ Pretty stable, very few crashes in my experience!
+ Achivements! (Because why not!)
+ Layers!
+ Friendly steam community when you need help!

CONS:
- Can be tedious to learn at first
- GPU simulation will murder your system if using lack-luster hardware (mid/low end gaming cards)



BEAR IN MIND: THIS IS THE INDIE LICENSE VERSION, SO COMMERICAL USE OF SUBSTANCE PAINTER (INDIE) CAN ONLY BE USED IF YOUR COMPANY/ENTITY MAKES LESS THAN $10K USD A YEAR IN REVENUE.

OTHERWISE, YOU ARE GOOD TO GO!

if you need the pro license which has no fiscal limit, an upgrade to pro is available at their website; a one-time fee of 491 USD.
Questa recensione ti è stata utile? No Divertente
4 persone su 7 (57%) hanno trovato questa recensione utile
13.9 ore in totale
Pubblicata: 16 dicembre 2014
If you have not gotten it yet, I suggest you do it, imported my maya files just fine, multiple objects, multiple uv sets, Multiple materials just fine. All I can say is wow, this is going to take a ton of time off from my texturing work with just playing with it the past hour. Definatly a tool worth having in your tool box.
Questa recensione ti è stata utile? No Divertente
3 persone su 6 (50%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.0 ore in totale
Pubblicata: 25 dicembre 2014
More PBR than a convention of hipsters.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.9 ore in totale
Pubblicata: 23 dicembre 2014
I haven't had the time to properly sit down with it to fully understand it all, but from the time I've spent in it I've found it to be very intuitive and has been able to work with it pretty well.
I got some issues with the UV maps on one mesh, but that might have just been me messing something up in the transfer.
Well made software! definitely a recommend
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
133.1 ore in totale
Pubblicata: 3 maggio
Material layering + painting is the future.
You can achieve the same results in vanilla photoshop but it will cost you hours that you will never get back.
The time you invest in learning substance painter will serve you well in the future. I mainly use substance painter for stand-alone assets. For tileable textures I resort to Designer for custom SBSAR's that I use in Unity 5.

The support for substance painter / designer is impeccable. Good job to Jeremy and Wes.

Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
102.5 ore in totale
Pubblicata: 6 maggio
Brilliant program. Just wish I bought the indie bundle rather than just this one.

Love it!

Imagine you have a clay model and an assortment of paints, brushes, tools and textures... That's what this program is, but oh so much more!
Questa recensione ti è stata utile? No Divertente
104 persone su 114 (91%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
899.2 ore in totale
Pubblicata: 28 giugno 2014
I would give my life for this program. I litterally have no other ambition more than making beautiful #(* to send over to this program. I often waste hours enamoured over my own work and often with the viewport looked worse so I'd be able to get back to work. The particle brushes are a welcome addition and also are the grand work of wizards. I dont know what they're gonna do next but my heart cant take much more of it. I never said this about a software company *sniff* but I love these guys. God bless Wes McDermott.
Questa recensione ti è stata utile? No Divertente
66 persone su 70 (94%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
8.7 ore in totale
Pubblicata: 10 ottobre 2014
Well worth the money, if you have any doubts, I suggest heading over to the website and spending a few hours on the trial version, I spent 9 hours straight on this program playing with the tools and have created a master peice for my 3D model.

One of the best parts is, is it will merge the generated normals and diffuse textures together with your original maps nicely in the end result.

The indie liscense agreement is brilliant and usually by the time you've begun generating $10KUSD per year you'll more than likely be able to afford the commerical version, the comerical version is discounted by $150 if you already own the indie version.

10/10

There are however some brick walls you may encounter along the way, if you're reading this then I shall explain how to do some things alot of you will more than likely want to do;

Applying a pre-made diffuse (something you've already created to be edited) Head to layers and create a new fill layer, put it on the bottom then go to file>Import images>import your diffuse, the diffuse should show up in the decals tab, drag and drop that on the bar that holds the 'color changer' and it will be applied.

With the normal maps, it gives you an option when you load a custom model to add pre-made images, in this section you would've added your normal map, if you have done this then on the left hand side there's a window with undo history and material information, scroll down to Additional Maps and click on normal map and apply your normal map.

Turning off seamless texturing; while you have your brush selected go to the right hand panel that holds that information, click on the stroke and the advanced options will show, set the alignment to 'UV' to stop the annoying bleeding, this is good for painting only on the 2d view.

As of current, as far as my knowledge goes, you can't turn off the gloss/specular in the 3d viewport, there /might/ be and option somewhere though, there isn't a whole lot of documentation on Painter and the official tutorials are out of date.

I suggest you copy and paste this info somewhere, it may be useful to you because it took me a little while to figure it out and find the info on it.
Questa recensione ti è stata utile? No Divertente
93 persone su 118 (79%) hanno trovato questa recensione utile
17.8 ore in totale
Pubblicata: 6 marzo 2014
Particle painting and PBR materials are just some of the surprising and innvoative features Substance Painter comes with. It's on the right track to become an awesome program, if you purchase it now in early access state you can suggest new features and help the developers to make a better package, so if you are interested in 3D painting or texturing for game development in general you should try the demo and then purchase it if you like it.
Questa recensione ti è stata utile? No Divertente
63 persone su 85 (74%) hanno trovato questa recensione utile
18.4 ore in totale
Pubblicata: 6 marzo 2014
Substance Painter makes texturing feel like a joy, and has the potential to replace photoshop in my workflow. Combined with Substance Designer for creating base textures, or brush alphas makes this truly shine as a must-have application.
Questa recensione ti è stata utile? No Divertente
48 persone su 63 (76%) hanno trovato questa recensione utile
134.8 ore in totale
Pubblicata: 6 marzo 2014
Substance Painter is absolutely a new way to work. Multi-channel brushes combined with a PBR viewport are excellent; and of course painting in 3d means you can texture seamlessly. Particles are also impressive and make excellent masks for fill layers. There is still room for their settings to be expanded; which I believe is already in the works. The UI is, in my opinion, well designed, customisable, and still being tweaked based on beta feedback.

Currently without the 2d viewport I feel that Substance Painter Beta will be loved more by character artists and those working on organic models, while hard-surface artists may still require a few simple things to be done in photoshop. Since there is a free trial however, there is no reason not to see how SP fits into your workflow.
Questa recensione ti è stata utile? No Divertente
40 persone su 56 (71%) hanno trovato questa recensione utile
20.6 ore in totale
Pubblicata: 6 marzo 2014
Fantastic program, especially when youa re dealing with mesh detailing and already have substance designer :D
Questa recensione ti è stata utile? No Divertente
17 persone su 21 (81%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
28.6 ore in totale
Pubblicata: 28 agosto 2014
Brought my texturing from a 1.5/10 to a 7/10. Easily worth the 100 bucks I dropped on it.

Saves so much time, too.
Questa recensione ti è stata utile? No Divertente
25 persone su 37 (68%) hanno trovato questa recensione utile
204.4 ore in totale
Pubblicata: 7 marzo 2014
Great bit of software,couple of issues probably due to me not knowing,unable to load a stencil, the only thing it paints when clicking on the stecil tool is materials and im not sure how to create materials,
this tool has great potential i thought the particle painting was a bit of a gimmick when i first saw it but no way this is great and an amazing new way of texturing my models especially weathering.
id like to see some masking properties from zbrush implemented so i can particle texture the very deep parts of my model,probably using an occlusion map would be cool.
i think ive invested my money bery wislely in this product and thanks substance,forget 3dcoat forget marmoset this is an all in one toolbag for me
Questa recensione ti è stata utile? No Divertente