Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
Nutzerreviews: Sehr positiv (101 Reviews)
Veröffentlichung: 15. Okt. 2014
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Enthält 3 Artikel: Bitmap2Material 3, Substance Designer 5 Indie, Substance Painter

 

Kürzliche Updates Alle anzeigen (14)

16. April

Substance LIVE

Howdy Substance users!

We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds!
Check out this page for more info:

The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.

If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to

Here is how to retrieve your licenses on the Allegorithmic website:

- Create an account on
- Go to your Account page
- Click on “connect to Steam” and follow the instructions
- You’ll have access to your Substance tools as standalone software

1 Kommentare Weiterlesen

9. März

Substance Painter 1.3

Just in time for GDC, Substance Painter 1.3 is here and it's our biggest update to date!



Change list

  • Added : [Bakers] Added new bakers : Normal, ID, Occlusion, Curvature, Thickness, Position
  • Added : Tri-Planar projection
  • Added : support for shadows
  • Added : [Bakers][3D View] Use Mikkt tangent space computation if no tangents/binormals are found
  • Added : [Effects] new icons on the effect stack
  • Added : [Effects] blending mode between fill actions in effect stack
  • Added : "lock" file during the save process
  • Added : [Effects] Fill action in effect stack
  • Added : new ressource : Smart Materials
  • Added : Allow to reorder layer effects
  • Added : Ability to set required openGL states into custom shaders
  • Added : Support for alpha transparency via new shaders
  • Added : Shaders are now versionned and fully saved into a project
  • Added : Warn user if the shader doesn't compile anymore

  • Updated: [Effects] Effect stack is now inverted and displayed from top to bottom (like layers)
  • Updated: [Effects] Rename effects (substance effect = Filter, substance mask generator = Generator)
  • Updated: Substance engine has been updated to V5

  • Fixed: [Layers] drag and drop under a collapsed folder
  • Fixed: [Shelf] content filtering in mini-shelves
  • Fixed: [Shelf] Renamed categories and reorganize tabs

3 Kommentare Weiterlesen

Reviews

“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

Über diese Software

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.





Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

Systemvoraussetzungen

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
Hilfreiche Kundenreviews
16 von 18 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
47.3 Std. insgesamt
Verfasst: 16. Dezember 2014
Well, well worth the money. It now surpasses many other 3D painting tools. The UI can take a little getting use to. But it's full intigration with UE4, Blender (soon), and Maya make up for it. Seriously if your thinking about buying it, BUY IT.
War dieses Review hilfreich? Ja Nein Lustig
8 von 10 Personen (80%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
571.2 Std. insgesamt
Verfasst: 5. Januar
Thank you for making my work more fun......... no sarcasm here........ seriously...... back to painting.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
564.7 Std. insgesamt
Verfasst: 16. März
I love, love, love this software, and can't recommend it enough. However, it is sorely missing one critical feature that any texturing software absolutely needs to have... Render to Texture... consider that it already does this in its 2D preview window, I don't understand why there's no option to actually save that flattened 2D view as an image file. Really, in the texturing world, it's absolutely necessary in the texturing world. Fix this, and this software is one of the most indispensible tools you'll ever have for any 3D project.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
171.4 Std. insgesamt
Verfasst: 23. Dezember 2014
I dont have words to describe this, but my christmas wish was granted!
Such an awesome software, cant wait to see more development on it!
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.8 Std. insgesamt
Verfasst: 25. Dezember 2014
The application doesn't get in your way. Simple GUI, powerful features, friendly developers. This is a must have for any 3D and texture artist.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
46.9 Std. insgesamt
Verfasst: 28. Mai
I bought Substance Painter the moment it became available, but waited until the 1.3 patch to review it. I keep trying to use it for texture painting game assets, but the lack of basic navigation and painting features keeps me from being able to use it for anything other than niche projects.

For one, there's the lack of 3D mouse support (like the 3DConnexion). We've asked for it over and over, voted for it, and posted about it. While other feature requests will at least get a response from the development team, this feature is always ignored. At this point, I've given up on ever getting 3D mouse support. So that means keyboard navigation, or remapping my Wacom pen to do middle mouse clicks. But even then, the navigation is clunky because it always pivots on the model's pivot point in an odd manner, making it impossible for me to get into tight places and do texture painting.

There always seems to be some breaking bug with this software. Currently, if you're working with a large-ish model, you'll get a white screen overlay sometimes. It just happens at random times, and makes it really difficult to see what you're doing - much less work with colors in any way. Before that, there was a tangent mismatch with normal maps that was causing obvious seam issues in the viewport. This wouldn't be a problem if the software was labeled as Early Access and priced appropriately, but it's not considered by the company to be Early Access, and it costs $150.

As far as painting, it doesn't have basic tools like smudge/blur or spline/line tools to help with drawing things like seams and stitches. Without these, I have to freehand everything and hope I get it exactly right, otherwise I'm redoing it.

I think Substance Painter works best if you don't actually need to paint. When you've already done all of your model's surface detail in ZBrush, projected that onto a low-poly model, your UV shells are perfect, and you just need to generate some substance-style noise/grunge on the model or stamp stencils/greebles on it, Substance Painter works very well.

So for me, as the product is right now, I can only use it as a limited grunge/stencil adding tool. I have to do all my actual texture painting in another tool. For that reason, I can't recommend it as a finished product at the asking price.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.9 Std. insgesamt
Verfasst: 16. Dezember 2014
The workflow when using Substance Painter is very easy to get into when one is in the texturing/painting phase of a model, the basic controls are pretty easy to learn, however it can be awkward at first if one has been working in blender for it's texture painting tools. Substance Painter is also a much cheaper alternative to MARI and is definately best suited for freelancers, hobbyists, and game developers & modders.

The import process is very easy, but i reconmend watching the importing video on the website for better understanding of what can be done!


PROS:
+ Tons of Customization for all of your texturing needs!
+ Will run on pretty much anything that is 64bit and not using integrated graphics!
+ GPU simulation for various effects!
+ Pretty stable, very few crashes in my experience!
+ Achivements! (Because why not!)
+ Layers!
+ Friendly steam community when you need help!

CONS:
- Can be tedious to learn at first
- GPU simulation will murder your system if using lack-luster hardware (mid/low end gaming cards)



BEAR IN MIND: THIS IS THE INDIE LICENSE VERSION, SO COMMERICAL USE OF SUBSTANCE PAINTER (INDIE) CAN ONLY BE USED IF YOUR COMPANY/ENTITY MAKES LESS THAN $10K USD A YEAR IN REVENUE.

OTHERWISE, YOU ARE GOOD TO GO!

if you need the pro license which has no fiscal limit, an upgrade to pro is available at their website; a one-time fee of 491 USD.
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3 von 6 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.0 Std. insgesamt
Verfasst: 25. Dezember 2014
More PBR than a convention of hipsters.
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.5 Std. insgesamt
Verfasst: 2. April
2 laptops, none of them can run this software more than 5 minutes without crashing (GeForce™ 840M / Radeon™ HD 7670M). Last graphics drivers didn't help.

Funny thing is Substance Designer, Bitmap to material and even 3dCoat run smoothly, but this software is even more hungry. Hey, at least I can run it in 5 minutes lapses, there are a lot people who can't even start it!
War dieses Review hilfreich? Ja Nein Lustig
3 von 6 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.9 Std. insgesamt
Verfasst: 16. Dezember 2014
If you have not gotten it yet, I suggest you do it, imported my maya files just fine, multiple objects, multiple uv sets, Multiple materials just fine. All I can say is wow, this is going to take a ton of time off from my texturing work with just playing with it the past hour. Definatly a tool worth having in your tool box.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
9.9 Std. insgesamt
Verfasst: 23. Dezember 2014
I haven't had the time to properly sit down with it to fully understand it all, but from the time I've spent in it I've found it to be very intuitive and has been able to work with it pretty well.
I got some issues with the UV maps on one mesh, but that might have just been me messing something up in the transfer.
Well made software! definitely a recommend
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1 von 2 Personen (50%) fanden dieses Review hilfreich
133.1 Std. insgesamt
Verfasst: 3. Mai
Material layering + painting is the future.
You can achieve the same results in vanilla photoshop but it will cost you hours that you will never get back.
The time you invest in learning substance painter will serve you well in the future. I mainly use substance painter for stand-alone assets. For tileable textures I resort to Designer for custom SBSAR's that I use in Unity 5.

The support for substance painter / designer is impeccable. Good job to Jeremy and Wes.

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1 von 2 Personen (50%) fanden dieses Review hilfreich
102.5 Std. insgesamt
Verfasst: 6. Mai
Brilliant program. Just wish I bought the indie bundle rather than just this one.

Love it!

Imagine you have a clay model and an assortment of paints, brushes, tools and textures... That's what this program is, but oh so much more!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
21.3 Std. insgesamt
Verfasst: 28. Juni 2014
Kann mich der Meinung von [Murdoc] überhaupt nicht anschließen!
da leider momentan nur in Englisch [hoffe auch bald in andere Sprachen) ist es besonders am Anfang etwas schwierig für welche die kein English können, aber mit etwas Zeit mit Google und selbst testen findet man schnell den Dreh raus. Man kann andere 3d Modelle importieren und ganz normal nutzen, es lässt sich alles ganz gut verarbeiten wenn man erstmal weiß wie, Export geht auch. Wer gerne 3D Modele anmalt hat seinen Spaß damit :)
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27 von 96 Personen (28%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.5 Std. insgesamt
Verfasst: 17. März 2014
Was soll das?
Ein Programm, mit dem man nur ein einziges vorgefertigtes Poligon Model anpinseln kann?? Es ist weder möglich eigene 3D Modelle zu importieren geschweige denn irgendetwas brauchbares zu exportieren - Selten ein so überflüssiges Tool gekauft - 65 Euronen zum Fenster rausgeschmissen - DANKE AUCH.
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2 von 39 Personen (5%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 22. April 2014
because when you earn points you get punkt by way for pay, pls sell correct points and not punkting ♥♥♥♥♥♥♥♥ programmed for money. whatever you like to say stand true and not on a ♥♥♥♥♥♥♥♥ and earn money. i mean its possible that you mean its a new popart or style what ever peoples take the money to kik them but be shure it is not, it is a fail.
alpha ok punktpoints no
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104 von 114 Personen (91%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
894.1 Std. insgesamt
Verfasst: 28. Juni 2014
I would give my life for this program. I litterally have no other ambition more than making beautiful #(* to send over to this program. I often waste hours enamoured over my own work and often with the viewport looked worse so I'd be able to get back to work. The particle brushes are a welcome addition and also are the grand work of wizards. I dont know what they're gonna do next but my heart cant take much more of it. I never said this about a software company *sniff* but I love these guys. God bless Wes McDermott.
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66 von 70 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.7 Std. insgesamt
Verfasst: 10. Oktober 2014
Well worth the money, if you have any doubts, I suggest heading over to the website and spending a few hours on the trial version, I spent 9 hours straight on this program playing with the tools and have created a master peice for my 3D model.

One of the best parts is, is it will merge the generated normals and diffuse textures together with your original maps nicely in the end result.

The indie liscense agreement is brilliant and usually by the time you've begun generating $10KUSD per year you'll more than likely be able to afford the commerical version, the comerical version is discounted by $150 if you already own the indie version.

10/10

There are however some brick walls you may encounter along the way, if you're reading this then I shall explain how to do some things alot of you will more than likely want to do;

Applying a pre-made diffuse (something you've already created to be edited) Head to layers and create a new fill layer, put it on the bottom then go to file>Import images>import your diffuse, the diffuse should show up in the decals tab, drag and drop that on the bar that holds the 'color changer' and it will be applied.

With the normal maps, it gives you an option when you load a custom model to add pre-made images, in this section you would've added your normal map, if you have done this then on the left hand side there's a window with undo history and material information, scroll down to Additional Maps and click on normal map and apply your normal map.

Turning off seamless texturing; while you have your brush selected go to the right hand panel that holds that information, click on the stroke and the advanced options will show, set the alignment to 'UV' to stop the annoying bleeding, this is good for painting only on the 2d view.

As of current, as far as my knowledge goes, you can't turn off the gloss/specular in the 3d viewport, there /might/ be and option somewhere though, there isn't a whole lot of documentation on Painter and the official tutorials are out of date.

I suggest you copy and paste this info somewhere, it may be useful to you because it took me a little while to figure it out and find the info on it.
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93 von 118 Personen (79%) fanden dieses Review hilfreich
17.8 Std. insgesamt
Verfasst: 6. März 2014
Particle painting and PBR materials are just some of the surprising and innvoative features Substance Painter comes with. It's on the right track to become an awesome program, if you purchase it now in early access state you can suggest new features and help the developers to make a better package, so if you are interested in 3D painting or texturing for game development in general you should try the demo and then purchase it if you like it.
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63 von 85 Personen (74%) fanden dieses Review hilfreich
18.4 Std. insgesamt
Verfasst: 6. März 2014
Substance Painter makes texturing feel like a joy, and has the potential to replace photoshop in my workflow. Combined with Substance Designer for creating base textures, or brush alphas makes this truly shine as a must-have application.
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